Scribblenauts, the incredibly imaginative DS project with a very similarly creative name, wasn’t always named Scribblenauts. In fact it was once thought of as something horrific, and something we’re glad developer 5th Cell decide to scratch.

According to 5th Cell creative director Jeremiah Slaczka, the game was once thought of as Wordplay but later clarified and said it was “really lame and not fun and very generic “¦ We’ve always gone through a lot of names before we kinda settle on a final name.”

Here’s the full explanation of the name-deciding process at 5th Cell.

“Scribblenauts was also actually a temp name, which is kind of funny that it actually stuck. Because in the beginning, we were just like, well we need something, we always need something for a pitch and what’s the project name. So we were like, “Well, this is quirky and interesting, but maybe not completely what we want to go for.” But it just stuck. It made sense. And it wasn’t generic at all.”

My temp name was Frank. That is until I popped out of my mother and my father quickly remarked “that is no Frank!” and named me Edward.

Scribblenauts wasn’t always called Scribblenauts @ Nintendo Everything

About The Author

Eddie Makuch is a Blast staff writer. Reach him at [email protected]. Follow him on Twitter @EddieMakuch.

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