Mass Effect was an absolutely exceptional title. ‚ The RPG style was heavy, with hours and hours of detailed, wondrously performed voice acting revealing bits and pieces of the drawn out story but also fused well with the squad based shooter experience BioWare implemented to heighten the drama and emotional attachment of the story.
However, critically speaking, the over the shoulder shooter mechanics could be frustrating at times, especially at lower levels when pumping rounds into a nearby enemy with any precision was a task in and of itself.‚ I played Mass Effect for its RPG elements and the somewhat flawed shooter experience was only a mere detriment to my experience, however BioWare has monumental plans for the sequel to bring the shooter feel to the forefront.
Speaking at GDC yesterday in an interview with IGN, Ray Muzkya of BioWare explained that, of the “bigger buckets of things we’re working on” for Mass Effect 2, perhaps the most important is the way the game feels in terms of its shooting and its action.
“One of them is the intensity of the action, amping that up so people will see this as a shooter RPG”, he said. “It’s going to feel like shooter fans are going to have a great experience”.
Sadly, BioWare made no mention of anything to do with their other project, Star Wars: The Old Republic, but as always keep checking back for future details.