World of Warcraft, the massively multiplayer online game from Blizzard is a behemoth of a game. But just how huge is it?

During a keynote address at GDC Austin, Blizzard team members unveiled a host of numerical statistics concerning the game and the lengths the studio must go to to keep the game up and running on a day to day basis. Buckle up, because here we go!

  • 7,650 quests
  • 70,000 spells
  • 40,000 NPCs
  • 1.5 million game assets
  • 5.5 million lines of code
  • 180,000 bugs swatted by the QA department
  • 4,449,680,399 rewards unlocked
  • 20,000 computer systems
  • 13,250 server blades
  • 75,000 CPU cores
  • 1.3 petabytes of storage
  • 4,600 staffers
  • 27 hours of music
  • 360,000 text strings
  • 2 million words
  • 12,000,000 accounts

Anything on the list really jump out at you, besides everything?

An Inside Look at The Universe of Warcraft @ Gamasutra via Kotaku

About The Author

Eddie Makuch is a Blast staff writer. Reach him at [email protected]. Follow him on Twitter @EddieMakuch.

One Response

  1. Chad Trease

    Nothing sounds wrong. Except you put 40,000 NPC on the list twice. But everything else sounds about right.


Leave a Reply