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	<title>Blast Magazine&#187; spore</title>
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	<link>http://blastmagazine.com</link>
	<description>Movies, Music, TV, Video Games, and More</description>
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		<title>Spore Creature Creator now in 2D</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/spore-creature-creator-now-in-2d/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/spore-creature-creator-now-in-2d/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 18:14:58 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[creature creator]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[maxis]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[spore]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=26259</guid>
		<description><![CDATA[A free web-app launched today. It's fun, we can't lie.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>If you&#8217;ve missed out on the whole Spore Creature Creator phenomenon, now you really have <em>zero </em>excuse to not try it out.</p>
<p>Electronic Arts and Maxis today unleashed the Spore Creature 2D, a web-based Flash program allowing imaginative minds to create a 2-D creature and share it with the world.</p>
<p>The 2-D Creature Creator makes use of over 250 body parts including antlers, wings, limbs, eyes, feet, and heads. Really, you can make anything you want. Give him a couple of heads and too many eyes, it&#8217;s your creature!</p>
<p>The best part? When you&#8217;re finished playing God you can use your little dude in a cute little mini-game and then share your freak-of-nature with the world via e-card. If you&#8217;ve stumbled on this story in the heat of a workday, prepare to do nothing but create all afternoon, as this app is extremely addictive.</p>
<p>Head to <a title="Spore2D.com" href="http://www.spore2d.com/" target="_blank">Spore2D.com</a> to start</p>
</div>]]></content:encoded>
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		<title>Spore&#8217;s Sequels will drop in October</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/spores-sequels-will-drop-in-october/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/spores-sequels-will-drop-in-october/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 17:56:54 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[spore]]></category>
		<category><![CDATA[Spore Hero]]></category>
		<category><![CDATA[Spore Hero Arena]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=22832</guid>
		<description><![CDATA[Learn more about the Nintendo Action Adventure Sequels.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>EA announced that Spore&#8217;s two Nintendo exclusive sequels shall be released on October 6th, 2009. Spore Hero will be released exclusively for Wii, while Spore Hero Arena will be released on the Nintendo DS.</p>
<p>While the two games are separate, they take place within the same universe. Spore Hero will focus on a hero trying to prevent the annihilation of their homeworld. As the journey continues you can battle and solve puzzles to unlock over 250 new creature parts with unique abilities. This allows you to change the way creatures play and fight in the world, and upgrade your hero until you are the strongest around.</p>
<p>Spore Hero Arena focuses on a lone warrior trying to prevent the destruction of planets in his galaxy. As he hops from planet to planet, he can collect new parts and upgrade while unlocking special abilities.</p>
<p>Spore Hero will be available on Wii for $49.99. Spore Hero Arena will be available for $29.99.</p>
</div>]]></content:encoded>
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		<title>Spore/Robot Chicken project developer video has all the laughs</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/sporerobot-chicken-project-developer-video-has-all-the-laughs/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/sporerobot-chicken-project-developer-video-has-all-the-laughs/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 19:29:49 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[breckin meyer]]></category>
		<category><![CDATA[robot chicken]]></category>
		<category><![CDATA[seth green]]></category>
		<category><![CDATA[spore]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=18194</guid>
		<description><![CDATA[The imaginative minds behind Robot Chicken took on Spore. Video inside.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>If any game were wild enough to take on the zaniness of Robot Chicken it would have to Spore, and what do you know, that very thing happened.</p>
<p>Robot Chicken creator Seth Green with an all-star cast of writers behind him teamed up with EA and Maxis to bring exclusive Robot Chicken-written levels‚  to Spore Galactic Adventures as a free downloadable add-on when the game releases June 23 and we have the hilarious video to prove it.</p>
<p>I got a chance to meet with Seth Green, Breckin Meyer, and the rest of the production crew of Robot Chicken at New York Comic Con in early February and if anyone can produce non-stop laughter and total hilarity, it&#8217;s these dudes for sure. Take a look at the video below and you&#8217;ll see what I mean.</p>
<p><center><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/zXqsG9wdElk&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/zXqsG9wdElk&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></center></p>
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		<title>Spore Hero + Spore Hero Arena arrive this fall</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/spore-hero-spore-hero-arena-arrive-this-fall/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/spore-hero-spore-hero-arena-arrive-this-fall/#comments</comments>
		<pubDate>Tue, 12 May 2009 12:19:21 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[maxis]]></category>
		<category><![CDATA[spore]]></category>
		<category><![CDATA[Spore Hero]]></category>
		<category><![CDATA[Spore Hero Arena]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=13895</guid>
