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	<title>Blast Magazine&#187; shoot-&#8217;em up</title>
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		<title>Sine Mora &#8212; The Blast review</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/xbox-360/sine-mora-the-blast-review/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/reviews/xbox-360/sine-mora-the-blast-review/#comments</comments>
		<pubDate>Mon, 19 Mar 2012 16:00:00 +0000</pubDate>
		<dc:creator>Brittany Vincent</dc:creator>
				<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[akira yamoka]]></category>
		<category><![CDATA[bullet hell]]></category>
		<category><![CDATA[Grasshopper Manufacture]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[shoot-'em up]]></category>
		<category><![CDATA[video game review]]></category>
		<category><![CDATA[xbox live arcade]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=72934</guid>
		<description><![CDATA[A short but thrilling ride]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><a href="http://blastmagazine.com/the-magazine/gaming/reviews/xbox-360/sine-mora-the-blast-review/attachment/sine_mora/" rel="attachment wp-att-72942"><img class="aligncenter size-full wp-image-72942" title="sine_mora" src="http://blastmagazine.com/wp-content/uploads/2012/03/sine_mora.jpg" alt="" width="560" height="315" /></a></p>
<div id="downbox"><strong>Developed by:</strong> Digital Reality, Grasshopper Manufacture<br />
<strong>Published by:</strong> Microsoft Studios<br />
<strong>Genre:</strong> Shoot-&#8217;em-up<br />
<strong>Platform:</strong> Xbox Live Arcade<br />
<strong>Play it if:</strong> You&#8217;re a fan of the genre. Ikaruga, anyone?<br />
<strong>Skip it if:</strong> You&#8217;re not up for a challenge.<br />
3 out of 4 stars</div>
<p>Sine Mora, roughly translated from Latin, means &#8220;without delay.&#8221; It&#8217;s a stark warning as to what you&#8217;re getting into, with this frenetic shoot-&#8217;em-up brought to us via Grasshopper Manufacture. It&#8217;s quite a departure from the developer&#8217;s typically raunchy style &#8212; Killer7, Flower, Sun, and Rain, and No More Heroes to name a few.</p>
<p>But its calm exterior and svelte presentation belie a particularly menacing bullet hell shooter that&#8217;s a delightful mixture of dieselpunk sensibilities, intriguing mechanics, and time. While you usually face off against psychopathic assassins, bloodthirsty demons, or zombie rockers as in the case of the upcoming Lollipop Chainsaw, time&#8217;s the enemy in Sine Mora. Each time the timer ticks down closer to zero, you&#8217;re closer to death.</p>
<p>Across a tale that unfolds via text and brief expository scenes, you investigate strange time abominations and other anomalies brought forth via the unauthorized manipulation of time. It&#8217;s your job to fly through several expansive areas using three ships and seven different pilots to safety, setting things right along the way.</p>
<p>You&#8217;ll excavate undersea caverns teeming with mutant worms, power through a town terrorized by a shape-shifting train rife with missiles, rocket launchers, and various arms, and gun down the opposition in the unfriendly azure skies. All of this is tied directly to each stage&#8217;s timer, which acts as your life gauge.</p>
<p>Sustaining damage subracts from the timer, and destroying enemies adds precious seconds. Should the timer hit zero, it&#8217;s game over, leaving you to replay the section from the previous checkpoint or beginning of the area. Luckily, an array of power-ups and shields are up for grabs to keep you afloat.</p>
<p>Red and blue shields are available that protect each ship (three ships with unique sub-weapons) from the seemingly unstoppable onslaught of bullets heading your direction. If you&#8217;ve played through Ikaruga, you should have an inkling as to how the respective shields offer protection from energy blasts of the same color.</p>
<p>Should things become too dire and skillful dodging is no longer an option, you may manipulate time by pulling the right trigger. A type of &#8220;bullet-time,&#8221; restricted via refillable meter, allows you to shift through a torrential downpour of blasts. Strategic usage may just save your life, and depending on the difficulty, is an invaluable power-up.</p>
<p>The action is sustained well and swells up fantastically during the game&#8217;s seven stages, spanning several challenging boss encounters and a ranking system that provides an addictive challenge. Story and Arcade modes are both viable options for an afternoon&#8217;s worth of bullet hell fun, and higher difficulties propel the game into infamously frustrating territory &#8212; a great option for fans of the genre.</p>
<p>But it&#8217;s clear to see where Sine Mora truly excels. Combining lush, gorgeous imagery with a palette that absolutely pops and a score from Akira Yamaoka that simultaneously disturbs and enthralls was a design decision I can certainly get behind, and surmise will quickly become one of the game&#8217;s biggest selling points.</p>
<p>Certain landscapes such as the first stage&#8217;s verdant mountaintops and dazzling seas are so visually arresting you wish there were an opportunity to explore via land rather by air. It&#8217;s clear that this was a labor of love, both in terms of aesthetic and auricular appeal, and the usage of striking crimsons and sapphires against otherwise nondescript, arid environments is a bold move.</p>
<p>It&#8217;s a shame that this beautifully presented shooter is such a short ride, however, and its story can be less than engaging at times. But at its best, it&#8217;s perfectly capable of securing a spot at the top of your list of addictive schmups. Akira Yamaoka and Grasshopper Manufacture are a dream team, and Sine Mora is a fantastic diversion, even if it is a fleeting one.</p>
