Unlike the original, Bioshock 2 will indeed have multiplayer but that certainly doesn’t mean the single player experience, the core of the title, will be compromised whatsoever.
While absolutely zero details regarding Bioshock 2’s mysterious multiplayer component have been revealed by 2K games yet, lead level designer Hogarth de la Plante assures the faithful that the rich campaign experience won’t make any concessions due to the inclusion of multiplayer.
Speaking with GamePlayer de la Plante stated: “We recognize that people might be cynical about a multiplayer mode, a lot of us are big single player fans also so in no way does it compromise the single-player experience.”
If 2k are to be believed this is good news, as the addition of multiplayer just because “everyone else is doing it” is silly.‚ It is reassuring to know emphasis is still centered on single player, which begs the question….why multiplayer at all?
Dear Blast reader, are you looking forward to Bioshock 2 multiplayer (whatever it may be)??
To be honest, I was very skeptical of this component when I first heard of it. Being a hardcore BioShock fan, I had no idea of how they were going to actually recreate the atmosphere, art-style, and Objectivist undertones in the single-player. After watching some interviews, I’m more or less confident that they’re a capable team, and that hopefully the multiplayer, while it may not be great, won’t take away from the game overall. But strictly speaking, I’m not entirely sure how it could possibly be a good multiplayer, due to the nature of the game…