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	<title>Blast Magazine&#187; Resident Evil: The Darkside Chronicles</title>
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		<title>Hands-on: Resident Evil: Darkside Chronicles</title>
		<link>http://blastmagazine.com/the-magazine/gaming/previews/hands-on-resident-evil-darkside-chronicles/</link>
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		<pubDate>Tue, 27 Oct 2009 14:59:42 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Previews]]></category>
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		<category><![CDATA[Resident Evil: The Darkside Chronicles]]></category>
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		<description><![CDATA[A new level in a new location to fill in gaps in the Resident Evil universe]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>We&#8217;ve previewed <a title="Comic-Con: Hands-on Resident Evil: The Darkside Chronicles" href="http://blastmagazine.com/the-magazine/gaming/previews/2009/08/comic-con-2009-hands-on-resident-evil-darkside-chronicles/" target="_blank">The Darkside Chronicles</a> in the past, and the gist of our coverage was that Darkside Chronicles needed some work, but it was looking like it would be a superior effort to the bestselling Umbrella Chronicles. I got the opportunity to play a brand new level as well as another one that has been floating around demos for much of the summer last week.You&#8217;ll want to check out our previous hands-on to get certain details, as this preview will be concerned mainly with the levels and where the game has progressed.</p>
<p>The latter was a Code Veronica level, with Claire Redfield and Steve Burnside doing the zombie killing on Rockfort Island, as Claire searches for her brother Chris in his pre-boulder punching days. The gameplay was similar to the Resident Evil 2 level demoed earlier this summer, though there was a lot less running from zombies given you were in a more secluded area than a city&#8217;s streets.</p>
<p>Here are the basics&#8211;the game is on rails, but this has a more cinematic feel to it than Umbrella Chronicles did. There&#8217;s a lot more looking around at your environment, a lot more going on in the way of dialogue&#8211;it feels much more like a standard first-person game at these times than an on-rails shooter. The shaky cam adds to this feeling, especially since the game doesn&#8217;t wait around for you to kill every bad guy in your path. If Umbrella Chronicles was like House of the Dead, then Darkside Chronicles is more like the recent Dead Space: Extraction.</p>
<p>Except for when it isn&#8217;t, and after exposure to EA&#8217;s latest &#8220;guided first-person experience&#8221;, Darkside Chronicles may have some catching up to do, at least on the gameplay side of things&#8211;the Resident Evil mythology and universe may carry the day as far as story goes, given how much deeper and longer the history is for this franchise. There isn&#8217;t much dialogue during the actual gameplay; for the most part, it comes during cutscenes, which affects the games flow. Whereas in Extraction it felt like you could be attacked at any time, from anywhere, because the game did not make distinctions between cutscenes and gameplay moments, the line seems to be drawn pretty thick in Darkside Chronicles&#8211;you have a good idea of when you will be attacked, even if you don&#8217;t know from where. That being said, what gameplay is here does work, though it&#8217;s to be seen if it will stand up to Extraction when we get a full copy of the game for review.</p>
<p>
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<p>The Code Veronica level was enjoyable, but the highlight was the brand new locale, meant to fill in spaces in Resident Evil history. Those of you that played Resident Evil 4 are aware of the rivalry between Leon Kennedy and Jack Krauser&#8211;the history isn&#8217;t exactly clear or revealed during that game, but Darkside Chronicles looks to fill in some of those gaps. Krauser and Leon work together in South America in broad daylight, in an area that looks more than a little bit like the African lands that Chris Redfield and Sheva Alomar traversed in Resident Evil 5. A Capcom representative even mentioned that developers from Resident Evil 5 were impressed with the way the Wii handled these scenes, and that they felt it meant the system could have handled Resident Evil 5. Mind you, that&#8217;s not a confirmation that it&#8217;s coming or anything, just an observation from an impressed developer.</p>
