As the game’s main character, Miku, you will journey through the bowels of a haunted mansion in search of your lost brother with only a camera as protection.‚  But not just any camera, mind you.‚ Through an Onimusha-like upgrade system, you will be able to transform your poltergeist-friendly camera into a finely tuned spook-busting machine.‚  Each ghost that you capture via your camera will net you a certain amount of spirit points, which you can spend on adding or improving functionality to your camera.‚  You will come across film canisters in your quest, ranging in strength.‚ Some film deals more damage to enemies then others.‚  As you close in on a ghostly presence, your dual shock will begin to shake, simulating a heartbeat.

A small light indicator will also gradually get brighter as you get closer. To capture a ghost you will hit the ‘O’ button, which will put you into a FPS view. In this mode, you will use the left analog stick to aim and the right analog stick to move.‚  Looking through the viewfinder you will notice that the focus circle will light up to varying degrees, the brighter that circle becomes the better chance you will have of damaging the ghost for more hit-points. Keeping a ghost in your container for an extended duration and then taking a picture will result in a devastating attack, where areas snapping off pictures quickly will do little to no damage. You will have to manage your film supply to an almost strategic degree in order to survive on the latter half of the game.‚ Tecmo did not develop this game with the button-masher in mind.

The story is told through various clues and notes that you will happen across, ghostly sightings, and The Shining-esque paranormal flashbacks.‚  You will also come across audio-tapes that are scattered throughout the game that tell the stories of the previous visitors of the mansion via audio log entries, this method of delivering the story adds a heightened sense of eeriness and gives you a better idea of what your up against, one log entry at a time.‚  Cut-scenes are generously peppered throughout the experience, rarely do you play for longer then 20 minutes without some indication that you are making progress.

The game spans four gruesome, terrifying nights that will inevitably leave you quivering on the floor in a fetal position.‚  From unsettling footfalls, to eerie apparitions, the game will fool you into seeing and hearing things that are not really there.‚  Fatal Frame is definitely not for the faint of heart as it graphically depicts acts of decapitations, satanic rituals, and countless references to gory, unspeakable acts of violence.‚  How this game got past the ESRB rating board with a ‘Teen’ rating is beyond me.

Scavenger hunting for items can sometimes get frustrating because if you do not hit the X button at exactly the right spot you will not find anything, this makes it very simple to easily overlook a much-needed item and continue searching in other places.

Fatal Frame offers up a generous amount of bonus material and unlockables, increasing the life span of the title for those with the patience to reveal them.‚  Beating the game once through will open up ‘Battle Mode’, ‘Ghost List’, new costumes, and ‘Nightmare Mode’.‚  It will take longer to complete the game if you do not have much survival-horror game playing experience, for the uninitiated expect to clock in around 20 hours of game time, for everybody else it will be a scant 8-10 hour experience.‚  There are 2 different ending and you can only view the ‘true’ ending if you beat the game on ‘Nightmare’ mode.‚  You will also have the option to snap pictures of anything you want in the game and ‘lock’ them onto your memory card for later viewing.

The difficulty really ramps up starting on day 3, so much so that it seems out of place with the rest of the game.‚  Ghosts will suddenly start teaming up on you and attacking you with long-range weapons, and this comes at a time where, if you did not ration out your health supplies and film, your resources will be critically depleted.

Fatal Frame consists of a dab of Silent Hill 2, a tablespoon of Resident Evil, and just a dash of Onimusha.‚  While this game may technically be considered a survival-horror game, there is no denying its influence from games like 7th Guest, Shadow Gate and D2.‚  When is the last time you played a ‘survival-horror’ game that featured specters, spirits, and ghosts as the main enemy?‚  Fatal Frame clearly demonstrates a high level of innovation in its genre.

Innovative gameplay mechanics, impressive visuals, and a progressive, intricate storyline set Fatal Frame on a higher level then your run-of-the-mill survival-horror game.‚  Fatal Frame does suffer from some of the common pitfalls of games like Resident Evil and Silent Hill, however, with a healthy dose of backtracking and formulaic puzzles.‚  Tedious puzzles and backtracking aside, Fatal Frame delivers an enjoyable, heart pounding experience that will stay with you long after the game is over.

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About The Author

From 1997-2004, The Review Center (Reviewcenter.com) was a portal for technology and video game news. It was most well-known for one of the first Playstation 2 launch game guides and helping to break the news about Sega ceasing video game console production.

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