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	<title>Blast Magazine&#187; playstation 2</title>
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	<link>http://blastmagazine.com</link>
	<description>Movies, Music, TV, Video Games, and More</description>
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		<title>Playstation CEO Tretton Disses On Natal</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/playstation-ceo-tretton-disses-on-natal/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/playstation-ceo-tretton-disses-on-natal/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 22:42:05 +0000</pubDate>
		<dc:creator>Chris Keene</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Jack Tretton]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[playstation 2]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[playstation move]]></category>
		<category><![CDATA[project natal]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=42185</guid>
		<description><![CDATA[Let the motion-control mudslinging begin!]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>During the same <a href="http://www.gametrailers.com/episode/gametrailers-tv/88?ch=1&amp;sd=1" target="_blank">Gametrailers TV</a> interview in which <a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2010/03/killzone-3-confirmed/" target="_blank">Playstation CEO Jack Tretton confirmed the future release of Killzone 3</a>, the Sony boss had some unsurprisingly harsh words for Microsoft&#8217;s upcoming Natal device.  In a line of questioning regarding the recently unveiled Playstation Move and the competing Msoft Natal tech, Tretton said, &#8220;If you really want to get involved in playing with a camera I suggest  you go out and buy a $99 PlayStation 2 and play some of the great  technology we invented eight years ago. I think  ultimately [the Move] is next generation gaming.&#8221;</p>
<p>Oh Snap!! That&#8217;s cold, Jack.</p>
<p>No doubt the war of words will only escalate as the 2 products approach release this fall. Time will tell if Natal is really no better than the 8-yr-old Eye-Toy (we kind of doubt it). In the meantime, you might as well sit back and enjoy the rhetoric while waiting for more blood in the Call-of -Duty-Gate scandal.</p>
<p>Source: <a href="http://www.computerandvideogames.com/article.php?id=239805" target="_blank">CVG</a></p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2010/03/200707-E3-ChewbaccaAndJackTretton.jpg" rel="lightbox[42185]" title="Playstation CEO Tretton Disses On Natal"><img class="size-full wp-image-42193 aligncenter" src="http://blastmagazine.com/wp-content/uploads/2010/03/200707-E3-ChewbaccaAndJackTretton.jpg" alt="" width="335" height="238" /></a></p>
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		<title>Retro: Gitaroo Man</title>
		<link>http://blastmagazine.com/the-magazine/retro/retro-gitaroo-man/</link>
		<comments>http://blastmagazine.com/the-magazine/retro/retro-gitaroo-man/#comments</comments>
		<pubDate>Sat, 17 Oct 2009 16:51:33 +0000</pubDate>
		<dc:creator>The Review Center</dc:creator>
				<category><![CDATA[Retro]]></category>
		<category><![CDATA[gitaroo man]]></category>
		<category><![CDATA[guitar hero]]></category>
		<category><![CDATA[koei]]></category>
		<category><![CDATA[music game]]></category>
		<category><![CDATA[playstation 2]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=30779</guid>
		<description><![CDATA[This review originally appeared on ReviewCenter.com in 2002. It scored a 9.1 at the time. By Carlos McElfish KOEI is most widely known for kicking out strategy games. So the last thing this reviewer was expecting from them was an extremely entertaining music/rhythm game. KOEI has managed to not only avoid the common pitfalls of [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><img src="/images/RC_LOGO1.JPG" style="float:right;margin-left:5px;" /><em>This review originally appeared on ReviewCenter.com in 2002. It scored a 9.1 at the time.</em></p>
<p><strong>By Carlos McElfish</strong></p>
<p>KOEI is most widely known for kicking out strategy games. So the last thing this reviewer was expecting from them was an extremely entertaining music/rhythm game.  KOEI has managed to not only avoid the common pitfalls of breaking into a new genre but also manages to kick the entertainment value up a notch or two &#8212; or three.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/NHLGg-GS5Fc&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/NHLGg-GS5Fc&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>  </p>
<p>Gitaroo Man is the story of a kid named U-1, who, despite his highly original name, is constantly picked on by his classmates and picked over by the girlies.  What no one knows (including himself) is that U-1 is the last of the legendary &#8220;Gitaroo Man.&#8221;  Aided with a psychotic-looking guitar and a sarcastic, talking, transformable pet dog, U-1 is charged with saving the planet of Gitaroo from the clutches of the sinister Gravillians family.  Along the way U-1 will learn to believe in himself, fall in love with a Bajoran and save the universe with the sound of music.</p>
<p>All in a day&#8217;s work.</p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/10/gitaroo-man-cover.jpg" rel="lightbox[30779]" title="gitaroo-man-cover"><img src="http://blastmagazine.com/wp-content/uploads/2009/10/gitaroo-man-cover-211x300.jpg" alt="gitaroo-man-cover" title="gitaroo-man-cover" width="211" height="300" class="alignright size-medium wp-image-30781" /></a>Gitaroo Man is a musical-rhythm game along the same lines as Um-Jammer Lammy, or Space Channel 5.  However, this game goes far beyond simple &#8216;hit the corresponding button at the appropriate time&#8217; philosophy.  When you are playing, because of the intricate motions that you have to go through to make your guitar sing, you feel as if you really are a skilled guitarist.  You feel as if the awesome sounds being emitted from the TV should somehow be credited solely to you.  KOEI has done a terrific job in keeping the transcending feeling of creating music intact.</p>
<p>There is a girl named Kirah who U-1 finds on a foreign planet and attempts to serenade her.  The game&#8217;s manual describes Kirah as &#8220;shy and reserved with the heart of a warrior.&#8221;  This suspiciously named girl is wearing a dress, on which the Star Trek Federation Communicator symbol is blatantly embroidered.  </p>
<p>Graphics are cartoon styled, but not flat like Parappa. As you are engaged in musical-combat the action will evolve into a crazy, beautiful, 3D rendered cartoon.  Having to pay undivided attention to making sure you are hitting the right buttons, and pushing the left analog stick in the proper direction makes it easy to overlook the wonderfully rendered on-screen action.  Watching someone else play the game can be nearly as entertaining as actually playing it for that reason.  Perspective changes around like a wild 3D cartoon hopped up on an illegal substance but can be most closely likened to a Parappa-view.</p>
<p>Gitaroo Man&#8217;s soundtrack is definitely it&#8217;s crown jewel, the music in the game sports some of the most catchiest tunes ever to grace a video game.  The Japanese music group COIL produced the musical aspect of the game.  Everything from heartfelt, catchy, guitar riffs to happy-happy J-pop is in attendance.  There are 12 songs in total.  You cannot help but bob your head in rhythm with the music along with Gitaroo-Man and his entourage.  At times the grooves are so jammin&#8217; that you will find yourself making a complete ass out of your person by providing auxiliary sound effects, sporting crazy guitar-playing-facial-gestures, and trying to get that trademark guitar &#8220;twang&#8221; by shaking the dual shock.</p>
<p>Voice acting is unique and fits the theme and style of the game flawlessly.  From the high-pitched voice of Panpeus (the game&#8217;s equivalent of Glass Joe) exclaiming, &#8220;The Gitaroo is mine!  Can I eat it?&#8221; to the leader of the Gitalline people of the planet Gitaroo who sounds nearly identical to the obnoxious old man in Ninja Scrolls or Goku&#8217;s mentor in Dragon Ball.  </p>
