Sony wished it signed up to publish the award-winning and freakishly-difficult “Demon’s Souls” and said not doing so was a “mistake.”

Sony published the title in its local Japan, believing it wouldn’t do much in terms of sales, and the port that made it stateside was handled by Atlus.

Demon's Souls

The game went on to push more than 250,000 copies and became one of last year’s biggest sleeper hits.

Sony Computer Entertainment VP of international software Yeonkyung Kim, speaking at a GDC 2010 panel, said passing on it “was a mistake.”

“It should have come out as a first-party title,” Kim said.

Now, if Demon’s Souls II is made, we know who’ll be first in line to publish it.

Source: CVG

About The Author

Eddie Makuch is a Blast staff writer. Reach him at [email protected]. Follow him on Twitter @EddieMakuch.

2 Responses

  1. rift

    Sony didn’t pick it up because they are biased against the developer, From Software. It all goes back to Shadow Tower: Abyss for the PS2, From’s crowning achievement in its (unofficial) King’s Field series. ST:A is one of the most graphically impressive and creative PS2 games but was REJECTED by SCEA for release at all in North America. It was supposed to be published by Agetec who had already finished all of the localization when SCEA pulled the plug. A shameful chapter in SCEA’s history.


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