		<description><![CDATA[A double shot of Nintendo exclusives arrive this autumn on Wii and DS.  Have a look.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Why make new games when a perfectly good original is available for rampant spin-offs?</p>
<p>Electronic Arts and Maxis today announced Spore Hero and Spore Hero Arena-two creatures built from the ground up for Wii and DS due out this fall.</p>
<p>As you&#8217;d probably expect the major components of both titles are creativity, exploration, and adventure-but you know, in a different way than Spore itself did.</p>
<p>Both Nintendo exclusive games are due out this fall at a to be determined price.‚  What we do know however are key components to each title.</p>
<p>Spore Hero, the Wii-make, is set in a 3-D world (could it not be?), is story driven and allows creators (gamers) to build a character through a modified Creature Creator toolset and embark upon an epic quest filled with battles, puzzles, and humor.‚  The end goal is to, you know, save your planet from total destruction-how clichƒ©.</p>
<p>On the portable side of things, Spore Hero Arena is much like its big brother in that gamers will create a &#8220;gladiator&#8221; and bolster his abilities, parts, and upgrades as fighters throughout the universe are conquered through arena-type battles. ‚ Best of all, Arena will allow for 4 player local multiplayer and 1 v. 1 via Wi-Fi.</p>
<p>If I can pull myself away from the highly addictive creature creator on PC I may just play one of these.</p>
</div>]]></content:encoded>
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		<title>Spore Celebrates 100 millionth creation</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/spore-celebrates-100-millionth-creation/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/spore-celebrates-100-millionth-creation/#comments</comments>
		<pubDate>Mon, 04 May 2009 14:00:52 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[maxis]]></category>
		<category><![CDATA[spore]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=13267</guid>
		<description><![CDATA[Creative masters of the Spore universe reach a milestone.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>There is something oddly alluring about creating newfangled and unique creatures that clearly resonated with fans everywhere as Electronic Arts and Maxis today announced the 100 millionth Spore Creation has been built since the titles&#8217; launch last summer.</p>
<p>To break that figure down further, about 307,000 creations are uploaded to the Sporepedia each and every day.</p>
<p>And of that lofty 100 million figure, 31,017,761 are franken-creatures, which equals 19 times the number of known species on Earth.‚  However, if EA hadn&#8217;t banned &#8220;sexual deviant&#8221; creatures (we&#8217;re looking at you genitalia resembling creatures) the figure would undoubtedly be significantly higher.</p>
<p>Check out the <a title="Sporepedia" href="http://www.spore.com/sporepedia" target="_blank">Sporepedia</a> to see the millions of creations.</p>
<p>And if you&#8217;ve never ventured to the Spore side of life, a free trial of the Spore Creature Creator can be downloaded <a title="here" href="http://www.spore.com/trial" target="_blank">here</a>.</p>
</div>]]></content:encoded>
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		<title>Develop the ultimate Spore app and win big!</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/develop-the-ultimate-spore-app-and-win-big/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/develop-the-ultimate-spore-app-and-win-big/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 21:29:33 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[spore]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=10416</guid>
		<description><![CDATA[Your imagination is your only inhibitor for creating the worlds best Spore app.  Details inside.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Think you have what it takes to create Spore&#8217;s latest and greatest application or widget?‚  Want a free NVIDIA driver, or copy of Spore and Galactic Adventures?‚  If that sounds like you, enter the Spore API contest, and your glory will forever be remembered as equal to the imaginative prowess of Will Wright himself! Well maybe not, but still well worth your effort if you posses an uninhibited mind and tech know how.</p>
<p>Make use of the vast Sporepedia to build your app from scratch or download the source code <a title="here." href="http://www.spore.com/comm/samples" target="_blank">here</a>.‚  Either way, your wildest imagination is your only constraint.‚  Spore, the award winning, imaginatively limitless title, was spawned on ingenuity and aims to continue that success with Galactic Adventures, releasing later on this year.</p>
<p>If you must borrow on the ideas of others, check out this <a title="gallery" href="http://www.spore.com/comm/developer/gallery/" target="_blank">gallery</a>, created by the Maxis <span style="font-size: 10pt;">team‚ with       the <em>Spore</em> API, including a creature battle, aquarium, and a buddy       browser. </span></p>
<p>I was sold on the creature creator, available for free download <a title="here" href="http://eu.spore.com/whatisspore/creaturecreator.cfm" target="_blank">here</a>, which allows you to fully create a totally unique creature, teach it to dance, and show it to the world.‚  Thank goodness evolution didn&#8217;t happen the way I imagined or the world would be inhabited by yellow, one-eyed monsters. Phew.</p>
<p><strong>How to Submit: </strong></p>
<ul class="unIndentedList">
<li> To enter, e-mail a link to your application to: <a href="mailto:MaxisSaguaro@Maxis.com" target="_blank">MaxisSaguaro@Maxis.com</a></li>
<li> All original applications created using the <em>Spore</em> API will be accepted, and you can enter as many applications as you&#8217;d like!</li>
<li> The deadline to submit your app is <strong>April 6th, 2009</strong></li>
</ul>
<p><strong>Prizes:</strong></p>
