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	<title>Blast Magazine&#187; Toys and Pop Culture</title>
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		<title>Disney buys Marvel</title>
		<link>http://blastmagazine.com/the-magazine/entertainment/disney-buys-marvel/</link>
		<comments>http://blastmagazine.com/the-magazine/entertainment/disney-buys-marvel/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 15:11:38 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[Comics, Toys, Books and Pop Culture]]></category>
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		<category><![CDATA[disney]]></category>
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		<category><![CDATA[marvel]]></category>
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		<guid isPermaLink="false">http://blastmagazine.com/?p=23988</guid>
		<description><![CDATA[$4 billion deal brings 5,000 new characters to Disney]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><a href="http://blastmagazine.com/wp-content/uploads/2009/08/marvel-logo.jpg"><img src="http://blastmagazine.com/wp-content/uploads/2009/08/marvel-logo-300x122.jpg" alt="marvel-logo" title="marvel-logo" width="300" height="122" class="alignright size-medium wp-image-23990" /></a>The Walt Disney Company announced Monday it has agreed to buy Marvel Entertainment, the comics powerhouse behind Iron Man, X-Men, Spider-Man and thousands more, for about $4 billion in cash and stock purchases.</p>
<p>&#8220;This transaction combines Marvel&#8217;s strong global brand and &#8230; unparalleled global portfolio of entertainment properties, and a business structure that maximizes the value of creative properties across multiple platforms and territories,&#8221; said Robert A. Iger, president and chief executive officer of The Walt Disney Company, in a statement. &#8220;We are pleased to bring this talent and these great assets to Disney.&#8221;</p>
<p>Under the deal, Marvel shareholders will receive a total of $30 per share in cash plus approximately 0.745 Disney shares for each Marvel share they own.</p>
<p><iframe src="http://rcm.amazon.com/e/cm?t=blasmaga-20&#038;o=1&#038;p=15&#038;l=st1&#038;mode=dvd&#038;search=disney&#038;fc1=000000&#038;lt1=_blank&#038;lc1=0E3B6F&#038;bg1=FFFFFF&#038;f=ifr" marginwidth="0" marginheight="0" width="468" height="240" border="0" frameborder="0" style="border:none;" scrolling="no"></iframe></p>
<p>The gives Disney more than 5,000 new characters to work with.</p>
<p>It also gives Marvel a cash influx.</p>
<p>&#8220;This is an unparalleled opportunity for Marvel to build upon its vibrant brand and character properties by accessing Disney&#8217;s tremendous global organization and infrastructure around the world,&#8221; said Ike Perlmutter, Marvel&#8217;s chief executive officer.</p>
<p>In 2006, Disney bought Pixar Animation Studios, the creator of &#8220;Toy Story&#8221; and &#8220;Cars,&#8221; for $7.4-billion.</p>
<p>Both companies&#8217; boards of directors approved the deal, which is pending governmental antitrust review.</p>
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		<title>LOL cats sell out</title>
		<link>http://blastmagazine.com/the-magazine/entertainment/comics/literature/lol-cats-sell-out/</link>
		<comments>http://blastmagazine.com/the-magazine/entertainment/comics/literature/lol-cats-sell-out/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 21:12:23 +0000</pubDate>
		<dc:creator>Steve Macone</dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[Books]]></category>
		<category><![CDATA[cats]]></category>
		<category><![CDATA[Comics, Toys, Books and Pop Culture]]></category>
		<category><![CDATA[humor]]></category>
		<category><![CDATA[lolcat]]></category>
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		<guid isPermaLink="false">http://blastmagazine.com/?p=10402</guid>
		<description><![CDATA[If you&#8217;ve turned on a computer in the last two years, you&#8217;ve probably seen Lolcats, those funny feline photos, the ones that use misspelled captions and capture cats, as John Hodgman puts it in his introduction to this new book, &#8220;at the precise moment they are talking.&#8221; ‚  The Laugh-Out-Loud Cats Sell Out By A. [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>If you&#8217;ve turned on a computer in the last two years, you&#8217;ve probably seen Lolcats, those funny feline photos, the ones that use misspelled captions and capture cats, as John Hodgman puts it in his introduction to this new book, &#8220;at the precise moment they are talking.&#8221; ‚ </p>
<div id="downbox"><strong>The Laugh-Out-Loud Cats Sell Out<br />
By A. Koford<br />
Abrams ComicArts<br />
$12.95</strong></div>
<p>Now comes‚ <a href="http://www.amazon.com/Laugh-Out-Loud-Cats-Sell-Out/dp/0810995719?tag=blasmaga-20" rel="nofollow">The Laugh-Out-Loud Cats Sell Out</a>, a collection of distantly related comics drawn in an old-timey style. The book&#8217;s premise is that the comics, written by cartoonist, walrus hunter, spy, hobo and retired U.S. senator Aloysius Gamaliel Koford, first appeared in newspapers between 1912 and 1914. None of this is true, of course, and the book is probably (definitely) the work of &#8220;Aloysius&#8217; great-grandson,&#8221; Adam Koford, who is real.‚ </p>