<p>There are three different phases per round: Charge Phase, Battle Phase and Final Phase.  The Charge Phase is your chance to increase the life-bar of U-1 by using the left analog stick along with the &#8216;O&#8217; button to perform various guitar riffs.  The Battle Phase will have you executing the same tricky-stick combinations but instead of charging your strength it will damage the enemy, also in Battle mode the enemy will instrumentally attack you so you must hit the correct sequence of buttons to defend.  The final phase has you laying down the block-rockin&#8217; beats to perform an aural fatality on the opposing character.  It may sound complicated but believe me, after 10 minutes you will be kicking out the jams like a pro.  What it all boils down to is that if you play good then you deal the enemy damage. If you play poorly, then you take damage.  </p>
<p>One annoyance with the game though is that when you hit pause for whatever reason, you are forced to restart the level from the beginning.</p>
<p>Finishing the game once through on normal mode will open up &#8220;Master&#8217;s Play.&#8221;  Master&#8217;s Play will take you through the same 10 levels but this time around you will be required to shred your axe in rhythm even faster, and enemy attacks are more devastating as well.  There also seems to be some minor modifications to the levels as far as background characters and various on-screen goings-on.</p>
<p>Aside from the standard single player mode KOEI included a few additional modes and bonuses to extend the life of the game.  Vs Play is a worthy addition, allowing you to play against a human opponent.  The gameplay dynamics are the same, allowing you to charge your energy, attack, defend, and deliver a finishing blow.  This mode screams &#8216;on-line play&#8217; but as we all know, internet connectivity is not something Sony seams to want to deliver on until they can get a system up and running that they can charge for.  You can also assign your opponent in VS mode to be computer controlled if all your friends are on vacation.  The other bonuses are Theater and Collection.  Theater allows you to view all the CG cinemas you have witnessed thus far.  Collection offers up illustrations of characters and vehicles in the game, complete with bios.  You will have to beat the game on Master&#8217;s Play in order to &#8220;catch&#8217;em all.&#8221; </p>
<p>Gitaroo Man is a surprising, welcome, diversion to the as-of-lately stagnant music/rhythm genre.  Fans of previous rhythm games will eat this title up like a kid in a candy store, and even casual gamers who rarely enjoy games of this nature will surely find a place in their heart for Gitaroo-Man.  Quite simply, Gitaroo Man lays the funk down on all competing musical games currently on the market with enough left over style to put a particular K9 back in the doghouse</p>
</div>]]></content:encoded>
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		<title>Retro: Maximo: Ghosts to Glory</title>
		<link>http://blastmagazine.com/the-magazine/retro/retro-maximo-ghosts-to-glory/</link>
		<comments>http://blastmagazine.com/the-magazine/retro/retro-maximo-ghosts-to-glory/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 19:12:41 +0000</pubDate>
		<dc:creator>The Review Center</dc:creator>
				<category><![CDATA[Retro]]></category>
		<category><![CDATA[maximo]]></category>
		<category><![CDATA[maximo ghosts to glory]]></category>
		<category><![CDATA[playstation 2]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=28836</guid>
		<description><![CDATA[From 2002, a game that was almost made for N64 then almost for Dreamcast]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><img src="/images/RC_LOGO1.JPG" style="float:right;margin-left:5px;" /><em>This review originally appeared on ReviewCenter.com in 2002. It scored a 7.9 at the time, right as the site changed from 5 stars to a 1-10 scale.</em></p>
<p>Surprisingly, and to the shock of many veteran gamers, there is an entire generation of up and coming electronic ball busters that are not familiar with the origins of Maximo. It&#8217;s a sad-but-true fact that I&#8217;m sure many of us would rather just as soon turn a blind eye to.  But think about it, this new generation of gamers is going to be raised on an entirely new caliber of quality, and soon new will be old. And the absence of old knowledge will perpetuate Moore&#8217;s Law.  I don&#8217;t mean to go all Hideo Kojima on ya&#8217;ll, but the passing on of knowledge is what causes great games like Maximo to be created in the first place.</p>
<p>Maximo was originally intended to be released on the N64, then after the development team realized that the limitations of the N64 hardware would interfere with their creative freedom, they turned their focus to the Dreamcast. After Sega declared the DC DOA, the game was optimized for the PS2 hardware.  I&#8217;m sure Capcom will make a pretty penny because of this decision, but we&#8217;re left thinking Maximo could have been released on the Dreamcast. It brings an oversized Japanimation tear to my eye.</p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/10/374451_60070_front.jpg" rel="lightbox[28836]" title="374451_60070_front"><img src="http://blastmagazine.com/wp-content/uploads/2009/10/374451_60070_front-211x300.jpg" alt="374451_60070_front" title="374451_60070_front" width="211" height="300" class="alignright size-medium wp-image-28837" /></a>Many gamers have become spoiled with features that are often taken for granted.  Back in my day we did not have save-anywhere features. We had to traverse the entirety of a level aided with nothing but our wits and a 2-button control pad.  I come from a generation where continues were not passed out like candy at Halloween, we had to work for them!  And work we did.  Do you know what its like to progress through 80 percent of a game only to be informed that you have to start over again due to lack of continues?  Well if you don&#8217;t, you will.  Maximo throws out the idea that gamers should be hand-held or spoon-fed during the course of the game.  While not anywhere near as difficult as Ghosts N&#8217; Goblins, Maximo still retains that old-school &#8216;if you want it, be prepared to work for it&#8217; philosophy.  Luckily, Capcom keeps the experience incredibly entertaining, lubricating the all too common annoyance of having to restart a level (or in some cases the entire game) with smart level design, slick visuals, and an overall feel that brings us back to the good old days of pizza-greased joy pads that would inevitably be thrown on the ground in frustration &#8212; only to be immediately picked back up to give it one more shot.  Enter Maximo.</p>
<p>Maximo sports some impressive visuals. It&#8217;s hard to imagine that Capcom Digital Studios created the foundation of this game to run on the lowly N64 hardware.  What may be even more surprising is that they have created this game to load entire levels into the measly 4 MB of video ram of the PS2, it seams developers are finally getting a true sense of the system&#8217;s intricacies.  You can literally eject the CD from the disc tray and continue playing the game right on to the end of the huge levels; animations, sound effects, secret areas, all intact.</p>
<p>Huge draw distances, reflective metal armor, and an almost cinematic approach to perspective are some of the things you should expect from Maximo graphically.  Zombies will abruptly sprout up out of the soil in classic G&#038;G style, ghosts will appear out of the woodwork, and huge environments will violently modify themselves drastically, and without warning.  Imagine playing Ghouls &#038; Ghosts on the SNES, now give the game a beautifully rendered 3D makeover, throw in a bounty of new graphical nuances and innovations, set to puree and you&#8217;ve got a basic understanding of what to expect from Maximo in the visuals department.  This game pays homage to the 8 and 16-bit era of the series while also realizing the potential of the current state of the art.</p>