<p><strong>The Blast Factor: </strong>It&#8217;s a shame that this beautifully presented shooter is such a short ride, however, and its story can be less than engaging at times. But at its best, it&#8217;s perfectly capable of securing a spot at the top of your list of addictive schmups. Akira Yamaoka and Grasshopper Manufacture are a dream team, and Sine Mora is a fantastic diversion, even if it is a fleeting one.<strong><br />
</strong></p>
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		<title>Metal Slug 7</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/metal-slug-7/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/reviews/metal-slug-7/#comments</comments>
		<pubDate>Fri, 02 Jan 2009 04:00:51 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[The Magazine]]></category>
		<category><![CDATA[metal slug]]></category>
		<category><![CDATA[metal slug 7]]></category>
		<category><![CDATA[shoot-'em up]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[snk playmore]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=6784</guid>
		<description><![CDATA[If you were on the fence about whether or not Metal Slug 7 was worth it, ask yourself: How great is it to be able to carry a Metal Slug worthy of the series' name with you anywhere you go, with the ability to blast through well-designed levels and enemies whenever you get the urge?]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><img src="http://blastmagazine.com/images/ratings/85.jpg" style="float:right;margin-left:5px;" />Like the six &#8220;Metal Slug&#8221; games SNK Playmore released prior to this one, the seventh entry in the series is a bullet-filled explosion festival that is sure to please fans of the series. The gameplay is reminiscent of past Slug games, with plenty of enemies, powerful weapons, POWs to rescue, and amazing visual style, especially for a handheld title. Is there enough to warrant a purchase though, given you can pick up six similar titles (&#8220;Metal Slug Anthology&#8221;) together for roughly the same price?</p>
<div id="downbox"><strong>Run and gun<br />
Ignition Entertainment<br />
Nov. 28, 2008</strong>
</div>
<p>There is not much to complain about when it comes to &#8220;Metal Slug 7.&#8221; Yes, the campaign is short, but you could say the same about other Slug games (and side-scrolling frenetic shooters in general) so it isn&#8217;t a surprise.  The one area where you could win some points in the case against the title is in the lack of multiplayer modes, as in, the game lacks any. Part of the glory of Metal Slug has been co-op, especially with the number of foes on screen and the difficulty levels available, so not even having that option available is a negative that cuts into its value.</p>
<p>Besides this though, there is not much to complain about. The game has brilliant visuals that match up with anything SNK Playmore has done with the series in the past, despite its place on such a tiny screen. The characters and enemies have always been well animated, and that&#8217;s no different on the DS. The art style also retains its excellence, with giant bosses and vehicles that animate fluidly and beautifully.</p>
<p>The campaign mode may be short, but for those obsessed with collecting everything, there is plenty to do, as you need to save all of the prisoners of war successfully or beat through the game without using a continue in order to earn the highest scores possible. This, along with the &#8220;Combat School&#8221;, which is a game mode that gives you a specific task in a level (such as a minimum number of missed shots) gives the title plenty of replay value, in spite of its short length.</p>
<p>Most importantly, you will want to collect as many of the POWs as you can, or achieve new high scores, because the gameplay is excellent. Metal Slug has consistently been one of the better options in its genre since its inception 12 years ago, and this new entry in the series just adds to that rich history. If you were on the fence about whether or not Metal Slug 7 was worth it, ask yourself: How great is it to be able to carry a Metal Slug worthy of the series&#8217; name with you anywhere you go, with the ability to blast through well-designed levels and enemies whenever you get the urge?</p>
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		<title>Gallery: Metal Slug 7 screens</title>
		<link>http://blastmagazine.com/the-magazine/features/gallery-metal-slug-7-screens/</link>
		<comments>http://blastmagazine.com/the-magazine/features/gallery-metal-slug-7-screens/#comments</comments>
		<pubDate>Tue, 09 Sep 2008 14:43:50 +0000</pubDate>
		<dc:creator>Blast Magazine Newsroom</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[metal slug 7]]></category>
		<category><![CDATA[shoot-'em up]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[side-scroller]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=3048</guid>
		<description><![CDATA[Ignition Entertainment SNK Playmore Shoot-&#8217;Em Up November 18 Ignition Entertainment sent us the latest screens and the new trailer for Metal Slug 7, a new guns-blazing scrolling shooter coming out in November for Nintendo DS. The gameplay in 7 should be familiar to fans of the series and the shoot-&#8217;em up genre. You move around [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><img src="/images/Metal_Slug_7_logo.gif" alt="Metal Slug 7 on BlastMagazine.com" />
<div id="factbox">Ignition Entertainment<br />
SNK Playmore<br />
Shoot-&#8217;Em Up<br />
November 18</div>
<p>Ignition Entertainment sent us the latest screens and the new trailer for Metal Slug 7, a new guns-blazing scrolling shooter coming out in November for Nintendo DS.</p>
<p>The gameplay in 7 should be familiar to fans of the series and the shoot-&#8217;em up genre. You move around and blast the heck out of everything else that moves. This title looks to be a fun, addictive addition to your holiday gift list.</p>
<p>
<a href='http://blastmagazine.com/the-magazine/features/gallery-metal-slug-7-screens/attachment/ms76/' title='ms76' rel='gallery-3048'><img width="100" height="100" src="http://blastmagazine.com/wp-content/uploads/2008/09/ms76-150x150.jpg" class="attachment-thumbnail" alt="ms76" title="ms76" /></a>
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