<p><strong>Grand Prize</strong>: NVIDIA graphics card</p>
<p><strong>First runner up</strong>: Copy of <em>Spore</em> game and <em>Spore Galactic Adventures</em></p>
<p><strong>Second runner up</strong>: Copy of <em>Spore Galactic Adventures</em></p>
<p>For full submission guidelines and contest info, visit:<strong> </strong><a href="http://www.spore.com/comm/contests/" target="_blank">http://www.spore.com/comm/contests/</a></p>
</div>]]></content:encoded>
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		<title>Four New Evolutions of Spore Due For Release in 2009 For PC, Nintendo DS and Wii</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/four-new-evolutions-of-spore-due-for-release-in-2009-for-pc-nintendo-ds-and-wii/</link>
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		<pubDate>Fri, 23 Jan 2009 09:22:30 +0000</pubDate>
		<dc:creator>Chase Gharrity</dc:creator>
				<category><![CDATA[Game Announcement]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[maxis]]></category>
		<category><![CDATA[nintendo ds]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[spore]]></category>
		<category><![CDATA[Spore Creature Keeper]]></category>
		<category><![CDATA[Spore Galactic Adventures]]></category>
		<category><![CDATA[Spore Hero]]></category>
		<category><![CDATA[Spore Hero Arena]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=7745</guid>
		<description><![CDATA[Spore Galactic Adventures, Spore Creature Keeper, Spore Hero and Spore Hero Arena look to be unique and welcome additions to the Spore franchise.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>The next evolution in the Spore franchise is coming.‚  Maxis has announced the next installments of the immensely popular game, which will be appearing on PC, Wii and Nintendo DS, depending on which title(s) you decide to buy: Spore Galactic Adventures, Spore Creature Keeper, Spore Hero or Spore Hero Arena.</p>
<p>Spore Galactic Adventures will be a serve as an expansion pack to the PC original title.‚  Along with adding even more customization and creation possibilities, Galactic Adventures will also bring some interesting and welcomed elements to the series as well.‚  One of the most intriguing features will be the &#8220;adventure creator&#8221; where players can develop missions, play them and share them with friends.</p>
<p>Spore Creature Keeper will be an installment perfect for those younger Spore players.‚  Unlike Galactic Adventures, Creature Keeper will be a stand-alone PC title and will have a large focus on the social and rearing needs of your character.‚  Also, kids should have a blast with the extensive variety of items like toys, clothing and other doodads.</p>
<p>Spore Hero will allow fans to play Spore on Wii for the very first time.‚  The Wii controlling scheme inspired Maxis to build an entire new title of the franchise &#8220;from the ground up&#8221;.‚  Expect good things.</p>
<p>Spore Hero Arena, a Nintendo DS title, will look to continue the momentum that Spore Creatures started last September.‚  Hero Arena will give fans a chance to create 3D characters (rather than the simple 2D models in Creatures) and battle foes from different galaxies.</p>
<p>All in all, the new evolutions of Spore seem have enough similarities for fans to purchase just one of the titles while having just enough variability to validate buying all four.‚  The potential of the gameplay on the Wii is exciting while the &#8220;adventure creator&#8221; in Galactic Adventures should make the franchise as addicting as ever.‚  All the titles are expected to be released in 2009.</p>
<p><strong>From EA:</strong></p>
<p><strong>CREATE, PLAY AND SHARE WITH <em>SPORE</em> FRANCHISE AS EA UNVEILS DIVERSE SOFTWARE LINE-UP FOR 2009<br />
</strong></p>
<p style="margin-right: 9pt; text-align: left;"><em><span style="font-size: 10pt;">Four Unique Launches     Prove that <span class="yshortcuts" style="background: transparent none repeat scroll 0% 0%; cursor: pointer;">Possibilities</span> in Spore are as Infinite as the Cosmos</span></em></p>
<p style="margin-right: 9pt; text-align: left;"><span style="font-size: 10pt; line-height: 150%;">The <em>Spore</em> franchise is evolving!     With more than 65 million pieces of user-created content shared online,     fans from around the globe have gravitated to the game&#8217;s powerful     creativity-centered experience and massively single-player content sharing     site. This year, the award-winning <em>Spore</em> franchise continues to     evolve as Maxis, an <span class="yshortcuts" style="background: transparent none repeat scroll 0% 0%; cursor: pointer;">Electronic Arts Inc</span>. (NASDAQ: ERTS) studio announces     four new titles, each designed to deliver a unique experience to a specific     audience; <em>Spore¢â€ž¢ Galactic Adventures, Spore¢â€ž¢ Creature     Keeper*, Spore¢â€ž¢ Hero*</em> and <em>Spore¢â€ž¢ Hero Arena*. </em>This     roster offers unique gameplay for space hunters, creature creators and     action adventurers, proving that <em>Spore</em> has something for everyone     &#8220;&quot; gamers, kids and Nintendo fans alike.</span></p>
<p style="line-height: 150%; text-align: left;"><span style="font-size: 10pt; line-height: 150%;"> </span></p>
<p style="line-height: 150%; text-align: left;"><span style="font-size: 10pt; line-height: 150%;">&#8220;Last year was a     very exciting year for Maxis with the release of <em>Spore</em>. We were     overwhelmed by the massive response to the game from the millions of people     that created, shared and played in the <em>Spore</em> universe,&#8221; said     General Manager of Maxis, Lucy Bradshaw. &#8220;This year we&#8217;re going     to experiment with new experiences that extend the powerful creativity     tools of <em>Spore</em> to all-new audiences. </span><span style="font-size: 10pt; line-height: 150%;" lang="EN-GB">With     the universe as our backdrop, the only limit in the <em>Spore</em> universe     is your own imagination.&#8221; </span></p>