<p>As expected you will see a lot of Maximo running around in his skivvies, which looks particularly nasty in the Ice World stage of the game.  You may find it interesting that Maximo can buy different styles of under garment, everything from the infamous red-heart pattern currently being pimped out in all of Capcom&#8217;s advertising attempts to a simple-yet-tasteful cow spot design.  The different kinds of underwear have absolutely no effect on anything, and merely serves as an aesthetic diversion from the default boxers.</p>
<p>You may recognize many of the game&#8217;s tracks from previous G&#038;G games.  Those old-school beats are back in a big way; retooled, tweaked, and modernized for your enjoyment.  The music compliments the detailed, eerie, visuals subtly enhancing the overall enjoyment of the game, and doubly so for those who are familiar with the series&#8217; heritage.  As many people already know, the memorable soundtracks in the previous games made up a large part of the experience and often would kick around in your head long after you stopped playing, fortunately the same can be said about Maximo.</p>
<p>Sound effects are surprisingly realistic.  Swinging your sword at a tree will result in a thick organic &#8216;thunk&#8217; sound, striking metal will have a clanging, reverberating, realistic metallic sound to it.  Supporting the oft-overlooked positional stereo sound, enemies can sometimes be heard rustling in the distance, hearing the direction that monsters are coming from is particularly useful for staying alive.</p>
<p>Character movements are sharp and precise, and death can sometimes be a matter of a few microns.  Gameplay is based on the same simple dynamics found in the original game; jumping, double jumping, attacking, and throwing your shield are all executed with ease.  Because of the immediate familiarity with the control scheme, you will find Maximo is very easy to pick up and play.  So when you die, the blame can rarely be placed on anything but your slippery thumbs.  The camera can get distracting on a few small spots in the game but luckily you can kick it into FPS view at (most) any time and look at your surroundings as viewed by Maximo by holding R1.  You can also line the camera up with your POV by hitting the L1 button.</p>
<p>Multiple elemental sword power-ups are available to aid you in your quest.  Fire, Ice, Lightning, and Armageddon are all available, which increase the potency and effect of your attacks.  Fire attacks are particularly devastating on the ice stages &#8212; each elemental property has different results on enemies depending on the current atmospheric situation.</p>
<p>Maximo&#8217;s levels are huge, requiring multiple attempts to fully explore.  Luckily you&#8217;ll come across check-points as you progress through each level that are activated by performing a downward stab deep within the soil, allowing you to re-spawn at that point in the event that you come across an untimely death.  </p>
<p>Collecting Death Coins is a necessity in furthering your progress of the game.  For every 50 Spirits you collect you&#8217;ll be awarded one Death Coin, spirits are accumulated by destroying tombstones and various other objects.  If you die and have no lives left, you will be sent to the underworld where Death Coins are the only form of currency that the scythe-wielding Grim will accept.  At first all that is required to continue is one Death Coin, but every other time you run out of lives the price goes up.  If you are unable to &#8216;pay the Reaper&#8217;s toll&#8217; then its game over.</p>
<p>Throughout the duration of one life you gather various power-ups that fill slots in your inventory.  You start out with a 3-slot capacity, that number increases by one for each set of levels you complete.  Power ups that are locked into a &#8220;slot&#8221; are permanently saved, however you can utilize as many power-ups as you can get your hands on, but when you die only the &#8216;locked&#8217; power-ups will remain.  It gives an added sense of appreciation for the preservation of just one life.  When you find a heart (one free life), you are filled with an urgency to retrieve it by any means necessary.  And believe me, this game does not making retrieving free lives easy.  You&#8217;ll be walking a 2 inch plank on a swaying pirate ship, double jumping over bottomless pits, and for the most part pulling off acrobatic feats that would otherwise only be suitable for a super hero.</p>
<p>Make no mistake, Maximo is a challenging game, luckily it stays consistently entertaining throughout.  Every level offers an experience that is unique and challenging, giving you a real sense of accomplishment for progressing.  Its possible to blast through the game in just a few hours if you know exactly what your doing at all times, but expect to invest around 15 hours of well spent time your first time around the block. </p>
<p>After defeating an end-boss you will be given the opportunity to; fully power up your armor, save the game, or receive a Sorceresses Kiss.  Collecting all the Sorceresses Kisses (4 in all) will unlock an art gallery where you can check out illustrations of characters and designs from the game.  Completing the game with 100% of every level explored will open up &#8220;Mastery Mode.&#8221;  In Mastery Mode you will play through the opening level of the game, but this time around you will have to do it backwards with item and enemy placement changed.  The monsters are hugely abundant in this mode and require skill and strategic planning to defeat.</p>
<p>Like some of the best side-scrolling platform games of yesteryear, Maximo requires calculating precision to successfully navigate.  Keeping you on your toes is something this franchise has always flawlessly executed, and I am happy to report that this reputation is kept firmly intact with Maximo.  Uttering foul language and slamming the controller down on the ground in frustration has not been this fun since the SNES days.  Long live the double jump!</p>
</div>]]></content:encoded>
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		<title>Guitar Hero: Smash Hits Review</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/guitar-hero-smash-hits-review/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/reviews/guitar-hero-smash-hits-review/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 21:14:00 +0000</pubDate>
		<dc:creator>Stephen Fry</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[guitar hero]]></category>
		<category><![CDATA[neversoft]]></category>
		<category><![CDATA[playstation 2]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Red Octane]]></category>
		<category><![CDATA[Smash Hits]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=21512</guid>
		<description><![CDATA[Most of your old favorites, now with bass lines. ]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><img style="float:right;margin-left:5px;" src="http://blastmagazine.com/images/ratings/75.jpg" alt="75" />Guitar Hero Smash Hits, from Activision, Red Octane, Neversoft and all our old GH friends is like any &#8220;best of&#8221; collection, and offers exactly what you&#8217;re expecting, no more no less. If you want a strong variety of solo rhythm game tracks, you would buy a solitary Guitar Hero game, and if you wanted a good, well balanced group rhythm game, you would buy Rock Band because those games are designed with those purposes expressly in mind. You buy Smash Hits for the reason you would buy anything with the word &#8220;Hits&#8221; in the title: you know what&#8217;s on the game already, you like it, and you want it all in one place.</p>
<div id="downbox"><strong>Music<br />
Publisher: Red Octane<br />
Developer: Beenox Studios<br />
July 26, 2009</strong></div>
