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	<title>Comments on: Comic-Con 2009: Hands-on Dark Void</title>
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		<title>By: Blast - Dark Void Developer&#8217;s Diary video released. - Boston's Online Magazine</title>
		<link>http://blastmagazine.com/the-magazine/gaming/previews/2009/08/comic-con-2009-hands-on-dark-void/comment-page-1/#comment-14939</link>
		<dc:creator>Blast - Dark Void Developer&#8217;s Diary video released. - Boston's Online Magazine</dc:creator>
		<pubDate>Thu, 05 Nov 2009 16:16:42 +0000</pubDate>
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		<description>[...] The graphics in the video highlight Dark Void&#8217;s cinematic quality and give us a cool introduction to the main characters. The game looks like it will be mindblowing and the transition from running to jetpack looks especially cool. The clips make Dark Void look like an animated movie rather than a game, which is pretty damn cool. Check out the video for yourself and if you&#8217;re still curious, check out our preview of the game from Comic Con here. [...]</description>
		<content:encoded><![CDATA[<p>[...] The graphics in the video highlight Dark Void&#8217;s cinematic quality and give us a cool introduction to the main characters. The game looks like it will be mindblowing and the transition from running to jetpack looks especially cool. The clips make Dark Void look like an animated movie rather than a game, which is pretty damn cool. Check out the video for yourself and if you&#8217;re still curious, check out our preview of the game from Comic Con here. [...]</p>
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		<title>By: New and improved Dark Void community site launches &#124; Yuvablog</title>
		<link>http://blastmagazine.com/the-magazine/gaming/previews/2009/08/comic-con-2009-hands-on-dark-void/comment-page-1/#comment-13110</link>
		<dc:creator>New and improved Dark Void community site launches &#124; Yuvablog</dc:creator>
		<pubDate>Mon, 21 Sep 2009 16:40:25 +0000</pubDate>
		<guid isPermaLink="false">http://blastmagazine.com/?p=22097#comment-13110</guid>
		<description>[...] As for the game itself. We played it at Comic-Con and in case you missed our impressions, why not read them? [...]</description>
		<content:encoded><![CDATA[<p>[...] As for the game itself. We played it at Comic-Con and in case you missed our impressions, why not read them? [...]</p>
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