In a way, Crash of the Titans represents everything about Playstation 2 in 2008 — still bloody good, but there’s not a whole lot more to expect out of it.

Even without its original creator, Crash Bandicoot is still a strong video game franchise, and it’s the best thing Sierra has going for it right now.

“The evil Neo Cortex has turned the creatures of Crash’s island into horrific mutations! But by using a whole arsenal of new combat moves, Crash can hijack the monsters and gain control of their awesome powers.”

Radical Entertainment has come in to develop Crash games, and “Titans” is a hearty effort, though fairly predictable. Crash and Neo Cortex crossed paths in 2004’s Crash Twinsanity and are back to do battle once again.

The best part of this game is that you build up your power by attacking Cortex’s monsters. Once you build up enough star power, you can hop on the monster and use it as a makeshift mount, employing its attacks on other enemies. It’s a pretty original tactic, and there are plenty of these monsters to dive up on.

While you don’t get the same experience as the original PSX classics, Radical does show that they have the potential to bring Crash Bandicoot back to glory, and it will be interesting to see how they handle the Playstation 3 this year.

Quick hits:

Publisher: Sierra
Developer: Radical Entertainment
Platform: Playstation 2, Xbox 360, Wii, Nintendo DS, Game Boy Advance
Genre: Action
Players: 1-2
Launch Date: October 4, 2007

Playability: [rating:3.5]
Learning Curve: [rating:4.5]
Sound: [rating:4/5]
Graphics: [rating:4/5]
Overall: [rating:3.5]

About The Author

John Guilfoil is the editor-in-chief of Blast: Boston's Online Magazine and the Blast Magazine Network. He can be reached at [email protected]. Tweet @johnguilfoil.

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