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	<title>Blast Magazine&#187; reviewcenter.com</title>
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		<title>Wing Commander Prophecy review</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/computer-games/retro-wing-commander-prophecy-review/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/reviews/computer-games/retro-wing-commander-prophecy-review/#comments</comments>
		<pubDate>Wed, 19 Jan 2011 02:34:41 +0000</pubDate>
		<dc:creator>The Review Center</dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[reviewcenter.com]]></category>
		<category><![CDATA[the review center]]></category>
		<category><![CDATA[wing commander]]></category>
		<category><![CDATA[wing commander prophecy]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=56308</guid>
		<description><![CDATA[A PC game from November 1997]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><img src="/images/RC_LOGO1.JPG" style="float:right;margin-left:5px;" /><em>This review originally appeared on ReviewCenter.com in 1997. It scored 4.5/5 stars at the time.</em></p>
<p><strong>By: Jeffry J Brickley</strong></p>
<p>Wing Commander Prophecy is the fifth game in the series (prior games in the series named Wing Commander and Wing Commander II-IV). It is a return to the original concept of the game, reducing the gameplay options for more effort in the actual space simulation. Although it was enjoyable to have more decision-making capability in Wing Commander IV, the return to the simplicity makes the gameplay smoother and more movie like. Wing commander Prophecy is like taking part in a movie. Although you can choose not to talk to people, talking is always in your own benefit, so there really is little choice.</p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2011/01/252px-WC_Prophecy_cover.jpg"><img src="http://blastmagazine.com/wp-content/uploads/2011/01/252px-WC_Prophecy_cover-246x300.jpg" alt="" title="252px-WC_Prophecy_cover" width="246" height="300" class="alignright size-medium wp-image-56309" /></a>Warning there are a couple of double missions that force you to leave right away after you return to the ship, so always make sure that you have a time for two more missions before you play one more&#8230;. These game-play emergencies make the gameplay exciting and unpredictable, bringing back some of the excitement lost in the lack of options from Wing Commander IV. Some missions require a little luck to complete successfully, but ALL missions can be completed successfully (at least by the scoreboard, there are a couple that are mandatory failures from the mission you are sent out on, but you do not loose points for not succeeding).</p>
<p>Note that the &#8220;Gold Edition&#8221; is not a true sequel but rather it is an addition that includes all of the original Wing Commander Prophecy. The &#8220;Secret Ops&#8221; are additional missions to keep you &#8220;in the mood&#8221; until the next release of Wing Commander.</p>
<p><span style="text-align:center; display: block;"><a href="http://blastmagazine.com/the-magazine/gaming/reviews/computer-games/retro-wing-commander-prophecy-review/"><img src="http://img.youtube.com/vi/XL3Fi5reXBw/2.jpg" alt="" /></a></span></p>
<p>If you saw the movie and expect the game to be the same, you will be surprised or disappointed. The movie is based loosely on the original version of the game from the early 80&#8242;s. If you manage to find THAT game, it is like all games of that era, rather cartoonish, yet still exciting. I look forward to the next movies as well as the next games or even a remake of the original game based on the new graphics engines! (Origin are you listening?)</p>
<p><strong>Ups:</strong><br />
3D Graphics and sound are superior in this version. It seems Origin has a &#8216;style&#8217; of releasing the Wing Commander series. Each odd number in the series is a BIG change from the prior version, each even number in the series is an improvement on the gameplay and graphics engine. I look forward to the improvements that they will manage to squeeze out for Wing Commander&#8217;s 6th in the series.</p>
<p><strong>Downs:</strong><br />
Lack of game-play options, you are always flowing with the game, you are only truly in control when you are behind the stick in space. And then your only hope is to take out the enemy as fast as possible and take care of your wingmen. </p>
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		<title>Cool Boarders 3 review</title>
		<link>http://blastmagazine.com/the-magazine/retro/retro-cool-boarders-3/</link>
		<comments>http://blastmagazine.com/the-magazine/retro/retro-cool-boarders-3/#comments</comments>
		<pubDate>Mon, 11 May 2009 17:26:29 +0000</pubDate>
		<dc:creator>The Review Center</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[The Magazine]]></category>
		<category><![CDATA[cool boarders]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[review center]]></category>
		<category><![CDATA[reviewcenter.com]]></category>
		<category><![CDATA[snowboard]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=13840</guid>
		<description><![CDATA[From 1998 comes the worst game from a great franchise.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><img src="/images/RC_LOGO1.JPG" style="float:right;margin-left:5px;" /><em>This review originally appeared on Reviewcenter.com in 1999.</em></p>
<p>Although 989 Studio&#8217;s Cool Boarders 3 is a very good snowboarding game with great graphics and outstanding sound quality, it didn&#8217;t quite live up to its anticipations or expectations. After Cool Boarders 1 and 2 paved the road people were expecting more out of the third component of this trilogy. It&#8217;s fun to play, but unfortunately it&#8217;s also a letdown. </p>
<p>The improvement of graphics are what save CB3. No other snowboarding game can even be compared to Cool Boarders 3 without looking like a NES game. The tricks looked very realistic as well as the hills and the scenery.</p>
<p>Another great aspect of Cool Boarders 3 is the many modes available on the game, like downhill, half-pipe and slope style. </p>
<p>Downhill is a regular race down a hill that takes into account time and points. The half-pipe, which was drastically improved from Cool Boarders 2, is a great test of your ability to pull of crazy tricks and stunts. Slope style is basically a snowboarding park with many apparatuses filling the slope. All can be used to help perform massive trick combos and to get maximum air time.</p>
<p>There are only five hills to share over the three game modes, however.</p>
<p>There is also an avalanche mode that is probably the most unique part of the game. A helicopter drops you onto a hill, seconds before an enormous avalanche. Your goal is to get to the bottom of the hill without being flattened by boulders of snow.</p>
