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	<title>Comments on: Thoughts on Final Fantasy VII</title>
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	<link>http://blastmagazine.com/the-magazine/gaming/reviews/thoughts-on-final-fantasy-vii/</link>
	<description>Video games, movies, music, and smart magazine journalism</description>
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		<title>By: Blast - The roleplaying slums - Boston's Online Magazine</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/thoughts-on-final-fantasy-vii/comment-page-1/#comment-11041</link>
		<dc:creator>Blast - The roleplaying slums - Boston's Online Magazine</dc:creator>
		<pubDate>Wed, 01 Jul 2009 03:13:44 +0000</pubDate>
		<guid isPermaLink="false">http://blastmagazine.com/?p=19189#comment-11041</guid>
		<description>[...] games so great (in my mind) that I could probably do a post on each game on my list.Â  I mean, just yesterday Marc did an entire post on Final Fantasy VII, which definitely makes my list of best RPGs and probably my Top Five of [...]</description>
		<content:encoded><![CDATA[<p>[...] games so great (in my mind) that I could probably do a post on each game on my list.Â  I mean, just yesterday Marc did an entire post on Final Fantasy VII, which definitely makes my list of best RPGs and probably my Top Five of [...]</p>
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		<title>By: Jonathan Parkhurst</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/thoughts-on-final-fantasy-vii/comment-page-1/#comment-11031</link>
		<dc:creator>Jonathan Parkhurst</dc:creator>
		<pubDate>Tue, 30 Jun 2009 18:16:27 +0000</pubDate>
		<guid isPermaLink="false">http://blastmagazine.com/?p=19189#comment-11031</guid>
		<description>Excellent.</description>
		<content:encoded><![CDATA[<p>Excellent.</p>
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		<title>By: Marc Normandin</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/thoughts-on-final-fantasy-vii/comment-page-1/#comment-11028</link>
		<dc:creator>Marc Normandin</dc:creator>
		<pubDate>Tue, 30 Jun 2009 17:37:51 +0000</pubDate>
		<guid isPermaLink="false">http://blastmagazine.com/?p=19189#comment-11028</guid>
		<description>Apparently I can do it. If anyone is spoiled, it is now their fault.</description>
		<content:encoded><![CDATA[<p>Apparently I can do it. If anyone is spoiled, it is now their fault.</p>
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		<title>By: Stephen Greenwell</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/thoughts-on-final-fantasy-vii/comment-page-1/#comment-11027</link>
		<dc:creator>Stephen Greenwell</dc:creator>
		<pubDate>Tue, 30 Jun 2009 17:03:01 +0000</pubDate>
		<guid isPermaLink="false">http://blastmagazine.com/?p=19189#comment-11027</guid>
		<description>Uhhh... I actually can&#039;t find the right option to edit my comment.  fail.  So it&#039;ll be staying up in the meantime.</description>
		<content:encoded><![CDATA[<p>Uhhh&#8230; I actually can&#8217;t find the right option to edit my comment.  fail.  So it&#8217;ll be staying up in the meantime.</p>
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		<title>By: Stephen Greenwell</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/thoughts-on-final-fantasy-vii/comment-page-1/#comment-11026</link>
		<dc:creator>Stephen Greenwell</dc:creator>
		<pubDate>Tue, 30 Jun 2009 16:44:48 +0000</pubDate>
		<guid isPermaLink="false">http://blastmagazine.com/?p=19189#comment-11026</guid>
		<description>As this point, I think we&#039;re approaching the &quot;Vader is Luke&#039;s father&quot; level with all of the major plot points of Final Fantasy VII.  I will add some spoiler warnings though.</description>
		<content:encoded><![CDATA[<p>As this point, I think we&#8217;re approaching the &#8220;Vader is Luke&#8217;s father&#8221; level with all of the major plot points of Final Fantasy VII.  I will add some spoiler warnings though.</p>
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		<title>By: Jonathan Parkhurst</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/thoughts-on-final-fantasy-vii/comment-page-1/#comment-11025</link>
		<dc:creator>Jonathan Parkhurst</dc:creator>
		<pubDate>Tue, 30 Jun 2009 16:30:55 +0000</pubDate>
		<guid isPermaLink="false">http://blastmagazine.com/?p=19189#comment-11025</guid>
		<description>Um, Stephen.  Way to unleash two of the biggest spoilers in the game.  Believe it or not there are people out there who have not played this game.</description>
		<content:encoded><![CDATA[<p>Um, Stephen.  Way to unleash two of the biggest spoilers in the game.  Believe it or not there are people out there who have not played this game.</p>
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		<title>By: Stephen Greenwell</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/thoughts-on-final-fantasy-vii/comment-page-1/#comment-11012</link>
		<dc:creator>Stephen Greenwell</dc:creator>
		<pubDate>Tue, 30 Jun 2009 06:22:21 +0000</pubDate>
		<guid isPermaLink="false">http://blastmagazine.com/?p=19189#comment-11012</guid>
		<description>Focusing on the death aspect IV for a second, I think the deaths are lessened a bit because of how frequently your party members change.  By the time you&#039;re finally getting used to a character, they leave.  The exceptions would be Cecil and Rydia (two long stints).</description>
		<content:encoded><![CDATA[<p>Focusing on the death aspect IV for a second, I think the deaths are lessened a bit because of how frequently your party members change.  By the time you&#8217;re finally getting used to a character, they leave.  The exceptions would be Cecil and Rydia (two long stints).</p>
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		<title>By: Marc Normandin</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/thoughts-on-final-fantasy-vii/comment-page-1/#comment-11010</link>
		<dc:creator>Marc Normandin</dc:creator>
		<pubDate>Tue, 30 Jun 2009 05:40:44 +0000</pubDate>
		<guid isPermaLink="false">http://blastmagazine.com/?p=19189#comment-11010</guid>
		<description>Agreed, though I think how those events were presented is at least as important, if not more, than the events themselves. The intro video to the motorcycle scene is the key--the same kind of chase/fight off the bad guys thing had appeared in some vein in both Chrono Trigger and FFVI, and even in Super Mario RPG, another Squaresoft title. 

