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	<title>Blast Magazine&#187; Red Entertainment</title>
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		<title>Nostalgia review</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/ds/nostalgia-review/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/reviews/ds/nostalgia-review/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 21:03:45 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[ignition]]></category>
		<category><![CDATA[Matrix Software]]></category>
		<category><![CDATA[nintendo ds]]></category>
		<category><![CDATA[nostalgia]]></category>
		<category><![CDATA[Red Entertainment]]></category>
		<category><![CDATA[tecmo]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=31845</guid>
		<description><![CDATA[Nostalgia makes me nostalgic for RPGs past--is that a good or a bad thing?]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><img style="float:right;margin-left:5px;" src="http://blastmagazine.com/images/ratings/80.jpg" alt="80" />Nostalgia is aptly named, for a few reasons. The idea of the game has existed for over a decade, though development of it on the DS did not begin until much more recently. As you play through the game, you will see a varied set of influences from an expansive and rich period of gaming in the genre&#8211;you may have played many of the games Nostalgia&#8217;s developers got their muse from, but you&#8217;ve probably never played them all together in one place. At times, this makes Nostalgia a special RPG, as it pays tribute to the past while using its own ideas to craft a memorable and long-lasting experience, but at other times, it makes the game feel like Dƒ©jƒ  Vu was a more appropriate title than the one on the box.</p>
<div id="factbox"><strong>RPG<br />
Publisher: Ignition<br />
Developer: Matrix Software/Red Entertainment<br />
Oct. 27, 2009</strong></div>
<p>You play as Eddie Brown, the son of world-famous adventurer Gilbert Brown. You&#8217;re in search of your father, who has gone missing&#8211;the opening to the game finds you in control of Gilbert, so while Eddie isn&#8217;t aware of what has occurred, you, the gamer, are. You decide, using the same character traits that make Gilbert who he is, that you will go out on your own to find out what&#8217;s happened to dear old dad, and make a name for yourself as an advennturer while you&#8217;re at it. Your first task as an adventures involves clearing rats out of London&#8217;s sewers&#8211;the game uses real-life locales in the 19th century (with a steampunk twist)&#8211;and you meet your second party member there, Pad. From there you get your airship, find out a little more info about what happened to your father, and then spend the rest of the game exploring caves, dungeons, towers, ruins, jungles and the skies in search of your father and eventually, as the force capable of defeating an evil organization bent on world domination.</p>
<p>The characters are generally likable, though there are some issues. While there&#8217;s no groan-worthy character in your main party, none of them are particularly endearing either&#8211;this may have more to do with the dialogue than the characters themselves, as there isn&#8217;t that much talking in Nostalgia, or a least, not that much exposition to expand on the character&#8217;s personalities. This causes the story to have less of an impact on you, since you don&#8217;t have as much of a connection to the characters.</p>
<p>One thing I do enjoy is the fact that a fifth member of the party often joins, and it rotates among many of the game&#8217;s important NPCs. While you can&#8217;t control them, it&#8217;s just one more layer of strategy for your battles, as they either heal you (freeing up your healer for attacking) or are very powerful attackers, which helps you finish battles more quickly. There are stretches in the game where you will always have a fifth person, even if it&#8217;s a bunch of different people filling that role.</p>
<p>The story, while predictable at times given its obvious hat-tips to the genre, stands on its own two legs and succeeds, in spite of the lack of particularly interesting characters. Whether you like the characters or not, the game does push you to what to find out more about what is going on in the main story. You also get the chance to flesh out the main characters through side stories: Fiona has memories of a past life, Pad doesn&#8217;t know who his mother is, and Melody was an orphan in a village full of wizards&#8211;it&#8217;s up to you to learn more about them. These side stories open up brand new locations not available to you in the main story, and they also give you chances to take on some difficult bosses and earn loads of experience and money. What&#8217;s also nice is that you don&#8217;t have to do any of that before beating the last boss&#8211;the endgame allows you to continue with your save so you can complete Nostalgia at 100%, regardless of whether you&#8217;ve saved the world or not yet.