<p>Written in that distinctly &#8220;Icanhascheezburger&#8221; speak, the book is a series of single-frame escapades involving the hobo-cat duo Kitteh and Pip, all of which take place in the early twentieth century. There&#8217;s no real plot, just a series of recurring themes, such as Pip&#8217;s obsession with &#8220;Caturday&#8221; and things being invisible (Invisbl everything? Kitteh: No, itz snow&#8221;) References include‚ Lord of the Rings‚ and Lovecraft.</p>
<p>Hodgman writes in his introduction that the production of the original online Lolcat pictures is a &#8220;challenging hobby&#8221; that is &#8220;much, much harder than just sitting down and drawing an old-timey picture of cats.&#8221; This is apparently him joking, calling attention to the superficial creation of this viral phenomenon and the often-underrated artistic street cred of cartoonists. (Hodgman later calls Koford a genius.) But in fact, Koford&#8217;s cartoons do, in the end, leave the question of what work is being done by their creation. They reference things, yes, and are occasionally stand-alone funny. But an original Lolcat picture, when done right,‚ is‚ without question a kind of work, a situation and a funny punchline in the form of the caption.</p>
<p>Or a triangulation of sorts: the photo of a cat doing something-which we find all the more funny because the notoriously uncooperative animal is clearly not in on the joke-and the creative affixing of the anthropomorphism, just so, enchanting the scene so that now that cat jumping is actually riding an invisible bike! Then there&#8217;s the play between the facial expressions that are so spot-on, almost intelligently human, and the grammar that butchers the sentiment and reminds us that cats are cats and not as smart as us, that if they could talk and think out loud, well, those silly guys would still never master grammar. I mean, c&#8217;mon, they&#8217;re cats. ‚ ‚ </p>
<p>So, like Chuck Norris facts, Lolcats succeed so frequently because they are an inherently silly premise that ultimately serves as a blank canvas. And the work with the online Lolcats has always been in the painting onto that canvas, even if there is no drawing being done. But with Koford&#8217;s cartoons, since the raw material is not the reality of a digital photograph but whatever he decides to sketch, there remains the question of what work is actually being done, of what the point of Koford&#8217;s cartoons are if they&#8217;re not to be consistently, well, laugh out loud funny. ‚ </p>
<p>‚ </p>
<p>What‚ is‚ done is something subtler. At first glance they appear to be a cartoonist having a little fun, meshing the old Krazy Kat style with this new Lolcat speak. But, Koford&#8217;s cartoons also raise a deeper question: just how do we categorize this current Lolcat phenomenon in the ever-thickening file cabinet our cultural legacy? Especially as these files now become electronic, where will these less-than-serious artifacts end up, say, when we are as far removed from Lolcats as we are from the original old-timey cartoons?‚ </p>
<p>So when Koford sketches pip chasing after a spool and saying &#8220;I Love Where Dis Thread Iz Going!&#8221; we groan at the pun, and then realize how unsettling it is to hear this almost hyper-timely speech applied to characters in hobo cloths. And because these characters are using this i-can-has way of talking the scenes become not merely pat, linear jokes about how things are different now from how they were back then. These are not Plugger cartoons.</p>
<p>No, a project centered this boldly on something so recent and possibly transient has the effect of eviscerating any linear humor-time continuum, of asking, where will Lolcats-and cartoons and memes and humor, and possibly even the recently overdone concept of fake-premise humor books, for that matter- be when Koford is, as the fictional creator of this book is supposed to currently be, 117 years-old?‚ ‚ </p>
<p>This is, I guess, what they are doing. It&#8217;s kinda cool. Still, call me new-fashioned, but I like the original (newer) version of Lolcats, where they just make silly faces.</p>
</div>]]></content:encoded>
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		<title>Time well spent: Jim Lee and Marv Wolfman</title>
		<link>http://blastmagazine.com/the-magazine/entertainment/time-well-spent-jim-lee-and-marv-wolfman/</link>
		<comments>http://blastmagazine.com/the-magazine/entertainment/time-well-spent-jim-lee-and-marv-wolfman/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 06:09:03 +0000</pubDate>
		<dc:creator>Zac Turgeon</dc:creator>
				<category><![CDATA[Comics, Toys, Books and Pop Culture]]></category>
		<category><![CDATA[Entertainment]]></category>
