I haven’t had much experience with tower defense games outside of the Final Fantasy VII Fort Condor minigame. Having not played a tower defense game since, I went into Creature Defense with an open mind. The plot is simple: you defend your fort from an enemy onslaught in order to keep them from destroying it. You use magic cards to summon creatures which will defend your fort and the game is smooth sailing from there.
Nov. 5, 2009
Visually, this game isn’t that impressive compared to what has been released for the PSP. The cartoony feel preserves the overall tone of the game, but it doesn’t really have that "wow" factor to prevent it from becoming an eyesore. When looking at the defensive magic cards, they are presented in an anime style manner which, while appealing to anime fans, leaves much to be desired.
Now, granted that the visuals aren’t that impressive, the game itself is very enjoyable. The key to it is patience. This game requires that you wait a bit and strategize your summons so that you can take out your opponents and survive the round. As you defeat enemies, you get to collect them as cards which effectively means that the more enemies you defeat, the more summons you have available to use in the next round. Each monster has its own special ability but the abilities really don’t come into play that much to matter.
Blast Factor: The game is a fun but unspectacular tower defense game which doesn’t really leave a lasting impact. It’s great for long car rides and trips and has good replay value, but the underwhelming nature of the game makes you feel like it should have been left as a minigame in a larger game. However, if you are a fan of tower defense games and have a few extra dollars and space on your PSP memory stick, it probably wouldn’t be a mistake to pick up a copy of this game.
Creature Defense is available exclusively on the Playstation Portable for $7.99. A copy of this game was given to us by the publisher for reviewing purposes.