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	<title>Blast Magazine&#187; yoshi</title>
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	<description>Video games, movies, music, and smart magazine journalism</description>
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		<title>Super Mario Galaxy 2 Box Art Is The Colorful, Cute, Filled With Yoshi</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/super-mario-galaxy-2-box-art-is-the-colorful-cute-filled-with-yoshi/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/super-mario-galaxy-2-box-art-is-the-colorful-cute-filled-with-yoshi/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 14:04:12 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[mario galaxy 2]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[yoshi]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=42525</guid>
		<description><![CDATA[The sequel's box art might be the most colorful thing ever.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Nintendo sure has a way with creativity. Either they sit in a room and smoke some seriously strong Japanese ganja, or they&#8217;re just intelligent people. Either way, the Super Mario Galaxy 2 box art came out today and, well, it&#8217;s already my desktop background.</p>
<p><div id="attachment_42527" class="wp-caption aligncenter" style="width: 510px"><a href="http://blastmagazine.com/wp-content/uploads/2010/03/500x_supermariogalaxy2_pkg.jpg"><img class="size-full wp-image-42527" title="Wii_Titlesheet" src="http://blastmagazine.com/wp-content/uploads/2010/03/500x_supermariogalaxy2_pkg.jpg" alt="" width="500" height="702" /></a><p class="wp-caption-text">Super Mario Galaxy 2 Cover</p></div></p>
<p>Super Mario Galaxy 2 comes to Wii in May where it will likely sell exactly one billion copies.</p>
</div>]]></content:encoded>
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		<title>Super Mario Galaxy 2 Trailer Introduces Yoshi</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/super-mario-galaxy-2-trailer-introduces-yoshi/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/super-mario-galaxy-2-trailer-introduces-yoshi/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 23:06:00 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[galaxy 2]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[yoshi]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=40161</guid>
		<description><![CDATA[Nintendo lifted the veil on the next Mario platformer today. ]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Nintendo, at its Media Summit in San Francisco today announced a May 23 release date for &#8220;Super Mario Galaxy&#8221; and unleashed this glorious, colorful and generally cheery trailer for the upcoming game.</p>
<p>What we see in it is Mario, some very creative  and thus trippy environments, a new drill powerup and everyone&#8217;s favorite dinosaur, Yoshi and his many abilities.</p>
<p>Take a look for yourself in the trailer embedded below</p>
<p><center>
<div style="width: 480px;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=62299"/><param name="quality" value="high" /><embed src="http://www.gametrailers.com/remote_wrap.php?mid=62299" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed></object>
<div style="font-size: 10px; font-family: Verdana; text-align: center; width: 480px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;">
<div><a style="color:#FFFFFF;" href="http://www.gametrailers.com" title="GameTrailers.com">Video Games</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/game/super-mario-galaxy-2/11416" title="Super Mario Galaxy 2">Super Mario Galaxy 2</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/video/nintendo-media-super-mario/62299" title="Nintendo Media Summit Gameplay">Nintendo Media Summit Gameplay</a></div>
<div style="padding-top: 3px;"><a style="color:#FFFFFF;" href="http://xbox360.gametrailers.com/" title="XBox 360">XBox 360</a> | <a style="color:#FFFFFF;" href="http://ps3.gametrailers.com/" title="PS3">Playstation 3</a> | <a style="color:#FFFFFF;" href="http://wii.gametrailers.com/" title="Wii">Nintendo Wii</a></div>
</div>
</div>
<p></center></p>
</div>]]></content:encoded>
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		<item>
		<title>Retro: An ode to Super Mario World</title>
		<link>http://blastmagazine.com/the-magazine/technology/retro-an-ode-to-super-mario-world/</link>
		<comments>http://blastmagazine.com/the-magazine/technology/retro-an-ode-to-super-mario-world/#comments</comments>
		<pubDate>Sat, 07 Jun 2008 16:41:03 +0000</pubDate>
		<dc:creator>Derrick Kasianowicz</dc:creator>
				<category><![CDATA[Retro]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[super mario]]></category>
		<category><![CDATA[super nintendo]]></category>
		<category><![CDATA[yoshi]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=1411</guid>