<p style="line-height: 150%; text-align: left;"><span style="font-size: 10pt; line-height: 150%;"> </span></p>
<p style="line-height: 150%; text-align: left;"><span style="font-size: 10pt; line-height: 150%;">The next big bang for <em>Spore</em> on PC comes this spring with the deeply immersive and customizable     <span class="yshortcuts">expansion pack</span>, <em>Spore Galactic Adventures. Spore Galactic Adventures </em>adds     a tremendous amount of variety and depth to the original &#8220;space     game&#8221; in <em>Spore</em>, allowing players to beam down to planets, play     mission-based adventures and even create their own customized adventures     for the first time. Each adventure has a unique reward to upgrade a space     creature with special accessories &#8220;&quot; from an Energy Blade and Stunning     Charm to a Jump Jet and more. Players can fight their way to victory as a     Warrior, dance with new friends as a Bard, and much more.<em> </em>With an     almost unlimited number of user created adventures, there&#8217;s more to     play than ever before. The &#8220;adventure creator&#8221; in <em>Spore     Galactic Adventures</em> gives gamers the tools to make their own missions     and share them with friends via <a rel="nofollow" href="http://www.spore.com/" target="_blank"><span class="yshortcuts">www.spore.com</span></a>.</span></p>
<p style="line-height: 150%; text-align: left;"><span style="font-size: 10pt; line-height: 150%;"> </span></p>
<p style="line-height: 150%; text-align: left;"><span style="font-size: 10pt; line-height: 150%;">Younger <em>Spore</em> fans will have a blast with the <em>Spore</em> <em>Creature Keeper</em>, a     <span class="yshortcuts" style="background: transparent none repeat scroll 0% 0%; cursor: pointer;">stand-alone PC game</span> that has players nurturing, training and playing with     their own personally-created creature. With lots of toys, clothes and     gizmos to play with, players can pamper their pets to perfection! With <em>Spore     Creature Keeper</em>, fans can play with their creation alone or have a     play-date online for endless creature fun. <em>Spore Creature Keeper</em> brings all the fun of creature creation to a new level by adding nurturing,     teaching and social components to the experience. </span></p>
<p style="line-height: 150%; text-align: left;"><span style="font-size: 10pt; line-height: 150%;"> </span></p>
<p style="line-height: 150%; text-align: left;"><em><span style="font-size: 10pt; line-height: 150%;">Spore</span></em><span style="font-size: 10pt; line-height: 150%;"> will make its highly-anticipated debut on the <span class="yshortcuts" style="background: transparent none repeat scroll 0% 0%; cursor: pointer;">Nintendo Wii</span> with <em>Spore</em> <em>Hero</em>, an <span class="yshortcuts" style="background: transparent none repeat scroll 0% 0%; cursor: pointer;">all-new adventure game</span> focusing on creativity and evolution     that was built from the ground up for the unique controls for <span class="yshortcuts" style="background: transparent none repeat scroll 0% 0%; cursor: pointer;">Wii</span>¢â€ž¢. <em>Spore     Hero </em>takes players on an exciting adventure through a beautiful,     colorful world. <em>Spore Hero Arena </em>for <span class="yshortcuts">Nintendo DS</span>¢â€ž¢ builds on     the success of 2008&#8242;s hit <em>Spore¢â€ž¢ Creatures</em> and allows     players to create fully-3D <span class="yshortcuts" style="border-bottom: 1px dashed #0066cc; background: transparent none repeat scroll 0% 0%; cursor: pointer;"><em>Spore</em> creatures</span> and take them into battle     with an array of other creatures across the galaxy. <em>Spore Hero </em>and<em> Spore Hero Arena</em> offer two all-new <em>Spore</em> experiences available     exclusively for Nintendo platforms this fall.</span></p>
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		<title>Spore&#8217;s so famous it&#8217;s on TV</title>
		<link>http://blastmagazine.com/the-magazine/technology/spores-so-famous-its-on-tv/</link>
		<comments>http://blastmagazine.com/the-magazine/technology/spores-so-famous-its-on-tv/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 16:56:19 +0000</pubDate>
		<dc:creator>Manuel Uribe</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[biology]]></category>
		<category><![CDATA[genetics]]></category>
		<category><![CDATA[maxis]]></category>
		<category><![CDATA[natgeo]]></category>
		<category><![CDATA[national geographic]]></category>
		<category><![CDATA[spore]]></category>
		<category><![CDATA[will wright]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=2697</guid>
		<description><![CDATA[With a a tornado of viral publicity over its pre-released Creature Creator and a hurricane of backlash about walking phalli and borderline copy-right infringement by way of an Elmo with antlers and floating X-wings, "Spore" needs very little press. ]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>With a a tornado of viral publicity over its pre-released Creature Creator and a hurricane of backlash about walking phalli and borderline copy-right infringement by way of an Elmo with antlers and floating X-wings, &#8220;Spore&#8221; needs very little press. </p>
<p>What the National Geographic Channel set out to do instead, is inform. With &#8220;Spore&#8217;s&#8221; highly anticipated release September 7, the National Geographic Channel will be releasing a companion documentary called, &#8220;How to Build a Better Being.&#8221; Which delves deeper into the development of the game&#8217;s core mechanics and what they have to do with genetic research and bioengineering.</p>
<p>Will Wright has revolutionized the gaming world once again. A man with big ideas, and in partnership with Electronic Arts, they have made a galaxy-wide impact with his newest multi-genre, massive, single-player game. Users are put forth to evolve their own creature from its origins as a single-celled organism to a space faring civilization, with plenty of room for evolution in between. </p>
