Halo: Reach BetaBusters

May 5, 2010   Leave a Comment  

Capture

What you can and cannot do in the Reach beta, in video form.

The Halo: Reach Public Beta Begins Today

May 3, 2010   Leave a Comment  

Right there

Play Bungie’s final Halo effort, beginning today.

Bungie Talks Weapons, Load Outs, Armor Abilities Of Reach Beta

April 3, 2010   3 Comments  

Look how big!

If you weren’t excited already, this will blow your mind.

Halo: Reach Coming To PlayStation 3

April 1, 2010   176 Comments  

halo-reach2

A week earlier and $10 cheaper than its Xbox 360 brother.

Bungie Preparing For Huge Halo: Reach Announcement This Week

March 30, 2010   3 Comments  

What is this?!

Bungie posted a teaser image today. What’s it mean?

Halo: Reach Arrives In September

March 15, 2010   Leave a Comment  

Capture

Two months before Call of Duty 7. A ha!

What The Inside Of Bungie Studios Looks Like

March 5, 2010   Leave a Comment  

Bungie Studio

Where gold, I mean Halo, is crafted.

Bungie Releases A Gorgeous Halo: Reach Screenshot

March 3, 2010   Leave a Comment  

mail.google.com

Reach is going to fall.

Halo: Reach Will Be 2010′s Biggest, Says Analyst

Feb. 22, 2010   1 Comment  

images

Bungie’s definitive Halo game likely to sell 8 or 9 million copies.

First Halo: Reach Multiplayer Map “PowerHouse” Unveiled

Feb. 14, 2010   1 Comment  

Reach-Powerhouse_concept

Of course the game has multiplayer. This is what it looks like.

Halo: Reach Multiplayer Beta Launches May 3, Box Art Revealed

Feb. 11, 2010   5 Comments  

vrb

The wait is nearly over, Halo-heads.

Halo Characters, Weapons, Vehicles And Enemies Throughout The Years

Jan. 27, 2010   1 Comment  

AR

An inside look at how the game’s art has updated and developed.

Bungie Says Halo: Reach Is Going To Be Like “Titanic”

Jan. 21, 2010   Leave a Comment  

halo-reach-1

In that we all know how the story ends before even playing the game.

E3 2009: Halo: Reach announced, ODST shown, dated, detailed

June 1, 2009   4 Comments  

haloreach_01

Bungie is at it again, developing two games at the same time.