A lot of people are questioning when we’re going to see the next home consoles from Microsoft and Sony, but along with Bioshock creator, Ken Levine, Gears of War lead designer Cliff Bleszinski believes that there’s still plenty more to come from this generation, and all it takes is a bit of coding, magic and time.
“With creative programming you can squeeze anything out of any given platform,” Bleszinski told Edge Magazine. “Go back to the demo scene where these guys would take a 286 PC and in 38k make a demo that rivalled the most triple-A game of the time. ”
“It’s just a matter of code magic, time and effort. I don’t know how much longer the 360 will be around, but I’m sure that if we have a product coming out before the end of [its] lifecycle we’ll continue to try and squeeze more water from that stone.”
Still, the designer admits that he had to tinker with the current Xbox 360 hardware to finish his latest game, Gears of War 3.
“We’re now at the point where it’s not learning how to use the hardware, it’s learning to trick the hardware into doing what you want it to do,” he explained. “The first thing I was ecstatic about was the new lighting…we’re at the point where an artist can just let the lighting breathe, a nice brick wall can just be a nice brick wall; it doesn’t need 8000 pipes layered on it.”