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		<category><![CDATA[batman]]></category>
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		<category><![CDATA[dc universe online]]></category>
		<category><![CDATA[image comics]]></category>
		<category><![CDATA[jim lee]]></category>
		<category><![CDATA[marv wolfman]]></category>
		<category><![CDATA[toys]]></category>
		<category><![CDATA[Toys and Pop Culture]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=8920</guid>
		<description><![CDATA[NEW YORK &#8212; From commercial cover artist to rogue to video game director, Jim Lee&#8217;s signature is synonymous with modern comics&#8217; culture. Lee is the executive creative director for Sony&#8217;s upcoming DC Universe Online, a massive multiplayer online role playing game. In an interview with Blast, Lee said he hopes to bring his art and [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>NEW YORK &#8212; From commercial cover artist to rogue  to video game director, Jim Lee&#8217;s signature is synonymous with modern  comics&#8217; culture.</p>
<p>Lee is the executive creative director for Sony&#8217;s upcoming DC Universe  Online, a massive multiplayer online role playing game. In an interview  with Blast, Lee said he hopes to bring his art and the stories of the  DC universe into houses that would never have heard them.</p>
<p>With a hat shielding his face from the bright florescent lights lining  the room, it was almost hard to see the bags under his eyes. Clearly  tired, he still managed to put on his game face. Over this long New York  Comic Con weekend, he had done a couple panels, several interviews,  and now, a party for a game he is a very big part of.</p>
<p><div id="attachment_9207" class="wp-caption alignright" style="width: 310px"><a href="http://blastmagazine.com/wp-content/uploads/2009/02/batman_superman.png"><img class="size-medium wp-image-9207" title="batman_superman" src="http://blastmagazine.com/wp-content/uploads/2009/02/batman_superman-300x236.png" alt="DC Universe online brought out a completely new challenge for Lee." width="300" height="236" /></a><p class="wp-caption-text">DC Universe online brought out a completely new challenge for Lee.</p></div></p>
<p>Talking about his role in DC Universe Online, Lee laughs as he remembers  his official title of &#8220;Executive Creative Director.&#8221; Sounds  a bit on the bland side, but he explains that his job is to effectively  make the skeleton in which this game will rest upon.</p>
<p>&#8220;I&#8217;m involved  with a lot of the concept art, and it&#8217;s my job to report back to DC  if the game looks right or not,&#8221; said Lee describing the multiple  facets of his new job.</p>
<p>Lee did most of the conceptual artwork for not only the heroes and villains,  but also the cityscape and landmarks throughout the game. Sony explained  that more than 300 city blocks were designed just for a game demo and  that&#8217;s only a very small fraction of the game. &#8220;Metropolis is huge,&#8221;  Lee said, &#8220;There is just so much going on there that it really takes  a while to grasp it all. You have S.T.A.R. Labs, Centennial Park with  the big Superman statue and of course the Daily Planet.&#8221;</p>
<p>Lee said he was very excited about the game  and the concept of it being a MMORPG. He says he&#8217;s a gamer, and it&#8217;s  clear he means it, making mention of macros and zones, both familiar  aspects to those who have played games of this genre, to pad his cred.  &#8220;I&#8217;ve been playing MMO&#8217;s for a while now: EverQuest, EverQuest  2, Warcraft. But I like shooters too&#8221;</p>
<p>DC Universe online brought out a completely new challenge for Lee. He  had to do something that had never been done before: design all of Gotham  City and Metropolis. In all the years of Batman and Superman comics,  no one has ever had to make a layout of their iconic cities. Sure, comic  fans know what landmarks are in each city but not how they are placed  on the map.  Lee explained that comic tradition is to use the location  to aid the story, rather than the story to be defined by the location.</p>
<p>&#8220;If in one book, the Daily Planet was 50 stories tall and next time  it was 75, no one blinked an eye, because it was for the story to progress.&#8221;  Now suddenly, Lee needed to define everything, and that was a problem.  It was a new issue to someone who had spent 20 years drawing books,  and that isn&#8217;t something you see every day in the world of comics.</p>
<p><div id="attachment_9208" class="wp-caption alignright" style="width: 310px"><a href="http://blastmagazine.com/wp-content/uploads/2009/02/dc_scr_icn_bizzaro_0002.jpg"><img class="size-medium wp-image-9208" title="dc_scr_icn_bizzaro_0002" src="http://blastmagazine.com/wp-content/uploads/2009/02/dc_scr_icn_bizzaro_0002-300x168.jpg" alt="Getting things like arms and shoulders to render just right took patience" width="300" height="168" /></a><p class="wp-caption-text">Getting things like arms and shoulders to render just right took patience</p></div></p>
