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	<title>Blast Magazine&#187; Red Fly Studios</title>
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	<link>http://blastmagazine.com</link>
	<description>Movies, Music, TV, Video Games, and More</description>
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		<title>Ghostbusters coming to PSP this November</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/ghostbusters-coming-to-psp-this-november/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/ghostbusters-coming-to-psp-this-november/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 15:58:53 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[ghostbusters]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[pspgo]]></category>
		<category><![CDATA[Red Fly Studios]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=28366</guid>
		<description><![CDATA[Why not bust some ghosts on the go?]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Atari today revealed that Ghostbusters: The Video Game is headed to the PSP and PSPgo in November finally completing the game&#8217;s availability on every major system under the sun.</p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/09/500x_ghostpsp.jpg" rel="lightbox[28366]" title="500x_ghostpsp"><img class="aligncenter size-medium wp-image-28368" title="500x_ghostpsp" src="http://blastmagazine.com/wp-content/uploads/2009/09/500x_ghostpsp-300x164.jpg" alt="500x_ghostpsp" width="300" height="164" /></a></p>
<p>Ghostbusters released on <a title="Xbox 360" href="http://blastmagazine.com/the-magazine/gaming/reviews/2009/07/ghostbusters-review/" target="_blank">Xbox 360</a>, <a title="PS3" href="http://blastmagazine.com/the-magazine/gaming/reviews/2009/07/ghostbusters-review/" target="_self">PS3</a>, Wii, PS2, DS, and PC five months ago but finally Sony&#8217;s portable faithful, and new adopters of tomorrow&#8217;s <a title="PSPgo debut" href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/05/psp-go-leaks-just-hours-before-e3/" target="_blank">PSPgo debut</a>, can enjoy the ghost bustin&#8217; game.</p>
<p>Red Fly Studios, the team behind the <a title="Wii" href="http://blastmagazine.com/the-magazine/gaming/reviews/2009/06/ghostbusters-the-video-game-wii-review/" target="_blank">Wii</a> and PS2 versions, handled the development duties for the PSP project, so we can likely expect much of the same, but this is a good thing.</p>
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		<title>Ghostbusters: The Video Game Wii review</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/ghostbusters-the-video-game-wii-review/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/reviews/ghostbusters-the-video-game-wii-review/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 16:58:14 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[Ghostbusters: The Video Game]]></category>
		<category><![CDATA[Red Fly Studios]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=18274</guid>
		<description><![CDATA[Good things happen when you build games from the ground up for the Wii.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><img style="float:right;margin-left:5px;" src="http://blastmagazine.com/images/ratings/85.jpg" alt="85" />The long wait is over, and Ghostbusters: The Video Game is finally on store shelves. This latest version of Ghostbusters is a landmark of sorts, as its creation was aided by those that made the movies themselves; in a way, it&#8217;s accepted Ghostbusters canon, as it acts like the third movie in the series. The gameplay is solid, the more performance oriented work is just as good, and they add up to be worth more than the sum of their parts.</p>
<p><img class="alignnone" style="float:right;margin-left:5pxalt=" title="Editors Choice" src="http://blastmagazine.com/images/eclogo_80.png" alt="" width="72" height="62" /></p>
<p style="text-align: left;">This particular review deals with the Wii version, which was developed by Red Fly Studios rather than Terminal Reality&#8211;they handled the Xbox 360, PC and PS3 versions of the title. Red Fly is also the developer of <a title="Mushroom Men review" href="http://blastmagazine.com/the-magazine/technology/2009/01/mushroom-men-the-spore-wars/" target="_blank">Mushroom Men: The Spore Wars</a>, which was noted for its atmosphere, art style and mood, set by the graphical style and the music. Those very same elements permeate your Ghostbusters experience, and help make this game plenty of fun on its own, even sans the photo-realistic graphics of its console cousins.</p>
<div id="downbox"><strong>Action, Third-person shooter<br />
Publisher: Atari<br />
Developer: Red Fly Studios<br />
June 16, 2009</strong></div>
