The Halo franchise is arguably the very best first-person-shooter multiplayer game in the history of console games. It’s been played over a billion times and is a daily pastime for hundreds of thousands.
When Halo: Reach, the final Bungie-developed Halo title releases this coming Fall, besides a killer campaign, it’s been toted as having the most absolute matchmaking system ever, and today we learn why.
A multiplayer beta for Halo: Reach descends May 3 for owners of Halo 3: ODST, and this is what to expect.
Shacknews somehow got a sneak peak inside the world of Halo: Reach’s mutliplayer and posted their feelings and reactions today. I won’t steal their thunder, you need to read their entire post, but here’s the skinny.
Veto 2.0– In Halo: 3, when you vetoed, you had no idea what might come up, in terms of gametype and map. But in Reach, you’ll have the options laid out in front of you. You’ll now exactly the repercussions of vetoing, and that’s good.
Social Settings- Here, you can choose from four options that will, hopefully, match you up in a better fashion than in Halo 3.
- Teamwork – Team Player vs. Lone Wolf
- Motivation – Winning vs. Having Fun
- Chattiness – Chatty vs. Quiet
- Tone – Polite vs. Rowdy
Arena Playlists- Easily the largest change coming to matchmaking in Halo: Reach, this new playlist is for the elite. Here, games of Slayer and Team Slayer will be played, players will be placed into divisions and month-long seasons will be played, encouraging those with maxed out characters to continue playing, instead of climbing the ladder again and f*cking over the little guys.
Really, I haven’t even scratched the surface on this story. Head to Shacknews for the full details, it’s worth it, I promise.