<p>This was visually impressive in a few ways&#8211;it was well-lit, and despite being essentially a ghost town, had that same feeling that it <em>used to be</em> vibrant, much like the African setting in RE5. On the other hand, without the shadows and darkness to conceal some graphical shortcomings, the stage&#8217;s rough edges showed up a bit more&#8211;of course, there&#8217;s still a few weeks left of development for this game, and this demo was originally from the Tokyo Game Show, meaning it could already be cleaned up.</p>
<p>One thing I could not get direct confirmation on was whether Darkside Chronicles would feature some of the level types that Umbrella Chronicles did, where you were able to play as series&#8217; villain Albert Wesker. It would make sense to have them again, and a &#8220;no comment&#8221; is more of a positive than a &#8220;no&#8221;, so keep your fingers crossed.</p>
<p>As a fan of Resident Evil, I&#8217;m excited for The Darkside Chronicles. From the looks of things, I may not be as enamored with the gameplay as I was that of Dead Space: Extraction, but the Resident Evil backstory&#8211;including new sections created for this game that are meant to fill in the gaps&#8211;should do wonders to make this game a quality holiday title on the Wii regardless.</p>
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		<title>Resident Evil: The Darkside Chronicles release date announced</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/resident-evil-the-darkside-chronicles-release-date-announced/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/resident-evil-the-darkside-chronicles-release-date-announced/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 21:30:21 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[Gaming]]></category>
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		<description><![CDATA[Be sure to Pre-order the latest Resident Evil game for Wii!]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Capcom announced that Resident Evil: The Darkside Chronicles will be released on November 17. The intense horror experience can be played with arcade style zombie shooting gameplay with one or two players. With the game&#8217;s launch less than three months away, there are numerous websites to get more information. You can check out the first phase of the offical website <a href="http://www.residentevil.com/darkside">here</a>, or follow<a href="http://twitter.com/leon_darkside"> Leon Kennedy </a>and <a href="http://twitter.com/claire_darkside">Claire Redfield</a> as they tweet through the outbreak in Racoon City. Fans who preorder the game from Gamestop will also recieve a Darkside Chronicles T-shirt. Excited? Don&#8217;t forget to take a look back at Resident Evil 2 and Resident Evil: Code Veronica in the‚  latest chapters of the Resident Evil Nostalgia Diaries, available <a href="http://www.capcom-unity.com/mikeeb13/blog/2009/08/25/resident_evil_2_the_nostalgia_diaries_ch_3">here</a>.</p>
<p>Comment Below with thoughts!</p>
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		<title>New Darkside Chronicles screens</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/new-darkside-chronicles-screens/</link>
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		<pubDate>Fri, 03 Jul 2009 02:10:50 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Gaming]]></category>
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		<category><![CDATA[Screens and vids]]></category>
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		<guid isPermaLink="false">http://blastmagazine.com/?p=19479</guid>
		<description><![CDATA[Capcom delivers some new images from Resident Evil: The Darkside Chronicles before the holiday weekend.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Resident Evil: The Umbrella Chronicles was a neat on-rails shooter, but it had its problems. The visuals needed some work in places, and the game needed a few more curveballs thrown in to keep things interesting. Capcom has done their best to rectify the first problem, as you can see in the screens below. Until we get our hands on the game though, we won&#8217;t know if the gameplay has improved. With gems like <a title="House of the Dead: Overkill review" href="http://blastmagazine.com/the-magazine/gaming/reviews/2009/02/house-of-the-dead-overkill-review/" target="_blank">House of the Dead: Overkill</a> out on the system, and competition like <a title="Hands-on Dead Space: Extraction" href="http://blastmagazine.com/the-magazine/gaming/previews/2009/06/e3-2009-hands-on-with-dead-space-extraction/" target="_blank">Dead Space: Extraction</a> on the way, Darkside Chronicles will have its hands full. But it is Resident Evil, and Capcom is known to treat their baby well, so chances are good this will turn out to be at least as good as the original.</p>
<p>
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