<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Blast Magazine&#187; zombie</title>
	<atom:link href="http://blastmagazine.com/tag/zombie/feed/" rel="self" type="application/rss+xml" />
	<link>http://blastmagazine.com</link>
	<description>Video games, movies, music, and smart magazine journalism</description>
	<lastBuildDate>Fri, 25 May 2012 22:04:26 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
		<item>
		<title>Activision unleashes Call of Duty Zombies iPhone App</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/activision-unleashes-call-of-duty-zombies-iphone-app/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/activision-unleashes-call-of-duty-zombies-iphone-app/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 19:39:26 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[nazi]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[w00t]]></category>
		<category><![CDATA[zombie]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=33585</guid>
		<description><![CDATA[Kill Nazi-zombies on the go in the palm of your hand with the new game.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>We know you love slaughtering masses of undead brain-hungry Nazi-Zombies, but just how far does your passion for these creatures of death reach?</p>
<p>Today Activision made that decision for you and released the Call of Duty: World at War Zombies App for iPhone/iPod Touch.</p>
<p>What is it? First off, &#8220;Zombies&#8221; is a full-on 3D-rendered game, located in the original zombie map &quot;Nacht der Untoten&quot; (Night of the Undead) that features both single player and frenzied multiplayer for up to four gamers to participate in. And the best part? It looks damn fine.</p>
<blockquote><p>&quot;This is a great opportunity for fans of Call of Duty: World at War to take the fight against the Zombie masses wherever they are,&quot; said Mark Lamia, Studio Head of Treyarch. &quot;Zombies is a single player and co-op gameplay mode that people from all over the world have enjoyed playing and have spent countless hours conquering limitless waves of Zombies.&quot;</p></blockquote>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/11/image2.jpg"><img class="aligncenter size-full wp-image-33592" title="image2" src="http://blastmagazine.com/wp-content/uploads/2009/11/image2.jpg" alt="image2" width="530" height="370" /></a></p>
<p>The App will you $9.99 and if you&#8217;re sold by these words alone, follow <a href="www.itunes.com/appstore/." target="_blank">this link </a>to start your download..like right now.</p>
</div>]]></content:encoded>
			<wfw:commentRss>http://blastmagazine.com/the-magazine/gaming/gaming-news/activision-unleashes-call-of-duty-zombies-iphone-app/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Cursive Memory</title>
		<link>http://blastmagazine.com/the-magazine/entertainment/a-cursive-memory/</link>
		<comments>http://blastmagazine.com/the-magazine/entertainment/a-cursive-memory/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 21:37:36 +0000</pubDate>
		<dc:creator>Terri Schwartz</dc:creator>
				<category><![CDATA[Band Profiles]]></category>
		<category><![CDATA[Boston Local]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[The Magazine]]></category>
		<category><![CDATA[The Page One Story]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[call of duty: world at war]]></category>
		<category><![CDATA[cursive memory]]></category>
		<category><![CDATA[hellogoodbye]]></category>
		<category><![CDATA[wwii]]></category>
		<category><![CDATA[zombie]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=9274</guid>
		<description><![CDATA[It was a half an hour before they were set to take the stage at Boston&#8217;s Harper&#8217;s Ferry, but the band members of A Cursive Memory weren&#8217;t wasting time stressing over their upcoming performance. After all, there were zombies to be killed and no time to waste. &#8220;Since Colin (Vocalist and guitar player Colin Baylen) [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>It was a half an hour before  they were set to take the stage at Boston&#8217;s Harper&#8217;s Ferry, but  the band members of A Cursive Memory weren&#8217;t wasting time stressing  over their upcoming performance. After all, there were zombies to be killed and  no time to waste.</p>
