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	<title>Blast Magazine&#187; WET</title>
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	<link>http://blastmagazine.com</link>
	<description>Video games, movies, music, and smart magazine journalism</description>
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		<title>Naughty Bear and Wet get sequels</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/naughty-bear-and-wet-get-sequels/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/naughty-bear-and-wet-get-sequels/#comments</comments>
		<pubDate>Mon, 08 Nov 2010 15:50:37 +0000</pubDate>
		<dc:creator>Joe Sinicki</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[bethesda]]></category>
		<category><![CDATA[naughty bear]]></category>
		<category><![CDATA[WET]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=52964</guid>
		<description><![CDATA[Really?]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><a rel="attachment wp-att-52966" href="http://blastmagazine.com/2010/11/08/naughty-bear-and-wet-get-sequels/images-40/"><img class="alignright size-full wp-image-52966" src="http://blastmagazine.com/wp-content/uploads/2010/11/images1.jpeg" alt="" width="260" height="194" /></a>Naughty Bear wasn&#8217;t exactly the best game commercially or critically, but that won&#8217;t stop the folks at developer ?Behaviour from green lighting a sequel to this year&#8217;s lackluster title. The developer also announced a sequel to WET, the long since forgotten Bethesda shooter.</p>
<p>&#8220;Wet 2 (multi-platform), Naughty Bear 2 (multi-platform), Doritos Crash Course (XBLA) as well as Rango (multi-platform) &#8230; are all currently in development at Behaviour,&#8221; said senior vice president of business development, Jamie Leece.</p>
<p>No word yet on when the games will hit shelves, but expect them to hit the bargain bins shortly after.</p>
</div>]]></content:encoded>
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		<title>WET review</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/ps3/wet-is-a-little-dry/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/reviews/ps3/wet-is-a-little-dry/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 06:05:52 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Artificial Mind and Movement]]></category>
		<category><![CDATA[bethesda softworks]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[eliza dushku]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[WET]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=26737</guid>
		<description><![CDATA[For all of its personality, Wet is a little dry]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><img style="float:right;margin-left:5px" src="/images/ratings/69.jpg" alt="69" />We liked <a href="/tag/wet">Wet</a> at <a href="/tag/e3">E3</a>. We liked it a lot. We recognized it as a <a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/the-best-of-e3-2009/">gutsy project</a> back then, and that&#8217;s just what it was. The unfortunate thing about gutsy projects is that they sometimes don&#8217;t turn out as you like. The Wet we played at E3 &#8212; and the demo, released last month &#8212; felt like an arcade game. The action started immediately. You shot and stabbed people, and then you shot and stabbed more people. A little story was mixed in, but the emphasis was the shooting and the slicing. By and large, this is how Wet does start out. However, when you&#8217;re actually playing through a poorly designed level with non-intuitive navigation, it&#8217;s harder to appreciate that action.</p>
<div id="factbox"><strong>Action<br />
Publisher: Bethesda<br />
Developer: Artificial Mind and Movement<br />
Sep. 15, 2009</strong></div>
<p>Beyond the navigational issues, the first &#8220;level,&#8221; of Wet is fun, and it really brings you into the game, leaving you wanting more&#8211;then it all stops. Instead of continuing the action, getting bloodied up, and listening to Eliza Dushku, <a href="http://blastmagazine.com/the-magazine/entertainment/2009/06/e3-2009-blast-eic-falls-in-love-err-interviews-eliza-dushku" target="_blank">the voice of Rubi</a>‚  tell some Asian cowboy to suck his own [this is a coarse and vulgar game, mom] we&#8217;re thrust head first into &#8230; an hour-long tutorial, in Rubi&#8217;s &#8220;boneyard hideaway,&#8221; made up of &#8220;challenges&#8221; like an obstacle course. There are some serious ADHD issues going on here. The game spends the first 10 minutes teaching you how to perform Rubi Malone&#8217;s acrobatic moves. Then you get 15-20 solid minutes of action. Then an hour of boredom. Then the game starts up again, and it really seems to get good again when Rubi makes a cargo plane blow up midair and is falling to the ground. But you&#8217;ll spend another hour, or about 50 of your unlimited &#8220;lives&#8221; trying to navigate through a maze of plane parts, boxes, and miscellany, because if anything hits you, you die. Considering this is kind of a short game with a sliver of story as is, that seems like time wasted.</p>
