Gamespot and ZDNet have a story that novelist Graham Joyce has been hired to write the back story for Doom 4.
More than 15 years ago, gamers met the space marine, and except for occasional scrolling message ...
LOS ANGELES -- In a landmark team-up, Electronic Arts will welcome the creator of the first person shooter, id Software, as its newest partner.
"It really is a good match for an indie studio like id, because...
Doomsday and projects like jDoom have kept the game going well into the 21st century, with support for high resolution graphics and textures, OpenGL, new character models, particle effects, high-quality audio a...
Maybe one of the most useful Doom-related software utilities ever made, and one of the most relevant today, Wad Tools 2.0 is a command line tool that lets you literally browse through a WAD file like Doom2.wad,...
This document tells level editors and creators about the limits and size specifications of Doom
Doom Metrics
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Scott Ampoker ([email protected])
Creation of a successful Doom level requires tha...
The best part of the "Unofficial Doom Pistol FAQ" is that it lists the number of shots it takes to kill all Doom enemies using just the trusty pistol. [...]
Doom levels usually come with a specific template of information telling you about the level, its compatibility and build issues and what to expect.
Doomed to Run Amok was one of the coolest levels included ...
We have two huge additions to the tech section coming April 1.
First, we're throwing up a Doom Page, with docs, levels, programs and all kinds of lost pieces of data celebrating the Doom universe which gave ...