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	<title>Blast Magazine&#187; wolfenstein</title>
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		<title>Wolfenstein review</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/wolfenstein-review/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/reviews/wolfenstein-review/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 13:21:18 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Reviews]]></category>
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		<category><![CDATA[wolfenstein]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=24923</guid>
		<description><![CDATA[We're gonna do one thing, and one thing only...killin' Nazis.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><img style="float:right;margin-left:5px" src="http://blastmagazine.com/images/ratings/75.jpg" alt="75" />It&#8217;s World War II. The Nazis are researching occult objects to try and win the War and defeat the Allies in order to seize control of the world. B.J. Blazkowicz travels to Germany to put an end to the Nazi experimentation with the help of the Kreisau Circle, a group of rebels trying to protect their home of Isenstadt. ‚ B.J. discovers that the Nazis are digging for a medallion which will give them access to an alternate dimension. In order to prevent the Nazis from using the alternative dimension to their advantage, BJ must use the medallion&#8217;s power to fight the Nazis and their supernatural allies.</p>
<div id="factbox"><strong>First-person shooter<br />
Publisher: Activision<br />
Developer: Raven Software<br />
Aug. 18, 2009</strong></div>
<p>Since &#8220;Inglourious Basterds&#8221; came out, there&#8217;s been a renewed interest in killing Nazis. But let&#8217;s face it: there are numerous games about killing Nazis. So luckily we have Wolfenstein to add a burst of creativity to the mix. Straight forward first person shooters can get a bit boring after a while, so the addition of the medallion helps with the game play. Initially, the game seems like a typical &#8220;stop the Nazis&#8221; shooter, with normal weapons and normal adversaries. As the game progresses, you gain more interesting science fiction based weapons (such as the particle cannon) while fighting more supernatural enemies, such as skeletal Nazis which shoot green flames.</p>
<p>The game play is pretty straight forward. The town of Isenstadt serves as a hub in between the main missions. You can purchase upgrades, ammo and weapons from the Black market with the gold found through the missions. While the main storyline only takes a few hours to complete, if you snoop around Isenstadt you can meet numerous characters who provide interesting side missions for B.J. as he continues his quest. Now, while fighting through the main campaign B.J. utilizes the medallion to use Veil powers. The Veil powers are incredibly useful, but aside from the times when the game requires you to use them you can make it through the game using only your weapons (on normal). The difficulty levels directly affect how often the Veil powers must be utilized. On the hardest level, the Veil powers must be used a lot if there is to be any chance of making through the levels alive. This prevents the Veil from being a gimmick on the hardest setting and helps it retain its necessity.</p>

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<p>The overall visual appearance isn&#8217;t amazing, but it definitely fits well with the mood and plot. Compared to the original Wolfenstein and its sequels, this game has blown them all away graphics wise. While there are numerous games with better graphics and more fluid transitions between cinematic cut scenes, game play and Veil use, Wolfenstein&#8217;s graphics suit its content. The dark atmosphere is accentuated by the dark hues which are used in most levels and the soundtrack is decent. It leaves  a bit to be desired, but is enough to get you in the mood to fight Nazis.</p>
<p>Once you complete the game, multiplayer expands the game play by allowing you to fight up to 12 players online. However, game play drastically changes once you enter multiplayer. Players can play as the Resistance or the Axis in one of three modes. Team Death match allows players to battle to the death and the team with the highest score at the end of the time period wins. Objectives mode requires Axis and Resistance to defend or destroy Nazis experiments respectively. Stopwatch mode forces players to complete objectives within a specific time limit. Throughout the multiplayer experience you can choose from three classes: Soldier, Medic and Engineer. With eight maps in the multiplayer mode, it allows for a varied experience. However, the quality of the graphics and experience itself suffer from a poorly strung together multiplayer. The Veil powers which make the campaign mode fun are severely toned down in multiplayer which takes away from the overall experience. After a couple of hours of online play, most people will probably stop playing since it&#8217;s just not that rewarding an experience.</p>
<p>When it comes down to it, Wolfenstein is a good game, but it doesn&#8217;t quite hit the level of epic-ness you want when killing Nazis. Don&#8217;t get me wrong, this game is an excellent sequel but as a standalone game it doesn&#8217;t quite stand up to other games. When I looked at Wolfenstein&#8217;s box art, my first impression was that it would be an epic realization of the Call of Duty: World at War zombie level. Unfortunately, my standards were not met in that department. The supernatural enemies are definitely a plus, but when faced with plain old Nazi troops, the game gets boring.</p>
<p>The biggest drawback of the experience was the fact that it takes a little while to grow on you. Instead of instantly being drawn in, the game play needs to be broken in like a pair of good jeans. However, this is pretty much resolved once you&#8217;re familiar with the controls and find the medallion to use the Veil powers. One drawback, which could also serve as an ingenious means of discouraging continued use, is the greenish hue of the Veil. Whenever I used it to excess, a part of my vision (and possibly soul) would crumble away into nothingness. Extended exposure would force me to rest my eyes with occasional breaks, which were a pain when fighting difficult enemies. ‚ These and the barely adequate online multiplayer bring the game down a bit.</p>