<p>&#8220;Since Colin (Vocalist and guitar player Colin Baylen) got the PS3, we have done nothing but play &#8216;Nazi Zombies&#8217; from &#8216;Call of Duty: World at War&#8217;,&#8221; confessed  Shaun Profeta, 19, who plays guitar and sings alongside Baylen, who&#8217;s also 19.  &#8220;Like literally. I wake up and I&#8217;m thinking about killing zombies.  I go to sleep, and I&#8217;m thinking about killing zombies. And while I&#8217;m  sleeping, I&#8217;m dreaming about killing zombies. I&#8217;m playing a show  on stage, and I&#8217;m thinking about killing zombies.&#8221;</p>
<p>They were required to take  a respite from the murder and mayhem Wednesday night as they took the  stage in Allston. They tried to make a shout out  to the game during their performance, but the audience dominated by girls who looked at Baylen with blank stares as he asked  who had ever heard of &#8220;Nazi Zombies.&#8221;</p>
<p>&#8220;We&#8217;re the band where (people ask), &#8216;Hey, do you want to go to this chick&#8217;s house,&#8221;  Baylen said, &#8220;and we&#8217;ll be like, &#8216;Umm, yeah, we&#8217;re actually  going to this different chick&#8217;s house.&#8221;</p>
<p>&#8220;And we&#8217;re actually playing  &#8216;Nazi Zombies,&#8221; Profeta confessed.</p>
<p>&#8220;Bands hate us,&#8221; added  Mark Borst-Smith, 20, who is the bassist and keyboardist for the group.</p>
<p><iframe title="YouTube video player" class="youtube-player" type="text/html" width="425" height="344" src="http://www.youtube.com/embed/C3BDLK8ZTeE" frameborder="0" allowFullScreen="true"> </iframe></p>
<p>Profeta, Baylen, Borst-Smith  and drummer Brian Bolen formed A Cursive Memory when they were in seventh grade. Back then their band was called Sincerely Me and not The Vagrants,  contrary to information on Wikipedia.</p>
<p>Baylen said the band wrote and recorded most of the songs they perform now when the band first got together six years ago.</p>
<p>&#8220;By the time we were seniors we had a record done, and by the time we left high school we had a record contract and we were signed to Vagrant (Records) and  on tour the summer after high school,&#8221; he said.</p>
<p>Drummer Dillan Wheeler, 20,  eventually replaced Bolen. Profeta, played drums in between Bolen&#8217;s departure and Wheeler&#8217;s arrival.</p>
<p>A Cursive Memory was the first  band to be signed by M-Music, the music management provision of Bunim/Murray  Productions &#8212; the company behind shows like &#8220;The Real World&#8221; and  &#8220;The Simple Life.&#8221;</p>
<p>The band&#8217;s managers incorporate  their singles into the various television shows produced by Bunim/Murray  and then allow viewers to go to websites like MTV Overdrive to find  out what the songs were. Profeta said it was a good opportunity for  the band to gain recognition.</p>
<p>&#8220;We&#8217;ve been their first  project,&#8221; Profeta said. &#8220;They put some of our music at the end of  some of the TV shows and it&#8217;s like, kids will watch their favorite  show and hear a song and [...] if they liked it then they will check  [the band] out.&#8221;</p>
<p>Profeta is the younger brother  of ex-Hellogoodbye drummer Chris Profeta. He said Chris&#8217; experience  with Hellogoodbye allowed A Cursive Memory to understand what type of  people they should and should not gravitate towards.</p>
<p>A Cursive Memory&#8217;s first  tour was opening for bands like Hellogoodbye, Boys Like Girls and The  Rocket Summer in 2007.</p>
<p>&#8220;For a first tour for such  a young band, that was something cool that my brother and his band helped  us actually get and do and that was really cool,&#8221; said Profeta.</p>
<p>A Cursive Memory&#8217;s performance  on Feb. 18 was their third time returning to Boston. They said though  they weren&#8217;t fans of Boston sports, they enjoyed their time in Boston  Wednesday. It was an abnormally warm day for this cold Boston winter,  so it was almost as though the Los Angeles-based band brought a bit  of California to the east coast with them.</p>
<p>&#8220;Respek,&#8221; A Cursive Memory&#8217;s  first EP, was released in 2007. The album derives its title from an  episode of &#8220;Da Ali G Show&#8221; that the band quotes as an inside joke.</p>
<p>Baylen said the idea for the  title came when the band was trying to come up with a name for the album,  and someone said, &#8220;Respek! What should we call it?&#8221; The name stuck  after that.</p>
