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	<title>Blast: Boston&#039;s Online Magazine &#187; PSP</title>
	<atom:link href="http://blastmagazine.com/tag/psp/feed/" rel="self" type="application/rss+xml" />
	<link>http://blastmagazine.com</link>
	<description>Music, movies, tv, video games, tech, food, drink, young, hip, and sexy!</description>
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		<title>Pre-order for LittleBigPlanet on PSP comes with special costumes</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/11/pre-order-littlebigplanet-for-psp-comes-with-special-costumes/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/11/pre-order-littlebigplanet-for-psp-comes-with-special-costumes/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 03:49:09 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[littlebigplanet]]></category>
		<category><![CDATA[Pre-Order Offer]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=33206</guid>
		<description><![CDATA[Six free alternate costumes from some other sick games? Sign us up!]]></description>
			<content:encoded><![CDATA[<p>If you preorder a copy of LittleBigPlanet for the PSP before it hits shelves next Tuesday, you&#8217;ll get a voucher for 6 additional Sackboy costumes.</p>
<p>Now you can complete Sackboy&#8217;s epic journey in some cool costumes. But not just ANY costumes, no. We&#8217;re being offered costumes that are based on Killzone:Liberation, MotorStorm Arctic Edge and Uncharted 2: Among Thieves.</p>
<p>Here&#8217;s the breakdown of the costumes from each of the games:</p>
<p>Uncharted 2 Character Costumes: Nathan Drake and chloe Frazer</p>
<p>Killzone 2: Helghast Officer and Tank Costume</p>
<p>MotorStorm: Arctic Edge &#8211; Lucky Jack Flynn and Candy Buzzbomb.</p>
<p>The offer is only available at Best Buy, Amazon, Gamestop and Gamecrazy. So if you&#8217;re a fan of LittleBigPlanet and like the PSP, check out the game. Excited? Let us know below.</p>
]]></content:encoded>
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		<title>Kenka Bancho: the screens</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/kenka-bancho-the-screens/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/kenka-bancho-the-screens/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 00:22:04 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Kenka Bancho]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=32244</guid>
		<description><![CDATA[Kenka Bancho screens for PSP fans.]]></description>
			<content:encoded><![CDATA[<p>Eleven days from now&#8230;you will want to be the most bad ass you can be. On November 10, Kenka Bancho will be released to the world and the PSP will receive a great new entry. So to commemorate the upcoming release and to keep you wanting more, we&#8217;ve got some special screens just for you! Enjoy the screens and, if you want more info, check out the game&#8217;s official website!</p>

<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/kenka-bancho-the-screens/attachment/th_kenkabancho_screens_60/' title='th_kenkabancho_screens_60'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/10/th_kenkabancho_screens_60-70x70.jpg" class="attachment-thumbnail" alt="" title="th_kenkabancho_screens_60" /></a>
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]]></content:encoded>
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		<title>GTA: Chinatown Wars PSP gameplay trailer</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/gta-chinatown-wars-psp-gameplay-trailer/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/gta-chinatown-wars-psp-gameplay-trailer/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 19:51:06 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[CHinatown Wars]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[GTA]]></category>
		<category><![CDATA[leeds]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[pspgo]]></category>
		<category><![CDATA[rockstar]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=31039</guid>
		<description><![CDATA[The game released today, and so did this trailer.]]></description>
			<content:encoded><![CDATA[<p>Rockstar Games released Grand Theft Auto: Chinatwon Wars on the PSP and PSPgo today, and to complement the release, the studio also set loose a new gameplay trailer.</p>
<p>The video, titled &#8220;Out For Revenge,&#8221; shows main character Huang Lee, and all the violence, mayhem, and weaponry, the game has to offer.</p>
<p>Additionally, Rockstar today released new additions to the Rockstar Games Social Club including <strong>Peking Duck Hunt</strong>, a browser-based mini-game that earns players in-game cash and other goodies.</p>
<p>Check out the entire Rockstar announcement at the <a href="http://www.rockstargames.com/newswire" target="_blank">Rockstar Newswire</a></p>
<p><center><embed src='http://media.rockstargames.com/products/rockstar/media player/RockstarMediaPlayer.swf?skin=chinatownwars/EN/embed&#038;vidID=186&#038;cacheAG=true' quality="high" bgcolor="#000000" menu="false" width="480" height="300" name="RockstarMediaPlayer" align="middle" allowScriptAccess="always" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /></center></p>
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		<title>Rockstar Legacy Collection + Online Store</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/rockstar-legacy-collection-online-store/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/rockstar-legacy-collection-online-store/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 21:09:59 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=30631</guid>
		<description><![CDATA[Great news for RockStar Games fans.]]></description>
			<content:encoded><![CDATA[<p>October 22. Mark that date on your calendar. The official Rockstar-branded storefront opens on the PlayStation Network. Among the titles offered are Beaterator, GTA: Chinatown Wars, GTA: Vice City Stories, GTA: Liberty City Stories and The Warriors. All of the titles will be available for digital download. WE&#8217;re also happy to announce that beginning October 15, Midnight Club 3: DUB Edition, Midnight Club: L.A. Remix and Manhunt 2 will join the Rockstar Legacy Collection and be available for digital download on the PSN as wall.</p>
]]></content:encoded>
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		<title>MotorStorm: Arctic Edge review</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/psp/2009/10/motorstorm-arctic-edge-review/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/reviews/psp/2009/10/motorstorm-arctic-edge-review/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 14:56:09 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[PSP]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[MotorStorm: Arctic Edge]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=30505</guid>
		<description><![CDATA[A seamless PS3 to PSP transition for the series means great things for fans]]></description>
			<content:encoded><![CDATA[<p><img style="float:right;margin-left:5px" src="/images/ratings/95.jpg" alt="95" />MotorStorm and PSP fans rejoice! The PSP&#8217;s version of MotorStorm: Arctic Edge is wonderful. Spectacular. Amazing! There aren&#8217;t enough adjectives to describe my love for this racing game. It&#8217;s not perfect, but it&#8217;s pretty damn close.</p>
<p>Visually, this game is very impressive. The crisp details are shockingly clear. I haven&#8217;t played a racing video game on the PSP with such sleek and impressive graphics. The courses designed for the game are beautifully done and crafted to be exciting and with a varied experience. The visuals are on par with those of PS3/PS2 games which is very impressive. The visual experience definitely helps keep players addicted to the game and leaves an impression. When you see your vehicle crash, it will leave a mark. Especially if you get it to explode (props!).</p>
<div id="factbox"><strong>Racing<br />
Publisher: Sony<br />
Developer: Bigbig Studios<br />
Sep. 29, 2009</strong></div>
<p>The game itself is easy to understand. You&#8217;re playing as a racer in the MotorStorm Festival which is being held in the Arctic. You race around using one of 8 types of vehicles and fight to win each race. This sounds like there isn&#8217;t alot of variety, but the fact is, there is so many modes to go through, the replay value is immense! The main modes you&#8217;ll play through are Festival Mode, Time Attack and Free-Play Mode. Time Attack and Free-Play mode are like most standard racing modes. Festival Mode is the basic career mode. You race against opponents, and earn Badges as you win. The more badges you win, the more features you unlock which allows for more control over customization of your vehicles. People who love customizing their rides will love this aspect of the game.</p>
<p>The best way to play this game is online. When you go head to head with other players, it feels amazing. Once youâ€™ve played through Festival Mode, Online mode is where you test your skills. If you think you can hold your own, you may be right. Or you may be dead wrong and have your ass handed to you by your opponents. This brings us to difficulty. The difficulty levels are like a standard videogame. You start out on a relatively easy level and the A.I. lets you get the hang of whatâ€™s happening. Once youâ€™ve one a few races, the difficulty ramps up a lot. By the time youâ€™re finishing up Festival mode, youâ€™ll be cursing how hard the A.I. is going against you. With over 100 levels and such a difficulty range, the game doesnâ€™t get boring anytime soon.</p>

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<p>The levels provided are very dynamic. There are numerous routes around the track and the terrain varies quite a bit at times. The ramps and turns on each level will effectively teach you how to race with each vehicle type at your disposal. Now the eight vehicles are: Bikes, Snowmobiles, ATVs, Buggys, Rally Cars, Snowpluggers, Big Rigs and Snowplows. Each type is especially designed to tackle a certain type of terrain. When you play, you need to be ready to execute moves perfectly with your vehicle or else youâ€™ll end up losing badly.</p>
<p>Two other noteworthy aspects of the game are its soundtrack and Photo Mode. Photo Mode allows you to take pictures while you drive, so that you can save it and send it out to your friends. This is a very cool feature which allows for showboating when you take down your opponents! And thereâ€™s no better way to take down your opponents than by doing it to a kick ass soundtrack. The gameâ€™s soundtrack helps get the blood flowing as you drive frantically around the track. It can wear on you a bit after 30 or so races, but Arctic Edge anticipated this: The game allows you to import your own soundtrack into the game when you need it, so if it gets annoying just rotate it out and race to your own soundtrack.</p>
<p>Now while this game doesnâ€™t break new ground, it does everything right. There are a few technical problems which are apparent during races, but they are minor and do not ruin the overall experience. When racing against more than six players, the game can lag a tiny bit but itâ€™s not a big deal. This is counteracted by the smooth visuals of open track and the tiny effects which make the game all the more impressive. So if you see a cool visual effect, be sure to have the Photo Mode ready!</p>
<p><strong>Blast Factor: </strong>This game is  beautifully done. Itâ€™s entertaining, it has everything you could possibly want from a racing game &#8211; cool cars, great visuals, and dynamic tracks. The replay value is fantastic but the online mode is one of the best ways to truly test your racing prowess. The game deserves to be recognized as one of the best games available on PSP today. If you&#8217;re a racing aficionado or a casual gamer looking for a road trip game, this is one you should definitely consider.</p>
<p><em>Motorstorm: Arctic Edge is available exclusively on the PSP, and retails for $39.99. </em><em>A copy of this game was given to us by the publisher for review purposes. </em></p>
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		<title>Beaterator review</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/psp/2009/10/beaterator-review/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/reviews/psp/2009/10/beaterator-review/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 01:15:09 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[PSP]]></category>
		<category><![CDATA[beaterator]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=30499</guid>
		<description><![CDATA[Get the lowdown on RockStar Games' Beaterator]]></description>
			<content:encoded><![CDATA[<p><img style="float:right;margin-left:5px" src="/images/ratings/75.jpg" alt="75" />RockStar games teamed up with Timbaland on a very special project for prospective DJs and musicians called Beaterator. While itâ€™s for the PSP and comes with a UMD, Beaterator is not a game. Many may recall that RockStar had initially hosted a Music Mixing application on their website a while back. They were developing it into a potential PSP application when Timbaland jumped aboard and gave them a slew of beats and loops to work with. The celebrity endorsement gives the mixer serious backing, but my real question starting the game was whether or not it is any good.</p>