<p>There is a slight contradiction in the idea of a full band game filled solely with songs that were initially chosen for their prominent guitar parts, and because of the need to balance the fun across four controller parts instead of one, the songs that are on the game aren&#8217;t necessarily the most fun from Guitar Hero, but are all more or less the most fun for the most people. I was disappointed by the absence of songs like &#8220;My Name is Jonas&#8221; and &#8220;Cliffs of Dover&#8221; (both from Guitar Hero III), which have fun parts specifically for the guitar, but would understandably be less fun on the full-band set up. I was particularly disappointed that &#8220;Sweet Child O&#8217; Mine&#8221; was not on the Smash Hits play list, but to be fair I wouldn&#8217;t want to be in a room with somebody trying to sing like Axl Rose. The songs that did make it on to Smash Hits are some of the more well-known from the Guitar Hero repertoire, as well as some of the more challenging (expert-level &#8220;Through the Fire and the Flames&#8221; is still mind-blowingly impossible, even with the addition of the new neck-slider feature), and most of the songs are pretty well balanced across all four instruments (a notable exception is &#8220;YYZ&#8221; which doesn&#8217;t have a vocal part, but is hella fun on every other count). Unfortunately, there is no downloadable content for Smash Hits to fill in any notable gaps that you might find in the set list, so read the back of the box before you pick it up so you make sure you know what you&#8217;re getting.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-21513" src="http://blastmagazine.com/wp-content/uploads/2009/07/Guitar-Heo-2-411x249-custom.jpg" alt="Guitar-Heo-2" width="411" height="249" /></p>
<p>The game&#8217;s mechanics, graphics, and features are very much like a no-frills Guitar Hero World Tour, with comparable character customization, band creation and music studio features. Though the game&#8217;s tracks are all master recordings, there are no &#8220;celebrity appearances&#8221; or boss guitar battles as there have been in past iterations of the franchise (sadly, no Slash, but thankfully no Ted Nugent). Again, this is not the full Guitar Hero experience, just the major bullet points condensed into a single game. If you really want the CG chick from Paramore to play onstage with your Avatar, the other games are what you&#8217;re looking for. This game is for the Guitar Hero junkie (that is to say: me) who has &#8220;Killer Queen&#8221; and &#8220;Fire and the Flames&#8221; on his iPod and‚  really would like to try the vocal part for once.</p>
<p>With this in mind, Smash Hits does do us all a favor by dispensing with the trouble of unlocking all the songs in career mode before being able to play them casually in quickplay. All the songs are available in quickplay from the get-go, because Activision realizes if you buy this game, you just want to play with your rhythm game addict buddies and want to skip over the easy setting and pop songs and crank some Skynyrd on expert without all the hassle of having to think up a band name and play boring songs for an hour to get there. There is a career mode, but even that is streamlined; more complex set lists are unlocked according to a cumulative score from all available songs rather than just the last setlist you played. This means you can unlock a wider variety of songs through good performance on easier songs, and not just adequate performance on the hardest available setlist.</p>
<p>The gameplay itself the tried and true Guitar Hero model with no real differences. The songs have been updated with some of the more complex note patterns that appeared in World Tour, so there are some slight differences between these songs and their originals on the older Guitar Hero releases. The addition of a few neck-slider bars isn&#8217;t enough to make the experience of playing the same songs on a new game completely fresh and revolutionary, but it does keep things from getting boring, and the differences between songs are substantial enough that it shows that Activision didn&#8217;t just re-package some old games and try to sucker you in to buying them.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-21514" src="http://blastmagazine.com/wp-content/uploads/2009/07/Guitar-Heo-3.jpg" alt="Guitar-Heo-3" width="392" height="238" /></p>
<p>Perhaps the only new addition to the actual gameplay screen is a meter that tells you how many out of five stars you have earned so far in the course of gameplay, and how far you are to earning the next one. If this sounds familiar, it&#8217;s because Rock Band has had that feature from the beginning, though I don&#8217;t mind it when Guitar Hero tries to be more like Rock Band. There are some of the old Guitar Hero-related irritations like distracting designs on the note highway, or flashes of lightning when you gain star power, but these aren&#8217;t any better or worse than they were in World Tour, and have been greatly reduced in scale from earlier versions of the game.</p>
<p><strong>Blast Factor:</strong> If you haven&#8217;t already decided whether or not you really want Guitar Hero: Smash Hits, you probably don&#8217;t. At a full $50 price tag, it costs probably about as much as a used collection of Guitar Hero I, II, and III, or a brand new Rock Band II or World Tour, all of which would offer a greater variety of songs and downloadable content, and would be better especially for newcomers to the rhythm genre. However, if you like what you see and have been dying to play some of these old songs with your rhythm game buddies, then by all means, grab it up, plug it in, and rock out.</p>
<p><em>Guitar Hero: Smash Hits is available on Xbox 360 and PS3 for $49.99, and on the Wii for $39.99</em></p>
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		<title>Sony makes it official: PS2 now $99</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/sony-makes-it-official-ps2-now-99/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/sony-makes-it-official-ps2-now-99/#comments</comments>
		<pubDate>Tue, 31 Mar 2009 14:05:04 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
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		<description><![CDATA[Sony breaks the silence and announces a new, lower price point for the famed console.  ]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Sony has been teasing a Tuesday March 31<sup>st</sup> announcement of some kind for quite a while now.‚  Rumors of a $100 PlayStation 3 price cut or the lowering of the PS2 price point to $99 were the main ideas, the former more hopeful and the latter the more realistic.</p>
<p>Sony finally made its announcement today via a post on the PlayStation official blog stating the nine year old PlayStation 2 console will receive a $30 price point drop, lowering the going rate to $99 starting tomorrow April 1<sup>st</sup>.</p>
<p>The PlayStation 2 debuted in the year 2000 and has since sold over 50 million units in North America and by year&#8217;s end will reach accommodate over 1,900 games, including 250+ Greatest Hits titles.</p>
<p>Assuming this announcement is not a horrific April Fool&#8217;s joke (tomorrow, when the new price hits retail) frugal media enthusiasts can pick up a truly admirable and history-laden console, now for less than a Benjamin.</p>
<p>via <a title="PlayStation blog." href="http://blog.us.playstation.com/2009/03/31/playstation-2-will-be-available-for-under-100/" target="_blank">PlayStation blog</a>.</p>
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		<title>Up floats to new heights this spring.</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/up-floats-to-new-heights-this-spring/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/up-floats-to-new-heights-this-spring/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 20:48:13 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
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		<description><![CDATA[The intriguing new animated film has a game in the works.  Details inside.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>THQ has published games based on everything from the silly cartoon antics of SpongeBob, to the more serious yet ultimately just as funny Drake and Josh television series. ‚ Joystiq.com calls the publisher the &#8220;unparalleled master of licensed gaming adaptations.&#8221;‚  THQ&#8217;s presence is undeniable, and their target audience is thirsty for more.</p>