<p>&#8220;You&#8217;re the first person  that&#8217;s ever asked or ever brought up the (reference), so that&#8217;s  kind of cool,&#8221; said Profeta of the album. &#8220;Not a lot of people know  that EP, either.&#8221;</p>
<p>Their full-length album, &#8220;Changes,&#8221;  was released almost a year ago on Feb. 19, 2008.</p>
<p>The band said they have big  plans ready following the conclusion of the tour.</p>
<p>&#8220;I think once we wrap up  this tour, we&#8217;re going to build a spaceship,&#8221; Baylen said.</p>
<p>&#8220;There&#8217;s a really great  recording studio on the moon,&#8221; said Profeta.</p>
<p>&#8220;Yeah, drums sound amazing  there,&#8221; agreed Wheeler.</p>
<p>All joking aside, Baylen said  they would definitely begin working on a new album when they conclude  the tour.</p>
<p>&#8220;I feel like we&#8217;re all  so much more focused,&#8221; said Profeta. &#8220;Before we didn&#8217;t really  know what we were, what A Cursive Memory was. We&#8217;ve found sort of  our niche and our sound for the next record. We&#8217;re definitely excited.&#8221;</p>
<p>As for the influence of the  song, some of their enthusiastic gaming might find a way to leak itself  onto the new record.</p>
<p>&#8220;(A song) about a Nazi zombie?&#8221;  asked Profeta. &#8220;I&#8217;m pretty sure there&#8217;s already three of them  written. There&#8217;s nothing subtle about it.&#8221;</p>
<p><embed src="/files/acm.m4a" autoplay="false" width="160" height="40" href="/files/acm.m4a" target="myself" controller="true" pluginspage="http://www.apple.com/quicktime/download/"></p>
</div>]]></content:encoded>
			<wfw:commentRss>http://blastmagazine.com/the-magazine/entertainment/a-cursive-memory/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>E3 2008 sleeper: D3&#8242;s Onechanbara Bikini Zombie Slayers</title>
		<link>http://blastmagazine.com/the-magazine/technology/e3-2008-sleeper-d3s-onechanbara-bikini-zombie-slayers/</link>
		<comments>http://blastmagazine.com/the-magazine/technology/e3-2008-sleeper-d3s-onechanbara-bikini-zombie-slayers/#comments</comments>
		<pubDate>Tue, 22 Jul 2008 18:10:25 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[E3 2008]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[Onechanbara Bikini Zombie Slayers]]></category>
		<category><![CDATA[zombie]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=1732</guid>
		<description><![CDATA[They kept the game behind beaded curtains partitioning a dimly lit room with bikini-clad mannequins. They called it a peep show. They handed out wet-naps. [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>LOS ANGELES &#8212; They kept the game behind beaded curtains partitioning a dimly lit room with bikini-clad mannequins. They called it a peep show. They handed out wet-naps.</p>
<p><a href="http://www.d3publisher.us/ProductDetails.asp?ProductID=57">D3Publisher&#8217;s Onechanbara: Bikini Zombie Slayers</a> is a stretch for the Wii. Instead of Mii&#8217;s and Marios it&#8217;s half-naked anime girls with bloody swords that get stuck inside their zombie victims if you don&#8217;t clean them off.</p>
<p>Yeah, you get to use two swords at once &#8212; Wiimote and nunchuck &#8212; to wipe out dozens of zombies at once.</p>
<p>The game is simple: you control two sexy sisters wearing bikinis and cowboy hats. It&#8217;s based on the movie &#8220;Onechanbara,&#8221; which came out in April in Japan.</p>
<p>What I liked about this game was that the developers aren&#8217;t taking themselves too seriously. They know this isn&#8217;t going to be the next 100 million unit-selling game. It&#8217;s a simple game with hot chicks, swords and zombies.</p>
<p>&#8220;This is the kind of game where you come home from the office and need to blow up some steam &#8212; kill some zombies,&#8221; said Alex Coward, localization manager for D3 and demoer of the game.</p>
<p>The demo &#8220;peep show&#8221; was pretty impressive. I&#8217;m glad to see a little more maturity on the Wii. If you&#8217;re looking for something different, check this out early next year when it drops in the US.</p>
</div>]]></content:encoded>
			<wfw:commentRss>http://blastmagazine.com/the-magazine/technology/e3-2008-sleeper-d3s-onechanbara-bikini-zombie-slayers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