<p>Another unfortunate change from CB2 is that you can&#8217;t pick the background music. The same ol&#8217; song plays through all the modes, on all the hills.</p>
<p>All and all, Cool Boarders 3 is a pretty cool game. The graphics are higher quality than most sports games and it is extraordinarily realistic. Cool Boarders 3 is a great game but I recommend buying it used or waiting until the price comes down &#8212; $50 is a little too much.</p>
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		<title>The PlayStation 2 launch titles</title>
		<link>http://blastmagazine.com/the-magazine/technology/rc-playstation-2-launch-guid/</link>
		<comments>http://blastmagazine.com/the-magazine/technology/rc-playstation-2-launch-guid/#comments</comments>
		<pubDate>Mon, 01 Dec 2008 04:00:20 +0000</pubDate>
		<dc:creator>The Review Center</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[PlayStation 2]]></category>
		<category><![CDATA[Retro]]></category>
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		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[interplay]]></category>
		<category><![CDATA[launch guide]]></category>
		<category><![CDATA[playstation 2]]></category>
		<category><![CDATA[reviewcenter.com]]></category>
		<category><![CDATA[The Old Shoebox]]></category>
		<category><![CDATA[the review center]]></category>
		<category><![CDATA[tom carroll]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=3521</guid>
		<description><![CDATA[December 2008. Sony PlayStation 2 has been a viable product for eight years, selling about 140 million units wordwide, more than any other video game console in history. The fact that we&#8217;re still talking about PlayStation 2 and still talking about new games being made only for the PlayStation 2 in the 2008 holiday season [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><em>December 2008. Sony PlayStation 2 has been a viable product for eight years, selling about 140 million units wordwide, more than any other video game console in history.</em></p>
<p><em>The fact that we&#8217;re still talking about PlayStation 2 and <a href="/the-magazine/technology/2008/09/kingdom-hearts-chain-of-memories-coming-to-ps2-in-december/">still talking about</a> new games being made only for the PlayStation 2 in the 2008 holiday season speaks volumes about what this console did for our industry. Today nearly 100 percent of children and teens play video games on some level.</em></p>
<p><em>Here at Blast, we&#8217;re big into <a href="/retro">nostalgia</a>, but we don&#8217;t necessarily look to Pac Man and Space Invaders for our retro fix. PlayStation, PlayStation 2, Nintendo 64 and <a href="/category/technology/old-shoebox/">PC games from the 90s</a> have given us a litany of content to draw from, especially with the entire reviews and news database from ReviewCenter.com.</em></p>
<p><strong>Here is The Review Center&#8217;s PlayStation 2 Launch Guide from February 2000</strong><img src="/images/RC_LOGO1.JPG" alt="Reviewcenter.com Original Material" style="float:right;margin-left:5px;" /><br />
<em>By Tom Carroll, Review Center Staff</em></p>
<p>If you haven&#8217;t had the chance to play all 28 PlayStation 2 launch titles, now you don&#8217;t have to. Nobody has the disposable income to invest in crud, so we&#8217;ve taken the liberty of snagging a bit of the cream from the skim. We&#8217;ve got the skinny on which titles are phat and which fall flat.</p>
<p>Refreshingly (and unlike the Dreamcast&#8217;s launch, which was mostly made up of driving games of dubious distinction) the PS2 launch has a few candidates from each of most popular genres: action, sports, racing, and, surprisingly, RPG.</p>
<p>We also realize that no one wants to read too much at launch. Full reviews of each launch title will follow in short order. For now, strap on your helmet, grab the ol&#8217; dual shock controller, and get ready to have your horizons expanded:</p>
<p><strong>Armored Core 2</strong><br />
Agetec<br />
From Software<br />
Action<br />
1-2 Players</p>
<p>The PlayStation&#8217;s main mech, or AC, is back in action with the best-looking ACs ever in a game of this sort. Armored Core 2 is the fourth in the series, but the true sequel to the first game, and the first of the series on PS2. With literally hundreds of parts to improve and alter your mech, and dozens of single player levels to battle in, players can enjoy lone play time, or they can venture into two-player split-screen action. While it plays much like previous games in the series, Armored Core 2 looks fabulous.</p>
<p><strong>DOA2: Hardcore</strong><br />
Tecmo<br />
Fighting<br />
1-4 Players</p>
<p>If you&#8217;re only going to buy one fighter for your PS2, this is the one. It has more of everything than anything else out there. You want characters? It&#8217;s got &#8216;em. You want costumes? Ditto. You want arenas, breakaway walls, dramatic falls, slaps, punches, kicks, combos, tag elements (that leave you breathless), well, DOA2: Hardcore lives up the hype and continues shoveling it on long after the others have quit. This game is the sine qua non (for those of you classically challenged, that means, &#8220;the bomb&#8221;) and it easily tops Namco&#8217;s best efforts to date.</p>
<p><strong>Dynasty Warriors 2</strong><br />
Koei<br />
Action<br />
1 Player</p>
<p>If you like your action fast and furious, DW2 may just be the game for you. You take on the persona of one of eight ancient Chinese heroes, each with different skills. Navigating via a huge map, you get to ride a stallion, battle bad boss guys, and formulate a strategy that leads to success. No other game will have as many characters simultaneously on screen, which may be frightening at first. This explains the furious part; the game is also a tad short in terms of gameplay &#8212; which explains the fast.</p>
<p><strong>FantaVision</strong><br />
Sony Computer Entertainment America<br />
Puzzle<br />
1 Player</p>
<p>When Konami wanted to have one of its teams learn the PS2 development environment, it said, &#8220;Make an update of Gradius III and IV,&#8221; which is what happened (the game will be released within the month). When Sony Computer Entertainment International (SCEI) wanted the same thing for one of its teams, it said, &#8220;Make me a colorful puzzle game that involves fireworks.&#8221; Fanta Vision is the result. You link together same-colored fireworks as they fall from the sky to achieve various point totals. It is a beautiful game and one that will keep adult gamers interested for roughly the same time as a first-run movie. You do the math &#8212; movie = $8.50; Fanta Vision = $53.00 (tax included). See you at the movies.</p>