<p>To compound the problem, he needed  to add in landmarks to make every area unique so that players can tell  the difference and assign meeting places. &#8220;I needed to go through and  add in all these little nooks and landmarks. Everyone knows the Daily  Planet and Centennial Park, but we didn&#8217;t want everyone gathering  at only those places,&#8221; Lee said.</p>
<p>Things that were just background in the past,  suddenly needed to be the focus.</p>
<p>&#8220;Sure, it was challenging, but I think we got it right,&#8221; Lee said. &#8220;Sometimes stuff just falls right into place.&#8221;</p>
<p>The whole basis of the game is that you  get to design and in essence, be your own superhero in the DC universe.  Jim talked for a bit about the challenges of making interchangeable designs,  to allow for maximum uniqueness, and then explained another overlooked  part of the design process: character silhouette.</p>
<p>&#8220;We spent a lot  of time creating iconic silhouettes,&#8221; Lee said, noting that it was  one of the most important aspects to him. &#8220;It&#8217;s important that from far away, you could see someone like Superman, and still knows its Superman  because his shape is unique. Not many characters in the DC Universe  have weird or awkward shapes, so we made a few standard bodies to pick  from.&#8221;</p>
<p>His eyes perk up when talking about the transition from being a comic  artist to a concept designer. He explained that his biggest personal  problem. &#8220;I need to clean up my lines,&#8221; Lee said. He was referring to the  anatomy of the characters he draws day in and day out.</p>
<p>&#8220;When I draw  for comics, things are more stylized. I tend to draw females with longer  legs and guys with sloped shoulders,&#8221; Lee said. Those may look right in place in  the 2D world, but when put in the third dimension, they make them look  awkward and sometimes &#8220;downright monstrous&#8221;, as he put it.</p>
<p>&#8220;Functionally, my biggest problem was the shoulders. They didn&#8217;t articulate well,&#8221; Lee said.</p>
</div>]]></content:encoded>
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		<title>Marv Wolfman joins DC Universe Online team</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/marv-wolfman-joins-dc-universe-online-team/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/marv-wolfman-joins-dc-universe-online-team/#comments</comments>
		<pubDate>Fri, 06 Feb 2009 22:59:12 +0000</pubDate>
		<dc:creator>Blast Magazine Newsroom</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[NY Comic-Con 2009]]></category>
		<category><![CDATA[comic-con]]></category>
		<category><![CDATA[Comics, Toys, Books and Pop Culture]]></category>
		<category><![CDATA[dc]]></category>
		<category><![CDATA[dc universe]]></category>
		<category><![CDATA[Toys and Pop Culture]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=8668</guid>
		<description><![CDATA[Sony means business with DC Universe Online. ]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>NEW YORK &#8212; Sony Online Entertainment has confirmed the news that famed comic book writer, Marv Wolfman, has joined the DC Universe Online team to write its story arcs, quests and in-game events.</p>
<p>&#8220;Getting Marv on board with DC Universe Online shows just how passionate and determined we are about making sure this franchise delivers for both video game players and comic book fans alike,&#8221; said John Smedley, president of Sony Online Entertainment. &#8220;This is a true collaboration between the top talent at DC and SOE, and I believe the result of this creative alliance will be one of the most exciting, memorable online game experiences to date.&#8221;</p>
<p>Wolfman is the creator of the Marvel villain Bullseye and the creator and writer of the Blade vampire franchise. He recently worked as a writer for the popular Teen Titans animated series.</p>
<p>&#8220;As a gamer, this is a dream project in many ways,&#8221; said Wolfman. &#8220;I get to create new stories in the DC Universe that will make this video game world a truly unique, unforgettable experience.&#8221;</p>
<p>Blast will be reporting live on Saturday at New York Comic-Con when Wolfman will join Jim Lee, Geoff Johns and Sony Online‚  Entertainment developers Jens Andersen, Wes Yanagi and Jared Carr for the panel &#8220;Bringing the DC Universe to Life Online.&#8221;</p>
<p>We will bring you more details as we get them.</p>
<p style="text-align: left;"><strong>From Sony:</strong></p>
<p style="text-align: center;"><strong>Legendary Writer Marv Wolfman<br />
Joins Creative Team Developing DC Universe Online Video Game</strong></p>
<p>Wolfman To Lend Storytelling Talent To DCUO Saga</p>
