Syndrome is a game hampered by atrocious design and a recycled sci-fi horror setting.
Sorcery! Part 4 breaks through the problems of the other parts thanks to ever-evolving game design and a satisfying conclusion to the Analander's quest.
A lot has changed in the sixteen years since the Deus Ex made it’s debut. Games like Metal Gear Solid and Dishonored have taken the idea of player choice and stealth to new heights and it’s becoming even harder...
"Steve Jackson's Sorcery Part 3" mixes time travel in an open world to bring an unprecedented level of creativity to the franchise.
Through ingenious design, straight forward gameplay and deep mechanics "Offworld Trading Company" nails the art of the corporate takeover.
"Ashes of the Singularity" might attract some RTS purists, but it's an exercise in patience rather than a thrilling strategic experience.