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	<title>Blast Magazine&#187; Replay Studios</title>
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		<title>Velvet Assassin review</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/velvet-assassin-review/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/reviews/velvet-assassin-review/#comments</comments>
		<pubDate>Wed, 27 May 2009 14:04:58 +0000</pubDate>
		<dc:creator>Stephen Fry</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Replay Studios]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[southpeak]]></category>
		<category><![CDATA[Stealth]]></category>
		<category><![CDATA[Szabo]]></category>
		<category><![CDATA[Velvet Assassin]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=14992</guid>
		<description><![CDATA[The new stealth game from Southpeak Games and Replay Studios is technically adequate, but falls short of its historical aspirations.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><img style="float:right;margin-left:5px;" src="http://blastmagazine.com/images/ratings/65.jpg" alt="65" />Velvet Assassin is the new stealth game from SouthPeak Games, based loosely on the life of Violette Szabo, a French secret agent in World War 2. The strongest elements of the game involve stalking around in the shadows, stabbing Nazis in the back or face and switching the attractive protagonist in and out of various form-fitting outfits &#8220;&quot; generally a pretty winning combination &#8220;&quot; but offers little else to make the quality of the content match the strength of the concept. The writing is hammy, the story is not particularly compelling or well told, and the gameplay is drawn out and repetitive, all of which conspire to undermine the game&#8217;s purpose of getting the player to empathize with the historical figure at the center of the gameplay.</p>
<div id="downbox"><strong>Stealth/Action<br />
Publisher: SouthPeak<br />
Developer: Replay Studios<br />
Apr. 28, 2009</strong></div>
<p>To be fair, historical gaming is a pretty unexplored genre. I know Call of Duty and Assassin&#8217;s Creed attach names and dates to their gameplay that are accurate at least according to Wikipedia, but at the end of the day, the history isn&#8217;t what&#8217;s at stake. You don&#8217;t play Assassin&#8217;s Creed to learn about the nuances of geopolitics in the Holy Land during the Crusades, you play it to knife suckers in the back. Given this, the fact that SouthPeak is using Szabo&#8217;s life as a selling point for the game (it&#8217;s on the back of the box and everything) is a bold marketing move that will, ideally, open up a dialogue about the merits of interactive media in more highbrow contexts in the future. If Velvet Assassin had been executed perfectly, which, sad to say, it wasn&#8217;t, it could have been a high-minded, almost literary game, and I would like to commend SouthPeak and Replay Studios for taking a step in that direction.</p>
<p>Velvet Assassin has problems, but it does have some solid elements. The meat of the gameplay involves sneaking undetected between areas of light and shadow, and the cinematography is striking and organic. Twilight, moonlight and harsh floodlights cast plenty of natural looking shadows for you to stalk around in and hunt patrolling Nazis. The game does a good job of emphasizing the stealth gameplay over any shooter elements, making the form of gameplay fit well to the spirit of the story. You have a silenced Colt pistol for most of the game but it&#8217;s very little match for the German guns, and if you get spotted, you really have to work to get yourself back into seclusion unharmed, so you can&#8217;t just charge into a room guns-blazing with any realistic hope for success. Stealth take-downs are infinitely more satisfying anyway.</p>
<p><img class="aligncenter size-full wp-image-14993" src="http://blastmagazine.com/wp-content/uploads/2009/05/velvet-assn-2.jpg" alt="velvet-assn-2" width="499" height="277" /></p>
<p>The gameplay takes place within the fevered dreams of a bed-ridden Violette, recalling her missions while laid-up in a French hospital. This allows for an in-game power called &#8220;Morphine Mode&#8221; in which Violette doses herself with morphine, the Nazis freeze in time, and you can reposition yourself &#8220;&quot; or kill a guard &#8220;&quot; as you see fit. This isn&#8217;t a necessary component of the game, and really just an out for when you get spotted so you don&#8217;t necessarily get gunned down the first time. Also when in morphine mode, Violette&#8217;s costume changes to a scant night gown, which is as good a reason for a not-completely-believable video game gimmick as I&#8217;ve ever heard, and while it&#8217;s a fairly interesting facet of gameplay, it feels tacked on and is a little strange.</p>