<p><strong>Eternal Ring</strong><br />
Agetec<br />
From Software<br />
RPG<br />
1 Player</p>
<p>Eternal Ring is a Japanese game in search of a US following. Its story involves science and magic, but the uninspired story makes it difficult to imagine that anyone will stay engaged long enough to plumb the more than 100 spells that are available. Less than inspired visuals and localized voiceovers drop this title to the bottom third of the bunch.</p>
<p><strong>ESPN Winter X Games Snowboarding</strong><br />
Konami<br />
KCE Osaka<br />
Sports<br />
1-2 Players</p>
<p>While SSX is the snowboarding king, it is a fanciful look at the sport. For the serious snowboarder who wants more realism in his/her gaming, there is ESPN WXGS (that&#8217;s Winter X Games Snowboarding, but we&#8217;re tired and we&#8217;re not typing that out any more). This game has the real deal: trademarked boards; signature riders; courses modeled after real terra firma. While the controls for this game don&#8217;t disappoint and the tricks are the bomb, there are times when you wish this game would just bust a bit more loose. Kudo to the Create-A-Boarder feature; it&#8217;s a winner.</p>
<p><strong>Evergrace</strong><br />
Agetec<br />
From Software<br />
1 Player</p>
<p>Now that RPGs are back in vogue for console systems, isn&#8217;t it nice that the PS2 gets a capable one at launch. Darius and Sharline are the two main characters in Evergrace. They get involved in some pretty dark deeds, but it&#8217;s the game&#8217;s unique &#8220;Free Growth System&#8221; that stands center stage. Using the FGS, you can allocate experience points to any of a number of abilities. Not to be outdone, the game&#8217;s &#8220;Full Dress System&#8221; allows the player to dress his/her character from head to toe prior to battle, all of which affects the way the character fights. While Evergrace is the only true RPG in the launch bunch, you wouldn&#8217;t be disappointed if you gave it a try.</p>
<p><strong>Gun Griffon Blaze</strong><br />
Working Designs<br />
Game Arts<br />
Action<br />
1 Player</p>
<p>This should actually be called Fun &#8216;n Gun Griffon Blaze, becaue it&#8217;s a fast start boullion of battles and blasting. The worlds aren&#8217;t going to set your hair on fire (because the geometry and textures are somewhat simple, but what a rush it is to fly at one opponent, blast it into smithereens, then jet over to another hotspot and start blasting. You&#8217;ve also got a cool zoom feature for targeting that involves speed blur and such. Hot action; cool tech.</p>
<p><iframe src="http://rcm.amazon.com/e/cm?t=blasmaga-20&#038;o=1&#038;p=15&#038;l=st1&#038;mode=videogames&#038;search=playstation%202&#038;fc1=000000&#038;lt1=_blank&#038;lc1=0E3B6F&#038;bg1=FFFFFF&#038;f=ifr" marginwidth="0" marginheight="0" width="468" height="240" border="0" frameborder="0" style="border:none;" scrolling="no"></iframe></p>
<p><strong>Kessen</strong><br />
Electronic Arts<br />
KOEI<br />
Adventure<br />
1 Player</p>
<p>PS2&#8242;s launch lineup has room for everyone and everything, it seems. Even Kessen. One of the few original launch titles in Japan, the powers that be must have gone through some real gyrations before deciding to localize it for Western tastes. The results are generally good: the graphics and cinemas are first-rate; the strategy portions, while competent, are a bit tedious. If you measure your gaming pleasure in hours instead of emotions, Kessen may just pass muster.</p>
<p><strong>Madden NFL 2001</strong><br />
Electronic Arts<br />
EA Sports<br />
Sports<br />
1-8 Players</p>
<p>Electronic Arts&#8217; Madden 2K1 is one of the most sophisticated games to launch with the PS2. It has to be. It&#8217;s football, for cryin&#8217; out loud. But this is one console that goes much deeper than a new coat of paint and some new spark plugs in the engine. The amount of precision that you have to have to compete has been increased (now you have to not only hit the open man, you have to hit him when his head is turned back toward the passer when the ball is in the air). Skill, fatigue and injury are more of a part of this game than any before because the engine and graphics renderer have the ability to actually turn concepts and theories into gameplay actions. By making launch with more than just a collection of pretty helmets, EA has served notice to Sony&#8217;s own that an ordinary GameDay 2K1 will just not do.</p>
<p><strong>Midnight Club: Street Racing</strong><br />
Rockstar Games<br />
Angel Studios<br />
Racing<br />
1-2 Players</p>
<p>Somebody once said, &#8220;I wouldn&#8217;t want to belong to any club that would have me as a member.&#8221; Perhaps this is true of Midnight Club. At first the visuals and audios impress one as less rather than more. The opening movie is a shambles; the vehicles shine as though they were carved from blocks of plastic. Play the game for a while, however, and the personality of the thing starts to show through. The taunts really do get under your skin; the challenges are easy enough to catch your attention but become tough quickly so as to hold it. If Midnight Club succeeds at all, it will be because substance triumphed over style.</p>
<p><strong>Moto GP</strong><br />
Namco<br />
Racing<br />
1-2 Players</p>
<p>It&#8217;s a shame that some games have to betray their roots as quickly as they do. Moto GP is a game that can be mastered in no time, which makes it a disaster for the home market. Such a shame, too, because you&#8217;ll never see a prettier game on any platform. The bikes are sweet; nearly every surface is awash in somebody&#8217;s logo; tracks are totally trick. If Moto GP succeeds (and racing games are often more popular than they deserve to be) it will be because style triumphed over substance.</p>
<p><strong>NHL 2001</strong><br />
Electronic Arts<br />
EA Sports<br />
Sports<br />
1-8 Players</p>
<p>Both Madden and NHL 2K1 show EA&#8217;s desire to deliver more of the &#8220;good stuff&#8221; right out of the gate. The problem is that sometimes higher polygon counts and richer textures mean a gummed up renderer unable to cope. Such is the case, especially with NHL 2K1. It&#8217;s a pretty title, to be sure, but the lack of snappy moves and an AI that&#8217;s too cagey with the difficulty setting ramped up will surely doom this game &#8212; fast in the past &#8212; to a slow start out of the PS2 gate.</p>
<p><strong>Orphen</strong><br />
Activision<br />
Kadokawa Shoten<br />
RPG<br />
1 Player</p>