<p>THQ aims to quench that longing with &#8220;Up,&#8221; a game in development for every imaginable gaming platform, based on the hotly anticipated Disney Pixar feature film by the same name.</p>
<p>Up will follow the exotic adventures of main character Carl Fredricksen and his young sidekick Wilderness Explorer Russell as they trek through the undiscovered jungles of South America. Treacherous jungle terrain, dangerous creatures and the slippery slopes of the Amazonian Tepuis await you in this latest film to game title.</p>
<p>Up will feature both single player and co-op game-play with an additional multiplayer component containing four player aerial combat.</p>
<p>Development of Up is being handled by Heavy Iron Studios, creators of the video game renditions of Ratatouille and WALL-E, the former earning a &#8220;Best Animated Video Game award&#8221; from the International Animated Film Society.</p>
<p>I was lucky enough to view a portion of the film at Comic Con and without giving any spoilers, I really think the varying character personalities coupled with the extravagant locations will for make a great video game if executed properly.</p>
<p>This spring Up will release on PlayStation 3, PlayStation 2, PlayStation Portable, Xbox 360, Nintendo Wii, Nintendo DS, Games for Windows, and Mac.</p>
<p>If you just cannot wait, a free playable demo is available on Up the video game&#8217;s official site <a title="here" href="http://http://www.upvideogame.com/" target="_blank">here</a>.</p>
<p>More information regarding Up the film can be found <a title="here" href="http://disney.go.com/disneypictures/up/" target="_blank">here</a>.</p>
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		<title>Toy of the Year winner Bakugan spawns video game</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/toy-of-the-year-winner-bakugan-spawns-video-game/</link>
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		<pubDate>Tue, 24 Feb 2009 17:23:17 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Game Announcement]]></category>
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		<guid isPermaLink="false">http://blastmagazine.com/?p=9949</guid>
		<description><![CDATA[Based on the popular toy and television series, Bakugan aims high in 2009.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Bakugan, Toy of the Year winner and popular animated television show will debut on consoles and handheld in the fall of this year.‚  The toy and card game has been a smash hit with kids everywhere and Activision looks to extend Bakugan&#8217;s successes to the video game front.</p>
<p>Nelvana Enterprises and Activision today announced an agreement to develop and distribute the game, and given the current economic state, Activision must see some real potential in the undertaking.</p>
<p>Slated for a fall release, the Bakugan video game will debut on PlayStation 2, PlayStation 3, Xbox 360, DS and Wii.‚  Veteran Japanese game development studio NOW Productions, famous for their contributions to such titles as Dance Dance Revolution and Little League World Series 2008, will handle the development of the games.</p>
<p>David Oxford of Activision Publishing says: &#8220;Bakugan&#8217;s success in 2008 speaks for itself and we&#8217;re confident it will be even bigger in 2009, it is our goal to expand this proven property in a way that both fans and gamers will love.&#8221;</p>
<p>Labeled as the &#8220;toy craze of holiday 2008,&#8221; Bakugan tells the story of Dan and his friends as they battle their Bakugan Brawlers to save the planet of Vestroia and, ultimately, Earth from destruction.</p>
<p>The toy and card game, developed by Spin Master Ltd brings action to the popular genre of collectible trading card games with marble-like Bakugan spheres that transform into &#8220;battle brawling&#8221; action figures when rolled onto special game cards.‚  It is truly a sight to be seen, the game-play is unique and varied, and collecting the cards and figures reminds me of my Pokemon days.</p>
<p>NOW Productions has promised intense battles, the ability to create your own unique Brawler, cartoon quality graphics and the ever important multi-player aspect in the video game.</p>
<p>Game announcements are always exciting, especially so when the IP is an exploding cultural phenomenon so many have grown close to.‚  And when Activision signs on with their high hopes and fat wallet, things usually work out quite alright.</p>
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		<title>G.I. Joe: I&#8217;m not an action figure anymore</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/gi-joe-im-not-an-action-figure-anymore/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/gi-joe-im-not-an-action-figure-anymore/#comments</comments>
		<pubDate>Thu, 12 Feb 2009 05:22:39 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
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		<description><![CDATA[Looking to take your action figure shenanigans to a whole new level? Hit the jump for the latest details on the forthcoming G.I. Joe video game!]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>The G.I. JOE action figure debuted some 45 years ago in 1964.‚  The humble beginnings of the mighty brand ‚ will reach a new level at next week&#8217;s Toy Fair in New York City, where the never before seen G.I. JOE video game will be unveiled.</p>
<p>Set to be released over the summer in conjunction with the feature film G.I. JOE the Rise of Cobra, Electronic Arts and the Digital Media and Gaming department at Hasbro have high hopes for the title.</p>
<p>Mark Blecher, general manager of the aforementioned department has this to say about the future release and its partnership with Electronic Arts.</p>
<p><em>&#8220;EA has tapped the legacy of the G.I. JOE vs. COBRA saga to create an amazing interactive experience inspired by the movie, comic books, animated series and iconography that we hope will resonate with millions of fans.&#8221;</em></p>
<p>Millions of fans? I was never a G.I. JOE fan, even as a kid, but who knows, maybe you&#8217;re out there G.I. JOE fans, how else does Hasbro sell all those toys!?</p>
<p>Hasbro promises compelling storytelling, a dynamic set of characters, and over the top action that will please everyday gamers as well as fans of the series.</p>
<p>The official G.I. JOE video game website shows an image of a man in black, dagger in hand, adorned with laser-tag-like goggles and attire.‚  Not very compelling if you ask me.‚  Furthermore, the brief synopsis &#8220;Fight Evil Before It Strikes&#8221; is border-line clichƒ©.</p>
<p>The very brief information the website does provide doesn&#8217;t really paint a colorful image in my head and excite me about kicking some COBRA butt.</p>
<p>According to the game&#8217;s website in G.I. JOE the video game you can expect to:</p>
<ul type="disc">
<li>Assemble an elite G.I.      JOE team and call in reinforcements when the mission gets down and dirty.</li>
<li>Choose from 12 of your      favorite G.I. JOEs, each with a unique set of skills and weapons.</li>
<li>Gear up with the latest      in high-tech gadgets.</li>
<li>Jump into, steal or      hijack powerful G.I. JOE or COBRA vehicles, then fire away!</li>
</ul>
<p>Make of it what you will, but none of those feats seem new or interesting to me.</p>
<p>G.I. JOE is currently in development for Xbox 360, Playstation 3, Nintendo Wii, Playstation 2, Playstation Portable, Nintendo DS, and mobile devices set for a summer release following the August 7<sup>th</sup> debut of the feature film.</p>
<p><strong>About EA, Hasbro, Spyglass Entertainment and Paramount Pictures</strong></p>
<h1>EA Confirms Covert Mission to Create Action-Packed <em>G.I. JOE‚®</em> Video Game Inspired by Upcoming Film From Paramount Pictures, Spyglass Entertainment and Hasbro</h1>
<p><strong><em>G.I. JOE Set to Invade All Major Video Game Platforms in Summer 2009</em></strong></p>
<p>Toy Fair 2009</p>