<p><strong>Blast Factor: </strong>The verdict is this: while the game is good, and a worthy current-gen sequel, some parts shine better than others. If you are a fan of the original series, this game is definitely one you should pick up, even if the multiplayer kind of hurts the replay value a bit relative to other first-person shooters.</p>
<p><em>Wolfenstein is available for on the Xbox 360 and the Playstation 3, and retails for $59.99. It is also available for PC.<br />
</em></p>
</div>]]></content:encoded>
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		<title>Wolfenstein, Shadow Complex highlight this week&#8217;s new releases</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/wolfenstein-shadow-complex-highlight-this-weeks-new-releases/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/wolfenstein-shadow-complex-highlight-this-weeks-new-releases/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 01:09:55 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[new releases]]></category>
		<category><![CDATA[shadow complex]]></category>
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		<guid isPermaLink="false">http://blastmagazine.com/?p=22784</guid>
		<description><![CDATA[Hit the jump to see the week's full new release schedule.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Love that cool, fresh, plasticky smell of a new game? Ahh, so do we. And if you thirst for something other than last Friday&#8217;s Madden &#8217;10 release, we&#8217;ve got the full, week of August 16 new release schedule for you to peruse and enjoy.</p>
<p>Wolfenstein is the obvious console attraction, but Shadow Complex, an XBLA title developed‚  by Chair (developers of Undertow), begs for your digital monies this week as well as Telltale&#8217;s second chapter in their Monkey Island series &#8220;Siege of Spinner Cay.&#8221; We&#8217;ll have a review of both titles for you later this week.</p>
<p><strong>Today (Aug. 16)</strong><br />
Pizza Morgana: Monsters and Manipulations in the Magical Forest (PC)</p>
<p><strong>Tuesday (Aug. 18)</strong><br />
Marker Man Adventures (DS)<br />
My Dress-Up (DS)<br />
My Friends (DS)<br />
My Make-Up (DS)<br />
Osmos (PC)<br />
Paws &amp; Claws Pet Vet (Wii)<br />
Raven Squad: Operation Hidden Dagger (PC, 360)<br />
Spectrobes: Origins (Wii)<br />
Speed Zone (Wii)<br />
Sudoku Ball Detective (DS)<br />
War Leaders: Clash of Nations (PC)<br />
Wolfenstein (PC, PS3, 360)</p>
<p><strong>Wednesday (Aug. 19)</strong><br />
Shadow Complex (360)</p>
<p><strong>Thursday (Aug. 20)</strong><br />
Tales of Monkey Island Chapter 2: The Siege of Spinner Cay (PC)</p>
<p><strong>Friday (Aug. 21)</strong><br />
All Star 5-A-Side Football (DS)</p>
</div>]]></content:encoded>
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		<title>Wolfenstein 3D coming to XBLA + PSN</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/wolfenstein-3d-coming-to-xbla-psn/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/wolfenstein-3d-coming-to-xbla-psn/#comments</comments>
		<pubDate>Fri, 29 May 2009 17:51:13 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[activision]]></category>
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		<guid isPermaLink="false">http://blastmagazine.com/?p=15374</guid>
		<description><![CDATA[Killing Nazi scum is great, why not do it again?]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Activision and id Software came together today and announced that Wolfenstein 3D, arguably the father of the first-person shooter, will bust its way to Xbox Live and the PlayStation Network next week.</p>
<p>The re-release will be everything you remember from yesteryear, namely the intensity of escaping Castle Wolfenstein and filling Nazis full of lead throughout the game&#8217;s 60 levels, and will be upwards compatible (of sorts) with big brother next-gen Wolfenstein to come August 4.</p>
<p>After you&#8217;ve viciously destroyed countless numbers of Hitler&#8217;s soldiers, you&#8217;ll be awarded gold in which to fashion customizable weapons in the HD version upon its release at the end of the summer.</p>
<p>Wolfenstein 3D arrives on XBLA and PSN next Wednesday and Thursday respectively and Activision made no mention of pricing. Sorry.</p>
</div>]]></content:encoded>
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		<title>Acclaimed composer Bill Brown to handle Wolfenstein duties</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/acclaimed-composer-bill-brown-to-handle-wolfenstein-duties/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/acclaimed-composer-bill-brown-to-handle-wolfenstein-duties/#comments</comments>
		<pubDate>Tue, 12 May 2009 17:24:11 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
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		<guid isPermaLink="false">http://blastmagazine.com/?p=13944</guid>
		<description><![CDATA[Killing Nazi's is nothing without a great soundtrack.  ]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Activision and id Software announced today that Bill Brown is the man who will create the ever-important soundtrack to the upcoming &#8220;Wolfenstein&#8221; title due out on Xbox 360, PS3, and PC sometime this year.</p>
<p>Brown is an accomplished composer whose work has been featured in both feature films, &#8220;Ali&#8221; and television shows, &#8220;C.S.I. NY&#8221; alike.</p>
<p>&#8220;Bill was the natural choice to create a soundtrack that emphasizes the fast-paced action of Wolfenstein while enhancing the overall mood during key moments and getting players fully immersed in the adventure,&#8221; says Kevin Cloud, executive producer at id Software. &#8220;Bill crafted the perfect soundtrack when we previously worked together on Return to Castle Wolfenstein and his experience and passion for the franchise will once again allow him to deliver an incredible score that draws the player deeper into the Wolfenstein universe.&#8221;</p>
<p>Wolfenstein is going to need an incredible soundtrack in order to match the high-paced action musically, you know, when filling Nazi&#8217;s full of lead.</p>
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