<p>
<a href='http://blastmagazine.com/the-magazine/gaming/reviews/ps3/wet-is-a-little-dry/attachment/rage-mode/' title='Rage Mode' rel='gallery-26737'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/09/Rage-Mode-70x70.jpg" class="attachment-thumbnail" alt="Rage Mode" title="Rage Mode" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/reviews/ps3/wet-is-a-little-dry/attachment/sliding/' title='Sliding' rel='gallery-26737'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/09/Sliding-70x70.jpg" class="attachment-thumbnail" alt="Sliding" title="Sliding" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/reviews/ps3/wet-is-a-little-dry/attachment/car-chase/' title='Car Chase' rel='gallery-26737'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/09/Car-Chase-70x70.jpg" class="attachment-thumbnail" alt="Car Chase" title="Car Chase" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/reviews/ps3/wet-is-a-little-dry/attachment/wall-run/' title='Wall Run' rel='gallery-26737'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/09/Wall-Run-70x70.jpg" class="attachment-thumbnail" alt="Wall Run" title="Wall Run" /></a>
</p>
<p>The game is about a gun-for-hire who agrees to find a wealthy man&#8217;s son, but when he finds the son and brings him back, he kills the son and sends a sword-swinging goon to kill you.</p>
<p>The game has diversity. The acrobatic moves are edgy, and there&#8217;s a good mix of swordplay and shooting. There&#8217;s a great mix of gameplay styles &#8212; walking/fighting, jumping, acrobatics, vehicles and even the aforementioned free fall from the sky. The pace picks up with &#8220;rage mode&#8221; where everything goes red and Rubi starts killing everything in sight. The problem with &#8220;rage mode,&#8221; however, is that it&#8217;s much harder to navigate through the already puzzling levels with the screen all red. And you don&#8217;t get any additional health. You die just the same as you would normally. The &#8220;rage mode&#8221; we played at E3 put Rubi in a more enclosed space where she just went nuts and started swinging the sword, killing dozens of baddies like they were nothing. It felt more like a bonus level at E3, but it&#8217;s actually a much more difficult gameplay style in the actual game.</p>
<p>The cinematic elements are good. The game&#8217;s post-modern feel is matched perfectly with cutscenes featuring 50s drive-in &#8220;let&#8217;s go to the refreshment stand&#8221; montages.</p>
<p>But essence isn&#8217;t the problem. Neither are the graphics or the voice acting, also featuring actors Malcolm McDowell and Alan Cumming. It&#8217;s straight gameplay that hurts Wet, nothing more.</p>
<p>The game should be more intuitive. The acrobatic moves are fun, and it&#8217;s awesome to slide down a ladder shooting baddies in slow motion. It&#8217;s even more awesome to jump from moving car to moving car on a freeway while shooting baddies in slow motion. It&#8217;s wicked awesome to slide under a pipe and catch a baddie with an uppercut of your sword. But the acrobatic nature of the game means you&#8217;re going to fall a lot, but rather than die and wait for the load screen to start the checkpoint over, the developer should shoot you right back to where you fell from and let you keep playing. Nothing kills momentum and fun like bad platforming, and Wet has its share of that.</p>
<p>The game gets lost in bursts of fun, followed by waiting, followed by more bursts.</p>
<p><strong>The Blast Factor:</strong> The frustrations don&#8217;t always outpace the fun. Wet is a good game that&#8217;s fun to play in moderation, but the sum of the its parts just isn&#8217;t enough to make you want to keep playing for long.</p>
<p><em>WET is available on the Playstation 3 and Xbox 360 for a retail price of $59.99</em></p>
</div>]]></content:encoded>
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		<title>The last of the E3 swag</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/the-last-of-the-e3-swag/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/the-last-of-the-e3-swag/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 02:34:22 +0000</pubDate>
		<dc:creator>Blast Magazine Newsroom</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[The Magazine]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[giveaway]]></category>
		<category><![CDATA[red steel 2]]></category>
		<category><![CDATA[rogue warrior]]></category>
		<category><![CDATA[t-shirt]]></category>