<p>REDWOOD CITY, Calif.&#8211;(<a href="http://www.businesswire.com/">BUSINESS WIRE</a>)&#8211;Electronic Arts Inc. (NASDAQ:ERTS) today announced that development is underway to bring Hasbro&#8217;s legendary G.I. JOE‚® brand to all major console and handheld gaming platforms in summer 2009 to coincide with the theatrical release of the <em>G.I. JOE: THE RISE OF COBRA</em> live-action movie from Paramount Pictures and Spyglass Entertainment, in association with Hasbro, which opens in theaters August 7, 2009. EA will unveil a &#8220;first look&#8221; of the <em>G.I. JOE‚®</em> video game at Hasbro&#8217;s Showroom at Toy Fair on February 15-17, 2009 in New York City.</p>
<p>&#8220;As Hasbro and Paramount Pictures reignite the G.I. JOE‚® property this year with an all-new toy line and film, EA is excited to play a major role in bringing this icon of pop culture history to a new generation of enthusiasts through interactive gaming,&#8221; said Chip Lange, General Manager and Vice President of EA Hasbro. &#8220;G.I. JOE‚® offers exceptionally rich storylines and a cast of characters that lends itself incredibly well to creating an over-the-top action adventure video game that will thrill gamers as well as G.I. JOE‚® fans.&#8221;</p>
<p>For fans of all ages, 2009 is gearing up to become another watershed milestone in the timeless franchise by introducing even more new ways to engage, immerse and play within the G.I. JOE‚® universe. The <em>G.I. JOE‚®</em> video game will feature an exclusive storyline that picks up where the live-action movie leaves off, allowing players to re-create and re-live the greatest moments from the film, cartoon series and action figure toy line. The game will feature 12 G.I. JOE‚® characters, each with unique abilities and weapons. Adding to the adrenaline rush will be an intense single-screen co-op mode allowing two players to easily unite as a team in a classic struggle between good and evil as they work together to defeat the powers of the COBRA organization. The <em>G.I. JOE‚®</em> video game is under development for Xbox 360‚® videogame and entertainment system, PLAYSTATION‚®3 computer entertainment system, Wii<sup>TM</sup>, PlayStation‚®2, PSP‚® (PlayStation‚®Portable), Nintendo DS<sup>TM</sup>, and mobile devices.</p>
<p>&#8220;G.I. JOE‚® has been an icon of action for 45 years,&#8221; said Mark Blecher, General Manager of Digital Gaming and Media at Hasbro. &#8220;EA has tapped the legacy of the G.I. JOE vs. COBRA saga to create an amazing interactive experience inspired by the movie, comic books, animated series and iconography that we hope will resonate with millions of fans.&#8221;</p>
<p>For more than four decades, G.I. JOE‚® has been one of the premiere brands in the history of boys&#8217; toys. Originating the term &#8220;action figure&#8221; in 1964, Hasbro&#8217;s G.I. JOE‚® brand ushered in a new play pattern that forever changed the scope of the toy industry. The G.I. JOE‚® brand made another revolutionary introduction in 1984 with the release of the G.I. JOE vs. COBRA toy line, which introduced a generation of boys to the heroic G.I. JOE‚® forces, led by Duke, and their epic struggle to defeat the evil COBRA organization. The G.I. JOE vs. COBRA saga featured a diverse cast of characters &#8211; both good and evil &#8211; that became a part of pop culture through Hasbro&#8217;s toy line, an animated television series and best-selling comic book franchise.</p>
<p>For more information about the <em>G.I. JOE‚®</em> video game and to sign up for updates, visit <a href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=http%3A%2F%2Fwww.gijoe.ea.com%2F&amp;esheet=5893204&amp;lan=en_US&amp;anchor=gijoe.ea.com&amp;index=1" target="_blank">gijoe.ea.com</a></p>
<p><strong>About the G.I. JOE: THE RISE OF COBRA Film</strong></p>
<p>Paramount Pictures and Spyglass Entertainment Present, In Association With Hasbro, A di Bonaventura Pictures Production of A Stephen Sommers Film: &#8220;G.I. Joe: The Rise of Cobra&#8221; starring Adewale Akinnuoye-Agbaje, Christopher Eccleston, Joseph Gordon-Levitt, Byung Hun Lee, Sienna Miller, Rachel Nichols, Ray Park, Saƒ¯d Taghmaoui, Channing Tatum, Marlon Wayans and Dennis Quaid. The film is directed by Stephen Sommers. The story is by Michael B. Gordon and Stuart Beattie &amp; Stephen Sommers. The screenplay is by Stuart Beattie and David Elliot &amp; Paul Lovett. Based on Hasbro&#8217;s G.I. Joe‚® Characters. The film is produced by Lorenzo di Bonaventura, Brian Goldner and Bob Ducsay. The executive producers are Stephen Sommers, David Womark, Gary Barber, Roger Birnbaum and Erik Howsam. The director of photography is Mitchell Amundsen. The production designer is Edward Verreaux. The film editors are Bob Ducsay and Jim May. The costume designer is Ellen Mirojnick. The music is by Alan Silvestri. This film has not yet been rated.</p>
<p><strong>About Electronic Arts</strong></p>
<p>Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world&#8217;s leading interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, cellular handsets and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS<sup>TM</sup>, EA<sup>TM</sup>, EA SPORTS Freestyle<sup>TM</sup> and POGO<sup>TM</sup>. In fiscal 2008, EA posted GAAP net revenue of $3.67 billion and had 27 titles that sold more than one million copies. EA&#8217;s homepage and online game site is <a href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=http%3A%2F%2Fwww.ea.com&amp;esheet=5893204&amp;lan=en_US&amp;anchor=www.ea.com&amp;index=2" target="_blank">www.ea.com</a>. More information about EA&#8217;s products and full text of press releases can be found on the Internet at <a href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=http%3A%2F%2Finfo.ea.com&amp;esheet=5893204&amp;lan=en_US&amp;anchor=http%3A%2F%2Finfo.ea.com&amp;index=3" target="_blank">http://info.ea.com</a>.</p>
<p><strong>About Paramount Pictures Corporation</strong></p>
<p>Paramount Pictures Corporation (PPC), a global producer and distributor of filmed entertainment, is a unit of Viacom (NYSE: VIA, VIA.B), a leading content company with prominent and respected film, television and digital entertainment brands. The company&#8217;s labels include DW Studios, Paramount Pictures, Paramount Vantage, Paramount Classics, MTV Films and Nickelodeon Movies. PPC operations also include Paramount Digital Entertainment, Paramount Famous Productions, Paramount Home Entertainment, Paramount Pictures International, Paramount Licensing Inc., Paramount Studio Group, and Worldwide Television Distribution.</p>
<p><strong>About Hasbro</strong></p>
<p>Hasbro (NYSE:HAS) is a worldwide leader in children&#8217;s and family leisure time entertainment products and services, including the design, manufacture and marketing of games and toys ranging from traditional to high-tech. Both internationally and in the U.S., its PLAYSKOOL, TONKA, MILTON BRADLEY, PARKER BROTHERS, TIGER, CRANIUM and WIZARDS OF THE COAST brands and products provide the highest quality and most recognizable play experiences in the world. ‚©2009 Hasbro, Inc. All Rights Reserved.</p>
<p>EA, EA SPORTS, EA SPORTS Freestyle, and Pogo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. G.I. JOE and all related characters are trademarks of Hasbro and are used with permission. Nintendo DS and Wii are trademarks of Nintendo. Microsoft, Xbox and Xbox 360 are trademarks of the Microsoft group of companies. &#8220;PlayStation&#8221;, &#8220;PLAYSTATION&#8221; and PSP are registered trademarks of Sony Computer Entertainment Inc. All other trademarks are the property of their respective owners.</p>
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		<title>Need for Speed Undercover review</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/need-for-speed-undercover-review/</link>
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		<pubDate>Sat, 17 Jan 2009 15:51:51 +0000</pubDate>
		<dc:creator>Joe Sinicki</dc:creator>