<div id="factbox"><strong>Music<br />
Publisher: Rockstar Games<br />
Developer: Rockstar Leeds<br />
Sep. 29, 2009</strong></div>
<p>Right off the bat youâ€™re treated to a tutorial of how to use Beaterator properly. An animated Timbaland gives you a play by play on how to make music and the options available: Live Play or Studio. Live Play is an animated mixing session where you use 8 different looping tools to play during your songs. The loops and beats initially available are the preprogrammed settings on the game, but when you get better you can make your own loops and beats to replace them. You can record the songs youâ€™re making and gradually make changes so that the song transitions itself naturally to the next one. Once you finish your song you can edit it bit by bit to tweek any problems you encounter. Live play is for easy on the freestyle song making.</p>
<p>The in depth song making comes with the Studio option. In the Studio option, you are presented with hundreds of loops and beats to choose from and must sample them one by one to see if itâ€™s a loop you want to use. The loops themselves range from â€œinspiredâ€ to â€œhalf-assedâ€ and can annoy someone who is casually exploring the game. You can create songs from these beats or upload your own sounds and music from your computer in order to expand the type of songs you can create. The Studio is definitely for a musician with a basic knowledge of Synthesizers and willing to put a lot of time into carefully molding songs.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/IYuzUUD8Yws&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/IYuzUUD8Yws&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The app itself is a very good tool which musicians will love. But there are numerous problems which will keep it from being embraced by the general public. While Live Play is easy and quick to use, Studio is complex, and not as well explained in the tutorial. Using the Song Crafter part of the application is difficult, since you need to change numerous things in order to get a song just right, and the PSPâ€™s controls can be a very big hindrance. The beats and loops are for the most part great, but you can tell that too much was put into the application. Sampling beats can take a while to load, even for clips which are a few seconds long. This can be problematic to say the least, and the lag indicates just how much data is on the UMD.</p>
<p><strong>Blast Factor</strong>: This is a music mixer which will take a lot of people time to fully access. The studio mode is very comprehensive but can be a little bit of a turn off because of how complex it seems. The beats and loops available are very impressive for the most part, and can be expanded upon with sounds from your computer. The tutorial doesnâ€™t go in depth, so the mixer is not as simple to use as the casual user would like. The undertaking was ambition, and the end result is effective but not terribly efficient. It feels as if a touch screen based media player/system would be better suited for the creation of music, so Iâ€™ll probably end up checking out Beaterator on the iTouch. For the price it&#8217;s being sold at though, it&#8217;s a very affordable solution for artists who can&#8217;t afford to buy the PC software.<em></em></p>
<p><em>Beaterator is available for $39.99 on the Playstation Store and all major retailers.<em> A copy of this game was given to us by the publisher for review purposes. </em></em></p>
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		<title>NFS Shift &#8211; Brands Hatch Walkthrough Trailer</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/nfs-shift-brands-hatch-walkthrough-trailer/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/nfs-shift-brands-hatch-walkthrough-trailer/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 15:46:33 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[need for speed shift]]></category>
		<category><![CDATA[playstation 3]]></category>
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		<category><![CDATA[video games]]></category>
		<category><![CDATA[Xbox 360]]></category>

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		<description><![CDATA[A walk through trailer for NFS Shift!]]></description>
			<content:encoded><![CDATA[<p>Need for Speed Shift is out and we have a new walkthrough video highlighting Kent, England&#8217;s Brands Hatch. Brands Hatch was originally a dirt track for motorcycles but is now an extremely technical .7 km course with a mixture of high and low speed corners and some very deadly drops. The level is a pain in the butt, so check out the video.</p>
<p>For any readers heading over to California, be sure to go to the Irwindale Speedway on Saturday (Oct 17), since there will be a Need for Speed booth at the Formula D Round 7 Championship. Pro drift racers will compete to see who can post the best lap in the Royal Purple Need for Speed Shift Time Attack Challenge, so be sure to <a href="http://needforspeed.com/web/nfs-na/blogs/need-for-speed-news/-/nfsblogs/429554">check them out</a>. If you want to read our review of Need for Speed Shift, check it out <a href="http://blastmagazine.com/the-magazine/gaming/reviews/ps3/2009/10/need-for-speed-shift-review/">here</a>.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/jS6OsfUFLO0&#038;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/jS6OsfUFLO0&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
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		<title>Kenka Bancho Lesson 2: How to Dress (Punk)</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/kenka-bancho-lesson-2-how-to-dress-punk/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/kenka-bancho-lesson-2-how-to-dress-punk/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 22:54:10 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Kenka Bancho]]></category>
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		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=30319</guid>
		<description><![CDATA[Lesson Two in our How to be a Bancho lesson series!]]></description>
			<content:encoded><![CDATA[<p>Alright Ladies, time for lesson two.</p>
<p>You ever heard that &#8220;the clothes don&#8217;t make the man&#8221;? That saying is false. So we&#8217;re going to teach you that a Bancho&#8217;s outfit does more than make you look cool. The amount of clothing you&#8217;re wearing decides how much stuff you can carry. If you&#8217;re naked, you can carry three items, but you&#8217;ll look stupid. If you dress right, you can carry twice as many items (up to 8). Visit the Kagura Threads shop to buy some clothes from the smart mouthed shopkeeper.</p>
<p>Verdict? Kagura Threads where all the Banchos go.</p>
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		<title>New look at GTA:Chinatown Wars on PSP</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/new-look-at-gtachinatown-wars-on-psp/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/new-look-at-gtachinatown-wars-on-psp/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 16:49:25 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Grand Theft Auto Chinatown Wars]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=30282</guid>
		<description><![CDATA[Chinatown Wars screens highlight "Factory Fun"]]></description>
			<content:encoded><![CDATA[<p>Alright everyone, Chinatown Wars is coming to the PSP this month. Rockstar took the Nintendo DS version and has tweaked it around for the PSP. There are a slew of new features and PSP exclusive missions. The <a href="http://www.rockstargames.com/newswire/2009/10/13/591/info_and_screens_from_the_psp-exclusive_chinatown_wars_mission_%E2%80%9Cfactory_fun%E2%80%9D">newest set</a> of screens focus on Huang fighting Yardies in a room full of drugs. &#8220;Factory Fun&#8221; focuses on Huang escaping the warehouse. Rockstar is really committed to provide an experience which is faithful to the DS version but at the same time, adds new material so that it isn&#8217;t a total rehash. I&#8217;m looking forward to it, and I hope you are too!</p>
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		<title>RockStar Games Beaterator Music Sessions</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/rockstar-games-beaterator-music-sessions/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/rockstar-games-beaterator-music-sessions/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 15:09:15 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[beaterator]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[itouch]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=30181</guid>
		<description><![CDATA[A challenge for those who just bought Beaterator!]]></description>
			<content:encoded><![CDATA[<p>Now that Beaterator is finally out, RockStar has started a series of monthly Beaterator parties <span style="font-size: 10pt" lang="EN"> in Sonyâ€™s exclusive Listen@Home space in PlayStation Home. Gamers should upload their Beaterator tracks onto </span><span style="font-size: 10pt" lang="EN"> the Rockstar Social Club and the top songs will be played during the Beaterator Sessions! So get your PSPs ready and make some killer songs. The first party is on October 16th, so get your butts in gear. Beaterator is available on UMD and will be available for iTouch and the iPhone later in the fall. Check back for our review of the music mixer later this week!<br />
</span></p>
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		<title>Army of Two: The 40th Day just got a little more badass</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/army-of-two-the-40th-day-just-got-a-little-more-badass/</link>
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		<pubDate>Fri, 09 Oct 2009 18:54:29 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[score]]></category>
		<category><![CDATA[Tyler Bates]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=29971</guid>
		<description><![CDATA[Want to learn a bit more about the game's music? Here it is.]]></description>
			<content:encoded><![CDATA[<p>A huge part of the gaming experience is the score that backs the gameplay. If you&#8217;re going around shooting a crap load of enemies, you&#8217;re gonna need a soundtrack as epic as the <em>300</em> movie soundtrack. EA Games realized that the only way to give the sequel to Army of Two the energetic (and epic) score it needs to keep players engrossed,they&#8217;d have to hire someone who can make great fight music. So they did the one thing that guarantees that they&#8217;ll get the best score possible for the co-op action game: They hired Tyler Bates to compose the score. Bates, famous for composing the scores for <em>300, Halloween</em><em> </em>and <em>Watchmen</em>, will provide Salem and Rios with a great action score to enhance their battle through Shanghai. Definitely an AWESOME choice for this game. Check out the video interview with Bates below and a sample of the score.</p>
<p>The game&#8217;s coming out January 12 on Xbox 360, PS3 and PSP, so mark your calendars and start saving up! Comment below with you thoughts on the score sample and video.</p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/ud5w-ZJ3KlY&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ud5w-ZJ3KlY&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
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		<title>Grand Theft Auto: Chinatown Wars PSP trailer</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/grand-theft-auto-chinatown-wars-psp-trailer/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/grand-theft-auto-chinatown-wars-psp-trailer/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 21:26:06 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[CHinatown Wars]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[grad theft auto]]></category>
		<category><![CDATA[news]]></category>
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		<guid isPermaLink="false">http://blastmagazine.com/?p=29910</guid>
		<description><![CDATA[The once DS-exclusive will soon hit Sony's PSP.]]></description>
			<content:encoded><![CDATA[<p><a title="Grand Theft Auto: Chinatown Wars" href="http://blastmagazine.com/the-magazine/gaming/reviews/2009/03/grand-theft-auto-chinatown-wars-review/" target="_blank">Grand Theft Auto: Chinatown Wars</a> released 7 months ago in March exclusively on the Nintendo DS, but in two weeks, it&#8217;ll find a new home in Sony&#8217;s portable line, the PSP and PSPgo.</p>
<p>Chinatown Wars for PSP is bulkier than its DS counterpart. Its got <span style="font-size: 10pt;"> exclusive missions, music, and graphical enhancements that you can brag about to your dual-screen-wielding friends/family members/strangers if you&#8217;re so inclined.</span></p>
<p><span style="font-size: 10pt;">Grand Theft Auto: Chinatown Wars comes to the PSP and PSPgo October 20.<br />