<p>Rather than port the game over, Red Fly built the game from the ground up for Wii. While the story remains the same, and the game retains the fantastic voice acting of the original cast (Bill Murray, Harold Ramis, Dan Aykroyd and Ernie Hudson, among others, all return to play the parts they made famous), the graphical style is more cartoony in nature. This isn&#8217;t a bad thing though&#8211;the Ghostbusters have been done in cartoon form before, and this style fits the Ghostbusters universe very well. Look no further than some of the creatures you will face, or the environments you will visit, or the highly-stylized caricatures of the men in beige, and you will see what I mean. The Wii does stylized very well, and Red Fly and Ghostbusters nailed that.</p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2009/06/Ghostbusters__The_Video_Game-WiiScreenshots22435DGA-GB-Wii-Fav-018.JPG" rel="lightbox[18274]" title="Ghostbusters__The_Video_Game-WiiScreenshots22435DGA GB Wii Fav 018"><img class="alignnone size-full wp-image-18276" title="Ghostbusters__The_Video_Game-WiiScreenshots22435DGA GB Wii Fav 018" src="http://blastmagazine.com/wp-content/uploads/2009/06/Ghostbusters__The_Video_Game-WiiScreenshots22435DGA-GB-Wii-Fav-018.JPG" alt="Ghostbusters__The_Video_Game-WiiScreenshots22435DGA GB Wii Fav 018" width="499" height="349" /></a></p>
<p>Gl33k, who so successfully created the music in Mushroom Men along with Les Claypool, return to help with Ghostbusters, and even without the metronome-based tunes, the sounds and music do much to add to the experience. It&#8217;s not quite survival horror fare, but it fits the mood and helps immerse you in the experience of chasing down ghosts through abandoned buildings, cemetaries and haunted hotels. The pace picks up when you start to wrangle ghosts, which serves to build tension and keep you in the moment. It&#8217;s all very effective, and a welcome addition.</p>
<p>So Ghostbusters Wii has a nifty look, and it sounds great, both musically and in its more movie-oriented moments. How does it play? Well, if you&#8217;ve ever wanted to strap on a proton pack, but can&#8217;t cart around 100 lbs. for very long&#8211;or you know, aren&#8217;t well versed in creating proton-powered beams capable of capturing the paranormal&#8211;then the Wii Remote is the closest you are going to get. Ghostbusters basically plays as a third-person shooter where you fire at ghosts to weaken them until you can capture them. When you hit that point, a capture cage automatically envelops them, and then you have to slam them around the room using motion-based quick time events. As with many other games that utilize motion QTE, they work well, and feel more satisfying than the twitch, button based variety. While this mechanic could become repetitive, there is enough variation in the types of enemies you will face and the ways you have to approach them that the wrangling retains its fun factor throughout, especially as the ghosts become more powerful and your allied &#8216;Busters start to drop like flies around you. Catching ghosts is a cinch too, as you just press Z and make a bowling motion with the nunchuk; if you don&#8217;t feel like throwing a trap out, don&#8217;t worry, as the other Ghostbusters almost always throw you out a few to make your life easier.</p>
</div>]]></content:encoded>
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		<title>Ghostbusters Wii version has co-op, is awesome</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/ghostbusters-wii-version-has-co-op-is-awesome/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/ghostbusters-wii-version-has-co-op-is-awesome/#comments</comments>
		<pubDate>Fri, 03 Apr 2009 13:03:28 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[ghostbusters]]></category>
		<category><![CDATA[Red Fly Studios]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=11882</guid>
		<description><![CDATA[The Wii version of the compelling summer title is alluring for many reasons.  Details inside.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Ghostbusers: The Video Game continues to get me all giddy with every developer diary, every batch of screens, and recently, the inclusion of a certain <a title="Alyssa Milano" href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/03/alyssa-milano-joins-cast-of-ghostbusters/" target="_blank">Alyssa Milano</a> into the voice work. With almost the entire cast writing and providing voice work for the project, the production values and authenticity will be unparalleled in the video game world.</p>
<p>The game will be readily available for every major console, and while it is understandable that a PS3/Xbox 360 platform choice might seem preferable, if you own the little white Wii, you might want to consider the following.</p>
<p>A recent developer diary entry to the IGN Ghostbusters blog written by Jeff Mills, Technical Design Director at Red Fly Studios, indicates how the Wii version of Ghostbusters was built from the ground up specifically to support split screen multiplayer co-op for two players.‚  Players will have the ability to start each level either on their own, or with a pal, one that will always have your back during game-play to keep the game moving at a &#8220;very brisk and exciting pace.&#8221;</p>