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/NjMyglp03js&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/NjMyglp03js&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Setting is a strong point of Nostalgia. The use of real-world locations gives the developers more freedom than you would expect, as they can give their own steampunk version of London, St. Petersburg, or New York. While the cities themselves are not affected much by the steampunk elements, the locations near them&#8211;high-tech, secret bases, airships, magic and the like&#8211;make the surrounding areas that much cooler to explore. The developers also did a wonderful job with the music in this title. The soundtrack is great, from each city&#8217;s respective music that fits the setting&#8211;eastern-influenced tracks for Japan and India, fitting jungle tunes and desert songs for South America and Africa&#8211;to the battle, boss and dungeon music. It&#8217;s one of the highlights of the game, and one of the better RPG soundtracks I&#8217;ve heard in awhile.</p>
<p>Graphically, Nostalgia looks much like of Matrix Software&#8217;s other DS efforts (Final Fantasy III and Final Fantasy IV) though sometimes it looks better or worse depending on your location. The 3D models are nice to look at though, and the art direction for the game&#8211;including enemy, dungeon and town design&#8211;works well. Some areas can be a little more boring or graphically behind than other parts of the game, but they don&#8217;t detract from the experience too much overall.</p>
</div>]]></content:encoded>
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		<title>PAX 2009: Hands-on Nostalgia</title>
		<link>http://blastmagazine.com/the-magazine/gaming/previews/pax-2009-hands-on-nostalgia/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/previews/pax-2009-hands-on-nostalgia/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 17:39:54 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[ignition]]></category>
		<category><![CDATA[Matrix Software]]></category>
		<category><![CDATA[nintendo ds]]></category>
		<category><![CDATA[nostalgia]]></category>
		<category><![CDATA[Red Entertainment]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=25491</guid>
		<description><![CDATA[Matrix Software's latest DS RPG blends the real world with fantasy. Plus, sky pirates!]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>SEATTLE &#8212; The Penny Arcade Expo gave me my second taste of Nostalgia, Matrix Software and Ignition&#8217;s latest Nintendo DS RPG. After a hands-on go with it at Comic-Con in San Diego and a hands-off demo at PAX, I feel like I&#8217;ve got a pretty good handle on what the game is offering, and I like what I know.</p>
<p>You play as Eddie, who is searching for his father in a semi-real, semi-fantasy world. You will visit real world locations such as Cairo and London, but with that embellished, fantasy vibe to them&#8211;for example, when you&#8217;re in the pyramids in Cairo, you will be attacked by mummies and monsters, and you will fight them off with magic, guns and swords. +1 for going the 19th century, alternate reality‚  steampunk route.</p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2009/09/nostalgia-3.jpg"><img class="alignnone size-medium wp-image-25499" title="nostalgia 3" src="http://blastmagazine.com/wp-content/uploads/2009/09/nostalgia-3-300x168.jpg" alt="nostalgia 3" width="300" height="168" /></a></p>
<p>While there are four main characters in your group, there will be other characters you can use at different times in the game, so you get to switch things up a bit as you play. In addition to your standard turn-based battle system (attack, magic, skills, etc.) there are also airship battles. Enemies attack you from all directions while in your airship, and you have to fight back using cannons and weapons attached to the front of your ship. Depending on the placement of the enemy, certain characters will perform better against them&#8211;you will want to use a cannon on the side to attack an enemy on your left, for instance, while one directly in front of you is a perfect target for the sword jutting out of your hull.You are graded for your skill in battles, so you will want to figure out the best strategy for tackling opponents in order to secure the best grade.</p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2009/09/nostalgia-1.jpg"><img class="alignnone size-medium wp-image-25497" title="nostalgia 1" src="http://blastmagazine.com/wp-content/uploads/2009/09/nostalgia-1-300x168.jpg" alt="nostalgia 1" width="300" height="168" /></a></p>