		<category><![CDATA[WET]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=19422</guid>
		<description><![CDATA[Free E3 game t-shirts for you. Details inside.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Ok people listen up. E3 was a <a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/the-best-of-e3-2009/">blast</a> this year. We all know that. While the crowd was huge, and a lot larger than last year, we know that you were all sitting at home reading the stuff that the Blast Games team was firing up like so many chaingun rounds.</p>
<p>We&#8217;re cleaning up the Blast Newroom over the next few weeks, and right away we found a few things (<a href="http://blastmagazine.com/the-magazine/culturefashion/2009/07/free-porn/">like porn</a>). </p>
<p>We have official E3 t-shirts for Wet, Rogue Warrior, and Red Steel 2. Do you want them? </p>
<p>Well we&#8217;re gonna make you work for&#8217;em. </p>
<p>You need to review something. A video game released in the past two months that we somehow haven&#8217;t reviewed yet. A rare peripheral. A brand new PC game would be great. <strong>Write us a 400-700 word review with a 1-10 rating. We&#8217;ll PUBLISH the best reviews in Blast and the best three reviews will win these rare pieces of cloth. First place gets choice, second, and so on. Reviews must be your own work and not be published anywhere else.</strong></p>
<p>How do you do this? <a href="http://blastmagazine.com/wp-login.php?action=register">Register as a Blast user &#8212; it&#8217;s FREE and takes 30 seconds and post a comment on this story with your email address. We&#8217;ll be in touch.</p>
</div>]]></content:encoded>
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		<title>The Best of E3 2009</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/the-best-of-e3-2009/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/the-best-of-e3-2009/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 20:47:01 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[The Magazine]]></category>
		<category><![CDATA[The Page One Story]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[bethesda softworks]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[heavy rain]]></category>
		<category><![CDATA[Mass effect 2]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[quantic dream]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[super mario bros]]></category>
		<category><![CDATA[The Beatles Rock Band]]></category>
		<category><![CDATA[Tiger Woods]]></category>
		<category><![CDATA[uncharted 2]]></category>
		<category><![CDATA[WET]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=17229</guid>
		<description><![CDATA[Blast lists the best titles on display at E3 2009.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>LOS ANGELES &#8211; Oh hell yes.</p>
<p>The Electronic Entertainment Expo is back. It&#8217;s better. It&#8217;s &#8230; over. Damn.</p>
<p>While it still wasn&#8217;t the spectacle of the 90s, the conference was easily three times bigger than it was last year, and there was some actual news this time.</p>
<p>Here&#8217;s what we took away from the conference this time around:</p>
<p><strong>BEST GAME</strong><br />
Uncharted 2</p>
<p>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/the-best-of-e3-2009/attachment/uncharted2screen6copy/' title='uncharted2screen6copy' rel='gallery-17229'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/06/uncharted2screen6copy-70x70.jpg" class="attachment-thumbnail" alt="uncharted2screen6copy" title="uncharted2screen6copy" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/the-best-of-e3-2009/attachment/uncharted2screencopy/' title='uncharted2screencopy' rel='gallery-17229'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/06/uncharted2screencopy-70x70.jpg" class="attachment-thumbnail" alt="uncharted2screencopy" title="uncharted2screencopy" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/the-best-of-e3-2009/attachment/uncharted2screencopy1/' title='uncharted2screencopy1' rel='gallery-17229'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/06/uncharted2screencopy1-70x70.jpg" class="attachment-thumbnail" alt="uncharted2screencopy1" title="uncharted2screencopy1" /></a>
</p>
<p>The first Uncharted is still one of the best games on the Playstation 3, and that&#8217;s not a knock on the console&#8217;s library either. This sequel looks to improve on the gameplay of the fantastic original, while also including a brand new multiplayer mode&#8211;one we will have impressions of for you in the near future.</p>
<p><iframe title="YouTube video player" class="youtube-player" type="text/html" width="425" height="344" src="http://www.youtube.com/embed/jypVZ0GesW4" frameborder="0" allowFullScreen="true"> </iframe></p>
<p><strong>BEST WII GAME</strong><br />
Super Mario Bros. Wii<br />