<p>AUSTIN, Texas &#8211; Feb. 6, 2009 &#8211; In another sign of Sony Online Entertainment LLC&#8217;s (SOE) commitment to the upcoming DC Universe Online (DCUO) massively multiplayer online video game, the company today announced that award-winning writer Marv Wolfman has joined the creative team at WildStorm Productions that is working with SOE to bring the DC Universe to life on the PLAYSTATION 3 computer entertainment system and the PC.</p>
<p>Wolfman will write compelling story arcs, exciting quests and in-game events for DCUO. Wolfman&#8217;s seminal run on The New Teen Titans is a favorite among comic book fans, and along with his work on series such as Crisis on Infinite Earths, Batman and Superman, he has become one of the most recognizable names in comics of the last three decades. His illustrious comic credits also include creating and writing Blade, The Vampire Hunter.</p>
<p>Wolfman joins an all-star roster already at work on DCUO, including legendary comic book artist Jim Lee, who serves as the game&#8217;s executive creative director, and renowned DC writer Geoff Johns, who is crafting the game&#8217;s overarching story. DCUO is currently in development at SOE&#8217;s Austin studio in collaboration with DC Comics and Warner Bros. Interactive Entertainment.</p>
<p>&#8220;Getting Marv on board with DC Universe Online shows just how passionate and determined we are about making sure this franchise delivers for both video game players and comic book fans alike,&#8221; said John Smedley, president of SOE. &#8220;This is a true collaboration between the top talent at DC and SOE, and I believe the result of this creative alliance will be one of the most exciting, memorable online game experiences to date.&#8221;</p>
<p>Wolfman has been a creative force both on and off the pages of comic books. Wolfman recently worked as a writer for the popular Teen Titans animated series. In addition to Blade, which was turned into a TV series and three hit movies starring Wesley Snipes, he created Bullseye, the prime villain in the 2003 movie Daredevil. Wolfman has received numerous awards and recognition for his work, including the SCRIBE award for best speculative fiction novel adaptation for Superman Returns, and a special commendation by the White House for his work on three anti-drug comics for the &#8220;Just Say No&#8221; program.</p>
<p>&#8220;As a gamer, this is a dream project in many ways,&#8221; said Wolfman. &#8220;I get to create new stories in the DC Universe that will make this video game world a truly unique, unforgettable experience.&#8221;</p>
<p>About DCUO<br />
DCUO offers a dramatic online setting where players can enter the DC Universe and battle alongside or against their favorite DC Comics heroes and villains including such icons as Batman, Superman, Wonder Woman, and The Joker, as well as many other fan favorites such as Green Lantern, The Flash, Catwoman and Martian Manhunter. The action and drama will play out in such well-known locations as Gotham City and Metropolis among others.</p>
<p>About Sony Online Entertainment<br />
Sony Online Entertainment LLC (SOE) is a recognized worldwide leader in massively multiplayer online games, with hundreds of thousands of subscribers around the globe. SOE creates, develops and provides compelling entertainment for the personal computer, online, game console and wireless markets. Known for its blockbuster franchises and hit titles including EverQuest‚®, EverQuest II, Champions of Norrath, Untold Legends, and PlanetSide, as well as for developing Star Wars Galaxies, SOE continues to redefine the business of online gaming and the creation of active player communities while introducing new genres on various entertainment platforms. Headquartered in San Diego, CA, with additional development studios in Austin, TX; Seattle, WA; Denver, CO; Tucson, AZ and Taiwan, SOE has an array of cutting-edge games in development.</p>
<p>SOE, the SOE logo, EverQuest and PlanetSide are registered trademarks of Sony Online Entertainment LLC. Untold Legends and Legends of Norrath are trademarks of Sony Online Entertainment LLC. All other trademarks and trade names are properties of their respective owners</p>
<p>About DC Comics<br />
DC Comics, a Warner Bros. Entertainment Company, is the largest English-language publisher of comics in the world and home to such iconic characters as Superman, Batman, Wonder Woman and the Sandman. These DC Super Heroes and others have starred in comic books, movies, television series (both animated and live-action) and cyberspace, thrilling audiences of all ages for generations.‚  DC Comics&#8217; Web site is located at <a href="http://www.dccomics.com" target="_blank">www.dccomics.com</a>.</p>
<p>DC UNIVERSE, DC SUPER HEROES and all related characters and elements are trademarks of DC Comics.</p>
<p>About Warner Bros. Interactive Entertainment<br />
Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment Group, is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all current and future platforms, including console, handheld and PC-based gaming for both internal and third party game titles.</p>
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