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		<description><![CDATA[The Need for Speed series has gone through many changes, most of which alienate one portion of the fan base or another. What did EA's Blackbox give fans this time around?]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><img style="float:right;margin-left:5px;" src="http://blastmagazine.com/images/ratings/60.jpg" alt="60" />In recent years, the‚ Need For Speed series has been going through what you could call an identity crisis. The last few titles have been a mix of track style and open world gameplay, incredibly cheesy cut scenes and action sequences that would even make the‚ Die Hard movies blush.‚ Need for Speed Undercover plays as if someone took all of these ingredients and smashed them together into one game. What results is a fun and entertaining title that get&#8217;s it fair share right, but strangely manages to fail&#8211;miserably even&#8211; at the fundamentals.</p>
<div id="downbox"><strong>Racing<br />
EA<br />
Nov. 18, 2008</strong></div>
<p>Undercover offers players the freedom to cruise around the game&#8217;s world&#8211;the fictional city of Palm Harbor freely. In theory, the sandbox style gameplay should be a welcome change from the tried and true, point A to point B track race formula, but the developers seem to have missed the point entirely.</p>
<p>Other than driving from mission to mission, there doesn&#8217;t seem to be much of incentive to explore the city. There are no hidden missions, no way to hunt down opponents&#8211;everything happens in a linear fashion in‚ Undercover. A number of the missions almost scrap the open gameplay by sectioning off an area of the map you&#8217;re allowed to go. The true allure of these open world games is to explore, and it seems like‚ Undercover is more interested in a leisurely drive. Palm harbor is an immersive setting, it&#8217;s just a shame that the developers at Blackbox didn&#8217;t go the extra mile and take advantage of the setting &#8212; especially when Burnout Paradise did just that in amazing fashion earlier this year.</p>
<p>That&#8217;s not to say that Palm Harbor is void of all life. Yes, the cops are back in‚ Undercover &#8212; and yes they&#8217;re pissed. While the AI starts off easy going and fun, that quickly changes, and it becomes aggressive and frustrating. In fact, about halfway through, the AI becomes so obnoxiously aggressive that players, especially those new to the series may be tempted to put down the controller.</p>
<p><iframe title="YouTube video player" class="youtube-player" type="text/html" width="425" height="344" src="http://www.youtube.com/embed/mkHJzHIbQQg" frameborder="0" allowFullScreen="true"> </iframe></p>
<p>It&#8217;s not like the game is hard either. Apart from the enemy AI, it&#8217;s a safe bet to assume that this‚ Need For Speedtitle was aimed at the casual market. It&#8217;s not unusual to beat a slew of high performance cars, with a much lower rated car. It&#8217;s understandable that with the success of movies like the‚ Fast and The Furious and the incredibly hot street racing scene, the developers would want to open their game up to a wider audience, but the uneven difficulty levels distract from the overall experience.</p>
<p>It would be nice to say that using the game&#8217;s new RPG like leveling system helps deal with the horrid AI and uneven gameplay, but in reality, it manages to do the exact opposite.‚  This new system, which borrows heavily from games like‚ World of Warcraft, rewards players for completing missions and races with stat points which can in turn be used to better your driving skills. These stats are also used almost as a rep system; the higher your stats, the more cars and missions are available to you.</p>
<p>While upgrading your &#8220;driver level&#8221; seems like a logical way to get on an even field with your opponents, the game&#8217;s AI seems to ramp as your stats do the same. This tactic of games adapting to the level of players has been done successfully in games like‚ Zelda: The WindWaker,‚ Resident Evil 4 and even this year&#8217;s Madden;‚ Undercover&#8217;s system comes off as unfair and frustrating.</p>
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		<title>Retro: The original PlayStation 2 launch titles</title>
		<link>http://blastmagazine.com/the-magazine/technology/rc-playstation-2-launch-guid/</link>
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		<pubDate>Mon, 01 Dec 2008 04:00:20 +0000</pubDate>
		<dc:creator>The Review Center</dc:creator>
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		<description><![CDATA[December 2008. Sony PlayStation 2 has been a viable product for eight years, selling about 140 million units wordwide, more than any other video game console in history. The fact that we&#8217;re still talking about PlayStation 2 and still talking about new games being made only for the PlayStation 2 in the 2008 holiday season [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><em>December 2008. Sony PlayStation 2 has been a viable product for eight years, selling about 140 million units wordwide, more than any other video game console in history.</em></p>
<p><em>The fact that we&#8217;re still talking about PlayStation 2 and <a href="/the-magazine/technology/2008/09/kingdom-hearts-chain-of-memories-coming-to-ps2-in-december/">still talking about</a> new games being made only for the PlayStation 2 in the 2008 holiday season speaks volumes about what this console did for our industry. Today nearly 100 percent of children and teens play video games on some level.</em></p>
<p><em>Here at Blast, we&#8217;re big into <a href="/retro">nostalgia</a>, but we don&#8217;t necessarily look to Pac Man and Space Invaders for our retro fix. PlayStation, PlayStation 2, Nintendo 64 and <a href="/category/technology/old-shoebox/">PC games from the 90s</a> have given us a litany of content to draw from, especially with the entire reviews and news database from ReviewCenter.com.</em></p>
<p><strong>Here is The Review Center&#8217;s PlayStation 2 Launch Guide from February 2000</strong><img src="/images/RC_LOGO1.JPG" alt="Reviewcenter.com Original Material" style="float:right;margin-left:5px;" /><br />
<em>By Tom Carroll, Review Center Staff</em></p>
<p>If you haven&#8217;t had the chance to play all 28 PlayStation 2 launch titles, now you don&#8217;t have to. Nobody has the disposable income to invest in crud, so we&#8217;ve taken the liberty of snagging a bit of the cream from the skim. We&#8217;ve got the skinny on which titles are phat and which fall flat.</p>
<p>Refreshingly (and unlike the Dreamcast&#8217;s launch, which was mostly made up of driving games of dubious distinction) the PS2 launch has a few candidates from each of most popular genres: action, sports, racing, and, surprisingly, RPG.</p>
<p>We also realize that no one wants to read too much at launch. Full reviews of each launch title will follow in short order. For now, strap on your helmet, grab the ol&#8217; dual shock controller, and get ready to have your horizons expanded:</p>
<p><strong>Armored Core 2</strong><br />
Agetec<br />
From Software<br />
Action<br />
1-2 Players</p>
<p>The PlayStation&#8217;s main mech, or AC, is back in action with the best-looking ACs ever in a game of this sort. Armored Core 2 is the fourth in the series, but the true sequel to the first game, and the first of the series on PS2. With literally hundreds of parts to improve and alter your mech, and dozens of single player levels to battle in, players can enjoy lone play time, or they can venture into two-player split-screen action. While it plays much like previous games in the series, Armored Core 2 looks fabulous.</p>
<p><strong>DOA2: Hardcore</strong><br />
Tecmo<br />
Fighting<br />
1-4 Players</p>
<p>If you&#8217;re only going to buy one fighter for your PS2, this is the one. It has more of everything than anything else out there. You want characters? It&#8217;s got &#8216;em. You want costumes? Ditto. You want arenas, breakaway walls, dramatic falls, slaps, punches, kicks, combos, tag elements (that leave you breathless), well, DOA2: Hardcore lives up the hype and continues shoveling it on long after the others have quit. This game is the sine qua non (for those of you classically challenged, that means, &#8220;the bomb&#8221;) and it easily tops Namco&#8217;s best efforts to date.</p>