<p>&#8220;One of my goals for this whole thing has been to give somebody an awe-inspiring global view of reality, almost like a drug-induced epiphany with a computer. The kind of, &#8216;Oh, man, what if we were a molecule inside of a galaxy?&#8217; type thing,&#8221; Will Wright said, explaining the scope of Spore.</p>
<p>A precursor to the full game came out this summer called &#8220;Spore: Creature Creator,&#8221; which allowed users to custom create a simulated organism and raise it to their every unique specification. Which in turned spawned some of the weirdest, most original creatures ever to grace the Internet, and that&#8217;s saying something.</p>
<p>User-created videos began to spring up on video social-networks like YouTube. Some creations looked like dogs and cats, yet others had no discernible mouth or even head. In some cases, the creator of the creature was so skilled as to create accurate representations of a specific piece of male anatomy. </p>
<p>The Creature Creator prompted a backlash from a small group of &#8220;militant atheists,&#8221; and even garnered a full report pm CNN: &#8220;Scrolling through the database &#8212; past the three-legged sea horse, past the seven-eyed wildebeest and the half-motorcycle-half-pig &#8212; revealed something many users didn&#8217;t expect. Buried among the more wholesome attempts were two-legged dancing testicles, a &#8216;giant breast monster&#8217; and a four-legged &#8216;phallic fornication machine,&#8217; for starters.&#8221;</p>
<p>Yet beyond all the simple menus, cute creations, and potential for graphic beast on beast pornography, lies an even deeper story. The framework for a game about creation, life and ultimately playing host to an entire civilization might seem daunting, but Wright and his team had it all covered. Speaking to ZDNet Asia, he expanded on the foundation of Spore. &#8220;A lot of it was science, looking at science as a whole, and around the question of Astrobiology and SETI, and how we turned that into an interesting game experience where you look at the entire universe from a very different perspective.&#8221;</p>
<p>The National Geographic Channel then took that grand premise and made a documentary focusing more on the technological/biological side of the game. With the motto of &#8220;Think Again,&#8221; NGC interviewed Will Wright and leading biology scientists in exploring how genetically, we&#8217;re all connected. </p>
<p>Scheduled to appear on September 9, at 10 p.m., &#8220;How to Build a Better Bring&#8221; was written and directed by Ron Bowan, who produced and directed &#8220;National Geographic Explorer&#8221; episodes, &#8220;Python&#8221; and &#8220;Violent Volcano,&#8221; and is Executive Produced by Howard Swartz. The video will be released stand-alone, or it can be purchased with the &#8220;Spore: Galactic Edition.&#8221;</p>
<p>&#8220;It&#8217;s kind of a biologist&#8217;s dream to be able to design your own animal,&#8221; says marine biologist and National Geographic Emerging Explorer Tierney Thys, &#8220;to pick and choose the traits of animal groups that you most enjoy &#8230; Oh my gosh, I love this.&#8221;</p>
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		<title>Spore goes gold</title>
		<link>http://blastmagazine.com/the-magazine/technology/spore-goes-gold/</link>
		<comments>http://blastmagazine.com/the-magazine/technology/spore-goes-gold/#comments</comments>
		<pubDate>Thu, 14 Aug 2008 17:37:25 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[gold]]></category>
		<category><![CDATA[maxis]]></category>
		<category><![CDATA[sim city]]></category>
		<category><![CDATA[sims]]></category>
		<category><![CDATA[spore]]></category>
		<category><![CDATA[will wright]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=2152</guid>
		<description><![CDATA[Let the cellular revolution begin. Electronic Arts and their Maxis studio announced today that Spore, perhaps the most eagerly anticipated PC game of this decade, has gone gold and will be available for PC and MAc September 5 in Europe and September 7 in North America. Spore Creatures for DS and Spore Origins for mobile [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p style="line-height: 150%;">Let the cellular revolution begin. Electronic Arts and their Maxis studio announced today that Spore, perhaps the most eagerly anticipated PC game of this decade, has gone gold and will be available for PC and MAc September 5 in Europe and September 7 in North America.</p>
<p style="line-height: 150%;">Spore Creatures for DS and Spore Origins for mobile phones will also launch globally September 7.</p>
<p style="line-height: 150%;">Spore is the latest project from Will Wright, creator of Sim City and The Sims.</p>
<p style="line-height: 150%;"><span style="font-size: 10pt; line-height: 150%;">A few commerical tie-ins from EA: Players who preorder Spore or Spore Galactic Edition from participating retailers will receive     a coupon good for $10 off their next purchase of custom merchandise at <a href="http://www.zazzle.com/sporestore" target="_blank">www.zazzle.com/sporestore</a>. For     the ultimate Spore fan, the limited Galactic Edition will contain     the &#8216;Making of Spore&#8217; DVD, &#8216;How to Build a Better Being&#8217; DVD (a 50     minute National Geographic Channel documentary DVD hosted by Spore mastermind, Will Wright), &#8216;The Art of Spore&#8217; hardback book, an     exclusive Spore poster, and a premium 100-page Galactic Handbook.</span></p>
<p style="line-height: 150%;"><span style="font-size: 10pt; line-height: 150%;">&#8220;We are so excited     to finally get Spore into the hands of fans and players,&#8221; said     Lucy Bradshaw, executive producer of Spore at Maxis. &#8220;The Maxis     studio has had an absolute blast creating Spore, but the fun is just     beginning. The most engaging stories are truly the ones people create themselves,     and we can&#8217;t wait to see how players not only craft and explore the Spore universe, but hear what stories they have to tell as a result.&#8221;</span></p>
