World of Warcraft, the massively multiplayer online game from Blizzard is a behemoth of a game. But just how huge is it?
During a keynote address at GDC Austin, Blizzard team members unveiled a host of numerical statistics concerning the game and the lengths the studio must go to to keep the game up and running on a day to day basis. Buckle up, because here we go!
- 7,650 quests
- 70,000 spells
- 40,000 NPCs
- 1.5 million game assets
- 5.5 million lines of code
- 180,000 bugs swatted by the QA department
- 4,449,680,399 rewards unlocked
- 20,000 computer systems
- 13,250 server blades
- 75,000 CPU cores
- 1.3 petabytes of storage
- 4,600 staffers
- 27 hours of music
- 360,000 text strings
- 2 million words
- 12,000,000 Battle.net accounts
Anything on the list really jump out at you, besides everything?
An Inside Look at The Universe of Warcraft @ Gamasutra via Kotaku
Nothing sounds wrong. Except you put 40,000 NPC on the list twice. But everything else sounds about right.