It is not the same commander, but Mass Effect: Andromeda looks to continue the legacy of its predecessors.

The newest trailer shown at Nvidia’s CES keynote gave us a look at how combat will work in the newest Mass Effect game. While it still retains a very similar feel to the original games, a few key changes can be seen. It appears that the player is able to change the character’s skills loadout to better suit them to whatever threat they are facing. It is a mechanic we have seen in games like The Witcher 3, where preparation and knowledge of the enemy is more important than simple reactions. However, it is a departure from the more traditional RPG elements of the original Mass Effect games, where your skill points determined a particular character path and the class you picked meant you had to specialize very early on. Yet, the Mass Effect games slowly shredded their RPG roots when it came to combat, implementing a full cover system and unlocked weapon classes by the last entry. While a series that prides itself on the consequences of choice opting to redesign one of the more critical choice-based systems in their games can seem blasphemous, the switch should allow the combat to be much more streamlined.

It goes without mentioning that the trailer also features some gorgeous environments and a great look at the sleek new ship, The Tempest.

Set 600 years after the events of Mass Effect 3, Andromeda has you control Commander Ryder and their crew as they look for a new home for humanity in an unexplored galaxy. It will launch on Xbox One, PS4 and PC on March 21.

About The Author

Ivan Favelevic is Blast Magazine's Associate Gaming Editor. He knows he would be a nobody in Westeros and is ok with that. Follow him on Twitter @FlyingBags to hear random thoughts on games plus some soccer and basketball rants.

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