</span></p>
<p><center><embed height="300" align="middle" width="480" src="http://media.rockstargames.com/products/rockstar/media player/RockstarMediaPlayer.swf?skin=chinatownwars/EN/embed&amp;vidID=179&amp;cacheAG=true&amp;newer" quality="high" bgcolor="#000000" menu="false" name="RockstarMediaPlayer" allowscriptaccess="always" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"></embed> </center></p>
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		<title>Amazon now an extension of the PlayStation Network</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/amazon-now-an-extension-of-the-playstation-network/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/amazon-now-an-extension-of-the-playstation-network/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 15:54:39 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Gaming]]></category>
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		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=29666</guid>
		<description><![CDATA[Sony started selling PSN content digitally on Amazon today.]]></description>
			<content:encoded><![CDATA[<p>Sony today announced a partnership with Amazon.com to make available a ton of PlayStation Network content in download-code form on the mega-shopping site.</p>
<p>Much like the system already in place for Xbox Live content and WiiWare games, Amazon.com will sell you a download code for a game or piece of content of your choice and immediately email you the code to download in the PlayStation store.</p>
<p>What I like about this is the ability to gift content to friends and family. That is, if I&#8217;m feeling generous.</p>
<p>&#8220;With more than 600 million pieces of content downloaded to date, consumers are turning to PlayStation Network more than ever for digitally distributed entertainment content,&#8221; said Peter Dille, senior vice president of Marketing and PlayStation Network. &#8220;We are excited to team with Amazon.com to expand our reach with Amazon&#8217;s market leading ability to target current and future PlayStation consumers.&#8221;</p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/10/3985470236_6e44651e27.jpg"><img class="aligncenter size-medium wp-image-29667" title="3985470236_6e44651e27" src="http://blastmagazine.com/wp-content/uploads/2009/10/3985470236_6e44651e27-300x269.jpg" alt="3985470236_6e44651e27" width="300" height="269" /></a></p>
<p>Commence downloading bliss over at the <a title="Amazon PlayStation Network hub" href="http://www.amazon.com/b/?node=1289533011" target="_blank">Amazon PlayStation Network Hub</a>!</p>
<p>Source: <a title="PlayStation.Blog" href="http://blog.us.playstation.com/2009/10/amazon-com-now-offers-digital-codes-for-playstation-network-games-and-game-content/" target="_blank">PlayStation.Blog</a></p>
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		<title>The Beaterator Band Challenge!</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/the-beaterator-band-challenge/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/the-beaterator-band-challenge/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 16:40:13 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[beaterator]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[ign]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[rockstar games]]></category>
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		<guid isPermaLink="false">http://blastmagazine.com/?p=29347</guid>
		<description><![CDATA[Are you ready to let the inner musician out?]]></description>
			<content:encoded><![CDATA[<p>Got your copy of Beaterator? Mastered all the skills yet? Awesome. We have good news for you! Rockstar Games is announcing the Beaterator Band Challenge, a competition that offers millions of artists and bands on Myspace the chance to win $5,000 (!) by creating a track using the song crafting tools provided in Beaterator. To enter, just go and fill out an <a href="http://beaterator.ign.com/">entry form</a>. Rockstar Games will choose up to 100 bands for the semi-finals. These bands will be provided with a PSP system and a copy of Beaterator. Each semi-finalist who submits a track will be showcased on the website and then people who visit Mypace and IGN will have the chance to vote for their favorite songs. In addition to winning $5,000, the winning track will be featured on the PlayStation Network and Myspace homepages. So get cracking!</p>
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		<title>LittleBigPlanet PSP hitting November 17</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/littlebigplanet-psp-hitting-november-17/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/littlebigplanet-psp-hitting-november-17/#comments</comments>
		<pubDate>Sun, 04 Oct 2009 00:14:41 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[littlebigplanet]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=29011</guid>
		<description><![CDATA[The too-cute-to-handle project finally roped in an official release date today.]]></description>
			<content:encoded><![CDATA[<p>Sony finally got around to pegging an exact release date and final boxart for LittleBigPlanet PSP this weekend.</p>
<p>According to the <a title="PlayStation Blog" href="http://blog.us.playstation.com/2009/10/sack-it-to-me-watchmen-dlc-bento-box-edition/#more-17108" target="_blank">PlayStation.Blog</a>, the overly cute project for PSP and PSPgo, will hit retailers and the PSN, November 17 in North America.</p>
<p>Here&#8217;s the final boxart for the game. Nothing too special, but creative enough for me to believe <a title="MediaMolecule" href="http://www.mediamolecule.com/" target="_blank">MediaMolecule</a> made it!</p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/10/custom_1254607504131_3975127860_082c422a3b_b.jpg"><img class="aligncenter size-medium wp-image-29013" title="custom_1254607504131_3975127860_082c422a3b_b" src="http://blastmagazine.com/wp-content/uploads/2009/10/custom_1254607504131_3975127860_082c422a3b_b-174x300.jpg" alt="custom_1254607504131_3975127860_082c422a3b_b" width="174" height="300" /></a></p>
<p>In other LittleBigPlanet news, Sony unleashed a &#8220;<a title="Who sacks the Watchmen" href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/wacthmen-costumes-coming-littlebigplanet-thursday/" target="_blank">Who Sacks the Watchmen</a>?&#8221; DLC pack on the PSN for the PlayStation 3 version this week.</p>
<p>We&#8217;ll have a review of LittleBigPlanet PSP next month, and stick with us for our continued coverage of the game!</p>
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		<title>Gran Turismo PSP review</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/psp/2009/10/gran-turismo-psp-review/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/reviews/psp/2009/10/gran-turismo-psp-review/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 14:27:47 +0000</pubDate>
		<dc:creator>Jason D&#39;Aprile</dc:creator>
				<category><![CDATA[PSP]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gran Turismo PSP]]></category>
		<category><![CDATA[Polyphony Digital]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=28743</guid>
		<description><![CDATA[Portable, but still the kind of quality you expect from a GT game]]></description>
			<content:encoded><![CDATA[<p><img style="float:right;margin-left:5px" src="/images/ratings/80.jpg" alt="80" />It&#8217;s been a long time coming, but finally Sony&#8217;s driving opus, Gran Turismo, fits in your hands. While it&#8217;s certainly appropriate to level complaints at the PS3 version for not pushing the series forward to compete with newer semi-simulations like Grid and Need for Speed Shift, fans of GT will discover a comfortably familiar racing groove on the PSP with impressive specs and beautiful graphics. Launching with the PSPGo (though fully compatible with the regular PSP), this downloadable racer shows off the power of the under-rated system remarkably well&#8211;though not without some caveats.</p>
<div id="factbox"><strong>Racing Sim<br />
Publisher: Sony<br />
Developer: Polyphony Digital<br />
Oct. 1, 2009</strong></div>
<p>Fans of the console versions of Gran Turismo will love how you can just jump right into the action here. First and foremost, the controls, the physics, and the feel of the handling are done amazingly right. Even on the PSP, Gran Turismo still feels like a racing simulator. The sensation of speed mixed with great graphics further assures a true GT experience.</p>
<p>Beyond that, there are the cars and tracks. 35 tracks full of variety and challenge around the world make sure that you&#8217;ll have plenty of road to conquer. And you&#8217;ll need to learn them well to make enough money to buy even a fraction of the 800+ cars in the game. Like all Gran Turismo titles, every car is a real, licensed vehicle, ranging from familiar Toyotas and Mazdas, amazing and challenging supercars, and a huge variety of gorgeous exotic dream machines. The dealerships in the game offer a limited amount at a time, rotating models and styles at random, so there&#8217;s almost always something new to offer.</p>
<p>All the cars and tracks are modeled with remarkable accuracy as well, and GT is certainly one of the best looking racers (if not the best) on the PSP. Still, there&#8217;s regular, if slight texture tearing on the tracks, but the framerate is rock solid and there&#8217;s little else to complain about. The audio is pretty good as well. Certainly not as powerful as the console versions, the car engines and race sounds are still modeled with an ear for detail and realism.</p>

<a href='http://blastmagazine.com/the-magazine/gaming/reviews/psp/2009/10/gran-turismo-psp-review/attachment/replay03/' title='Replay03'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/10/Replay03-70x70.jpg" class="attachment-thumbnail" alt="" title="Replay03" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/reviews/psp/2009/10/gran-turismo-psp-review/attachment/replay00/' title='Replay00'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/10/Replay00-70x70.jpg" class="attachment-thumbnail" alt="" title="Replay00" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/reviews/psp/2009/10/gran-turismo-psp-review/attachment/multi-player-01/' title='Multi Player 01'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/10/Multi-Player-01-70x70.jpg" class="attachment-thumbnail" alt="" title="Multi Player 01" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/reviews/psp/2009/10/gran-turismo-psp-review/attachment/m_party-race/' title='M_Party Race'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/10/M_Party-Race-70x70.jpg" class="attachment-thumbnail" alt="" title="M_Party Race" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/reviews/psp/2009/10/gran-turismo-psp-review/attachment/garage-01/' title='Garage 01'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/10/Garage-01-70x70.jpg" class="attachment-thumbnail" alt="" title="Garage 01" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/reviews/psp/2009/10/gran-turismo-psp-review/attachment/drift-trial/' title='Drift Trial'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/10/Drift-Trial-70x70.jpg" class="attachment-thumbnail" alt="" title="Drift Trial" /></a>

<p>If there&#8217;s a real problem with the portable GT, it&#8217;s in the lack of a true career mode. You can instead jump right into a single race with whatever cars and tracks you have access to at any time. Choose the number of laps, the car, the track and go. The only options are to race against a measly three other cars, or race yourself in a time trial or drift event. The latter is an interesting feature for diehard racers, as drifting in GT requires a good deal more skill than in more arcade-styled racers.</p>
<p>The closest thing the game has to a career mode is the challenge mode, which starts as a training ground for drivers. In this mode, you complete an wide array of driving tasks to build your track skills. There&#8217;s little actual bonus rewards for the challenges though, and while these events add some needed variety to the racing, a full-on career mode is still sorely lacking.</p>
<p>The other big problem with the game, especially as a Triple-A launch title for the PSPGo is the lack of online multiplayer. For a game meant to show off an entirely internet-centric gaming system, only having local wireless play is awfully anticlimactic. The multiplayer action is certainly rock solid, but this would have been a golden opportunity to evolve GT into an online community with leaderboards and tournaments much like the competition on the big consoles. On the upside however, you&#8217;ll actually be able to boost your garage in the upcoming PS3 version with the cars you unlock now.</p>
<p><strong>Blast Factor: </strong>Gran Turismo has made an overall successful leap to the portable realm. The driving and variety of cars is still amazing, the graphics are excellent, and for lovers of serious racing, GT is still king. It&#8217;s a great racing game in need of evolution, but those are mostly complaints that are easier to level on the PS3 version. As far as portable racers go, GT is still the king.</p>