<p>Orphen tries to be a hybrid of RPG and fighting game. Taken singly or as a whole, it is a failure. Orphen is an unappreciated and underrated sorcerer trying to make his way in the world. He joins up with various folks for various reasons, ultimately taking him (and them) to Chaos Island for some showdowns with various bad guys. The game looks nice, but the battling system is repetitive and boring, making an otherwise engaging story not worth the bother. Save your yen for a better game about some other lost cause.</p>
<p><strong>Q-Ball Billiards Master</strong><br />
Take 2<br />
ASK<br />
Sports<br />
1-2 Players</p>
<p>This game is pool as it&#8217;s often played: by the book and with little panache. The physics are steady and the player is given more than enough control to attempt any shot, even if they aren&#8217;t all accomplished. If you&#8217;re looking to play a bit more fast and loose with the &#8220;sport,&#8221; try Konami&#8217;s Real Pool.</p>
<p><strong>Ready 2 Rumble Boxing: Round 2</strong><br />
Midway<br />
Sports<br />
1-2 Players</p>
<p>If you liked the first game in series (on whichever platform you played it on &#8212; wasn&#8217;t it ported to play on cell phones?) you&#8217;ll love the PS2 sequel. All the previou modes are retained; added are a tournament mode and career mode. You can also fight against a teeny slate of celebs &#8212; which was better for pre-launch marketing teasers than it actually is in the game. While R2R Boxing: Round 2 won&#8217;t be the only boxing game on PS2 forever, it will always be tops in kooky fun.</p>
<p><strong>Ridge Racer V</strong><br />
Namco<br />
Racing<br />
1-2 Players</p>
<p>Namco is guilty, guilty, guilty &#8212; of a little bad judgement. The company decided to take a luke warm PS2 J-launch title and seve it up even colder to US audiences. The game lacked antialiasing and had problems with framerate flickering when it was being played in and around Tokyo (and in our office, too, of course). Such techno bugaboos could have been eradicated for the US launch, but Namco decided to put its efforts elsewhere. RRV is a good racing game, especially for those who&#8217;ve fallen for past incarnations of the game. However, front end be damned (and the game&#8217;s start, selection, and option screens are drop-dead gorgeous) can&#8217;t cover over this game&#8217;s warts.</p>
<p><strong>Silent Scope</strong><br />
Konami<br />
Shooter<br />
1 Player</p>
<p>A gun! A gun! My kingdom for a gun! This stiff, ultra-formal remake of the arcade hit is just that . a remake of an arcade hit. It suffers mightily from control, as the sniper rifle that made the arcade version so infectiously fun isn&#8217;t anywhere to be found (and don&#8217;t look for some desperate hardware manufacturer to make one on a whim, either). If you enjoyed the arcade title so much that you want to burn up $53 to have it at home, you won&#8217;t be disappointed. If you played all the way through the arcade shooter, you probably don&#8217;t have $53 to your name any more . but you really won&#8217;t need to bother with it either.</p>
<p><strong>Smuggler&#8217;s Run</strong><br />
Rockstar Games<br />
Angel Studios<br />
Racing<br />
1-2 Players</p>
<p>This game is getting good word or mouth because you get to be a smuggler and haul illicit cargoes around various (somewhat) scenic locales. It&#8217;s getting good media attention because the environments are humongous and the game&#8217;s draw in distance (the farthest point you can see without needing fogging, etc.) is so far. Smuggler&#8217;s Run seems to be selling because of both of these reasons, as well as because it&#8217;s well crafted and addictively fun. Smuggle one home yourself &#8212; if you can find a copy&#8230;</p>
<p><strong>SSX</strong><br />
Electronic Arts<br />
EA Canada<br />
Sports<br />
1-2 Players</p>
<p>SSX (we assume that stands for Super Snowboarding Extreme) is the hottest of the 28 launch titles. It&#8217;s highly original and addictive. The character and track designs completely blow away everyone else in the pack. The boys (and girls) at EA Canada are to be congratulated on creating a game that will play just as fresh in Boulder, Colorado, Heidelberg, Germany, or Yokahama, Japan. You take you place at the starting line as one of six contestants from far-flung corners of the world. You have to master each course&#8217;s layout, flesh out your own skills as &#8216;boarding and trickstyling, while finishing in the money at the end of each race. Along the way you&#8217;ll unlock other characters, new courses, and better equipment. There isn&#8217;t a game around (since MTV Snowboarding of a few years back) that allowed you to catch such air and flip out over the tricks like SSX. The game should become one of (if not the) top seller for EA Sports because it has equal appeal for women as for men. Watch out Madden, this one&#8217;s gonna leave you stuck in the powder.</p>
<p><strong>Street Fighter EX3</strong><br />
Capcom<br />
Fighting<br />
1-4 Players</p>
<p>If you read any of the reviews of the uninspired PS2 J-launch title, this game ain&#8217;t changed much in the interim. Fans of the title&#8217;s other better efforts will no doubt pick it up so they can have them all on the shelf, but don&#8217;t look for this fighter to set anyone&#8217;s knickers on fire.</p>
<p><strong>Summoner</strong><br />
THQ<br />
Volition<br />
1 Player</p>
<p>Summoner is a sprawling mass of RPG gaming. It may have a good story line, but it shows its feet of clay by not being able to render large terrain objects that are really amazingly close to your action. Because of the nasty draw in distances and insane fogging, the summoning part of this game should have been your character summoning huge masses of hillside to appear and dissapear merely by walking toward and away from them. Interesting game design &#8230; bad implementation.</p>
<p><strong>Swing Away Golf</strong><br />
Electronic Arts<br />
Sports<br />
1-4 Players</p>
<p>Swing Away Golf is to the game of golf what cotton candy is to a filet minion steak. To say it&#8217;s golf lite is to demean the word &#8220;lite..&#8221; All this having been said, it is a fun little romp with anime characters and a mean little physics engine that really does the job. Other than the game taking a nasty little hop when going from when you use the swing game to the time your character actually swings, it&#8217;s all pretty sweet. One word of advice, choose the knowledgeable and sympathetic caddy characters; the others are grist in te wheels of life &#8212; at least as far as Swing Away Golf is concerned.</p>
<p><strong>Tekken Tag Tournament</strong><br />
Namco<br />
Fighting<br />
1-2 Players</p>
