When I first heard ODST would be the final content attached to the Halo 3 name I was a bit skeptical.‚  Halo 3 is a title that succeeds so well on so, so many levels that it seems as if the train never has to stop, at least that’s what Bungie would have us believe.

At GDC this week Allen Murray, producer at Bungie explained the studio’s new production process, currently in an evolutionary process culminating in the ability to develop multiple projects simultaneously.‚  Bungie at work on multiple games? At the same time!?

Murray was silent regarding the Washington based studio’s efforts on their previously announced original, non-Halo IP, only saying “We’re working on multiple projects right now.” Instead he noted that the Bungie team has no plans to shut the door on Masterchief anytime soon.‚  After the Mythic Map Pack release this April and the ODST expansion, due out this summer (according to IGN), more Halo 3 content could be on the way as Murray ominously explains:

“Halo 3 took two and a half years to make, and we’re still working on it, we’ll probably be working on it for two more years.”

What could Bungie have up its well funded and deeply creative sleeve?‚  Only time will tell.

Full story at IGN.

About The Author

Eddie Makuch is a Blast staff writer. Reach him at [email protected]. Follow him on Twitter @EddieMakuch.

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