<p style="line-height: 150%;">Perhaps the ultimate sandbox game, Spore lets players start from tiny organisms and expand and evolve into a massive, space-faring superpower.</p>
<p style="line-height: 150%;"><span style="font-size: 10pt; line-height: 150%;">For all the latest Spore news, screens, videos community content, and to try out the trial version     of the hugely popular Spore Creature Creator, visit <a href="http://www.spore.com/" target="_blank">www.spore.com</a>.</span></p>
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		<title>The Best of E3</title>
		<link>http://blastmagazine.com/the-magazine/technology/the-best-of-e3/</link>
		<comments>http://blastmagazine.com/the-magazine/technology/the-best-of-e3/#comments</comments>
		<pubDate>Sat, 19 Jul 2008 10:07:48 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[E3 2008]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[The Page One Story]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[bethesda]]></category>
		<category><![CDATA[dc universe]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[fallout 3]]></category>
		<category><![CDATA[m.a.g.]]></category>
		<category><![CDATA[massive action game]]></category>
		<category><![CDATA[mirror's edge]]></category>
		<category><![CDATA[n+]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[rayman]]></category>
		<category><![CDATA[rock band 2]]></category>
		<category><![CDATA[spore]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=1697</guid>
		<description><![CDATA[Okay, so it wasn't the most surprising, awe-inspiring E3 ever, but we had a great time and saw some amazing things.

Here's what we took away from the conference.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>LOS ANGELES &#8212; Okay, so it wasn&#8217;t the most surprising, awe-inspiring E3 ever, but we had a great time and saw some amazing things.</p>
<p>We witnessed a revitalized Atari, a ballsy Electronic Arts and the peak of the music game fad.</p>
<p>Here&#8217;s what we took away from the conference:</p>
<p><strong>BEST GAME<br />
</strong>Fallout 3<br />
Bethesda Softworks<br />
Xbox 360/PlayStation 3<br />
<em>September</em></p>
<p>Bethesda built a winner from scratch with an amazing looking Fallout 3. Blast played this game, Blast loved this game. You won&#8217;t see a more visually and audibly appealing video game this year. This game is a massive project for any developer, but Bethesda, who saw huge success with &quot;The Elder Scrolls&quot; role playing game series, seems poised to release a game of the year candidate in the fall.</p>
<p><strong>BEST ONLINE GAME</strong><br />
DC Universe Online<br />
Sony Online Entertainment<br />
PlayStation 3, PC<br />
<em>TBA</em></p>
<p>Comic book legend Jim Lee was the Executive Creative Director of the game and created the visual world DC Universe would be set in based on art from the entire history of DC comics. You get to team up with or fight against Superman and Batman. How cool is that?</p>
<p><strong>BEST HANDHELD GAME</strong><br />
N+<br />
Atari<br />
Nintendo DS and Sony PSP<br />
<em>August 12</em></p>
<p>With 300 puzzling levels to explore, plus many hidden unlockable ones, N+, based on the hit Flash game, was the best handheld game at E3, and E3 agreed by giving it best in show in the DS and PSP categories. N+ led the charge for a revitalized Atari Inc.</p>
<p><strong>GUARANTEED BEST SELLER/BEST PC GAME</strong><br />
Spore<br />
Electronic Arts<br />
PC<br />
<em>September 7</em></p>
<p>Within 18 days of the release of Spore Creature Creator, there were over 1.7 million &quot;Spores&quot; created. That&#8217;s more than the 1.589 million actual species known to exist on earth, Will Wright pointed out at the EA press conference Tuesday. And that says something about the anticipated impact &quot;Spore&quot; will have when it&#8217;s released in September.</p>
<p><strong>BEST WII GAME</strong><br />
Rayman Raving Rabbids TV Party<br />
Ubisoft<br />
<em>November</em></p>
<p>First game you can play with your ass.</p>
<p><strong>BEST MUSIC GAME</strong><br />
Rock Band 2<br />
Harmonix/MTV Games<br />
Xbox 360, PlayStation 2, PlayStation 3, Wii<br />
<em>Fall</em></p>
<p>No real competition at E3. Guitar Hero: World Tour will be awesome too, but Activision wasn&#8217;t there this year.</p>
<p><strong>GUTSIEST PROJECTS</strong></p>
<p>Dead Space<br />
Electronic Arts<br />
Xbox 360, PlayStation 3, PC<br />
<em>October 21</em></p>
<p>Mirror&#8217;s Edge<br />
Electronic Arts<br />
Xbox 360, PlayStation 3, PC<br />
<em>Holiday season</em></p>
<p>Good work, EA. You managed to stretch your legs and come up with both a bloody horror flick and a FPS where you don&#8217;t have ever fire a gun. Both games will either be home runs or total flops (leaning toward an extra base hit) but they&#8217;re ballsy! Nice!</p>
<p>M.A.G. Massive Action Game, 256 player online multiplayer<br />
Zipper Interactive/Sony<br />
PlayStation 3<br />
<em>TBA</em></p>
<p>Another crap shoot. If Zipper does this game right, and we mean JUST RIGHT, M.A.G. could be one of the good ones.</p>
<p><a href="/2008/07/e3-2008-atari-steps-up-to-the-plate-swings-and-scores-big/"><strong>MOST IMPROVED:</strong> Atari</a></p>
<p><a href="/2008/07/oh-no-nintendo-fails-to-deliver/"><strong>BIGGEST LETDOWN: </strong>Nintendo</a></p>
</div>]]></content:encoded>
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		<title>E3 2008: EA steps out of its comfort zone</title>
		<link>http://blastmagazine.com/the-magazine/technology/ea-steps-out-of-their-comfort-zone/</link>
		<comments>http://blastmagazine.com/the-magazine/technology/ea-steps-out-of-their-comfort-zone/#comments</comments>
		<pubDate>Wed, 16 Jul 2008 08:49:03 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[E3 2008]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[The Page One Story]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[spore]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=1595</guid>
		<description><![CDATA[LOS ANGELES - Blood and gore. Sci-fi fantasy. First-person shooter.