Nintendo<br />
<em>Q4 2009</em></p>
<p>Mario is back. This new four-player side scroller is the first game to remind us of the good old days since the good old days, except now, with that multiplayer involved, it gives you a reason to want to punch your friends in the face.</p>
<p><strong>BEST XBOX 360 GAME<br />
</strong>Mass Effect 2</p>
<p>Bioware is promising a darker, more developed game than the first, which is saying something considering how well-done the original was. We&#8217;ll need to see it for ourselves, but what we saw was impressive.</p>
<p><strong>BEST PLAYSTATION 3 GAME</strong><br />
Heavy Rain<br />
Sony/Quantic Dream</p>
<p>This is a sleeper, but IGN also recognized the potential for Heavy Rain by nominating it for Best of E3/Best PlayStation 3 game. <a href="http://blastmagazine.com/the-magazine/gaming/previews/2009/06/e3-2009-were-genuinely-excited-about-heavy-rain/">Blast got to play a demo</a>, and we were thoroughly impressed by the control, decision-making abilities, dialog, and visuals. This is an excellent-looking game.</p>
<p><strong>BEST MULTIPLATFORM GAME</strong><br />
Rogue Warrior<br />
Bethesda Softworks<br />
PC, PS3, Xbox 360<br />
Fall 2009</p>
<p>Rogue Warrior looked great in a demo, and nothing is cooler than getting to play out the experiences of a real life badass navy seal voiced by Mickey Rourke. This game is full of pure action, explosions, and a great mix of stealth and offensive firepower.</p>
<p><strong>BEST SPORTS GAME</strong><br />
Tiger Woods PGA Tour 10 Wii with MotionPlus<br />
EA Sports<br />
Nintendo Wii<br />
<em>June 8</em></p>
<p>Wii MotionPlus adds an amazing new dimension of reality to games, but nowhere was it more noticeable than in the latest Tiger Woods game. You have to position your wrists straight and do a full swing with follow-through. The MotionPlus makes you get off your couch and actually do stuff, and where better than at a virtual Bethpage?</p>
<p><strong>BEST MUSIC GAME</strong><br />
The Beatles Rock Band<br />
Harmonix/MTV Games<br />
Xbox 360, PlayStation 3, Wii<br />
<em>Fall</em></p>
<p>With The Beatles Rock Band, Harmonix officially takes back the music game genre, eclipsing Guitar Hero and coming out from its shadow. Beatles Rock Band will feature the most recognizable songs in history from the most recognizable band in history.</p>
<p><strong>BEST PC GAME OR MMO<br />
</strong>Star Wars: The Old Republic<br />
Lucas Arts</p>
<p>This ambitious massively multiplayer game promises all voice acting and no text dialog &#8212; thousands and thousands of lines of voice acting. And it&#8217;s Star Wars.</p>
<p><strong>BEST PERIPHERAL</strong><br />
Mad Catz Rock Band Wireless Wooden Fender Stratocaster<br />
$299<br />
September 2009</p>
<p>Mad Catz had Fender build them a real guitar, and instead of strings, they wired buttons into it and unleashed it for Xbox 360. It uses no dongle &#8212; it&#8217;s compatible with Xbox 360 wireless technology. It&#8217;s a real guitar, with wood and a shiny finish. If you like to play fake guitar, this is as close to real as it gets.</p>
<p><strong>GUTSIEST PROJECTS</strong></p>
<p>Heavy Rain<br />
Sony/Quantic Dream<br />
PlayStation 3</p>
<p>We&#8217;ve been looking forward to this one for a long time. From the same team that put together Indigo Prophecy comes Heavy Rain, a psychological thriller adventure that&#8217;s more about story and drawing you in than it is about shooting endless bad guys.</p>
<p>Wet<br />
Bethesda Softworks<br />
Xbox 360, PlayStation 3</p>
<p>Eliza Dushku is awesome.</p>
<p>M.A.G. Massive Action Game, 256 player online multiplayer<br />
Zipper Interactive/Sony<br />
PlayStation 3<br />
<em>TBA</em></p>
<p>Second year in a row for M.A.G. on the gutsiest projects list, and it still stands. This game is either going to be huge or a huge disappointment.</p>
<p><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-avatar-game-may-be-as-big-as-the-movie/">James Cameron&#8217;s Avatar: The Game</a><br />
Ubisoft<br />
December</p>
<p>This is one of the first video games from a movie that stands on its own merits. </p>
<p><strong>Biggest letdown:</strong> Atari. <a href="http://blastmagazine.com/the-magazine/technology/2008/07/e3-2008-atari-steps-up-to-the-plate-swings-and-scores-big/" target="_blank">Where were you this year?</a> One word kids: Ghostbusters. Or is that two words? Either way, with the failure of some recent releases, it&#8217;s the best chance for Atari to impress this generation. Despite a hell of a showing over the past year, the company hasn&#8217;t been able to blow up. Ghostbusters should sell millions, given it&#8217;s on every console, so let&#8217;s hope that&#8217;s a step in the right direction.</p>