<p>While this game ain&#8217;t no DOA2: Hardcore (see above), it is the best Tekken game ever made. It&#8217;s doubtful that Namco set out to set the gaming industry&#8217;s collective hair on fire with this one . they just had to give the gamer all the Tekken they wanted without messing up the look, the controls, or the framerate. In this, they have succeeded and this title will sell well because of it. The US version of the game is essentially the same as the Japanese title, allowing Namco to devote its resources to other titles that will appear at or near launch. Caution: If you&#8217;re looking for something more out of this game than &#8220;Just Plain Tekken&#8221; you may be disappointed. If you just want an update and a new coat of paint, it&#8217;s the game for you.</p>
<p><strong>TimeSplitters</strong><br />
Free Radical Design, Ltd.<br />
Eidos Interactive<br />
First-Person Shooter<br />
1-4 Players</p>
<p>In the wake of the PS2 launch, TimeSplitters is one game that&#8217;s getting noticed. Speed kills and TimeSplitters delivers it at Mach 10. Modelled a bit after GoldenEye and Perfect Dark (no surprise since most of the developers are ex of Rare), this game allows you to be a free radical (pun intended) running and gunning around throughout the halls of history. Split time, not hairs &#8212; this is a fun game to play, with or without your friends.</p>
<p><strong>Unreal Tournament</strong><br />
Infogrames<br />
Epic Games<br />
Action<br />
1-4 Players</p>
<p>You want it, you got it, Sony. A launch with a bunch of no-name titles isn&#8217;t as much fun as inviting a few of the big boyz to join in. Unreal Tournament (along with Madden 2K1, Tekken Tag, and Ridge Racer V) fills the bill nicely. It&#8217;s a lush implementation of the original PC game with bows made to console controls. Various configurations are available, including keyboard and mouse set-ups. Have a lot of spare TVs around, hook up four units, four games, four TVs via I-like and you&#8217;ve got a UT party. You don&#8217;t even need the Planter&#8217;s Peanuts.</p>
<p>Wild Wild Racing<br />
Interplay<br />
Rage Software<br />
1-2 Players</p>
<p>Tired of the same old modified ovals? Ready for a game that has some real off road teeth? Wild Wild Racing is the anti-Ridge Racer &#8230; it&#8217;s so good at times that it&#8217;ll shake you. Interplay&#8217;s staff modified the game&#8217;s Japanese control setup to emphasize power sliding. The result? You can fly around these off road race courses and hit the turns without</p>
<p>X-Squad<br />
Electronic Arts<br />
Action<br />
1 Player</p>
<p>Inevitably, for every SSX there is an X-Squad. This game really needed a little more time in the bullpen to make it a more complete player. The game has some flashes of competence, but a monster contingent of weapons plus a minimum amount of fun inter- and intra-squad play doesn&#8217;t make for a complete game. Visual style aside, the art also needed to be much better to compete with other games (including EA&#8217;s own) in the ultra slick PS2 launch lineup. More later on this one . but you really get the picture in a paragraph.</p>
<p><em>Tom Carroll was one of the top gaming writers for ReviewCenter.com. If you&#8217;re still out there, Tom, Blast needs you!</em></p>
</div>]]></content:encoded>
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		<title>Knights and Merchants review</title>
		<link>http://blastmagazine.com/the-magazine/technology/retro-knights-and-merchants/</link>
		<comments>http://blastmagazine.com/the-magazine/technology/retro-knights-and-merchants/#comments</comments>
		<pubDate>Mon, 14 Jan 2008 07:41:42 +0000</pubDate>
		<dc:creator>The Review Center</dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Game Demos]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[interactive magic]]></category>
		<category><![CDATA[knights and merchants]]></category>
		<category><![CDATA[real-time strategy]]></category>
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		<guid isPermaLink="false">http://blastmagazine.com/2008/01/retro-knights-and-merchants/</guid>
		<description><![CDATA[This article originally appeared on Reviewcenter.com in 1999 during an explosion of real-time strategy games. After many battles, a former kingdom has been divided into many small principalities and earldoms. The king&#8217;s troops were pushed back into one last royal province, and the rulers of the other provinces waged terrible, destructive wars against one another. [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><em>This article originally appeared on Reviewcenter.com in 1999 during an explosion of real-time strategy games.</em></p>
<p><em>After many battles, a former kingdom has been divided into many small principalities and earldoms. The king&#8217;s troops were pushed back into one last royal province, and the rulers of the other provinces waged terrible, destructive wars against one another. The whole land fell into a state of chaos and now the former royal capital itself is under siege by the armies of the rebel lords. You belong to the last remaining group of loyal king&#8217;s men, and have been commanded to go to the king in view of the imminent attack.</em></p>
<p>In my reading of a latest magazine, I had found that it had given Knights and Merchants a poor review. In the advertisements and previews I had seen, however, I found it to be a game deserving of a much higher rating. That is why I rushed to review it, to prove that magazine wrong, or at least to try.</p>
<p><img src="http://blastmagazine.com/wp-content/uploads/2008/01/kaserne.png" alt="A castle from Knights and Merchants" style="float: left; margin-right: 10px" />Well, I was right. Knights and Merchants gets a four star review from me. If the game were less complicated, it would have been perfect. The game&#8217;s battle system is very complex. A setup like that ought to be its own game. When you throw in the kingdom management, the game becomes very frenzied. Otherwise, it is the greatest detail I&#8217;ve ever seen in a game. Until it, Age of Empires was the best. But in Knights and Merchants, your little people do exactly what they should be doing. My favorite was the farmer on the vineyard. He put a basket on his back, walked out into the fields, and he picks the grapes off the vines. Then, he gets back to his house, pours the grapes out into a huge well, removes his shoes, and stomps on the grapes, making wine. That is exactly the kind of game that this is. Everything makes a whole lot of sense. Soldiers and servants need bread, sausage, and wine for food, and the serfs are expected to bring everything to them. Builders require wood and stone as they are working, and they will stop until they get these things from the serfs.</p>
