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	<title>Blast Magazine&#187; Shin Megami Tensei: Strange Journey</title>
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		<title>Shin Megami Tensei: Strange Journey review</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/ds/shin-megami-tensei-strange-journey-review/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/reviews/ds/shin-megami-tensei-strange-journey-review/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 04:46:48 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[Atlus]]></category>
		<category><![CDATA[Shin Megami Tensei]]></category>
		<category><![CDATA[Shin Megami Tensei: Strange Journey]]></category>

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		<description><![CDATA[A blast from the past in a lot of ways]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><img style="float: right; margin-left: 5px;" src="http://blastmagazine.com/images/ratings/aminus.jpg" alt="aminus" />The Shin Megami Tensei series has  seen  many forms and focused on many sub-genres over the years. The previous  (and first) entry on the Nintendo DS was last year&#8217;s underrated Shin  Megami Tensei: Devil Survivor, a tactical RPG that utilized demon  summoning  and turn-based combat. This year, Atlus has released another SMT title:  Shin Megami Tensei: Strange Journey.</p>
<p>The latest will feel very familiar  to those hardcore RPG enthusiasts who played one of Atlus&#8217; other series,   Etrian Odyssey. That&#8217;s because Strange Journey is a dungeon crawler  with a first-person viewpoint. It&#8217;s not as tough as Etrian Odyssey,  thanks to far more save points as well as healing stations, and, in  comparison, an abundance of money, but that doesn&#8217;t mean this is an  easy game. It&#8217;s an SMT game, which means it comes with the kind of tough   battles that requires a thorough understanding of the battle system.</p>

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<p>At its most basic, Strange Journey  is a dungeon crawler with turn-based battles. While seemingly random,  battles occur after a set number of steps&#8211;you can see when one is  imminent  on your HUD thanks to a color gauge. You control one character that  you can name, as well as up to three demons at a time in your party.  You recruit these demons through conversations and negotiations &#8212; you  have to answer a few of their questions in a way that will make them  like you, and then give them money, items, or health in order to  convince  them it&#8217;s worth joining your party. Questions are sometimes tough to  gauge, but you can figure it out easily &#8212; don&#8217;t make it sound like you  want to kidnap barely legal fairies for  pedophilic pleasure, and  you shouldn&#8217;t have any troubles recruiting those types of classes. Make  big, tough demons respect you by showing how tough you are (or admitting   how strong they are) and they&#8217;ll join up&#8211;you get the idea.</p>
<p>You fight by plugging attacks, skills  or item commands into the menu for your entire team, and then a round  plays out. You can summon new demons to the fight as well in order to  replace either fallen ones or those you just don&#8217;t want in the battle  anymore. If you don&#8217;t feel like fighting, you can select auto fight  with the X button, which can be stopped in between rounds. This happens  quickly, so make sure you do it if you know you&#8217;re going to win anyways.   You wouldn&#8217;t want to lose a match against some tough demon because you  were too lazy to go through a menu.</p>
<p>The first time you encounter demons,  they appear as blue static on your screen. Once you have fought them  and collected information on them&#8211;their name, weaknesses, etc.&#8211;they  will show up in their true forms. You continue to collect information  on them after this&#8211;after battles, you may notice that your Analyze  level for a particular demon went up. You can reference that information   to know their weaknesses or what they are strong against, which is  useful  knowledge not only for fighting, but when you&#8217;re building your own party   for a region or boss.</p>
<p>You can carry up to 12 demons at a  time, though that number is smaller at the start. Capturing demons won&#8217;t   be enough though&#8211;you need to fuse demons together in order to make  more powerful ones. You can&#8217;t fuse a demon more powerful, level-wise,  than your main character, but there are still some excellent  combinations  to be had at all times in the game. After you have leveled a demon a  certain amount, they will give you their &#8220;source&#8221;, which is  basically some of their skills that you can apply to a demon fusion  in order to customize a bit. There is also special fusion, which  requires  three demons rather than two, but this makes some of your better  fighting  companions who have much better skill-sets and base abilities than your  standard fusion.</p>
<p>The story and presentation in Strange  Journey are also worth discussing. Graphically and artistically, this  game is appealing. Environments are varied, despite the fact they are  mostly just walls and alleyways for you to traverse in a maze-like  fashion,  and character animations (and designs) are splendid, as is normally  the case in SMT titles. Conversations are menu-based using statis  animations,  but you don&#8217;t do a whole lot of talking unless you are in between  missions  or a new story element pops up while you&#8217;re out in the field.</p>
<p>As for  the story, you are part  of an elite strike team sent to accompany scientists and researchers  to the Schwarzvelt, an odd distortion of time and space that appeared  in Antarctica and is threatening to swallow the planet. In addition  to completely satisfying the quantum physics nerd in me with constant  references to advanced sciences and theories, the story remains  entertaining  throughout thanks to the dialogue that permeats the experience&#8211;the  main conflict is between humans and demons, and although demons are  considered evil and terrible (as well as dangerous) their behavior and  the world they live in is simply a reflection of human activities and  the selfish desires of humanity. Sure, the demons are bloodthirsty,  and many of them want nothing besides your death (or at least a sandwich   made from your corpse), but their existence is tied directly to  humanity&#8217;s  treatment of the planet during the absence of the demons. For once,  you can stop to think about what a JRPG is trying to tell you on a  philosophical  level&#8211;and that level is something besides, &#8220;As long as you have  friends, no goal is outside your reach!&#8221;(and a cliche cast of friends,  at that).</p>
<p>Strange Journey is a lengthy experience   as well&#8211;you don&#8217;t necessarily have to level grind to succeed, but you  will have to spend time searching out demons and leveling up  sufficiently.  No worries though&#8211;dungeons are long enough, and with plenty of goals  in them, so you won&#8217;t have to do much running around outside of what  is required of you from the story and side missions you can take on.  You may fly through the early portions of the game as the game teaches  you about recruiting demons, fusing them and the like, but as time goes  on and you need to make sure your party is loaded with enough firepower  to take on the demon clan&#8217;s heavy hitters, things get a bit more  difficult  and time consuming.</p>
<p>Luckily there is plenty to do outside  of just fighting while you roam the mazes. Forma can be found using  an application in your suit&#8211;forma is basically a material that is used  in the ship&#8217;s laboratory to make items, weapons, accessories, and  additional  apps. Once you have the app for locating forma, an indicator will go  off on your map once you are within range&#8211;it&#8217;s worth finding every  piece of forma you come across, because chances are good the ship&#8217;s  labs can turn it into something you can use. This helps keep your  searches  for battles and demons from feeling grindy, which is welcome in a game  like this that requires so much fighting.</p>
<p><strong>Blast Factor:</strong> Shin Megami  Tensei:  Strange Journey is a blast from the past in a lot of ways, but it&#8217;s  a welcome one. The DS gets another lengthy RPG title to add to its  collection,  but it&#8217;s one time with. There&#8217;s an entertaining story, one that&#8217;s a  little deeper than you would think from a handheld RPG, as well as the  joy of fusing and creating new demons&#8211;and of course, it&#8217;s a challenge  to complete, which is welcome news to those who follow the SMT games,  or even those who can&#8217;t wait for Etrian Odyssey III.</p>
<p><em>Shin Megami Tensei: Strange Journey  is available exclusively on the Nintendo DS. A copy of this game was  given to us by the publisher for reviewing purposes. </em></p>
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		<title>New Shin Megami Tensei announced for North America</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/game-announcement/new-shin-megami-tensei-announced-for-north-america/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/game-announcement/new-shin-megami-tensei-announced-for-north-america/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 20:29:54 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Game Announcement]]></category>
		<category><![CDATA[Atlus]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[nintendo ds]]></category>
		<category><![CDATA[Shin Megami Tensei: Strange Journey]]></category>
		<category><![CDATA[video games]]></category>