As for Aeris, everyone remembers because of the cutscene--there have been plenty of other Final Fantasy deaths that came before Aeris, but having it via FMV brought things to life so to speak. There were plenty of emotional deaths as far back as Final Fantasy IV (boy, that game is depressing if you think about it) and in FFVI. I&#039;m not arguing against the power of that moment, even today, because it&#039;s unforgettable and defining as you said, and it showed the world that video games were more than jumping on the heads of Goombas (no offense, Mario). It&#039;s just that the way it is shown is more important than the event itself. 

I can&#039;t argue with the reveal on Cloud&#039;s past. That was excellent, and holds up with the best of Square&#039;s narrative tricks through the years. It was as shocking as the midpoint of FFVI and the major twist in FFIV. I think if they had followed their own history with the &quot;big secret&quot; in FFX by holding on to it a little longer, I would have felt more emotionally impacted by it, rather than just annoyed at knowing throughout the game.</description>
		<content:encoded><![CDATA[<p>Agreed, though I think how those events were presented is at least as important, if not more, than the events themselves. The intro video to the motorcycle scene is the key&#8211;the same kind of chase/fight off the bad guys thing had appeared in some vein in both Chrono Trigger and FFVI, and even in Super Mario RPG, another Squaresoft title. </p>
<p>As for Aeris, everyone remembers because of the cutscene&#8211;there have been plenty of other Final Fantasy deaths that came before Aeris, but having it via FMV brought things to life so to speak. There were plenty of emotional deaths as far back as Final Fantasy IV (boy, that game is depressing if you think about it) and in FFVI. I&#8217;m not arguing against the power of that moment, even today, because it&#8217;s unforgettable and defining as you said, and it showed the world that video games were more than jumping on the heads of Goombas (no offense, Mario). It&#8217;s just that the way it is shown is more important than the event itself. </p>
<p>I can&#8217;t argue with the reveal on Cloud&#8217;s past. That was excellent, and holds up with the best of Square&#8217;s narrative tricks through the years. It was as shocking as the midpoint of FFVI and the major twist in FFIV. I think if they had followed their own history with the &#8220;big secret&#8221; in FFX by holding on to it a little longer, I would have felt more emotionally impacted by it, rather than just annoyed at knowing throughout the game.</p>
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		<title>By: Stephen Greenwell</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/thoughts-on-final-fantasy-vii/comment-page-1/#comment-11008</link>
		<dc:creator>Stephen Greenwell</dc:creator>
		<pubDate>Tue, 30 Jun 2009 05:22:37 +0000</pubDate>
		<guid isPermaLink="false">http://blastmagazine.com/?p=19189#comment-11008</guid>
		<description>&lt;strong&gt;Just a warning: Spoilers! Two of them, in fact, and they are huge.&lt;/strong&gt;

....

....


After reading a book on Alfred Hitchcock, I think part of the immense success of FF7 is due to three great narrative events:

1) The motorcycle escape from Shinra HQ.  This happens within the first five hours of the game, if I recall correctly, and it&#039;s the first &quot;this is cool&quot; moment I ever had with FMV.

2) The death of Aeris toward the end of Disc 1.  One of the most effective uses of FMV in a game ever.  Has anyone who&#039;s seen it forgot it?  Even more than the other two things I&#039;ve cited, it&#039;s the undeniable, unforgettable &quot;event&quot; of FF7.

3) The reveal on Cloud&#039;s past, which I think is still clever now.  Throughout the game, you almost have to wonder if he&#039;s psychotic from the SOLDIER serum, if Sephiroth is lying, etc.  I thought it was sneaky clever to have him actually be there, but as a bit player (one of the blue soldiers) that no one would consider his role as.</description>
		<content:encoded><![CDATA[<p><strong>Just a warning: Spoilers! Two of them, in fact, and they are huge.</strong></p>
<p>&#8230;.</p>
<p>&#8230;.</p>
<p>After reading a book on Alfred Hitchcock, I think part of the immense success of FF7 is due to three great narrative events:</p>
<p>1) The motorcycle escape from Shinra HQ.  This happens within the first five hours of the game, if I recall correctly, and it&#8217;s the first &#8220;this is cool&#8221; moment I ever had with FMV.</p>
<p>2) The death of Aeris toward the end of Disc 1.  One of the most effective uses of FMV in a game ever.  Has anyone who&#8217;s seen it forgot it?  Even more than the other two things I&#8217;ve cited, it&#8217;s the undeniable, unforgettable &#8220;event&#8221; of FF7.</p>
<p>3) The reveal on Cloud&#8217;s past, which I think is still clever now.  Throughout the game, you almost have to wonder if he&#8217;s psychotic from the SOLDIER serum, if Sephiroth is lying, etc.  I thought it was sneaky clever to have him actually be there, but as a bit player (one of the blue soldiers) that no one would consider his role as.</p>
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