<p>Another good thing about the game is the amount of people needed. In traditional RTS games, there is one servant/peon that will do all your day to day tasks. In Knights and Merchants, serfs only bring commodities to building sites, food to hungry troops, and other things like that. Then, builders only will construct your needed buildings, which are also very numerous. For wood, you need a saw mill; for bread, a windmill and a bakery; etc. There are so many different variations in this game. However for people who don&#8217;t like these complicated games, I wouldn&#8217;t recommend Knights and Merchants, but if you want a new style of Real-time Strategy, go buy Knights and Merchants.</p>
<p><a href="/files/k_d_v073.exe">Download the demo free from Blast Magazine</a>.</p>
<p><strong>Quick hits:</strong></p>
<p><strong>Publisher:</strong> Interactive Magic<br />
<strong>Developer:</strong> JoyMania<br />
<strong>Platform:</strong> PC CD-ROM<br />
<strong>Genre:</strong> Real-time strategy<br />
<strong>Players:</strong> 1<br />
<strong>Launch Date: </strong>1998</p>
<p>Playability: 4 out of 5 stars<br />
User friendly: 4 out of 5 stars<br />
Sound: 4 out of 5 stars<br />
Graphics: 4 out of 5 stars<br />
Overall: 4 out of 5 stars<br />
<em>Ratings were determined in 1999</em></p>
<p>Ye Olde System Requirements</p>
<ul>
<li>PC Pentium 133</li>
<li>7 0MB Disk space</li>
<li>24MB RAM or more</li>
<li>28.8 modem for net play</li>
</ul>
<p><img src="/images/RC_LOGO1.JPG" alt="Reviewcenter.com Original Material" /></p>
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		<title>Retro: Interplay&#8217;s Messiah</title>
		<link>http://blastmagazine.com/the-magazine/features/retro-interplays-messiah/</link>
		<comments>http://blastmagazine.com/the-magazine/features/retro-interplays-messiah/#comments</comments>
		<pubDate>Tue, 01 Jan 2008 07:00:17 +0000</pubDate>
		<dc:creator>The Review Center</dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[interplay]]></category>
		<category><![CDATA[messiah]]></category>
		<category><![CDATA[reviewcenter.com]]></category>
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		<guid isPermaLink="false">http://blastmagazine.com/2008/01/retro-interplays-messiah/</guid>
		<description><![CDATA[This review originally appeared on Reviewcenter.com in 2000. By John W. Fletcher Messiah is probably one of the more unique games I have seen in the last few years &#8212; being completely original by not only how it is played but an amazing array of new quirks you have never seen on the PC before. [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><em>This review originally appeared on Reviewcenter.com in 2000.</em></p>
<p>By John W. Fletcher</p>
<p>Messiah is probably one of the more unique games I have seen in the last few years &#8212; being completely original by not only how it is played but an amazing array of new quirks you have never seen on the PC before.</p>
<p>In this game you are a cute little baby angel named Bob. You have been sent to earth, quite against your will, by God to fight the growing evil of Father Prime.</p>
<p>Despite his cute appearance he can be as much of a bastard as your inner devil wants him to be.</p>
<p>There are some quirks. He has a limited ability to fly &#8212; which can get you out of some tight situations. Second, and my favorite, he can possess anybody! You can fly into the back of any unsuspecting victim and take over his soul, forcing him to do whatever hideous evil you want him to do (don&#8217;t get any ideas you pervert).</p>
<p>Since there is a massive array of characters the game can get extremely interesting. To get certain places or better weapons you have to possess certain people, which can be good and bad (you&#8217;ll see when you play). For instance: As a weak scientist you can&#8217;t hurt people for shit but you can get into a needed-entry room. As the biogenetically altered 8-foot tall behemoth you can tear anybody a new asshole.</p>
<p>You can get a lot of gameplay out of this since it is a two-disc game. It took me a long time to beat it. The levels are huge and the difficulty of all the possessing and everything can drive you kind of nuts after a while.</p>
<p>As you proceed you have to do these kind-of maze-like paths to get where you want to go and possess a lot of different people. You even have to possess a rat! It&#8217;s difficult because if they see you they will kill you and if they suspect you they will kill you. It&#8217;s not as easy as it seems. You have to do a lot of flying puzzles to get places and that is difficult with little, chubby baby wings.</p>
<p>All the weapons you can use are awesome too. You have things like a bazooka you can use, or a harpoon that spears your enemies to a wall! It&#8217;s disappointing that Bob himself can&#8217;t kill anybody but the fact that you can be a pimp in a club and beat somebody to death with your cane &#8212; it&#8217;s all forgiven. Overall, it is really fun but very confusing.</p>
<p>You get to all of this in amazingly created and huge levels which are incredibly realistic and make your experience just that much better. I strongly suggest usage of a very fast computer. All of the characters have amazing detail and the scenery is pretty cool too. In the game you are playing from a third person point-of-view which you can toggle close or far. It has an interesting sound system by that there is no music and only fx until you get into fights &#8212; when it starts blasting Fear Factory so you can barely here the fighting itself! However, you can here some pretty cool tracks if you pop into your CD player. As for controls it is very good and you have to use a mouse-keyboard combo which can be slightly annoying at times.</p>
<p>Now the bad news. NO multiplayer &#8212; sorry, it&#8217;s strictly single player. Also it can drag on and on after a while. All the puzzles get really annoying and somebody is always killing me. When you are a cop none of the other cops seem to like you and will kill you if you do so much as sneeze wrong. It seems you can never survive too long &#8212; maybe this is just me, somebody try it and tell me because I can never seem to survive in some guy for more than 3 minutes. You always seem to be walking through a war zone in some areas where there are opposing factions and you are always on the wrong side.</p>
<p>I guess that&#8217;s part of the game but it just gets to me by the 20th reloading.</p>
<p>Overall it is a very unique and good game. I suggest you give it a spin.</p>
<p><a href="/files/messiahdemo.exe">Download the demo free from Blast Magazine</a>.</p>
<p><strong>Quick hits:</strong></p>
<p><strong>Publisher:</strong> The late Interplay<br />
<strong>Developer:</strong> Shiny Entertainment (David Perry&#8217;s outfit. They also made Earthworm Jim)<br />
<strong>Platform:</strong> PC CD-ROM<br />
<strong>Genre:</strong> Action/Adventure<br />
<strong>Players:</strong> 1<br />
<strong>Launch Date: </strong>March 31, 2000</p>