Electronic Arts?]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><div style="float:right;border-top:5px;border-bottom:5px;border-left:0px;border-right:0px;border-style:solid;border-color:#cccccc;width:100px;padding:5px5px 5px 5px;margin-left:5px;line-height:18px;font-family:verdana;font-weight:bold;"><small><strong>EA&#8217;s big games</strong></small></p>
<p><small><em>Action, horror, sci-fi</em><br />
<strong>Dead Space</strong><br />
EA Redwood Studios<br />
October 21<br />
Xbox 360, PlayStation 3, PC</small></p>
<p><small><em>Action, horror</em><br />
<strong>Left 4 Dead</strong><br />
Valve<br />
November 4<br />
Xbox 360, PC</small></p>
<p><small><em>Action</em><br />
<strong>Rage</strong><br />
id Software<br />
TBA<br />
Xbox 360, PlayStation 3, MAC, PC, Linux</small></p>
<p><small><em>Strategy/God game</em><br />
<strong>Spore</strong><br />
Maxis<br />
September 7<br />
PC/MAC</small></div>
<p>LOS ANGELES &#8211; Blood and gore. Sci-fi fantasy. First-person shooter.</p>
<p>Electronic Arts?</p>
<p>Stepping away from its comfort zone, the world&#8217;s leading video game publisher unleashed a surprising lineup of titles Monday at this year&#8217;s E3 Media and Business Summit.</p>
<p>At a press conference at LA&#8217;s Orpheum Theatre, leaders from 12 Electronic Arts game studios including Maxis, BioWare, EA Online and EA Redwood Shores presented a very different lineup than just &#8220;next year&#8217;s Madden&#8221; and &#8220;the next Sims game,&#8221; that some in the gaming industry have come to droningly expect out of the games giant.</p>
<p>Instead of flash and cinematics, EA went back to basics at E3 this year, doing little things like producing trailer videos from 100 percent in-game footage.</p>
<p>&#8220;No Powerpoint, no statistics, no reference to market share or how we&#8217;re actually bigger than the other guys,&#8221; said CEO John Riccitiello. &#8220;[We're doing] something extremely simple. We&#8217;re going to have the people that make the games show you the games that we&#8217;re making.&#8221;</p>
<p>The lineup included not one, not two, but three potentially &#8220;M-for-Mature-rated&#8221; action games, as well as convincing, encouraging and entirely unsurprising early response numbers for the Spore Creature Creator and an incredibly impressive-looking action/adventure title called &#8220;Mirror&#8217;s Edge.&#8221;</p>
<p>EA Sports was there, but they chose to show off new ways to play their basketball and golf titles. There was almost no mention of the 20th anniversary of Madden NFL, the popular yet stagnant football title.</p>
<p>The action started when EA Redwood Shores chief Glen Schofield took the stage to talk about their upcoming sci-fi survival horror action thriller, &#8220;Dead Space.&#8221;</p>
<p>&#8220;This is a departure for EA,&#8221; Schofield said, calling his studio&#8217;s game &#8220;Very, very M rated.&#8221;</p>
<p>The game casts you as unsuspecting engineer Isaac Clarke, who, on a routine mission, finds the space station he was visiting ravaged by evil, disgusting aliens.</p>
<p>&#8220;We pushed extremely hard on the horror elements,&#8221; Schofield said. &#8220;The core gameplay mechanism is &#8216;strategic dismemberment&#8217; &#8211; the clinical term for &#8216;you have to tear these creatures apart limb by limb in order to kill them.&#8217;&#8221;</p>
<p>Gabe Newell, co-founder and managing director of Valve later discussed another upcoming EA action horror game called Left 4 Dead, a heavily multiplayer title, where the game&#8217;s artificial intelligence changes the storyline and difficulty based on how poorly or how well you play.</p>
<p>At the end of the briefing, Riccitiello announced that EA was partnering with id Software, the company that invented the first person shooter video game genre with the game &#8220;Wolfenstein 3D&#8221; and later made &#8220;Doom&#8221; and &#8220;Quake.&#8221;</p>
<p>The partnership ushers in a new open-world game called Rage, which combines elements of action and driving, in a &#8220;Grant Theft Auto&#8221; meets &#8220;Mad Max&#8221; motif.</p>
<p>Attention was also centered around Will Wright&#8217;s upcoming &#8220;Spore&#8221; game, where players make and control their own creatures in a virtual world. Wright&#8217;s Maxis division of Electronic Arts released the &#8220;Spore Creature Creator&#8221; a few weeks ago to let fans start to dabble in the game and make up their own sets of creatures before the game&#8217;s official release in the fall.</p>
<p>&#8220;I was hoping we could get around 100,000 [creatures] by September,&#8221; Wright said. Within 22 hours, they had surpassed that number. There were over a million within a week.</p>
