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	<title>Blast Magazine&#187; rocketball</title>
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		<title>Xbox Live to feature user-created content</title>
		<link>http://blastmagazine.com/the-magazine/technology/xbox-live-to-feature-user-created-content/</link>
		<comments>http://blastmagazine.com/the-magazine/technology/xbox-live-to-feature-user-created-content/#comments</comments>
		<pubDate>Thu, 21 Feb 2008 01:47:05 +0000</pubDate>
		<dc:creator>Joe Sinicki</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[little gamers]]></category>
		<category><![CDATA[rocketball]]></category>
		<category><![CDATA[xbox live. xbox 360]]></category>
		<category><![CDATA[xna]]></category>

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		<description><![CDATA[Microsoft has been kicking the phrase &#8220;democratizing game distribution&#8221; around for quite some time, but at this week&#8217;s game Developer&#8217;s Conference in San Francisco, they shed some more light on the saying. Soon Xbox Live users would be able to share, play and rate user-created XNA Studio games. &#8220;The time has come for the games [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Microsoft has been kicking the phrase &#8220;democratizing game distribution&#8221; around for quite some time, but at this week&#8217;s game Developer&#8217;s Conference in San Francisco, they shed some more light on the saying. Soon Xbox Live users would be able to share, play and rate user-created XNA Studio games.</p>
<p>&#8220;The time has come for the games industry to open its doors to all game creators, enabling anyone to share their creations with the world,&#8221; said John Schappert, corporate vice president of Live, Software and Services for the Interactive Entertainment Business at Microsoft. &#8220;Our goal is to drive a creative and social revolution in games with the same  transformative power that we&#8217;ve seen in digital music and video sharing.&#8221;</p>
<p>Microsoft plans to put the entire project in the hands of the Xbox Live community. A peer-review system will be put in place to filter out inappropriate content and copyright infringement. This same peer-review system will be used to determine which games will be available to users, as each submitted title will be judged by a select group of users for &#8220;accuracy in representation and appropriateness.&#8221; This process will be open for beta usage this Spring.</p>
<p>At the announcement, Chris Satchell, general manager and chief XNA architect at Microsoft announced that seven games would be available immediately via the Xbox Live Marketplace including &#8220;Little Gamers,&#8221; a high definition, 2D side-scroller based on a web comic of the same name and &#8220;Rocketball,&#8221; a high velocity take on dodgeball.</p>
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