Bungie spoke about the failures of Halo 3: ODST recently and cited a lack of match-making in FireFight mode as the prime cause of regret.

Bungie’s community guy, Brian Jarrard, said the studio regrets not including match-making and believes it’s why ODST isn’t as well-played as previous titles.

“I regret not being able to go back and make Firefight in ODST work and have match-making. I think we would have loved to have done that.

“We’ve heard it from the fans, we’ve heard it from the press. It’s definitely something we’d have loved to be able to do but we didn’t have the scope on the project. We didn’t have the time.”

Not so great without match-making, huh?

He added that the upcoming Halo: Reach is the studio’s chance to make good.

“We accomplished a tremendous amount, but that’s probably the reason ODST isn’t being played as much right now as we’d like. It has had a shorter life cycle than any of the Halo titles before. But Reach is our big chance to make up for some of those things. ”

I guess we’ll find out May 3 when the Halo: Reach multiplayer beta starts, provided you have a copy of Halo 3: ODST, the only way to jump into the action.

Source: CVG

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Eddie Makuch is a Blast staff writer. Reach him at [email protected] Follow him on Twitter @EddieMakuch.

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