Since its unveiling, Microsoft’s Kinect has been met with the same questions from gamers — “where are the core experiences?”  Phil Spencer, Microsoft’s Corporate VP of Microsoft Game Studios is urging gamers to be patient, and give the launch lineup a try.

“We view Kinect as a fundamental part of the platform, ” Spencer told GameSpot in a recent interview. “It is as core to the platform as Live is. And we think about the all products in our pipeline, including things that haven’t been announced. And just like there’s a pipe connected to the dev kits, there’s a camera connected to the dev kits. So you think about those dev kits and those teams and that creative space, and how they want to add Kinectto that experience.

“I think over time for first party, you’re not going to see that differentiation between ‘Is that a Kinect game?’ and ‘Is that not a Kinect game?’ You’re just going to think about these things as 360 games. Now that doesn’t mean there’s no controller included. This is just like Live, since Live is used in many different ways across many different experiences that we build.”

Spencer went on to comment on how strong he feels Kinect’s launch lineup is.  “I think our launch lineup is strong. It’s deep. I think it’s great seeing the third parties step up. But our gamer customers should expect to see Kinect across all genres. All genres will support Kinect at some point.”

Blast is your Kinect headquarters. We’ll have a full review, as well as all of the info you’ll need when the big launch happens on November 4.

About The Author

Joe Sinicki is Blast's Executive Editor. He has an unhealthy obsession with Back to the Future and wears cheese on his head. Follow him on Twitter @BrewCityJoe

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