<p>Playability: 4.5 out of 5 stars<br />
User friendly: 5 out of 5 stars<br />
Support: 5 out of 5 stars<br />
Sound: 3 out of 5 stars<br />
Graphics: 5 out of 5 stars<br />
Overall: 4.5 out of 5 stars<br />
<em>Ratings were determined in 2000</em></p>
<p><img src="/images/RC_LOGO1.JPG" alt="Reviewcenter.com Original Material" /></p>
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		<title>The Review Center&#8217;s take on Myst</title>
		<link>http://blastmagazine.com/archive/sidebar/rc-myst/</link>
		<comments>http://blastmagazine.com/archive/sidebar/rc-myst/#comments</comments>
		<pubDate>Fri, 28 Dec 2007 00:31:00 +0000</pubDate>
		<dc:creator>The Review Center</dc:creator>
				<category><![CDATA[Sidebars]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[broderbund]]></category>
		<category><![CDATA[cyan]]></category>
		<category><![CDATA[myst]]></category>
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		<guid isPermaLink="false">http://blastmagazine.com/2007/12/the-review-centers-take-on-myst/</guid>
		<description><![CDATA[From 1998 Myst is a classic adventure game created in 1994. The journey begins on a mysterious and somewhat magical island world that seems like a ghost town, but despite the lack of inhabitants the isle contains several buildings and a hidden ship in the harbor. The game is a puzzle/adventure novel in which you [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><em>From 1998</em></p>
<p><iframe src="http://rcm.amazon.com/e/cm?t=blasmaga-20&amp;o=1&amp;p=8&amp;l=as1&amp;asins=B0000AFWWH&amp;fc1=000000&amp;IS2=1&amp;lt1=_blank&amp;lc1=0E3B6F&amp;bc1=FFFFFF&amp;bg1=FFFFFF&amp;f=ifr" style="width: 120px; height: 240px; float: left" marginwidth="0" marginheight="0" frameborder="0" scrolling="no"></iframe>Myst is a classic adventure game created in 1994. The journey begins on a mysterious and somewhat magical island world that seems like a ghost town, but despite the lack of inhabitants the isle contains several buildings and a hidden ship in the harbor.</p>
<p>The game is a puzzle/adventure novel in which you have to solve different mysteries. Myst is completely made up of several Quick Time movies and was one of the first games to incorporate actual movies into a game.</p>
<p>I found the game, intriguing, yet desolate. There are almost no actual characters or enemies, and the puzzles take forever (or a hint guide) to solve. I also found the game play to be way to slow to keep up with today&#8217;s rapidly unfolding game plots. The adventure takes too long to become an adventure. This is rather unorthodox of a computer game, because most games start an adventure or action sequence early on in the game, and some games start the adventure in a hostile world with instant action, but this is one of the reason why Myst found a niche in the adventure realm.</p>
<p>Despite the age, Myst is still a classic adventure game, and there are more people that like Myst than there are critics. I recommend this game to the slow paced adventure fan. Myst has a lot to offer to the experienced gamer.</p>
<p><strong>Quick hits:</strong></p>
<p><strong>Publisher:</strong> Broderbund<br />
<strong>Developer:</strong> Cyan<br />
<strong>Platform:</strong> Windows/Mac<br />
<strong>Genre:</strong> Adventure<br />
<strong>Price:</strong> Varies, often bundled with new PC&#8217;s</p>
<p>Performance: 4 out of 5 stars<br />
User friendly: 4 out of 5 stars<br />
Support: 3 out of 5 stars<br />
Cost: 4 out of 5 stars<br />
Ease of Installation: 4 out of 5 stars<br />
Graphics: 5 out of 5 stars<br />
Sound: 5 out of 5 stars</p>
<p><em>Ratings were determined in 1998</em></p>
<p><img src="/images/RC_LOGO1.JPG" alt="The Review Center original material" /></p>
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		<title>Retro: James Bond 007 Agent Under Fire</title>
		<link>http://blastmagazine.com/the-magazine/technology/retro-james-bond-007-agent-under-fire/</link>
		<comments>http://blastmagazine.com/the-magazine/technology/retro-james-bond-007-agent-under-fire/#comments</comments>
		<pubDate>Sun, 02 Dec 2007 07:00:37 +0000</pubDate>
		<dc:creator>The Review Center</dc:creator>
				<category><![CDATA[PlayStation 2]]></category>
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		<guid isPermaLink="false">http://blastmagazine.com/2007/12/retro-james-bond-007-agent-under-fire/</guid>
		<description><![CDATA[From 2002: This game will be worth every cent you pay for it, for an overnight rental.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><em>This review appeared on Reviewcenter.com in 2002 as Playstation 2 began to emerge as the dominant sixth generation video game console. </em></p>
<p>By Carlos McElfish</p>
<p>I was not expecting much when I brought Agent Under Fire home and lazily plopped it in my PS2. I did not expect to recapture the Bond-magic that GoldenEye so gracefully purported, nor did I assume the storyline would be at all good. But I was pleasantly surprised to find out that Agent Under Fire is actually an entertaining, albeit short, video game.The graphics are nothing to go screaming buck-naked in the streets about. There are some nice reflection algorithms but thats about it.  What this game does offer however is a solid, entertaining experience.  A game can have all the bells and whistles in the world but if its not fun to play then it might as well be good for nothing.  This is basically a good game, composed completely with power cords.  So while the visuals in Agent Under Fire could for all intents and purposes have been carbon-copy-ported straight to the Dreamcast, the &#8220;fun-ness&#8221; it offers more then makes up for its lack of stunning visuals.</p>
<p>The soundtrack for this game is worth mentioning, due mainly to the fact that (aside from the obligatory Bond Theme) there are original tunes and innovative implementation.  The music gets more intense as the on-screen action heats up and slows down to a more surreal and calming tone accordingly.  It&#8217;s nothing new and has been used in high quality games in the past, but it&#8217;s a nice touch nonetheless.</p>
<p>Electronic Arts is doing the honors this time around and have, for the most part, given the series fans little to complain about.  You guide James Bond through a myriad of different tasks and man the turrets of a tank, chase down objectives in tricked out automobiles and plow down baddies with a multitude of weaponry.</p>
<p>In &#8220;Agent,&#8221; James Bond looks like a mix between Pierce Bronson and Jet Li. The game is not based on any Bond movies so don&#8217;t expect to recreate your favorite theatrical moments.</p>
