<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Blast Magazine&#187; the club</title>
	<atom:link href="http://blastmagazine.com/tag/the-club/feed/" rel="self" type="application/rss+xml" />
	<link>http://blastmagazine.com</link>
	<description>Movies, Music, TV, Video Games, and More</description>
	<lastBuildDate>Tue, 14 Feb 2012 04:09:33 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>The Club</title>
		<link>http://blastmagazine.com/the-magazine/technology/the-club/</link>
		<comments>http://blastmagazine.com/the-magazine/technology/the-club/#comments</comments>
		<pubDate>Thu, 27 Mar 2008 02:31:28 +0000</pubDate>
		<dc:creator>Joe Sinicki</dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[the club]]></category>
		<category><![CDATA[urban]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/2008/03/the-club/</guid>
		<description><![CDATA[Before sandbox games and deathmatches via dial-up and Wifi battles, only one thing mattered: the high score. Gamers from arcades to living rooms would spend hours trying to best the score of those who came before them by any means necessary. Yes, it was a much simpler time. Enter The Club, Bizarre Creations new run-and-gun [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Before  sandbox games and deathmatches via dial-up and Wifi battles, only one thing mattered: the  high score.</p>
<p>Gamers from arcades to living rooms would spend hours trying  to best the score of those who came before them by any means necessary.   Yes, it was a much simpler time.</p>
<p>Enter The  Club, Bizarre Creations new run-and-gun action shooter harkens back  to these golden days, mixing modern day shooter elements with an old  school, points-first system.</p>
<p>But sadly, once the nostalgic rush wears off,  it will become painfully evident just how thin of a package The Club  is. Imagine one of those akward moments where everything suddenly just stops, and you&#8217;re left with a big, dumb grin on your face that slowly fades away.</p>
<p><iframe src="http://rcm.amazon.com/e/cm?t=blasmaga-20&amp;o=1&amp;p=13&amp;l=st1&amp;mode=videogames&amp;search=the%20club&amp;fc1=000000&amp;lt1=_blank&amp;lc1=0E3B6F&amp;bg1=FFFFFF&amp;f=ifr" marginwidth="0" marginheight="0" border="0" style="border: medium none " frameborder="0" height="60" scrolling="no" width="468"></iframe></p>
<p>The  premise is simple. Compete in the aforementioned club, existing only  as an urban legend to most, where a small group of rich contestants  competes to see who can rack up the most points by killing off criminals  paid to try and off them. Points are awarded based on kills, with bonuses  for style, accuracy, what kind of opponent you killed  and the weapons used.</p>
<p>It&#8217;s a simple system, but it can also be highly  addictive. You&#8217;ll find yourself replaying entire contests just to  see what scores would be if you approached different situations from  different angles and using different methods.</p>
<p>The  key to The Club is to not look at the game as a shooter. It can more aptly  be compared to a racing game &#8212; you know, with guns instead of cars?</p>
<p>In all seriousness, making this comparison allows you to see just how  hectic the game can be.</p>
<p>Your goal is to score as many points as possible by quickly  going through a very linear course, while picking up power-ups and hitting  special targets for bonuses.  In this sense, The Club relies heavily  on strategy. What&#8217;s the clearest way to clear a room while still  garnering the most points?</p>
<p>Sadly,  the single player game can be completed in roughly 3-4 hours. While  The Club was never meant to have the massive scope of a title like Mass  Effect or Lost Odyssey and a bit of forgiveness can be given for the  replayability, that&#8217;s still a ridiculously short time.  This  is made all the more disappointing that the game&#8217;s advertised five  different single player game modes are all quite similar and can fairly  be brought down to two or three original modes that aren&#8217;t complete  retreads of the others.</p>
<p><img src="http://blastmagazine.com/wp-content/uploads/2008/03/902486902476902club1.jpg" alt="Something about The Club just feels so uninspired." align="right" hspace="5" />Something  about The Club just feels so uninspired. Even the characters come off  as mere stereotypes of characters from other games or action movies.  There&#8217;s Finn, the hard on his luck southern gambler being chased by  the mob. And there&#8217;s Adjo, the former Nigerian gangster who is looking to  repent for the horrible things he&#8217;s done in the past.</p>
<p>While  The Club&#8217;s visuals are quite solid &#8212; minus a few frame rate issues  when the action becomes increasingly hectic &#8212; it still feels like a dated  game. Characters move rigidly and get stuck behind invisible walls,  a real issue when you take into account just how much timing plays into  the core gameplay. Perhaps the developers were merely trying to level  the playing field as the enemy AI is quite lacking. Sure, they&#8217;ll  duck behind cover, but they don&#8217;t seem to stay there for long and  you won&#8217;t have much trouble adding them to your kill count, even on  the higher difficulties.</p>
<p>Those  still obsessed with getting the highest score (I&#8217;m looking at you  achievement point junkies) could find The Club to be entertaining enough  for a few go-rounds, but with an amazingly short single player experience  and no real story to speak of, The Club will offer little more than a  diversion to most gamers.</p>
<p>While the original idea was executed in a  passable fashion, there&#8217;s simply not enough secondary content to support  it.</p>
<p><strong>Quick hits:</strong></p>
<p><strong>Publisher:</strong> <a href="http://www.sega.com" target="_blank">Sega</a><br />
<strong>Developer:</strong> <a href="http://www.bizarrecreations.com" target="_blank">Bizarre Creations</a><br />
<strong>Platform:</strong> Xbox 360, PS3<br />
<strong>Genre:</strong> Shooter<br />
<strong>Players:</strong> 1-4<br />
<strong>Launch Date:</strong> February 19, 2008</p>
<p>Playability: 3 out of 5 stars<br />
Learning Curve: 2.5 out of 5 stars<br />
Sound: 3 out of 5 stars<br />
Graphics: 3.5 out of 5 stars<br />
Overall: 2.5 out of 5 stars</p>
</div>]]></content:encoded>
			<wfw:commentRss>http://blastmagazine.com/the-magazine/technology/the-club/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

