Irrational Games, developer of the BioShock franchise, is cutting its team down to a team of 15, co-founder Ken Levine revealed today.

“Seventeen years is a long time to do any job, even the best one. And working with the incredible team at Irrational Games is indeed the best job I’ve ever had. While I’m deeply proud of what we’ve accomplished together, my passion has turned to making a different kind of game than we’ve done before. To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers.  In many ways, it will be a return to how we started: a small team making games for the core gaming audience.”

Levine also said current employees will have access to the studio for “a period of time to say goodbye and put together their portfolios. Other Take-Two studios will be on hand to discuss opportunities within the company, and we’ll be hosting a recruiting day where we’ll be giving 3rd party studios and publishers a chance to hold interviews with departing Irrational staff.*

The studio’s current focus is “to make narrative-driven games for the core gamer that are highly replayable. To foster the most direct relationship with our fans possible, we will focus exclusively on content delivered digitally.”

Levine stated that he is handing down the reigns to the BioShock franchise to 2K so his new venture can focus entirely on replayable narrative.

“If we’re lucky, we’ll build something half as memorable as BioShock.”

Source: Irrational Games

About The Author

Giancarlo Saldana is Blast's Gaming Editor. Follow him on Twitter @giansaldana to read his daily musings about the world of video games.

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