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	<title>Blast Magazine&#187; will wright</title>
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	<description>Movies, Music, TV, Video Games, and More</description>
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		<title>Will Wright leaves EA, heads Stupid Fan Club</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/will-wright-leaves-ea-creates-stupid-fan-club/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/will-wright-leaves-ea-creates-stupid-fan-club/#comments</comments>
		<pubDate>Wed, 08 Apr 2009 19:29:22 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[maxis]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[will wright]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=12051</guid>
		<description><![CDATA[The famed game designer left the mega publisher today to do something stupid.  ]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Legendary game designer Will Wright, creator of SimCity and The Sims has left mega publisher Electronic Arts today to head an entertainment think tank titled Stupid Fan Club and backed in principal by EA.</p>
<p>The Stupid Fan Club will tirelessly work to bring new ideas to video games, movies, television, the internet, and toys.‚  In the agreement, both EA and Wright will act as principal shareholders controlling equal percentages of the Fan Club.‚  In addition, any bright ideas Wright devises can be developed by EA.</p>
<p>&#8220;The entertainment industry is moving rapidly into an era of revolutionary change,&#8221; said Will Wright. &#8220;Stupid Fun Club will explore new possibilities that are emerging from this sublime chaos and create new forms of entertainment on a variety of platforms. In my twelve years at EA, I&#8217;ve had the pleasure to work alongside some of the brightest and most talented game developers in the industry and I look forward to working with them again in the near future.&#8221;</p>
<p>&#8220;Will has been an inspiration to our teams, and it&#8217;s been rewarding for us to bring his ideas to life,&#8221; said Lucy Bradshaw, VP and General Manager at Maxis. &#8220;In addition to legendary games, Will&#8217;s legacy at EA will be the many talented people who worked with him and will now continue to contribute their own vision to the art of game development.&#8221;</p>
<p>The name Wright has been synonymous with EA since Maxis was absorbed by the mega publisher in 1989, and while the man has &#8220;left&#8221; EA officially, his future creations are likely to become, as they have always been, bestsellers.</p>
<p><a title="Stupid Fan Club" href="http://www.thestupidfunclub.com/home.html" target="_blank">Stupid Fan Club</a></p>
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		<title>Spore&#8217;s so famous it&#8217;s on TV</title>
		<link>http://blastmagazine.com/the-magazine/technology/spores-so-famous-its-on-tv/</link>
		<comments>http://blastmagazine.com/the-magazine/technology/spores-so-famous-its-on-tv/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 16:56:19 +0000</pubDate>
		<dc:creator>Manuel Uribe</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[biology]]></category>
		<category><![CDATA[genetics]]></category>
		<category><![CDATA[maxis]]></category>
		<category><![CDATA[natgeo]]></category>
		<category><![CDATA[national geographic]]></category>
		<category><![CDATA[spore]]></category>
		<category><![CDATA[will wright]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=2697</guid>
		<description><![CDATA[With a a tornado of viral publicity over its pre-released Creature Creator and a hurricane of backlash about walking phalli and borderline copy-right infringement by way of an Elmo with antlers and floating X-wings, "Spore" needs very little press. ]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>With a a tornado of viral publicity over its pre-released Creature Creator and a hurricane of backlash about walking phalli and borderline copy-right infringement by way of an Elmo with antlers and floating X-wings, &#8220;Spore&#8221; needs very little press. </p>
<p>What the National Geographic Channel set out to do instead, is inform. With &#8220;Spore&#8217;s&#8221; highly anticipated release September 7, the National Geographic Channel will be releasing a companion documentary called, &#8220;How to Build a Better Being.&#8221; Which delves deeper into the development of the game&#8217;s core mechanics and what they have to do with genetic research and bioengineering.</p>
<p>Will Wright has revolutionized the gaming world once again. A man with big ideas, and in partnership with Electronic Arts, they have made a galaxy-wide impact with his newest multi-genre, massive, single-player game. Users are put forth to evolve their own creature from its origins as a single-celled organism to a space faring civilization, with plenty of room for evolution in between. </p>
<p>&#8220;One of my goals for this whole thing has been to give somebody an awe-inspiring global view of reality, almost like a drug-induced epiphany with a computer. The kind of, &#8216;Oh, man, what if we were a molecule inside of a galaxy?&#8217; type thing,&#8221; Will Wright said, explaining the scope of Spore.</p>
<p>A precursor to the full game came out this summer called &#8220;Spore: Creature Creator,&#8221; which allowed users to custom create a simulated organism and raise it to their every unique specification. Which in turned spawned some of the weirdest, most original creatures ever to grace the Internet, and that&#8217;s saying something.</p>
<p>User-created videos began to spring up on video social-networks like YouTube. Some creations looked like dogs and cats, yet others had no discernible mouth or even head. In some cases, the creator of the creature was so skilled as to create accurate representations of a specific piece of male anatomy. </p>