<p><em>Gran Turismo is available exclusively on the PSP and PSP Go, and retails for $39.99</em></p>
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		<title>Uncharted on your PSP?</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/uncharted-on-your-psp/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/uncharted-on-your-psp/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 11:28:57 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[nate drake]]></category>
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		<guid isPermaLink="false">http://blastmagazine.com/?p=28730</guid>
		<description><![CDATA[Developer Naughty Dog teases. ]]></description>
			<content:encoded><![CDATA[<p>With Uncharted 2 looming on the very immediate horizon, already earning some of the <a title="highest review scores we've ever seen" href="http://www.metacritic.com/games/platforms/ps3/uncharted2amongthieves" target="_blank">highest review scores we&#8217;ve ever seen</a>, a jaunt to the PlayStation Portable, in much the same way LittleBigPlanet did, feels more than likely according to a developer interview.</p>
<p>In an interview with website <a title="examiner" href="http://www.examiner.com/x-12218-Providence-Video-Game-Examiner~y2009m10d1-Naughty-Dog-talks-Uncharted-2-Uncharted-PSP-and-Jak-and-Daxter-PS3-in-exclusive-iterview" target="_blank">Examiner</a>, Doug Wells, creative director at Naughty Dog said &#8220;We&#8217;d love to see Uncharted grow beyond the PS3. It would be interesting to see what sort of changes to the design one would make for a portable system. But right now Naughty Dog is purely focused on PS3 development so we can&#8217;t promise anything from us in the near future.&#8221;</p>
<p>Naughty Dog did however promise another Uncharted game on the PlayStation 3, likely after another 2-3 year development cycle.</p>
<p>Would <em>you </em>enjoy an Uncharted experience on your PSP?</p>
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		<title>Minis invade the PSP</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/minis-invade-the-psp/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/minis-invade-the-psp/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 20:47:18 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[minis]]></category>
		<category><![CDATA[news]]></category>
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		<category><![CDATA[pspgo]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=28627</guid>
		<description><![CDATA[These little games are all download-only and available for less than 10 dollars.]]></description>
			<content:encoded><![CDATA[<p>Alongside that <a title="gargantuan PlayStation Network update" href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/psn-thursday-update-adds-lots-of-psp-games/" target="_blank">gargantuan PlayStation Network update</a> we told you about thisÂ  morning, came PSP Minis.</p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/10/500x_custom_1254417544780_minis.jpg"><img class="aligncenter size-medium wp-image-28629" title="500x_custom_1254417544780_minis" src="http://blastmagazine.com/wp-content/uploads/2009/10/500x_custom_1254417544780_minis-300x100.jpg" alt="500x_custom_1254417544780_minis" width="300" height="100" /></a></p>
<p>These little guys are all priced at below $10, and are meant to be like a one night stand; quick and special for the time being, but not much more.</p>
<p>All kidding aside, there are 7 of them available today, two of which are Tetris and Soduku, and we <em>know</em> those are fun!</p>
<p>All the Minis run on both the PlayStation Portable and the PSPgo, which launched today.</p>
<p>Here&#8217;s all 7 Minis. Anyone snag any of them yet?</p>
<ul>
<li><span style="font-style: italic;">Alien Havoc </span>($4.99)</li>
<li><span style="font-style: italic;">Tetris</span> ($9.99)</li>
<li><span style="font-style: italic;">Hero of Sparta</span> ($6.99)</li>
<li><span style="font-style: italic;">Brainpipe</span> ($4.99)</li>
<li><span style="font-style: italic;">Fieldrunners</span> ($6.99)</li>
<li><span style="font-style: italic;">Sudoku</span> ($4.99)</li>
<li><span style="font-style: italic;">Funky Punch</span> ($4.99)</li>
</ul>
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		<title>Buy Gran Turismo PSP on the PSN, score a free in-game car</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/buy-gran-turismo-psp-on-the-psn-score-a-free-in-game-car/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/buy-gran-turismo-psp-on-the-psn-score-a-free-in-game-car/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 14:27:29 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[gran turismo]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[pspgo]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=28520</guid>
		<description><![CDATA[Incentive to buy from the PSN just jumped.]]></description>
			<content:encoded><![CDATA[<p>Sony today revealed that purchasers of the new racing title <a title="Gran Turismo PSP" href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-gran-turismo-psp-unveiled/" target="_blank">Gran Turismo PSP</a> through the PlayStation Network will score a free in-game vehicle.</p>
<p>The car is a 2009 GT-R Spec V in a sleek and stylish Metallic blue finish and the game is available today on the PlayStation Network and at retail, though to score the car, you&#8217;ll have to buy on the PSN.</p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/10/Capture.JPG"><img class="aligncenter size-medium wp-image-28527" title="Capture" src="http://blastmagazine.com/wp-content/uploads/2009/10/Capture-300x153.jpg" alt="Capture" width="300" height="153" /></a></p>
<p>Sony&#8217;s latest handheld, the download-only <a title="PSPgo" href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/05/psp-go-leaks-just-hours-before-e3/" target="_blank">PSPgo</a> also released today and Gran Turismo, in our opinion, would be a great way to commence the gaming goodness on the go.</p>
<p>The free-car promotion ends October 15. So what does that mean? You&#8217;ve got two weeks and <a title="Gran Turismo PSP bundle" href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/sony-reveals-gran-turismo-psp-bundle-out-october-20-for-199/" target="_blank">Gran Turismo PSP bundle</a> purchasers will be left in the cold, as that edition hits 5 days late on October 20.</p>
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		<title>Dissidia: Final Fantasy review</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/psp/2009/10/dissidia-final-fantasy-review/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/reviews/psp/2009/10/dissidia-final-fantasy-review/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 14:22:11 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[PSP]]></category>
		<category><![CDATA[Dissidia Final Fantasy]]></category>
		<category><![CDATA[final fantasy]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[square enix]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=28503</guid>
		<description><![CDATA[The Fighting RPG that will leave you begging for more.]]></description>
			<content:encoded><![CDATA[<p><img style="float:right;margin-left:5px" src="/images/ratings/90.jpg" alt="90" />Dissidia is the culmination of the first  ten Final Fantasy main series games. Rather than in a straight up RPG, like the Tales series has done with its universe-blending titles, Square Enix united its  main characters and villains from the Final Fantasy series in one RPG/fighting game. Cosmos, goddess of harmony, and Chaos, god of discord, are waging a war for control of the universe. The balance tips in Chaosâ€™s favor when he summons villains from throughout the Final Fantasy universes to aid him in his quest to defeat Cosmos. In retaliation, Cosmos summons the heroes to defend her and help her vanquish Chaos. As many heroes are killed, the warriors are brought to the brink and Chaos his final assault. Â Itâ€™s up to the heroes to band together and defeat Chaos.</p>
<p><img class="alignnone" style="float:right;margin-left:5pxalt=" title="Editors Choice" src="http://blastmagazine.com/images/eclogo_80.png" alt="" width="72" height="62" /></p>
<p style="text-align: left;">Story mode focuses on the ten heroes fighting for Cosmos. Each player has their own unique storyline which plays out as you progress through the game. Each characterâ€™s arc is a piece of the larger story, so the game requires you to play through the battles with each character. It can get a bit tedious, but the antagonist section â€œShadow Impulseâ€ definitely makes the Story mode worth playing. These chapters let the story of the war between Chaos and Cosmos unfold naturally, without cramming too much into a few cut scenes. Â Story mode not your thing? Thatâ€™s fine. If youâ€™re just looking for a quick fight, the Arcade and Quick Battle modes allow for quick one on one battles with the computer. Communications mode allows you to fight friends using the PSPâ€™s Ad Hoc wireless system. Additional levels can be unlocked for an expanded game play experience.</p>
<div id="factbox"><strong>Fighting/RPG<br />
Publisher: Square Enix<br />
Developer: Square Enix<br />
Aug. 25, 2009</strong></div>
<p>The fighting system of the game is fantastically designed. The 3D arena allows fighters to go head to head while using the arena itself to enhance the experience. During the fights, timing is everything. You need to be able to block and evade the attacks while launching counter attacks as quickly as possible to get the upper hand. During the battle, you rely on your HP and Bravery Points. Using Bravery attacks allows you to steal your opponentâ€™s Bravery and then use a Limit Break to launch an attack that will decimate your opponent using the accumulated Bravery Points. This brings a level of balance to the fight which is reminiscent of the fighting systems of the original games. The coolest aspect? When you fight, you can glide across walls and fly across the arena in order clash against your opponent with very cool special effects.</p>
<p>Which brings us to graphics. Graphics wise, Dissidia is on par with Crisis Core and in some ways exceeds it. The special attacks are presented in a fantastically colorful and creative manner. When your character slides across mako energy streams, the graphics sleekly show the character glide through the air as if it was natural. Sometimes when executing special moves, the graphics can lag a little, but this isnâ€™t a major detractor from the game. When the graphics are coupled with the RPG element, you are given a truly fantastic experience.</p>
<p>One of the best aspects of the game is customization options. Armor, weapons and accessories help customize the characters and boost your fighting stats. One of the highlights for me was being able to unlock Squallâ€™s Cadet uniform and Cloudâ€™s Advent Children costume. The customization is optimized by Dissidiaâ€™s character play styles. Each character has their own fighting style which makes playing each fighter a unique experience. Each fighter is forced to face off against their nemesis in a final epic showdown which will help guide their story arc. While most fans will recognize that the pairings make sense, some will obviously point out the Jecht wasnâ€™t Tidusâ€™ main villain (but then again Tidus was about as real as the spoon in the Matrix, so we can disregard that small issue).</p>

<a href='http://blastmagazine.com/the-magazine/gaming/reviews/psp/2009/10/dissidia-final-fantasy-review/attachment/dissidia-4/' title='Dissidia 4'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/10/Dissidia-4-70x70.jpg" class="attachment-thumbnail" alt="" title="Dissidia 4" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/reviews/psp/2009/10/dissidia-final-fantasy-review/attachment/dissidia-3/' title='Dissidia 3'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/10/Dissidia-3-70x70.jpg" class="attachment-thumbnail" alt="" title="Dissidia 3" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/reviews/psp/2009/10/dissidia-final-fantasy-review/attachment/dissidia-2/' title='Dissidia 2'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/10/Dissidia-2-70x70.jpg" class="attachment-thumbnail" alt="" title="Dissidia 2" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/reviews/psp/2009/10/dissidia-final-fantasy-review/attachment/dissidia-1/' title='Dissidia 1'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/10/Dissidia-1-70x70.jpg" class="attachment-thumbnail" alt="" title="Dissidia 1" /></a>

