Atlus is a company that every DS fan should know by now, as the system has been their favorite testing ground for new ideas and IP the past few years-Trauma Center, Izuna, Etrian Odyssey, and others. That trend continues with yesterday’s announcement of “Steal Princess”, a quirky puzzle/platformer that also boasts a level creation and sharing system.

2008 began to push the idea of user-generated content further into the console consciousness-that kind of ability has been on the PC for years-with titles such as Blast Works, Boom Blox, Super Smash Bros. Brawl (though in a limited sense) and with the king of created content, LittleBigPlanet. It’s great to see the DS get some love in this regard, especially with a charming looking puzzle/platform title.

Steal Princess releases on March 24 in North America. Check out the video below, and tell us how you feel about it in the comments.

From Atlus:

Your Nintendo DS is about to get its puzzle/platforming on. Steal Princess, a‚ genre-bender with‚ platforming action and challenging puzzle-based level design, is set‚ to rob you of all your free time come March.

So what’s the big deal with Steal Princess, what makes it special?‚  Could it be the over 150 levels, each offering new twists and increased complexity, or perhaps the beautifully-rendered isometric platforming action?‚  Maybe the powerful level editor, which puts full power in the players’ hands to create their own devlish stage designs?‚  Oh, and you can share your custom levels with anyone in North America, using the game’s Nintendo Wi-Fi Connection support, so there’s that, too.

And when we say powerful editor, we mean it.‚  Everything is in your control: level style, enemy placement, moving platforms, switches, etc… Even custom victory conditions settings!‚  And again, to reiterate: Nintendo Wi-Fi Connection support allows your custom creations to be shared online with anyone across North America!

Look for Steal Princess to release on‚ March 24.‚  Bring your thinking cap.

About The Author

Marc Normandin was gaming editor of Blast from 2008 to mid-2010. You can reach him via e-mail at [email protected], or follow him on Twitter @Marc_Normandin

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