		<description><![CDATA[A couple of days ago, I found myself in an interesting situation. I found, that I had no desire to play my next-gen games. Hell, I didn&#8217;t even want to play my PS2. No, I wanted to play something 2D, and not the 2D with a 3D twist like Odin Sphere, but something truly classic, [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>A couple of days ago, I found myself in an interesting situation. I found, that I had no desire to play my next-gen games. Hell, I didn&#8217;t even want to play my PS2. No, I wanted to play something 2D, and not the 2D with a 3D twist like Odin Sphere, but something truly classic, retro. Something &#8230; Mario.<br />
 <br />
I reached for my technology bin, which is cleverly hidden underneath my bed, and reached for my Super NES. After blowing the dust off and setting it up, I was pleased to find that it still worked. Initially, the hard choice came in finding a game to start with. I still have all my old SNES games, mostly for the sad fact that I can&#8217;t get more then 89 cents for them at my local Game Crazy.</p>
<p>After scanning, I found the one that I wanted &#8212; the one game that started my gaming carrier. My earliest memory with videogames is the first level in Super Mario World. I was 5, and I was feverishly excited by the fact that, by pressing buttons, I could jump on turtles and pop them out of their shell.</p>
<p>I would later find that this does not apply to real life. </p>
<p><iframe title="YouTube video player" class="youtube-player" type="text/html" width="425" height="344" src="http://www.youtube.com/embed/EBoB20shjsc" frameborder="0" allowFullScreen="true"> </iframe><br />
 <br />
When I found out about Yoshi, my 5-year-old life was blown away. I remember the joy I got when I made Yoshi eat an apple, and the laughter I got when I would watch my grandmother try as hard as she could to get on Yoshi, only to fail miserably, throw down the controller, and say words my Mother would say not to use.</p>
<p>Super Mario World became my catalyst, and as the years past, and more and more time was consumed by games, and the greater my parents&#8217; concern grew over that time, my videogame carrier can be traced back to Super Mario World, and the joy and reward it gave me. So, I found it rather befitting that I should pop in the game that started it all. <br />
 <br />
I blew the cartridge, and flicked the switch. The simple tune of the SNES intro was enough to get me started for an epic journey into my past. I was surprised to find that I still had a save file for this game, and amazed that the SNES still retained all the information for a game I have not played in 10 years or more. I decided to start a new game though, for I desired the full experience. <br />
 <br />
Everything was as I remembered. The buttons felt comfortable and familiar. Every secret tunnel or area was remembered. In high school, I had a hard time remembering math equations I&#8217;d learned the day before. It&#8217;s funny that I remembered all the secrets and button schemes from a game I have not played since I was nine. <br />
 <br />
SMW is a 2D-scroller at its finest. Challenging, but certainly surmountable. Every cannon bullet fired at me and mushroom I collected was a constant reminder as to why I love games so much.</p>
<p>When I was little, nothing else mattered when I was playing that game, and I guess, a little bit of that thought process has stayed with me. When life is brining me down, all I have to do is pop in my Call of Duty or GTA, and nothing else matters.</p>
<p>Super Mario World reminded me what games use to be like. Graphics were not so much the huge focus it is today, it was about game play. I was about challenging and fun level designs, it was more about, what does the played need to do skillfully, to beat this section? Now a days, that seems to be a bit loss. Do not get me wrong, there are plenty of current games that do that, but much has been loss to the &#8216;graphics&#8217; war.</p>
<p>I guess that is why I am a fan of the Wii. Say what you want about the Wii, &#8211; I know it is not the best console &#8211; but Nintendo did something wonderful by forcing people to think outside the box. </p>
<p>Pop in your &#8220;first game&#8221; sometime. Look at the differences between old school and current generation, because this is the only way to see how far we have come, as in industry and as a daily consumer.</p>
<p>Our needs have changed, and the game industry has changed much to keep up with these demands. I don&#8217;t know, maybe I&#8217;m just nostalgic &#8211; I don&#8217;t even think I am old enough to be nostalgic &#8211; but it is always good to sit back, kick in an old game, and realize how simple your demands use to be.</p>
</div>]]></content:encoded>
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