<p>Within 18 days, there were over 1.7 million &#8220;Spores&#8221; created. That&#8217;s more than the 1.589 million actual species known to exist on earth, Wright pointed out. And that says something about the anticipated impact &#8220;Spore&#8221; will have when it&#8217;s released in September.</p>
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		<title>Three EA release announcements</title>
		<link>http://blastmagazine.com/the-magazine/technology/three-ea-release-announcements/</link>
		<comments>http://blastmagazine.com/the-magazine/technology/three-ea-release-announcements/#comments</comments>
		<pubDate>Sat, 16 Feb 2008 15:11:08 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[maxis]]></category>
		<category><![CDATA[ncaa 2009]]></category>
		<category><![CDATA[spore]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/2008/02/three-ea-release-announcements/</guid>
		<description><![CDATA[Electronic Arts had a busy week as we have reported, and reported and reported, but three more game announcements are worth taking note of. First off, EA Sports announced Thursday that NCAA Football 09 will be the first college football title on the Nintendo Wii when it hits shelves later this year. It will join the [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><a href="http://www.ea.com">Electronic Arts</a> had a busy week as we have <a href="/2008/02/red-alert-returns/">reported</a>, and <a href="/2008/02/burnout-love/">reported</a> and <a href="/2008/02/ea-bringing-back-hasbro-titles/">reported</a>, but three more game announcements are worth taking note of.</p>
<p>First off, EA Sports announced Thursday that <a target="_blank" href="http://www.ncaafootball09.com"><strong>NCAA Football 09</strong></a><strong> will be the first college football title on the Nintendo Wii</strong> when it hits shelves later this year. It will join the PSP, PS2, PS3, Xbox 360 and most likely PC/Windows platforms.</p>
<p>With the announcement comes a contest &#8212; fans can vote on their favorite college mascot that will grace the game&#8217;s cover.</p>
<p>&quot;Nintendo is excited to have NCAA Football 09 available for Wii.  In my family, NCAA Football has always been a family event,&quot; said Steve Singer, Nintendo of America&#8217;s vice president of Licensing.  &quot;Now with the Family Play mode from EA we can share the football experience all year long.&quot;</p>
<p>Voting for the cover mascot cloes March 6, and the winner will be announced March 14.</p>
<p><img border="0" align="left" src="http://blastmagazine.com/wp-content/uploads/2008/02/51dhhny89xl__ss400_.jpg" hspace="5" alt="Maxis will launch their new game, Spore, on the PC, Macintosh, Nintendo DS, and mobile phones on the weekend of September 7." />EA&#8217;s highly successful Sims maker <strong>Maxis will launch their new game, <a href="http://www.spore.com">Spore</a></strong>, on the PC, Macintosh, Nintendo DS, and mobile phones on the weekend of September 7.</p>
<p>Taking their city building simulations to the next level, Maxis promises that Spore &#8220;gives players their own personal universe in a box.&#8221;</p>
<p>&#8220;Create and evolve life, establish tribes, build civilizations, sculpt entire worlds and explore a universe created by other gamers,&#8221; EA/Maxis said Tuesday. &#8220;Spore gives players a wealth of creative tools to customize nearly every aspect of their universe: creatures, vehicles, buildings, and even UFOs.  Players can then seamlessly share their creations with the world or explore infinite new galaxies created by other gamers.&#8221;</p>
<p>&#8220;The wait is almost over,&#8221; said Maxis Chief Designer Will Wright. &#8220;We&#8217;re in our final stages of testing and polish with Spore, and the team at Maxis can&#8217;t wait to see the cosmos of content created by the community later this year.&#8221;</p>
<p>Finally, <strong>Mass Effect will hit the PC platform in May</strong>. The Bioware-produced action epic has found critical acclaim on Xbox 360.</p>
<p>&#8220;Published by EA and re-designed for the PC, Mass Effect invites players to take the role of Commander Shepard as they set out on an adventure to save the galaxy from imminent destruction,&#8221; EA/Bioware said Tuesday. &#8221;Wrought with treachery, heroism, difficult decisions and a universe filled with unique and colorful species, Mass Effect delivers a truly compelling storyline.&#8221;</p>
<p>The PC version of Mass Effect will feature detailed, high-resolution graphics, customizable controls and a new decryption mini-game.</p>
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