We have seen much of King of Fighters XII in action, and it isn’t even out yet. Ever wonder why the game looks and plays the way it does, though? If you’re into behind-the-scenes information on games and franchises you dig, then this video is for you. Shane Bettenhausen of Ignition and Masaaki Kukino, the producer of King of Fighters XII, discuss the franchise and game design decisions along with plenty of others KoF related things in this detailed video. Be sure to check it out, as you prepare for King of Fighters July 28 release date in North America.

About The Author

Marc Normandin was gaming editor of Blast from 2008 to mid-2010. You can reach him via e-mail at [email protected], or follow him on Twitter @Marc_Normandin

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