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		<description><![CDATA[A first-person Shin Megami Tensei, with sci-fi elements? Color us intrigued]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Atlus today announced that Shin Megami Tensei: Strange Journey would be making its way to North America in the spring of 2010. This game is very different from previous Shin Megami Tensei entries, as it is a first-person affair in a sci-fi setting, though it still retains RPG elements despite the different viewpoint.</p>
<blockquote><p>In the near future, a mysterious, growing, black void appears at the Earth&#8217;s southern pole. Unable to determine its cause and powerless to stop its deadly encroachment, humanity sends an elite team of explorers into the heart of the phenomenon, just as <em>Strange Journey&#8217;s</em> look and feel represent a return to the heart of <em>Shin Megami Tensei</em>, bringing to mind the all-time classic <em>Nocturne™</em>. With over 300 demons to bribe, coerce, and negotiate with to gain assistance in battle, <em>Strange Journey</em> is every bit the deep, rewarding RPG experience fans have come to expect from the <em>SMT</em> franchise, yet delivered with a fresh new sci-fi story that taps into mature themes of morality and introspection.</p></blockquote>
<p>The game received a 36/40 from Japanese gaming magazine Famitsu upon release overseas, the highest rating any Shin Megami Tensei title has ever earned from the mag. Considering how much we loved Atlus&#8217; <a href="http://blastmagazine.com/the-magazine/gaming/reviews/2009/07/shin-megami-tensei-devil-survivor-review/" target="_blank">previous SMT</a> effort on the DS, we&#8217;ll be keeping an eye on this one as more information releases until its March 10 release. For now you have a bunch of screens and art work to gaze upon, so gaze away.</p>

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