<p>The controls are pretty simple, which makes for a very quick learning curve, but also makes most of the movement and standard assassination maneuvers pretty repetitive. You can drop into a crouch, which secludes Violette in the shadows and quiets her footsteps, allowing her to get right up behind the unsuspecting Nazi guards and take them out silently; provided none of his buddies are watching. There is some variation, like shooting explosive barrels or activating a patrolling guard&#8217;s grenade so that he will walk the active grenade over to another group of soldiers, but for the most part there&#8217;s a typical sneak-and-stab drill that it doesn&#8217;t take long to get good at, and then bored with. Don&#8217;t get me wrong, it can be incredibly entertaining and satisfying to deftly pull off a silent Nazi assassination &#8220;&quot; my encounters with the first few groups of guards in the training level left my heart racing &#8220;&quot; but the Nazi AI, while deadly enough once you&#8217;ve been spotted, is unrealistically stupid.</p>
<p><img class="aligncenter size-full wp-image-14994" src="http://blastmagazine.com/wp-content/uploads/2009/05/velvet-assn-3.jpg" alt="velvet-assn-3" width="499" height="277" /></p>
<p>After sitting and watching a guy walk the same 20-foot stretch of hallway indefinitely without seeing the leather-clad British lady in the shadows at his feet, your enemies resemble less the ruthless soldiers of Call of Duty and more the moving platforms of Portal, where all that mattered was the right timing in a specific sequence to get from point A to point B. The game is pretty linear, so after you&#8217;ve got the movements of the next series of guards memorized you can just blow through them in less than half the time it took you on the first try, and if you&#8217;re on your second or third run through of a series of guards, the suspense of the game disappears completely and you&#8217;re just going through the motions for the hell of it.</p>
<p>While a compelling narrative might have seriously bolstered the repetitive gameplay, the game&#8217;s presentation of the story was very disappointing. There were definitely good elements to the story &#8220;&quot; the character of Violette, Nazi antagonists, heartfelt letters home from Nazi soldiers you just assassinated &#8220;&quot; but the presentation is so awkward and at odds with the rest of the structure of the game that it really detracts from the game more than it adds to it. All of the information about the story is conveyed via Violette&#8217;s not-particularly-well-voice-acted narration and occasional feverish hallucinations, but there isn&#8217;t really anything like cinematics, or character development, or any real connection between the player and the characters &#8220;&quot; a real shame considering this is supposed to be based on real events and people. The story is certainly present if you care to piece it all together, but really, when you&#8217;re crouched in the dark waiting to stab your next Nazi, your motives or mission objectives won&#8217;t have any more or less meaning if you watched the story scenes or just skipped over them.</p>
<p>In the end, Velvet Assassin puts forth some solid, though occasionally mediocre, gameplay, that will appeal to stealth fans looking for some straight-up sneaking around. The story behind the game and the association with Violette Szabo, though selling points in the game&#8217;s advertising, are not its strength, so if that&#8217;s what you were looking for, try something else. At full price, with the low replay value, I wouldn&#8217;t recommend Velvet Assassin for purchase, but it wouldn&#8217;t be bad in your Gamefly queue.</p>
<p><em>Velvet Assassin is available for Xbox 360 and Windows and retails for $59.99</em></p>
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		<title>Hands-On: Velvet Assassin</title>
		<link>http://blastmagazine.com/the-magazine/gaming/previews/hands-on-velvet-assassin/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/previews/hands-on-velvet-assassin/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 06:29:22 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[New York Comic Con 2009]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Replay Studios]]></category>
		<category><![CDATA[southpeak]]></category>
		<category><![CDATA[Velvet Assassin]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=8947</guid>
		<description><![CDATA[Check out the latest info and screens for Velvet Assassin, straight from Comic Con.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>NEW YORK &#8212; Sure, Xbox 360 owners have been deprived of experiencing Metal Gear Solid 4 and all of its stealth goodness, but no worries, as Replay Studios and SouthPeak Games are here to help you get over your Solid Snake cravings. To do so, they have enlisted a female lead decked out in leather named Violette Summer, the Velvet Assassin.</p>