<p><em>Marc Normandin and Bradley Ouellette of the Blast staff contributed to this report.</em></p>
</div>]]></content:encoded>
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		<title>E3 2009: Blast EIC falls in love&#8230; err, interviews Eliza Dushku</title>
		<link>http://blastmagazine.com/the-magazine/entertainment/e3-2009-blast-eic-falls-in-love-err-interviews-eliza-dushku/</link>
		<comments>http://blastmagazine.com/the-magazine/entertainment/e3-2009-blast-eic-falls-in-love-err-interviews-eliza-dushku/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 17:24:42 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[Celebs]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[The Issue]]></category>
		<category><![CDATA[The Magazine]]></category>
		<category><![CDATA[The Page One Story]]></category>
		<category><![CDATA[ben barnes]]></category>
		<category><![CDATA[bethesda]]></category>
		<category><![CDATA[eliza dushku]]></category>
		<category><![CDATA[rick fox]]></category>
		<category><![CDATA[WET]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=16434</guid>
		<description><![CDATA[Let's get this out of the way right now: Eliza Dushku is so cool. ]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>LOS ANGELES &#8212; Blast got to chat with the one and only Eliza Dushku, star of the new Bethesda Softworks action title Wet. Dushku plays Rubi Malone, a hard-drinking, acrobatic hit woman.</p>
<p>Let&#8217;s get this out of the way right now: Eliza Dushku is so cool. She gives a firm handshake. She talks to everyone around her, even the burly security guard. And she gets really into watching people play her game.</p>
<p>Anyways, on with the beans we got her to spill.</p>
<p><strong>BLAST: Is this your first video game?</strong></p>
<p>ELIZA DUSHKU: No. I was in Buffy and and then the Yakuza game.</p>
<p><strong>BLAST: What do you think of Wet so far?</strong></p>
<p>ED: I&#8217;m into it, and I have a friend that came down to test out the game. He&#8217;s 14. His name is Kyle. He says it&#8217;s really good and I trust him.</p>
<p><strong>BLAST: Is there a big difference between doing a video game voiceover and a movie voiceover and then just plain acting?</strong></p>
<p>ED: Um. It depends. It&#8217;s just a whole different &#8220;&quot; it&#8217;s you, but it&#8217;s not. It&#8217;s kind of like for this video game I didn&#8217;t do all the body muscle stuff. I knew she already sort of had a rhythm, and I felt in a way more like I was getting into her established character and trying to find the right fit, you know what I mean, to give her.<a href="http://blastmagazine.com/wp-content/uploads/2009/06/rage_mode_pain.jpg"><img class="alignright size-medium wp-image-16436" title="rage_mode_pain" src="http://blastmagazine.com/wp-content/uploads/2009/06/rage_mode_pain-300x168.jpg" alt="rage_mode_pain" width="300" height="168" /></a></p>
<p>I actually decided that I should smoke a few cigarettes each time we did it. My friend was like &#8220;your voice is so low&#8221; and I was like &#8220;yeah that&#8217;s the cigarettes.&#8221; I quit smoking, but I was like &#8220;eh, it&#8217;s for work.&#8221;</p>
<p><strong>BLAST: Have you had a chance to play through Wet and see yourself in action?</strong></p>
<p>ED: Just a little bit. It&#8217;s awesome and I love, you know, that Tarantino, &#8220;Kill Bill&#8221; look to it &#8220;&quot; the whole 70s, grainy, the music. I think it&#8217;s really sexy. It&#8217;s sexy and it&#8217;s exciting and she&#8217;s a real working class Lara Croft, Jack Daniels-confident, tough, hard as nails, she&#8217;s international. She&#8217;s in Hong Hong and the UK, and she&#8217;s going wherever she needs to go to take care of business.</p>
<p><strong>BLAST: Actors oftentimes say they put a lot of themselves into their roles. Are you able to do that in a video game role?</strong></p>
<p>ED: Yeah. Every time, you know, she&#8217;s crazy I got to get crazy and hit record. It was a great anger release.</p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/06/carhopping_01.jpg"><img class="alignleft size-medium wp-image-16437" title="carhopping_01" src="http://blastmagazine.com/wp-content/uploads/2009/06/carhopping_01-300x168.jpg" alt="carhopping_01" width="282" height="150" /></a><strong>BLAST: Do you see yourself doing more video game roles now that you&#8217;ve got this one done?</strong></p>
<p>ED: I was sort of holding off after the first two and then this one came to me. I like the idea of seeing this one sort of go farther and go deeper. I definitely feel a real identification with [the character].</p>
<p><strong>BLAST: Did you play video games growing up?</strong></p>
<p>ED: Not as much as I wanted to, because I was a little sister. I liked Metroid, and I liked Mortal Kombat, and I liked the Mario Bros.</p>