<p>As a Final Fantasy fanboy, this game delivers on all fronts. As a fighting game fanatic, this game holds up to some of my toughest criticisms. The game is an experience, with a lot of unlockable content and beautiful graphics. The story comes together in a good way that can satisfy the diehard fans but could leaves something more to be desired. There is a secondary card battle system which players may want to explore for additional fun, but multiplayer is definitely where the game shines. Points accumulated throughout the game (fighting and card game) allow you to unlock the numerous bonus features (including two hidden characters that fans will be happy to unlock). When you go head to head with your friends, itâ€™s a fun way to see who is better at coordinating themselves within the arena. My advice is to train on the highest difficulty level in order to train your reflexes during the harsh battles. Playing on difficult is incredibly brutal, but rewarding when you fight on normal and can easily block and counter your opponentâ€™s moves.</p>
<p>While this game is fantastic, there are some points where it disappoints. Like most Japanese to English games, sometimes it is very apparent where the lip moves are not in sync with the voice track. This is no big deal, but itâ€™s a little issue that can take away from the experience. While the roster is strong, the new story doesnâ€™t give the characters the depth their original games did. In this respect, new comers may not appreciate the full scope of the characters and think that they are not as fully developed. The scheduling system for the game could be a bit of a turn off from casual players, but it isnâ€™t a major feature if youâ€™re just looking to fight.</p>
<p><strong>Blast Factor</strong>: This game helps unite all the Final Fantasy games in one spectacular game.Â  The pinnacle is definitely the head to head fighting between each gameâ€™s hero and villain. Those battles alone are the realization of the final battles from each and every Final Fantasy game and beautifully remind diehards why they fell in love with the games in the first place (and continuously email Square Enix to remake certain chapters for the new consoles &#8211; <strong><em>*cough*</em></strong> Final Fantasy VII <strong><em>*cough*</em></strong>). This is a fantastic game and definitely one PSP owners should have. For a compelling story and an excellent fighting experience, check out Final Fantasy Dissidia. Youâ€™ll spend hours exploring this game fully and wonâ€™t want it to end. Now if youâ€™ll excuse me, I need to go play some more.</p>
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		<title>Memoirs of a Bancho: Part 1</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/memoirs-of-a-bancho-part-1/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/memoirs-of-a-bancho-part-1/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 20:33:03 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Atlus]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Kenka Bancho]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=28424</guid>
		<description><![CDATA[Tricks and Tips for the upcoming game Kenka Bancho]]></description>
			<content:encoded><![CDATA[<p>You think you&#8217;re a badass because you&#8217;ve got a black coat and your hair&#8217;s kinda shiny? Let Chiba-chan teach you how to be the top Bancho in the new PSP game Kenka Bancho.</p>
<p>Here&#8217;s the first lesson in becoming a Bancho: You need to find banchos before you can fight them. Earn experience and fight until you discover an Itinerary to tell you where your enemies are hanging out. To get an Itinerary, just beat it out of some schoolmates.</p>
<p>Sound like something you&#8217;d be interested in? Pre-order the game before it&#8217;s November 10 release. For more information, check out the <a href="http://www.atlus.com/bancho">official website</a>.</p>
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		<title>Ghostbusters coming to PSP this November</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/ghostbusters-coming-to-psp-this-november/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/ghostbusters-coming-to-psp-this-november/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 15:58:53 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[ghostbusters]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[pspgo]]></category>
		<category><![CDATA[Red Fly Studios]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=28366</guid>
		<description><![CDATA[Why not bust some ghosts on the go?]]></description>
			<content:encoded><![CDATA[<p>Atari today revealed that Ghostbusters: The Video Game is headed to the PSP and PSPgo in November finally completing the game&#8217;s availability on every major system under the sun.</p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/09/500x_ghostpsp.jpg"><img class="aligncenter size-medium wp-image-28368" title="500x_ghostpsp" src="http://blastmagazine.com/wp-content/uploads/2009/09/500x_ghostpsp-300x164.jpg" alt="500x_ghostpsp" width="300" height="164" /></a></p>
<p>Ghostbusters released on <a title="Xbox 360" href="http://blastmagazine.com/the-magazine/gaming/reviews/2009/07/ghostbusters-review/" target="_blank">Xbox 360</a>, <a title="PS3" href="http://blastmagazine.com/the-magazine/gaming/reviews/2009/07/ghostbusters-review/" target="_self">PS3</a>, Wii, PS2, DS, and PC five months ago but finally Sony&#8217;s portable faithful, and new adopters of tomorrow&#8217;s <a title="PSPgo debut" href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/05/psp-go-leaks-just-hours-before-e3/" target="_blank">PSPgo debut</a>, can enjoy the ghost bustin&#8217; game.</p>
<p>Red Fly Studios, the team behind the <a title="Wii" href="http://blastmagazine.com/the-magazine/gaming/reviews/2009/06/ghostbusters-the-video-game-wii-review/" target="_blank">Wii</a> and PS2 versions, handled the development duties for the PSP project, so we can likely expect much of the same, but this is a good thing.</p>
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		<title>Sony&#8217;s streamlined Blu-Ray to PSP solution</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/sonys-streamlined-blu-ray-to-psp-solution/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/sonys-streamlined-blu-ray-to-psp-solution/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 14:43:43 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[bluray]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=28033</guid>
		<description><![CDATA[Transfer your Blu-Ray discs to your portable for movie-watching on the go.]]></description>
			<content:encoded><![CDATA[<p>Sony today revealed new and advanced Blu-Ray disc functionality allowing consumers to enjoy a more streamlined movie transfer experience for their PSPs.</p>
<p>No longer will the digital copy files be housed on a separate DVD, rather they&#8217;ll be packed right in on the disc easily transferable through your PS3, and will begin November 10 with the release of Godzilla and will continue with &#8220;select releases&#8221; moving forward including The Ugly Truth.</p>
<p>â€œBlu-ray is already known as the best way to watch movies at home, and now SPHE &amp; SCEA are also making it the most convenient way to watch movies on the go,â€ said Rich Marty, Vice President of New Business Development at Sony Pictures Home Entertainment. Marty continued, â€œThis latest enhancement to Blu-ray and Digital Copy demonstrates the versatility of the format and its ability to deliver a multi-platform video experience. It also showcases the unique advantage that the PlayStation 3 brings to the Blu-ray consumer.â€</p>
<p>Anybody do this? I never have. Though I likely should, with my <a title="Shiny new PS3" href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/ps3-slim-unboxing/" target="_blank">shiny new PS3</a>.</p>
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		<title>Beaterator in stores now!</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/beaterator-in-stores-now/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/beaterator-in-stores-now/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 14:00:31 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[beaterator]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=28017</guid>
		<description><![CDATA[The music mixer is finally released.]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve been following Beaterator for a while now, so I&#8217;m pleased to announce that it has finally hit the shelves! It&#8217;s not so much a game as it is a music mixer, but that shouldn&#8217;t discourage you from checking it out. It is a collaboration between Timbaland and RockStar Games which allows players to make their own beats, regardless of age or skill level.</p>
<p>Once you buy the game be sure to check outÂ  the Social Club RockStar Games has set up for users. Users can go on the website and share their music and also check out the song battles and contests RockStar Games will release for Beaterator.</p>
<p>Beaterator is available at any major gaming outlet and also for digital download on the PlayStation Network. Fans of the iPod Touch and iPhone can also look forward to the Apple Store release sometime later in the fall. Comment below with your thoughts on the game!</p>
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		<title>Watch these rap artists/producers play Beaterator</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/watch-these-rap-artistsproducers-play-beaterator/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/watch-these-rap-artistsproducers-play-beaterator/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 15:21:27 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[beaterator]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[rockstar]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=27888</guid>
		<description><![CDATA[Rockstar's new beat-making game, as played by rap icons.]]></description>
			<content:encoded><![CDATA[<p>Rockstar Games sure know how to promote their developments. This time, the project is <a title="Beaterator" href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/beaterator-rockstars-music-game-coming-to-psp-psn-next-month/" target="_blank">Beaterator</a>, the once web-based music-making application now headed to the PSP and PSN, and in this Artists Series 2 video we get to hear a host of rap artists and producers&#8217; take on the new game.</p>
<p>Hint: they like it. But do you? Check out the video and let us know! And if you missed Artists Series Part 1, <a title="it's right here" href="http://www.youtube.com/watch?v=btPkgvqxTro&amp;feature=channel_page" target="_blank">it&#8217;s right here</a>.</p>
<p>Beaterator comes to the PSP and PSN tomorrow, September 29.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/ddutZnVy6Uk&#038;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/ddutZnVy6Uk&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
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		<title>Giant PSP spotted in Vegas</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/giant-psp-spotted-in-vegas/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/giant-psp-spotted-in-vegas/#comments</comments>
		<pubDate>Sun, 27 Sep 2009 00:01:40 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[huge]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Vegas]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=27768</guid>
		<description><![CDATA[Sony invades the Strip with a huge PSP.]]></description>
			<content:encoded><![CDATA[<p>Sony is releasing their new and <a title="much, much, smaller PSPgo" href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/05/psp-go-leaks-just-hours-before-e3/" target="_blank">much, much, smaller PSPgo</a> portable gaming machine next week, but in Vegas you either go big or go home apparently.</p>
<p>Ever wonder what a massiveÂ  blue PSP 3000 looks like on the sunny Las Vegas strip? Well, know you know!</p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/09/500x_PSP.jpg"><img class="aligncenter size-full wp-image-27771" title="500x_PSP" src="http://blastmagazine.com/wp-content/uploads/2009/09/500x_PSP.jpg" alt="500x_PSP" width="500" height="281" /></a></p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/09/500x_PSP2.jpg"><img class="aligncenter size-full wp-image-27772" title="500x_PSP2" src="http://blastmagazine.com/wp-content/uploads/2009/09/500x_PSP2.jpg" alt="500x_PSP2" width="500" height="648" /></a></p>
<p>via <a title="Kotaku" href="http://kotaku.com/5368517/giant-psp-turns-up-on-vegas-strip" target="_blank">Kotaku</a></p>
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		<title>BMW Twitter Giveaway for Need for Speed Shift</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/bmw-twitter-giveaway-for-need-for-speed-shift/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/bmw-twitter-giveaway-for-need-for-speed-shift/#comments</comments>
		<pubDate>Sat, 19 Sep 2009 03:43:15 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[giveaway]]></category>
		<category><![CDATA[need for speed shift]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=26622</guid>
