Tanya Jessen, the game’s producer told OXM of how the profanity laced shooter started it’s life. The gameplay was completely different than it is now,” as she revealed that Bulletstorm went from”a third-person shooter to a cover-based first-person shooter to a non-cover-based first-person shooter.”
“We actually went through lots of iterations of how cover could work really well in a first-person shooter,” Jessen explained. ”But when it came down to it, once we started to see how great some of the weapons were coming along, we felt the core of Bulletstorm is the face of the enemy and the player figuring out what to do. So in that case, cover-based combat didn’t really work so well.”
Bulletstorm releases next month tit-dicks.