<p><strong>BLAST: I want to talk about Dollhouse a bit. What was the most challenging thing about season one?</strong></p>
<p>ED: Well if you asked me like three weeks ago I&#8217;d say the Friday night time slot. Because, you know, it&#8217;s Friday night, the people weren&#8217;t necessarily showing up and seeing it on their TVs on a Friday night, but then when they woke up we were the most DVR&#8217;d show in history or something.</p>
<p>I started realizing how many people were watching. Now it&#8217;s just kind of gravy that we get to go back and do anther season. We don&#8217;t have to worry sort of about what the numbers coming in on Friday are. We&#8217;re reaching our audience, you know?</p>
<p><strong>BLAST: Does your producer role change your relationship with Joss Whedon at all?</strong></p>
<p>ED: Yes. We&#8217;re so serious. We&#8217;re so business oriented there&#8217;s no fun and games anymore. (laughs) Not even. I think I&#8217;m going to go back and bring them all pizza. He just texted me last night and said &#8220;we&#8217;re officially en fuego.&#8221;</p>
<p><strong>BLAST: What&#8217;s been your favorite imprint so far?</strong></p>
<p>ED: I had a lot of fun playing the assassin. I fought FBI agent Ballard in, what was it, (episode) six, &#8220;Man on the Steet.&#8221; That&#8217;s also the episode where the show really picked up and found its voice. That was like a high episode.</p>
<p>It&#8217;s also cool in the end, &#8220;Omega&#8221; where I played like 38 personalities at once.</p>
<p><strong>BLAST: Do you ever feel that the show is too risque?</strong></p>
<p>ED: No. I have three older brothers, and they saw the whole dominatrix opener one day and were like &#8220;really sis? Really?&#8221; but, you know, it&#8217;s part of the &#8220;we give the people what they want&#8221; on the show, and they want that.</p>
<p><strong>BLAST: What are you looking forward to in season two?</strong></p>
<p>ED: I feel like we really found a groove toward the end of the season and we just have so many stories that we want to tell and so many places we want to go and now we just get that chance and now we just get to make the show we want to make.</p>
<p><strong>BLAST: Is there someplace new you want to go with the show in season two?</strong></p>
<p>ED: There&#8217;s a little bit less of the dumbed-down doll and a little more of this young woman now being able to figure out what she&#8217;s going to do.</p>
<p><strong>BLAST: So you&#8217;re filming in Boston soon. Boston&#8217;s trying to become this like Hollywood East. Do you like filming at home with us becoming more of a hub of the entertainment industry?</strong></p>
<p>ED: I love it. Boston&#8217;s my favorite place on earth.</p>
<p><strong>Eliza said she&#8217;s filming a psychological drama in Boston with Ben Barnes based on what she called &#8220;a really beautiful script.&#8221;</strong></p>
<p><strong>She is also dating somebody. No, she didn&#8217;t say who, but the Boston Herald announced today it is ex-Celtic Rick Fox, and we&#8217;re pretty sure we caught a glimpse of him playing Wet before the interview. </strong></p>
<p><strong>She currently owns a Nintendo Wii and is addicted to BrickBreaker on her Blackberry.</strong></p>
<p><em>Blast Magazine staff writer Kellen Rice contributed to this report.</em></p>
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		<title>Bethesda gets WET</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/bethesda-gets-wet/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/bethesda-gets-wet/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 17:18:00 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[bethesda]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[WET]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=12828</guid>
		<description><![CDATA[The famed publisher picked up the oddly attractive title today, details inside.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>WET, the uniquely innovate action game from developer Artificial Mind and Movement has finally found a publisher in the Maryland based Bethesda Softworks.</p>
<p>WET is a third-person-shooter featuring highly stylized animation that incorporates a myriad of ways to eliminate enemies.‚  Main character Rubi Malone, a gun-for-hire, incorporates acrobatics, gun-play, and the cold steel of swords-womanship into the experience.</p>
<p>The game-play will feature a blend of humor, over-the-top violence in a retro art style, and an interestingly chosen 70&#8242;s soundtrack.‚  WET is wading into the uncertain shooter-action waters and aims to resiliently make it safely to the other side.</p>
<p>Check out the screens to the right if the above made no sense to you.</p>
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