<p>The airship is used to travel long distances&#8211;in the demo, you had to set out from London to Cairo, and since both were in the proximity of their real-world location, finding your destination is not a difficult process (unless you failed geography, of course). The airship is also fully customizable as well, and there are more than one of them to fly around&#8211;later airships bring you higher and higher, but the higher you fly, the more difficult your opponents will be. Not only do you have to contend with monsters, but other airship owners&#8211;many of them sky pirates&#8211;will give chase as well.</p>
<p>It&#8217;s tough to gauge how entertaining an RPG can be from just 15-20 minutes of gameplay, but what we do know about Nostalgia looks promising. The game is slated for an October release, and you will want to clear some time off your schedule to play it&#8211;without even tackling sidequests, the story is upward of 30-40 hours, which is very long for a DS RPG. We&#8217;ll have more info for you as the game nears release, and also a review for you once it hits retail.</p>
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		<title>Fossil Fighters launch event encourages paleontology</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/fossil-fighters-launch-event-encourages-paleontology/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/fossil-fighters-launch-event-encourages-paleontology/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 15:58:52 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Fossil Fighters]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendo ds]]></category>
		<category><![CDATA[Red Entertainment]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=22243</guid>
		<description><![CDATA[Photos from the recent Fossil Fighters launch event, held at the La Brea Tar Pits]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Nintendo loves their launch events, and to get Fossil Fighters going in North America, they held a launch event at the La Brea Tar Pits so that kids could get a feel for the paleontology vibe in the right kind of setting.</p>
<p>Instead of finding fossils though, the kids found &#8220;fossilized&#8221; copies of the new game, which may not seem as cool as finding an actual dinosaur bone, but please remember you don&#8217;t have to donate Fossil Fighters to a museum; you get to keep it and play more than make believe with it!</p>
<p><div id="attachment_22246" class="wp-caption alignright" style="width: 236px"><a href="http://blastmagazine.com/wp-content/uploads/2009/08/Nintendo-104.jpg"><img class="size-medium wp-image-22246" title="Nintendo 104" src="http://blastmagazine.com/wp-content/uploads/2009/08/Nintendo-104-226x300.jpg" alt="Eric S., 8, of Miami, Florida breaks open a &quot;fossilized' copy of Fossil Fighters for the Nintendo DS and Nintendo DSi portable games systems at the La Brea Tar Pits, Thursday, August 6, 2009 in Los Angeles. Eric won a game play tournament at the event to celebrate the game's upcoming release on August 10, 2009.    (Photo by Nintendo, Bob Riha, Jr.) " width="226" height="300" /></a><p class="wp-caption-text">Eric S., 8, of Miami, Florida breaks open a &quot;fossilized&#39; copy of Fossil Fighters for the Nintendo DS and Nintendo DSi portable games systems at the La Brea Tar Pits, Thursday, August 6, 2009 in Los Angeles. Eric won a game play tournament at the event to celebrate the game&#39;s upcoming release on August 10, 2009.    (Photo by Nintendo, Bob Riha, Jr.) </p></div></p>
<p>Fossil Fighters was developed by Red Entertainment, who are also co-developing Nostalgia with Matrix Software. You play as a young paleontologist who doesn&#8217;t just dig up the bones of old dinosaurs; you dig up fossils capable of coming to life to beat down other living fossils. No word as of yet on whether Joan Rivers is one of these dug up Vivosaurs (kids, ask your parents before watching the Comedy Central Roast of Joan Rivers, hilarious as it may be).</p>
<p>It&#8217;s got kind of a Pokemon vibe to it, but with Nintendo on publishing duty, it may have something different to offer those of you that like to collect monsters and bring them to battle. It actually sounds like Spectrobes in a way&#8211;especially with fossils being more powerful when you effectively and efficiently dig them up&#8211;so let&#8217;s hope that they have a battle system that doesn&#8217;t make me want to throw my DS against the wall (tell us how you really feel, Marc!)</p>
<p>Fossil Fighters is officially out today, which means you can expect to see it on store shelves soon. You won&#8217;t have to dig your own copy out, but at the least, you will still be able to dig up Vivosaurs for use in the game.</p>
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