<p>Agent Under Fire is about two parts FPS, one part Silent Shooter and one part Spy Hunter.  Each mode is well executed and mostly enjoyable.  You can pretty much plow through the whole game in right around 5 hours, so you might want to think twice about laying down a 50 spot for it (although the multiplayer mode does vastly extend the life of it&#8217;s usefulness).  The only time you will have any trouble with the difficulty of the game is the notable, but rare, times where it is uncertain how you are supposed to proceed.</p>
<p>When all is said and done Agent Under Fire does come through on many levels.  Gameplay is smooth, and transitions between game type are surprisingly good.  The Spy Hunter/GTA3-wannabe sequences (complete with bystanders and high-speed matrixed out stunts) offer up the most adrenaline rushes.</p>
<p>The control in FPS mode is nice and tight (with config mode 3) and delivers the most fluid and precise action this side of Halo.  Short of a mouse and keyboard your not going to find play control as silky smooth as this in a home console FPS.  But again, as is the Tao of Ying and Yang, you will find that the freedom of movement and range of motion is very linear.</p>
<p>At the end of every mission you are scored on severeal criteria including &#8220;Bond Moves.&#8221;  You will have different opportunities in each mission to pull off maneuvers that somehow conform to the stereotypical Bond-stunt.  Your overall score will determine what medal you receive: gold, silver or bronze.  You are able to unlock different weapons and features with gold medals.</p>
<p>Sadly , the game suffers from uninspired artificial intelligence and yawn inducing gadgetry.  Most of Bond&#8217;s &#8220;stealth&#8221; maneuvers are limited to using the &#8220;Q-Laser&#8221; to open a lock or the &#8220;Q-Claw&#8221; to grapple yourself from point A to point B &#8212; not exactly Bond&#8217;s most shining moments.  All the stereotypical Bond clich©&#8217;s are duly covered, and all the cheesy PG rated female encounters are lubricated with a nice slick trademark Bond retort.  &#8220;Oh Bond, I don&#8217;t know how to repay you&#8221; &#8212; &#8220;I&#8217;m sure we can figure something out&#8221; &#8212; queue instinctive eye rolling.  And the development team attempted to integrate (key word: attempted) some sort of &#8220;jiggly&#8221; sub-routine for the uniformly well-endowed female characters of the game.</p>
<p>On one hand, I really like this game: good solid shooting entertainment, nitro injected driving sequences, head-to-head and cooperative multiplayer modes.  On the other hand, the gaggle of faults in the game makes this one a tough sell.  The most compelling reason to play it after you have beaten it is the multiplayer mode (which requires the PS2 Multi-Tap to get the most use out of).  Overall, I would say this game will be worth every cent you pay for it, for an overnight rental of course.</p>
<p><strong>Publisher:</strong> <a href="http://www.ea.com/" target="_blank">Electronic Arts</a><br />
<strong>Developer:</strong> <a href="http://www.ea.com/" target="_blank">Electronic Arts</a><br />
<strong>Platform:</strong> Playstation 2<br />
<strong>Genre:</strong> Action/Adventure<br />
<strong>Rating:</strong> T -Teen<br />
<strong>Players: </strong>1-4<br />
<strong>Launch Date:</strong> 2001</p>
<p><strong>Technical Requirements:</strong><br />
Playstation 2 with Multi-Tap for 3-4 player modes</p>
<p>Playability: 3.5 out of 5 stars<br />
Learning Curve: 4 out of 5 stars<br />
Sound: 3.5 out of 5 stars<br />
Graphics: 3 out of 5 stars<br />
Overall: 3.5 out of 5 stars</p>
<p><img src="/images/RC_LOGO1.JPG" alt="Reviewcenter.com Original Material" /></p>
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		<title>Retro: Rock Slide game</title>
		<link>http://blastmagazine.com/the-magazine/technology/retro-rock-slide-game/</link>
		<comments>http://blastmagazine.com/the-magazine/technology/retro-rock-slide-game/#comments</comments>
		<pubDate>Sat, 01 Dec 2007 07:00:58 +0000</pubDate>
		<dc:creator>The Review Center</dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Reviews]]></category>
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		<category><![CDATA[reviewcenter.com]]></category>
		<category><![CDATA[rock slide]]></category>
		<category><![CDATA[shareware]]></category>
		<category><![CDATA[tetris]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/2007/12/retro-rock-slide-game/</guid>
		<description><![CDATA[This review originally appeared on Reviewcenter.com and Sharewarejunkies.com in 1998 during the Golden Age of independent shareware computer games. Rock Slide is a Tetris clone puzzle game. The program runs pretty good, except for a slight bug that involves the &#8220;Rocks.&#8221; If you hold down to get a rock to fall all the way down, [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><em>This review originally appeared on Reviewcenter.com and Sharewarejunkies.com in 1998 during the Golden Age of independent shareware computer games.</em></p>
<p>Rock Slide is a Tetris clone puzzle game. The program runs pretty good, except for a slight bug that involves the &#8220;Rocks.&#8221; If you hold down to get a rock to fall all the way down, then the next group of rocks will automatically fall straight down also.</p>
<p>The graphics that are actually not as good as Tetris&#8217;, and there is only one sound effect and no music.</p>
<p>The installation program is just plain bad. You can only install the program to the default directory, which is C:\Rock. This will clutter up your root drive, which will eventually degrade your system performance, slightly.*</p>
<p>The program is pretty user friendly, and there are some cool features like a high scores list. Overall, it&#8217;s not worth $10, and if you are satisfied with Microsoft&#8217;s version of Tetris, or any other Tetris-style puzzle game, then there is no need to download or buy this software, however, if you really like challenging puzzlers, then you will like to play this game&#8230;for a little while.</p>
<p><small>*Newer versions of this game have corrected the installation problems.</small></p>
<p><a href="/files/rock.exe">Download the shareware free from Blast!</a></p>
<p><strong>Publisher:</strong> <a href="http://www.agcrump.com/" target="_blank">AGCrump Software</a><br />
<strong>Developer:</strong> <a href="http://www.agcrump.com/" target="_blank">AGCrump Software</a><br />
<strong>Platform:</strong> PC<br />
<strong>Genre:</strong> Puzzle<br />
<strong>Players: </strong>1</p>
<p>Playability: 3 out of 5 stars<br />
Learning Curve: 5 out of 5 stars<br />
Sound: 2 out of 5 stars<br />
Graphics: 3 out of 5 stars<br />
Overall: 3 out of 5 stars</p>
<p><img src="/images/RC_LOGO1.JPG" alt="The Review Center" /></p>
</div>]]></content:encoded>
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