<p>However, the word co-op usually refers to team strategy and helpfulness, and while it is an important part to surviving many missions in Ghostbusters, Wii fans will be happy to know it is not everything and competition is just as important says Mills:</p>
<p>&#8220;There is a mechanism for tracking how much damage the player does to the environment. Challenge your friends: Who can finish the level doing the most damage? How about the least? With environments packed with destroyable objects, furniture and fine art, it&#8217;s tough to hit either end of the damage spectrum.&#8221;</p>
<p>Personally, the choice will be a very difficult one between the specifically social multiplayer aspects of the Wii version and the wonderfully rendered and gorgeously frightening ghosts found in the Xbox 360/PS3 versions.‚  No need to fret however, as the slated release date is not until June and I am confident more pressing issues and aspects of the game will filter out, thus facilitating my decision.</p>
<p>Until then, enjoy the developer blog entry over at <a title="IGN" href="http://blogs.ign.com/Atari_Ghostbusters/2009/04/02/116597/" target="_blank">IGN</a>, and our hands on <a title="preview" href="http://blastmagazine.com/the-magazine/gaming/previews/2009/02/hands-on-ghostbusters-on-wii/" target="_blank">preview</a> of the title, both are great reads and will fill that ghostbusting void of yours at least for a little while.</p>
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		<title>Hands-On: Ghostbusters on Wii</title>
		<link>http://blastmagazine.com/the-magazine/gaming/previews/hands-on-ghostbusters-on-wii/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/previews/hands-on-ghostbusters-on-wii/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 20:44:43 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[New York Comic Con 2009]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[ghostbusters]]></category>
		<category><![CDATA[Red Fly Studios]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=8999</guid>
		<description><![CDATA[Don't worry Wii fans, Red Fly and Atari have got your back on this from-the-ground-up effort.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>NEW YORK &#8212; Hold up, I know what you&#8217;re thinking. Why would you want to play Ghostbusters on Wii when there&#8217;s a perfectly great looking, photo-realistic version coming out at the exact same time for those systems with the high-definition visuals? Here&#8217;s your answer: because this game is fun, and quality gameplay trumps all.</p>
<p>Here&#8217;s the deal with the Wii version of Ghostbusters. Red Fly Studios (developer of <a title="Mushroom Men: The Spore Wars review" href="http://blastmagazine.com/the-magazine/technology/2009/01/mushroom-men-the-spore-wars/" target="_blank">Mushroom Men: The Spore Wars</a>, one of Wii&#8217;s top titles from 2008) knew that simply porting the Wii version over from the other consoles was not the way to make a quality game, so instead they have built a different game specifically for the Wii.</p>
<p>Rather than a realistic visual style, the Wii version uses a more cartoon influenced style, but that doesn&#8217;t detract from the atmosphere. Instead, what you get is a different take on an established franchise, as the characters also look markedly different from the cartoon series. The visuals I saw were from an earlier build, so I was assured by Red Fly that the one they have going now looks superior, but even on the old build you could see how well the style of the game was coming out. Check out the included screens to see what I mean, but keep in mind that those are also outdated when compared to where the game is now.</p>
<p>In addition to that, the same sound team (GL33k) that worked on Mushroom Men is putting together the music for this Wii game. Sadly, I couldn&#8217;t hear their contributions thanks to the noise at Comic Con, but if their input is, quality-wise, on the same level as what I expect based on my previous experiences with them, then they will only add to the game&#8217;s appeal.</p>
<p>Like the other Ghostbusters title, this one takes place two years after Ghostbusters II. You begin by picking a character from a few templates (you can be either a male or female in this version; you&#8217;re the new recruit on the Ghostbusters team) and then you&#8217;re put to work capturing ghosts.</p>
<p>As for the actual gameplay, this version of Ghostbusters utilizes the Wii Remote in effective ways. You&#8217;re in a third-person, over the shoulder view, and you use the IR pointer on the controller to aim and to look around. Once you&#8217;re in motion, you have plenty of things to keep you occupied. Ghosts will appear, and you must defeat them or capture them, depending on the size and strength of the specter. They will also hide in different objects, and you will need to find them using your PKE meter and by blasting around with your pack.</p>
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