		<description><![CDATA[What would YOU do for a brand new BMW M3?]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been dying to try out Need For Speed Shift, and now the M3 Missions Sweepstakes is definitely going to motivate me. The Need for Speed twitter account is currently being used to springboard a M3 Missions Sweepstake. Run from Monday the 21st at 3 P.M EST and going until the 25th at 2:59 A.M EST, there will be ongoing missions given out daily. The more missions you complete, the better your chances of winning a BMW M3, copies of Need for Speed Shift, an Xbox 360, wireless racing wheel, free EA games for a year among other cool prizes. Each person can get up to 5 entries (one per mission) and can try to score big. Normally giveaways are a waste of time but I think this one shows a lot of potential considering it&#8217;s giving away a lot of really awesome stuff. I&#8217;ll be trying my luck starting Monday. For more information follow Need for Speed Shift on <a href="http://twitter.com/NeedForSpeed">Twitter</a> or check the website doling out the missions <a href="http://needforspeed.com/web/nfs-na/blogs/need-for-speed-news/-/nfsblogs/125474">here</a>.Â  You should know that you need to be following their twitter account in order to be eligible.</p>
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		<title>Are you ready to become a Bancho?</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/are-you-ready-to-become-a-bancho/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/are-you-ready-to-become-a-bancho/#comments</comments>
		<pubDate>Fri, 18 Sep 2009 13:00:44 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Atlus]]></category>
		<category><![CDATA[Kenka Bancho]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=26469</guid>
		<description><![CDATA[Here's a life lesson on starting a Japanese gang.]]></description>
			<content:encoded><![CDATA[<p>Do you have what it takes to be a kick ass leader? Want to learn? Atlus has released a video highlighting the way to become a Bancho in their new video game Kenka Bancho: Badass Rumble. Here&#8217;s the video, so take a lesson on how to be a Bancho and start being a better (read:virtual) version of you!</p>
<p><center><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/peaC76TC6U4&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/peaC76TC6U4&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></center></p>
<p>Comment below with your thoughts on the trailer. The game is coming out on 11. 10. 09 on the PSP.</p>
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		<title>SOCOM: Fireteam Bravo 3 dated, boxart revealed.</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/socom-fireteam-bravo-3-dated-boxart-revealed/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/socom-fireteam-bravo-3-dated-boxart-revealed/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 18:49:56 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[fireteam bravo 3]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[socom]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=26268</guid>
		<description><![CDATA[Sony nailed down a release date for their portable shooter. But when?]]></description>
			<content:encoded><![CDATA[<p>SOCOM fans, this one&#8217;s for you. Sony today nailed down an official release date for SOCOM: Fireteam Bravo 3, citing November 24 as the month and day in question.</p>
<p>Sony also unearthed the boxart for the project today, and it looks quite chilling. Pun intended.</p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/09/3923746203_d089289625.jpg"><img class="aligncenter size-medium wp-image-26269" title="3923746203_d089289625" src="http://blastmagazine.com/wp-content/uploads/2009/09/3923746203_d089289625-174x300.jpg" alt="3923746203_d089289625" width="174" height="300" /></a></p>
<p>Additionally, Sony detailed the game&#8217;s reservation goodies, naming two powerful new multiplayer units outfitted with new lethal weapons as your day-1 advantage, and your gift from Sony for throwing down to reserve at Best Buy, GameStop, Amazon, etc.</p>
<p>However, reserving the title isn&#8217;t the only way to score the goods. Buying the title from the PlayStation Network within the first 30 days of availability also earns you the bonuses, but shh, don&#8217;t tell GameStop.</p>
<p>Read more on the game and the pre-order campaign at the <a title="PlayStation Blog" href="http://blog.us.playstation.com/2009/09/socom-fireteam-bravo-3-deploys-november-24/" target="_blank">PlayStation Blog</a>.</p>
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		<title>Valkyria Chronicles II coming stateside exclusivley on PSP</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/valkyria-chronicles-ii-coming-stateside-exclusivley-on-psp/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/valkyria-chronicles-ii-coming-stateside-exclusivley-on-psp/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 18:34:06 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[valkyria chronicles II]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=26263</guid>
		<description><![CDATA[SEGA announced the sequel today..for PSP]]></description>
			<content:encoded><![CDATA[<p>SEGA today announced &#8220;Valkyria Chronicles II,&#8221; a sequel to the PS3-exclusive original, but this time the exclusivity lies in Sony&#8217;s portable, the PSP.</p>
<p>It sounds like the sequel will be as epic as the first, what with a game description like this, it clearly has deep ambitions.</p>
<p>&#8220;What was once a small but strong unified country is instantly plunged back onto the battlefield. But the day and age of the last warâ€™s heros is already fading out &#8211; with families to protect and children to raise, they are the ones who must now be protected. While numbers split and tensions rise, the spotlight shines to a handful of up-and-coming students at a Gallian Military Academy.&#8221;</p>
<p>SEGA promises that the team behind the PS3 original is working on the &#8220;Chronicles II&#8221; for PSP and that you&#8217;ll be playing the project in the &#8220;Summer 2010&#8243; season.</p>
<p>But if that&#8217;s not enough for you, follow the game on <a title="Facebook" href="http://www.facebook.com/pages/Valkyria-Chronicles/40723298722?ref=ts" target="_blank">Facebook</a> and <a title="Twitter" href="http://twitter.com/ValkyriaTribune" target="_blank">Twitter</a> for up to the second updates, and watch this debut trailer below.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/jzk7YbyO5xs&#038;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/jzk7YbyO5xs&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
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		<title>Need for Speed:Shift soundtrack announced</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/need-for-speedshift-soundtrack-announced/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/need-for-speedshift-soundtrack-announced/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 18:44:54 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[need for speed shift]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[soundtrack]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=25557</guid>
		<description><![CDATA[Check here to find out the soundtrack for Need for Speed: Shift]]></description>
			<content:encoded><![CDATA[<p>As a racing game fanatic, I need a good soundtrack playing when I&#8217;m racing down the tracks. So naturally, I&#8217;ll need some aggressive music playing (preferably rock but hip hop will do). Need for Speed: Shift has just announced it&#8217;s soundtrack and I&#8217;m pleased to see that I won&#8217;t need to be listening to my iPod when I race (at least not until the music gets old). The soundtrack features hits from some of my favorite bands like Kasabian, Kanye West and the Eagles of Death Metal. With Need for Speed: Shift coming out in less than a week, I&#8217;m sure you&#8217;re as excited as I am to find out what the tracks are. Check it out after the jump and be sure to comment about the choice of music.</p>
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		<title>In game reward for those who pre-order Gran Turismo</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/in-game-reward-for-those-who-pre-order-gran-turismo/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/in-game-reward-for-those-who-pre-order-gran-turismo/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 13:40:00 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[amazon]]></category>
		<category><![CDATA[best buy]]></category>
		<category><![CDATA[Game Crazy]]></category>
		<category><![CDATA[gamestop]]></category>
		<category><![CDATA[gran turismo]]></category>
		<category><![CDATA[in-game reward]]></category>
		<category><![CDATA[Pre-order]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=25269</guid>
		<description><![CDATA[Special pre-orders will give gamers a cool in game reward.]]></description>
			<content:encoded><![CDATA[<p>As a PSP racing enthusiast, I love all things racing. However, growing up, my favorite game was always the PS1 original Gran Turismo. So nothing got me more excited than to hear that a new Gran Turismo game would be coming out for the PSP. The game will have 35 tracks and over 800 cars, so it&#8217; going to try and assuage racing enthusiasts by including more cars than anyone can ask for. However, there are four special cars which you can receive byÂ  pre-ordering the game from either Gamestop, Amazon, Best Buy or Game Crazy. Depending on where you order the game, you can get one of the four special car as an in-game reward. The offerings are as follows:</p>
<p>- Amazon: 2002 Enzo Ferrari in &#8220;Giallo Modena&#8221; yellow</p>
<p>- Gamestop: 2009 Bugatti Veyron 16.4 in &#8220;Black M&#8221; color</p>
<p>- GameCrazy: 1974 Lamborghini Countach LP400 in &#8220;Arancio&#8221; Orange</p>
<p>- Best Buy: 2008 Citroen GTbyCITROEN in yellow</p>
<p>Here are some photos so you can get a look at what&#8217;s what.</p>

<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/in-game-reward-for-those-who-pre-order-gran-turismo/attachment/gamestop/' title='gamestop'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/09/gamestop-70x70.jpg" class="attachment-thumbnail" alt="" title="gamestop" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/in-game-reward-for-those-who-pre-order-gran-turismo/attachment/gamecrazy/' title='gamecrazy'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/09/gamecrazy-70x70.jpg" class="attachment-thumbnail" alt="" title="gamecrazy" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/in-game-reward-for-those-who-pre-order-gran-turismo/attachment/bestbuy/' title='bestbuy'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/09/bestbuy-70x70.jpg" class="attachment-thumbnail" alt="" title="bestbuy" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/in-game-reward-for-those-who-pre-order-gran-turismo/attachment/amazon/' title='amazon'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/09/amazon-70x70.jpg" class="attachment-thumbnail" alt="" title="amazon" /></a>

<p>Personally, I&#8217;m going with the 1974 Lamborghini. What do you want to go with? Comment below so I can get a feel for which way everyone else is leaning.</p>
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		<title>New Need for Speed: Shift trailer highlights Renault sports car</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/new-need-for-speed-shift-trailer-highlights-renault-sports-car/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/new-need-for-speed-shift-trailer-highlights-renault-sports-car/#comments</comments>
		<pubDate>Tue, 08 Sep 2009 23:18:56 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[need for speed]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[playstation 3]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=25160</guid>
		<description><![CDATA[Just a week away from the release of Need for Speed: Shift!]]></description>
			<content:encoded><![CDATA[<p>Need for Speed Shift is coming out September 15 but we have a treat for all you loyal readers today! To celebrate the start of the work week, we have game play footage to pass on to you guys. Fans of the Renault Sport Megane R.S. car are going to love the clip since it shows the car in action. The clip highlights the realistic driving physics, which has been improved on for the latest addition to the series, and the game&#8217;s overall visual appearance. Enjoy the clip and feel free to comment below!</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/TI0UXedCTpc&#038;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/TI0UXedCTpc&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Need for Speed: Shift will be released September 15 for PS3, PSP, Xbox 360 and mobile phones.</p>
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		<title>Beaterator trailer shows ease of creation</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/beaterator-trailer-shows-ease-of-creation/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/beaterator-trailer-shows-ease-of-creation/#comments</comments>
		<pubDate>Tue, 08 Sep 2009 18:58:34 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[beaterator]]></category>
		<category><![CDATA[news]]></category>
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		<category><![CDATA[rockstar]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=25118</guid>
		<description><![CDATA[Think you have to be a master musician to make beats in Rockstar's portable project? Think again. ]]></description>