<p>The Creature Creator prompted a backlash from a small group of &#8220;militant atheists,&#8221; and even garnered a full report pm CNN: &#8220;Scrolling through the database &#8212; past the three-legged sea horse, past the seven-eyed wildebeest and the half-motorcycle-half-pig &#8212; revealed something many users didn&#8217;t expect. Buried among the more wholesome attempts were two-legged dancing testicles, a &#8216;giant breast monster&#8217; and a four-legged &#8216;phallic fornication machine,&#8217; for starters.&#8221;</p>
<p>Yet beyond all the simple menus, cute creations, and potential for graphic beast on beast pornography, lies an even deeper story. The framework for a game about creation, life and ultimately playing host to an entire civilization might seem daunting, but Wright and his team had it all covered. Speaking to ZDNet Asia, he expanded on the foundation of Spore. &#8220;A lot of it was science, looking at science as a whole, and around the question of Astrobiology and SETI, and how we turned that into an interesting game experience where you look at the entire universe from a very different perspective.&#8221;</p>
<p>The National Geographic Channel then took that grand premise and made a documentary focusing more on the technological/biological side of the game. With the motto of &#8220;Think Again,&#8221; NGC interviewed Will Wright and leading biology scientists in exploring how genetically, we&#8217;re all connected. </p>
<p>Scheduled to appear on September 9, at 10 p.m., &#8220;How to Build a Better Bring&#8221; was written and directed by Ron Bowan, who produced and directed &#8220;National Geographic Explorer&#8221; episodes, &#8220;Python&#8221; and &#8220;Violent Volcano,&#8221; and is Executive Produced by Howard Swartz. The video will be released stand-alone, or it can be purchased with the &#8220;Spore: Galactic Edition.&#8221;</p>
<p>&#8220;It&#8217;s kind of a biologist&#8217;s dream to be able to design your own animal,&#8221; says marine biologist and National Geographic Emerging Explorer Tierney Thys, &#8220;to pick and choose the traits of animal groups that you most enjoy &#8230; Oh my gosh, I love this.&#8221;</p>
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		<title>Spore goes gold</title>
		<link>http://blastmagazine.com/the-magazine/technology/spore-goes-gold/</link>
		<comments>http://blastmagazine.com/the-magazine/technology/spore-goes-gold/#comments</comments>
		<pubDate>Thu, 14 Aug 2008 17:37:25 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[gold]]></category>
		<category><![CDATA[maxis]]></category>
		<category><![CDATA[sim city]]></category>
		<category><![CDATA[sims]]></category>
		<category><![CDATA[spore]]></category>
		<category><![CDATA[will wright]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=2152</guid>
		<description><![CDATA[Let the cellular revolution begin. Electronic Arts and their Maxis studio announced today that Spore, perhaps the most eagerly anticipated PC game of this decade, has gone gold and will be available for PC and MAc September 5 in Europe and September 7 in North America. Spore Creatures for DS and Spore Origins for mobile [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p style="line-height: 150%;">Let the cellular revolution begin. Electronic Arts and their Maxis studio announced today that Spore, perhaps the most eagerly anticipated PC game of this decade, has gone gold and will be available for PC and MAc September 5 in Europe and September 7 in North America.</p>
<p style="line-height: 150%;">Spore Creatures for DS and Spore Origins for mobile phones will also launch globally September 7.</p>
<p style="line-height: 150%;">Spore is the latest project from Will Wright, creator of Sim City and The Sims.</p>
<p style="line-height: 150%;"><span style="font-size: 10pt; line-height: 150%;">A few commerical tie-ins from EA: Players who preorder Spore or Spore Galactic Edition from participating retailers will receive     a coupon good for $10 off their next purchase of custom merchandise at <a href="http://www.zazzle.com/sporestore" target="_blank">www.zazzle.com/sporestore</a>. For     the ultimate Spore fan, the limited Galactic Edition will contain     the &#8216;Making of Spore&#8217; DVD, &#8216;How to Build a Better Being&#8217; DVD (a 50     minute National Geographic Channel documentary DVD hosted by Spore mastermind, Will Wright), &#8216;The Art of Spore&#8217; hardback book, an     exclusive Spore poster, and a premium 100-page Galactic Handbook.</span></p>
<p style="line-height: 150%;"><span style="font-size: 10pt; line-height: 150%;">&#8220;We are so excited     to finally get Spore into the hands of fans and players,&#8221; said     Lucy Bradshaw, executive producer of Spore at Maxis. &#8220;The Maxis     studio has had an absolute blast creating Spore, but the fun is just     beginning. The most engaging stories are truly the ones people create themselves,     and we can&#8217;t wait to see how players not only craft and explore the Spore universe, but hear what stories they have to tell as a result.&#8221;</span></p>
<p style="line-height: 150%;">Perhaps the ultimate sandbox game, Spore lets players start from tiny organisms and expand and evolve into a massive, space-faring superpower.</p>
<p style="line-height: 150%;"><span style="font-size: 10pt; line-height: 150%;">For all the latest Spore news, screens, videos community content, and to try out the trial version     of the hugely popular Spore Creature Creator, visit <a href="http://www.spore.com/" target="_blank">www.spore.com</a>.</span></p>
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