<p>Though the game will also release on the PC, I tested it out at Comic Con for the 360. Let&#8217;s start with some backstory: Velvet Assassin tells the tale of Violette Summer, who is based on an actual secret agent named Violette Szabo. She has gone behind German lines during World War II after losing her husband in the war, and she intends to exact as much revenge as she can now that she believes she has no real reason to go on with life.</p>
<p>It&#8217;s a sad story, especially when you consider that the game you play isn&#8217;t happening in real-time; instead, you are essentially playing through Violette&#8217;s dreams as she lays in a hospital bed, one which may or may not be her deathbed, in an interactive flashback style. The story is told through the use of a photo album, in which the photos come to life to illustrate the story better than a static portrait would. The scenario and what you need to do are explained for you here, as they are already events that Violette has experienced.</p>
<p>As for gameplay, I played through the first level of the demo and was impressed with a few things, though I wish I could have played more to see what level of challenge the title gets to. You will need to stick to the shadows and out of sight, because Violette is not about to haul off on Germans that she meets face to face; that&#8217;s a good way to cut Violette&#8217;s dreams short and lose.</p>
<p>Instead, you need to sneak up on as many enemies as possible, and then stab them or cut their throats in silence before hiding the bodies away from other guards who may see. It&#8217;s a slow-paced action title, as a stealth game should be. I&#8217;m kind of concerned about how your only modes of hiding is to crouch lower, but if the game doesn&#8217;t allow you to lie flat on the ground, then there won&#8217;t be situations where it is necessary to do so either.</p>
<p><iframe src="http://rcm.amazon.com/e/cm?t=blasmaga-20&#038;o=1&#038;p=15&#038;l=st1&#038;mode=videogames&#038;search=velvet%20assassin&#038;fc1=000000&#038;lt1=_blank&#038;lc1=0E3B6F&#038;bg1=FFFFFF&#038;f=ifr" marginwidth="0" marginheight="0" width="468" height="240" border="0" frameborder="0" style="border:none;" scrolling="no"></iframe></p>
<p>If you run, enemies will hear you. If you are seen, they will give chase, and you can run, but you are most likely screwed unless you find a good hiding place. One way you can take out enemies head on though, is through the use of morphine. Yes, you will inject yourself with morphine in order to boost your skills momentarily. Violette will shed the leather garb and don the nightgown she is seen wearing in the hospital bed, where she lays next to, you guessed it, a syringe full of morphine. This basically allows her to power out of a bad situation in her dream.</p>
<p>I was stuck behind a box after being spotted, with one guard still lurking near the exit I needed, searching for me. I used a syringe of morphine, charged him head on, and then cut him down just like it was from behind. It was thrilling to have that temporary state of what seemed like invulnerability; morphine is limited as well, though you earn experience points (gained through kills and picking up collectable items in each level) that will help you earn new skills and increase the amount of morphine you can hold at one time.</p>
<p>Of course, if you&#8217;re properly utilizing the stealth aspects of the game, you won&#8217;t need to use morphine that often anyways, and with Violette&#8217;s health set as low as it is, it&#8217;s going to be tough to treat this as a shooter anyways.</p>
<p>As for things that SouthPeak let me know as I played the title: you will be able to find letters from Nazi&#8217;s to their families, meant to humanize the enemies that you so willfully slaughter before they sense your presence. The sound at the convention made it difficult to hear while playing, but the game plays a sound to let you know that you have been spotted, as well as removing the blue tint from around your character once you are in an enemy&#8217;s line of sight. This lets you know if you have been spotted from a distance, and that it&#8217;s time to find a better place to hide or lay low until the heat dies down.</p>
<p>It&#8217;s very difficult to gauge a stealth title based on a single level, but things were promising based on my experience with the title. I would like to see just how difficult things get in the game, but we may have a better idea of that as the release date approaches. The game is set to release in April of this year for the Xbox 360 and PC. Check back here for future news on Velvet Assassin, and eventually a review of the game.</p>
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