			<content:encoded><![CDATA[<p>Beaterator, the web-based application turned video game debuts on Sony&#8217;s PSP September 29 with iPhone and iPod Touch versions promised for later this fall, but before you can play the game you have to watch other people do so. So is the way of marketing.</p>
<p>In this third trailer for the game, an average kid, Jason, an aspiring drummer andÂ  musician, displays the ease of creation in Beaterator. With in-game images and phat beats we like this trailer alot, but until we get our hands on, we can&#8217;t be sure. Anyway, feast your eyes!</p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/IYuzUUD8Yws&#038;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/IYuzUUD8Yws&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
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		<title>Fate/unlimited codes review</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/2009/09/fateunlimited-codes-review/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/reviews/2009/09/fateunlimited-codes-review/#comments</comments>
		<pubDate>Tue, 08 Sep 2009 15:15:56 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Fate/Unlimited Codes]]></category>
		<category><![CDATA[fighting game]]></category>
		<category><![CDATA[playstation network]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=24142</guid>
		<description><![CDATA[Is this game worth it for those who aren't fans of the anime?]]></description>
			<content:encoded><![CDATA[<p><img style="float:right;margin-left:5px;" src="http://blastmagazine.com/images/ratings/60.jpg" alt="60" />Fate/Unlimited Codes is a fighting game which was initially released for arcades and the PS2. Capcom has developed a PSP version for fans of the original game and anime. Based on the visual novel Fate/stay night, Fate/Unlimited Codes collects these characters (divided into Masters and Servants) and has them fight each other in what is known as a Grail War. The winner gets to fulfill their hearts desire thanks to the Holy Grail. The gameâ€™s visuals match those of most anime and are consistent throughout the game.</p>
<div id="factbox"><strong>Fighting<br />
Publisher: Capcom<br />
Developer: Eighting<br />
Sep. 3, 2009</strong></div>
<p>In the vein of fighters such as Tekken, Fate/Unlimited Codes is a basic fighting game where you go head to head with other characters while trying to execute combo moves to beat the other player. The game starts with 14 characters, with all the main Fate/Stay characters from the anime present along with some original characters. You can also unlock three other characters as you fight through the Arcade mode. There are three initial fighting modes as well as an unlockable Survival Mode which adds to the amount of fun you can have. When you begin the Arcade Mode, the character you selected follows their own storyline in order to obtain what they want when they win the Grail War. This gives each of the characters a certain amount of depth and also rewards repeat game play since each characterâ€™s story unfolds as you fight through the Arcade mode.</p>
<p>When you begin the Arcade Mode, you start with a small cinematic introduction where the two fighters tough talk each other (a la most anime). The arena stages are instantly striking and visually impressive, but youâ€™re only given as much room as in a regular fighting game. The soundtrack creates a tense mood which helps to get players into the fighting spirit. As fights progress, players can utilize special combo moves which can also trigger cinematic sequences which are seamlessly integrated into the fight. With each battle, more and more information and bonuses are unlocked. Once the Arcade mode is completed, you can also undergo numerous missions to unlock various other things. Mission Mode is where players are forced to show their fighting abilities.</p>

<a href='http://blastmagazine.com/the-magazine/gaming/reviews/2009/09/fateunlimited-codes-review/attachment/15_bazett_bmp_jpgcopy/' title='15_bazett_bmp_jpgcopy'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/09/15_bazett_bmp_jpgcopy-70x70.jpg" class="attachment-thumbnail" alt="" title="15_bazett_bmp_jpgcopy" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/reviews/2009/09/fateunlimited-codes-review/attachment/12_kotomine_bmp_jpgcopy/' title='12_kotomine_bmp_jpgcopy'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/09/12_kotomine_bmp_jpgcopy-70x70.jpg" class="attachment-thumbnail" alt="" title="12_kotomine_bmp_jpgcopy" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/reviews/2009/09/fateunlimited-codes-review/attachment/08_gilgamesh_bmp_jpgcopy/' title='08_gilgamesh_bmp_jpgcopy'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/09/08_gilgamesh_bmp_jpgcopy-70x70.jpg" class="attachment-thumbnail" alt="" title="08_gilgamesh_bmp_jpgcopy" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/reviews/2009/09/fateunlimited-codes-review/attachment/03_lancer_bmp_jpgcopy/' title='03_Lancer_bmp_jpgcopy'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/09/03_Lancer_bmp_jpgcopy-70x70.jpg" class="attachment-thumbnail" alt="" title="03_Lancer_bmp_jpgcopy" /></a>

<p>Now, while these positive aspects exist in the game, the game is rather two dimensional. Fights can easily be won by pressing various buttons, even on the highest difficulty level. The A.I. controlling the opposing fighter is not very impressive and canâ€™t really put up an entertaining fight. This reduces the experience of the Arcade mode to a series of button mashing sessions and robs players of the ability to truly display any level of skill against their opponent. Fighting, the main focus of the game, is where the game is lacking. The combos are easy to use but barely essential and the character graphics are lacking, especially considering the level of graphics available which have been utilized among other fighting games.</p>
<p>Another large detractor from the game is the fact that it is mainly in Japanese. While most of the pre-fight sequences are subbed in English for background, the cinematic preludes to the fights are not. It can be a little distracting to have to read while the characters speak in Japanese, and it can get downright annoying when coupled with the lousy fight put up by the A.I.</p>
<p>However, the game has an Ad Hoc multiplayer which completely removes the computer&#8217;s limited A.I. In the multiplayer, you and a friend can go head to head against one another in order to showcase your skills and see who is the better fighter. The gameplay on the Ad Hoc network gives the game a much needed boost in fun and is one of the highlights of the game.</p>
<p><strong>Blast Factor: </strong>All in all, this game is acceptable. The lameÂ  A.I., subpar graphics, lack of English voicework and limitations of the arena definitely bring down what could be an awesome fighting experience. Multiplayer is where the game shines, and the survival mode presents more of a challenge than the Arcade mode can at &#8220;Hard.&#8221; If you&#8217;re a fan of the visual novel or anime fighting games in general, then this game was made for you. If you&#8217;re just looking for a fighting game for long road trips, this game is entertaining enough with its plot to keep you interested.</p>
<p><em>Fate/unlimited codes is available on the Playstation Network for download at the cost of $29.99</em></p>
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		<title>Capcom&#8217;s Labor Day digital deal!</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/capcoms-labor-day-digital-deal/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/capcoms-labor-day-digital-deal/#comments</comments>
		<pubDate>Fri, 04 Sep 2009 20:15:38 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=24840</guid>
		<description><![CDATA[PSP owners should read this to find out what titles are bundled for the sale!]]></description>
			<content:encoded><![CDATA[<p>Capcom is releasing a super pack with 8 titles onto the Playstation Network for the PSP. These 8 games will be available in one pack sold for $49.99. The 8 games included are: Super Street Fighter II HD Remix, Flock!, Age of Booty, 1942, Wolf of the Battlefield: Commando, Super Puzzle Fighter 2 HD Remix, Rocketmen: Axis of Evil (with It Came From Uranus pack)</p>
<p>That&#8217;s not all. For those of us who are a little tight on cash, Capcom has also released a Super Pack which contains five of the 8 games for $29.99. Anyone who wants 1942, Wolf of the Battlefield: Commando, Super Puzzle Fighter 2 HD Remix, Rocketmen: Axis of Evil, Rocketmen: It Came from Uranus mission pack, can pick that up for 20 dollars less and still get a really nice deal.</p>
<p>Capcom&#8217;s new game Fate/Unlimited Codes is also on sale for $29.99. I wasn&#8217;t to fond of the anime fighting game, but if you&#8217;re curious about it check back here in a day or two to read our review of the game.</p>
<p>Good deal or rip off? Comment below with your personal feelings on the matter.</p>
]]></content:encoded>
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		<title>Beaterator trailers and demonstration video.</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/beaterator-trailers-and-demonstration-video/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/beaterator-trailers-and-demonstration-video/#comments</comments>
		<pubDate>Thu, 03 Sep 2009 21:44:45 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[beaterator]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[itouch]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=24704</guid>
		<description><![CDATA[The music application looks better with each trailer.]]></description>
			<content:encoded><![CDATA[<p>We have a special surprise for anyone who has been closely following the game Beaterator.</p>
<p>RockStar Games has released the debut trailer for the game with Timbaland himself presenting the different modes and functionalities of the musical presentation of Beaterator. However, they have also released Beaterator Sessions: Max &amp; Clay, a live action video of two young kids creating original songs from the application. This hilights the easy to use nature of the game. Check out the videos embedded below.</p>
<p>Comment below with your thoughts and opinions about the trailer.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/3ZQqy5kyoIE&#038;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/3ZQqy5kyoIE&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
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		<title>Hands-On Need for Speed Shift</title>
		<link>http://blastmagazine.com/the-magazine/gaming/previews/2009/09/hands-on-need-for-speed-shift/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/previews/2009/09/hands-on-need-for-speed-shift/#comments</comments>
		<pubDate>Thu, 03 Sep 2009 17:56:03 +0000</pubDate>
		<dc:creator>Ben Lindbergh</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[cars]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[need for speed]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[racing]]></category>
		<category><![CDATA[sim]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=24592</guid>
		<description><![CDATA[Blast gets its grubby little hands on EA's latest racer and feels the need...the need for--well, you know the rest.]]></description>
			<content:encoded><![CDATA[<p>Full disclosure: Iâ€™ve never been behind the wheel of anything more powerful than a bicycle, let alone one of the high-speed, high-performance beasts featured in Need for Sheed: Shift (unless you count the times when I was sitting on someoneâ€™s lap because my feet didnâ€™t reach the pedals). So, suffice it to say that I wasnâ€™t exactly the best representative of EAâ€™s target demographic at the NFS Shift NYC Event which took place in downtown Manhattan late last week.</p>
<p>NFS Shift represents a conscious effort on EAâ€™s part to cater to hardcore fans of the sim-based racing genre. Which doesnâ€™t mean that the mega-developer/publisher has decided to neglect the arcade junkies who used to compose the franchiseâ€™s core audienceâ€”EAâ€™s also putting out Need for Speed: Nitro for Wii later this year, with Need for Speed: World Online to follow. EAâ€™s Andrew Meakin represented this new direction for the series to me as an initiative akin to the foundation of EA Sports, a large umbrella under which gamers of all tastes and persuasions have been invited to shelter.</p>
<p>As Andrew explained, â€œThe idea behind the game is all about the true driverâ€™s experienceâ€”itâ€™s all about the g-forces, itâ€™s about the crashes, itâ€™s about the cockpit, itâ€™s about <em>being</em> the driver. When you are at speed, you feel the speed. When you crash, you feel the concussion.â€</p>

<a href='http://blastmagazine.com/the-magazine/gaming/previews/2009/09/hands-on-need-for-speed-shift/attachment/nfs-shift-10-2/' title='NFS SHIFT 10'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/09/NFS-SHIFT-101-70x70.jpg" class="attachment-thumbnail" alt="" title="NFS SHIFT 10" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/previews/2009/09/hands-on-need-for-speed-shift/attachment/nfs-shift-9-2/' title='NFS SHIFT 9'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/09/NFS-SHIFT-91-70x70.jpg" class="attachment-thumbnail" alt="" title="NFS SHIFT 9" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/previews/2009/09/hands-on-need-for-speed-shift/attachment/nfs-shift-8-2/' title='NFS SHIFT 8'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/09/NFS-SHIFT-81-70x70.jpg" class="attachment-thumbnail" alt="" title="NFS SHIFT 8" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/previews/2009/09/hands-on-need-for-speed-shift/attachment/nfs-shift-7-2/' title='NFS SHIFT 7'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/09/NFS-SHIFT-71-70x70.jpg" class="attachment-thumbnail" alt="" title="NFS SHIFT 7" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/previews/2009/09/hands-on-need-for-speed-shift/attachment/nfs-shift-6-2/' title='NFS SHIFT 6'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/09/NFS-SHIFT-61-70x70.jpg" class="attachment-thumbnail" alt="" title="NFS SHIFT 6" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/previews/2009/09/hands-on-need-for-speed-shift/attachment/nfs-shift-5-2/' title='NFS SHIFT 5'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/09/NFS-SHIFT-51-70x70.jpg" class="attachment-thumbnail" alt="" title="NFS SHIFT 5" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/previews/2009/09/hands-on-need-for-speed-shift/attachment/nfs-shift-4-2/' title='NFS SHIFT 4'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/09/NFS-SHIFT-41-70x70.jpg" class="attachment-thumbnail" alt="" title="NFS SHIFT 4" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/previews/2009/09/hands-on-need-for-speed-shift/attachment/nfs-shift-3/' title='NFS SHIFT 3'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/09/NFS-SHIFT-3-70x70.jpg" class="attachment-thumbnail" alt="" title="NFS SHIFT 3" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/previews/2009/09/hands-on-need-for-speed-shift/attachment/nfs-shift-2-2/' title='NFS SHIFT 2'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/09/NFS-SHIFT-21-70x70.jpg" class="attachment-thumbnail" alt="" title="NFS SHIFT 2" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/previews/2009/09/hands-on-need-for-speed-shift/attachment/nfs-shift-1-2/' title='NFS SHIFT 1'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/09/NFS-SHIFT-11-70x70.jpg" class="attachment-thumbnail" alt="" title="NFS SHIFT 1" /></a>

<p>My driving naivetÃ© prevents me from distinguishing between true and false driverâ€™s experiences, and I canâ€™t tell you whether the cars handled like they should (though the fact that I was more or less able to handle them after a brief period of smashing into every available obstacle bodes well). However, I can report that Andrew wasnâ€™t kidding about feeling the concussion. Granted, I was standing mere inches away from a very large screen, so your mileage, as they say, may vary. But EA has done an excellent job at depicting a crash as something very much to be avoidedâ€”and, perhaps, to be secretly and guiltily enjoyed.</p>
<p>The psychological impact of the faux-physical impact begins with the level of detail presented on-screen. Andrew assured me that in the unlikely event that I ever do find myself steering one of the gameâ€™s 67 playable vehicles (including the â€™09 BMW M3 GT2 featured on the cover) in real life, Iâ€™d recognize every curve of the cockpit and light on the dashboard, since every detail has been painstakingly modeled in-game. Swiveling the joystick while playing from the in-car view doesnâ€™t just move some disembodied camera; it shifts the driverâ€™s head and perspective. Side and rear-view mirrors perform the functions for which they were intended, and various readouts alert the player to overheating engines and other motor-vehicle minutia.</p>
<p>When your inherent lack of coordination conquers these assorted aids (and the color-coded guide paths superimposed on the roadâ€™s surface) and you hurtle head-on into a thoughtfully placed barrier, another set of visual effects takes over. The screen assumes a reddish tinge, followed by a black-and-white vista drained of all color, and a blurry haze and careening camera make you want to rub your neck and blink a few times in sympathy.</p>
<p>The attention to detail apparent in the visuals also extends outside of the vehicles. Each course has been meticulously researched and rendered. Again, I canâ€™t tell you how well they resemble their real-world counterparts, but they sure are pretty. Windmills turn, balloons float by, barely glimpsed spectators snap pictures, and very convincing clouds of dust accompany the squeal of tires. Velocity changes arenâ€™t only reflected on the speedometerâ€”the motion blur and tunnel vision employed to suggest the effect of g-forces make glancing at your instruments only partially necessary.</p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/3Od6siM5e7c&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/3Od6siM5e7c&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p>As you drive through NFS Shiftâ€™s scenic environments, regardless of mode, race type, or success level, the game will constantly update your driver profile in response to your tendencies and achievements. The points you earn will allow you to fan the flames of your car fetish with abandon, but the game also classifies your style as â€œprecisionâ€ or â€œaggression,â€ depending on how you drive. Cutting corners cleanly is considered precise, while ramming opponents and knocking them off the track will result in your being labeled an aggressive driver. Fortunately, the game wonâ€™t force you to enroll in a remedial driving program if its sorting hat places you in the racing equivalent of Slytherin; these classifications are made purely for online matchmaking purposes, so you can always race how you want, and against whom you want. Even when youâ€™re racing offline, your adversaries will show some personality; 20 different driver personalities have been included as an alternative to rubberband AI and a pack of opponents racing in unison.</p>
<p>Of course, every aspect of every car can be micromanaged, but EA has also included more simplistic sliders for the less seasoned automobilistas among us. In addition, the devs have inserted the option to take a test drive at the start of your experience, during which the gameâ€™s AI will determine, Left-4-Dead-director style, exactly how far it can push you before you break. Nice to know that EAâ€™s still looking out for those of us who wouldnâ€™t know a carburetor from a camshaft.</p>
<p>Be sure to check out the latest trailer and screens. Need for Speed Shift will be released for Xbox 360, PlayStation 3, PSP, PC, and a smartphone near you on September 15.</p>
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		<title>LittleBigPlanet PSP screens are colorful, adventurous, and cute</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/littlebigplanet-psp-screens-are-colorful-adventurous-and-cute/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/littlebigplanet-psp-screens-are-colorful-adventurous-and-cute/#comments</comments>
		<pubDate>Thu, 03 Sep 2009 14:14:08 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[littlebigplanet]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=24553</guid>
		<description><![CDATA[The portable revision looks to be shaping up quite nicely. Brand new screens inside.]]></description>
			<content:encoded><![CDATA[<p>LittleBigPlanet was a runaway hit both monetarily and critically speaking for the PS3, so a portable release on Sony&#8217;s proprietary handheld, the PSP, was not simply a likely endeavor, rather an almost assured project.</p>
<p>LittleBigPlanet for PSP is slated for a November 17 release, but for now we&#8217;re left the game&#8217;s wondrous art, as imaged in these hot and fresh new screens showing multiple levels, color schemes, new outfits, and most interestingly&#8230;Jessica Rabbit? Yes, that looks like her in the first screenshot, but correct me if I&#8217;m wrong.</p>
<p>As always, click each image to make superhugeawesome.</p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/09/500x_jessrabbit.jpg"><img class="aligncenter size-medium wp-image-24556" title="500x_jessrabbit" src="http://blastmagazine.com/wp-content/uploads/2009/09/500x_jessrabbit-300x169.jpg" alt="500x_jessrabbit" width="300" height="169" /></a></p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/09/500x_lbp_cologne_alpeskcharacters.jpg"><img class="aligncenter size-medium wp-image-24557" title="500x_lbp_cologne_alpeskcharacters" src="http://blastmagazine.com/wp-content/uploads/2009/09/500x_lbp_cologne_alpeskcharacters-300x170.jpg" alt="500x_lbp_cologne_alpeskcharacters" width="300" height="170" /></a></p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/09/500x_lbp_cologne_chiemperor.jpg"><img class="aligncenter size-medium wp-image-24558" title="500x_lbp_cologne_chiemperor" src="http://blastmagazine.com/wp-content/uploads/2009/09/500x_lbp_cologne_chiemperor-300x170.jpg" alt="500x_lbp_cologne_chiemperor" width="300" height="170" /></a></p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/09/500x_lbp_cologne_perboyswords.jpg"><img class="aligncenter size-medium wp-image-24559" title="500x_lbp_cologne_perboyswords" src="http://blastmagazine.com/wp-content/uploads/2009/09/500x_lbp_cologne_perboyswords-300x170.jpg" alt="500x_lbp_cologne_perboyswords" width="300" height="170" /></a></p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/09/500x_LBP_PSP_001.jpg"><img class="aligncenter size-medium wp-image-24560" title="500x_LBP_PSP_001" src="http://blastmagazine.com/wp-content/uploads/2009/09/500x_LBP_PSP_001-300x170.jpg" alt="500x_LBP_PSP_001" width="300" height="170" /></a></p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/09/500x_LBP_PSP_003.jpg"><img class="aligncenter size-medium wp-image-24562" title="500x_LBP_PSP_003" src="http://blastmagazine.com/wp-content/uploads/2009/09/500x_LBP_PSP_003-300x170.jpg" alt="500x_LBP_PSP_003" width="300" height="170" /></a></p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/09/500x_LBP_PSP_004.jpg"><img class="aligncenter size-medium wp-image-24563" title="500x_LBP_PSP_004" src="http://blastmagazine.com/wp-content/uploads/2009/09/500x_LBP_PSP_004-300x170.jpg" alt="500x_LBP_PSP_004" width="300" height="170" /></a></p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/09/500x_LBP_PSP_005.jpg"><img class="aligncenter size-medium wp-image-24564" title="500x_LBP_PSP_005" src="http://blastmagazine.com/wp-content/uploads/2009/09/500x_LBP_PSP_005-300x170.jpg" alt="500x_LBP_PSP_005" width="300" height="170" /></a></p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/09/500x_LBP_PSP_007.jpg"><img class="aligncenter size-medium wp-image-24565" title="500x_LBP_PSP_007" src="http://blastmagazine.com/wp-content/uploads/2009/09/500x_LBP_PSP_007-300x170.jpg" alt="500x_LBP_PSP_007" width="300" height="170" /></a></p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/09/500x_LBP_PSP_008.jpg"><img class="aligncenter size-medium wp-image-24566" title="500x_LBP_PSP_008" src="http://blastmagazine.com/wp-content/uploads/2009/09/500x_LBP_PSP_008-300x170.jpg" alt="500x_LBP_PSP_008" width="300" height="170" /></a></p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/09/500x_LBP_PSP_009.jpg"><img class="aligncenter size-medium wp-image-24567" title="500x_LBP_PSP_009" src="http://blastmagazine.com/wp-content/uploads/2009/09/500x_LBP_PSP_009-300x170.jpg" alt="500x_LBP_PSP_009" width="300" height="170" /></a></p>
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		<title>Beaterator will be released for iPhone and iPod Touch</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/beaterator-will-be-released-for-iphone-and-ipod-touch/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/beaterator-will-be-released-for-iphone-and-ipod-touch/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 16:02:06 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[beaterator]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[itouch]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[Timbaland]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=24002</guid>
		<description><![CDATA[The music making game makes the transition to mobile.]]></description>
			<content:encoded><![CDATA[<p>Rockstar Games has announced that Beaterator, the PSP music making game, will also be coming to the iPhone and iTouch this fall. The game, which allows people of all musical backgrounds to create world-class beats and songs, will go extremely well with the Apple products due to its &#8220;pick up and play&#8221; nature. Featuring thousands of loops and sounds made by both Timbaland and Rockstar, the game will surely entertain anyone with a love of music and a desire to make their own music. For more information check out the Beaterator <a href="http://www.rockstargames.com/beaterator">website</a>.</p>
<p>Comment with your thoughts and opinions below!</p>
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