<p><strong>Dynasty Warriors 2</strong><br />
Koei<br />
Action<br />
1 Player</p>
<p>If you like your action fast and furious, DW2 may just be the game for you. You take on the persona of one of eight ancient Chinese heroes, each with different skills. Navigating via a huge map, you get to ride a stallion, battle bad boss guys, and formulate a strategy that leads to success. No other game will have as many characters simultaneously on screen, which may be frightening at first. This explains the furious part; the game is also a tad short in terms of gameplay &#8212; which explains the fast.</p>
<p><strong>FantaVision</strong><br />
Sony Computer Entertainment America<br />
Puzzle<br />
1 Player</p>
<p>When Konami wanted to have one of its teams learn the PS2 development environment, it said, &#8220;Make an update of Gradius III and IV,&#8221; which is what happened (the game will be released within the month). When Sony Computer Entertainment International (SCEI) wanted the same thing for one of its teams, it said, &#8220;Make me a colorful puzzle game that involves fireworks.&#8221; Fanta Vision is the result. You link together same-colored fireworks as they fall from the sky to achieve various point totals. It is a beautiful game and one that will keep adult gamers interested for roughly the same time as a first-run movie. You do the math &#8212; movie = $8.50; Fanta Vision = $53.00 (tax included). See you at the movies.</p>
<p><strong>Eternal Ring</strong><br />
Agetec<br />
From Software<br />
RPG<br />
1 Player</p>
<p>Eternal Ring is a Japanese game in search of a US following. Its story involves science and magic, but the uninspired story makes it difficult to imagine that anyone will stay engaged long enough to plumb the more than 100 spells that are available. Less than inspired visuals and localized voiceovers drop this title to the bottom third of the bunch.</p>
<p><strong>ESPN Winter X Games Snowboarding</strong><br />
Konami<br />
KCE Osaka<br />
Sports<br />
1-2 Players</p>
<p>While SSX is the snowboarding king, it is a fanciful look at the sport. For the serious snowboarder who wants more realism in his/her gaming, there is ESPN WXGS (that&#8217;s Winter X Games Snowboarding, but we&#8217;re tired and we&#8217;re not typing that out any more). This game has the real deal: trademarked boards; signature riders; courses modeled after real terra firma. While the controls for this game don&#8217;t disappoint and the tricks are the bomb, there are times when you wish this game would just bust a bit more loose. Kudo to the Create-A-Boarder feature; it&#8217;s a winner.</p>
<p><strong>Evergrace</strong><br />
Agetec<br />
From Software<br />
1 Player</p>
<p>Now that RPGs are back in vogue for console systems, isn&#8217;t it nice that the PS2 gets a capable one at launch. Darius and Sharline are the two main characters in Evergrace. They get involved in some pretty dark deeds, but it&#8217;s the game&#8217;s unique &#8220;Free Growth System&#8221; that stands center stage. Using the FGS, you can allocate experience points to any of a number of abilities. Not to be outdone, the game&#8217;s &#8220;Full Dress System&#8221; allows the player to dress his/her character from head to toe prior to battle, all of which affects the way the character fights. While Evergrace is the only true RPG in the launch bunch, you wouldn&#8217;t be disappointed if you gave it a try.</p>
<p><strong>Gun Griffon Blaze</strong><br />
Working Designs<br />
Game Arts<br />
Action<br />
1 Player</p>
<p>This should actually be called Fun &#8216;n Gun Griffon Blaze, becaue it&#8217;s a fast start boullion of battles and blasting. The worlds aren&#8217;t going to set your hair on fire (because the geometry and textures are somewhat simple, but what a rush it is to fly at one opponent, blast it into smithereens, then jet over to another hotspot and start blasting. You&#8217;ve also got a cool zoom feature for targeting that involves speed blur and such. Hot action; cool tech.</p>
<p><iframe src="http://rcm.amazon.com/e/cm?t=blasmaga-20&#038;o=1&#038;p=15&#038;l=st1&#038;mode=videogames&#038;search=playstation%202&#038;fc1=000000&#038;lt1=_blank&#038;lc1=0E3B6F&#038;bg1=FFFFFF&#038;f=ifr" marginwidth="0" marginheight="0" width="468" height="240" border="0" frameborder="0" style="border:none;" scrolling="no"></iframe></p>
<p><strong>Kessen</strong><br />
Electronic Arts<br />
KOEI<br />
Adventure<br />
1 Player</p>
<p>PS2&#8242;s launch lineup has room for everyone and everything, it seems. Even Kessen. One of the few original launch titles in Japan, the powers that be must have gone through some real gyrations before deciding to localize it for Western tastes. The results are generally good: the graphics and cinemas are first-rate; the strategy portions, while competent, are a bit tedious. If you measure your gaming pleasure in hours instead of emotions, Kessen may just pass muster.</p>
<p><strong>Madden NFL 2001</strong><br />
Electronic Arts<br />
EA Sports<br />
Sports<br />
1-8 Players</p>
<p>Electronic Arts&#8217; Madden 2K1 is one of the most sophisticated games to launch with the PS2. It has to be. It&#8217;s football, for cryin&#8217; out loud. But this is one console that goes much deeper than a new coat of paint and some new spark plugs in the engine. The amount of precision that you have to have to compete has been increased (now you have to not only hit the open man, you have to hit him when his head is turned back toward the passer when the ball is in the air). Skill, fatigue and injury are more of a part of this game than any before because the engine and graphics renderer have the ability to actually turn concepts and theories into gameplay actions. By making launch with more than just a collection of pretty helmets, EA has served notice to Sony&#8217;s own that an ordinary GameDay 2K1 will just not do.</p>
<p><strong>Midnight Club: Street Racing</strong><br />
Rockstar Games<br />
Angel Studios<br />
Racing<br />
1-2 Players</p>
<p>Somebody once said, &#8220;I wouldn&#8217;t want to belong to any club that would have me as a member.&#8221; Perhaps this is true of Midnight Club. At first the visuals and audios impress one as less rather than more. The opening movie is a shambles; the vehicles shine as though they were carved from blocks of plastic. Play the game for a while, however, and the personality of the thing starts to show through. The taunts really do get under your skin; the challenges are easy enough to catch your attention but become tough quickly so as to hold it. If Midnight Club succeeds at all, it will be because substance triumphed over style.</p>
<p><strong>Moto GP</strong><br />
Namco<br />
Racing<br />
1-2 Players</p>
<p>It&#8217;s a shame that some games have to betray their roots as quickly as they do. Moto GP is a game that can be mastered in no time, which makes it a disaster for the home market. Such a shame, too, because you&#8217;ll never see a prettier game on any platform. The bikes are sweet; nearly every surface is awash in somebody&#8217;s logo; tracks are totally trick. If Moto GP succeeds (and racing games are often more popular than they deserve to be) it will be because style triumphed over substance.</p>
<p><strong>NHL 2001</strong><br />
Electronic Arts<br />
EA Sports<br />
Sports<br />
1-8 Players</p>
<p>Both Madden and NHL 2K1 show EA&#8217;s desire to deliver more of the &#8220;good stuff&#8221; right out of the gate. The problem is that sometimes higher polygon counts and richer textures mean a gummed up renderer unable to cope. Such is the case, especially with NHL 2K1. It&#8217;s a pretty title, to be sure, but the lack of snappy moves and an AI that&#8217;s too cagey with the difficulty setting ramped up will surely doom this game &#8212; fast in the past &#8212; to a slow start out of the PS2 gate.</p>
<p><strong>Orphen</strong><br />
Activision<br />
Kadokawa Shoten<br />
RPG<br />
1 Player</p>
<p>Orphen tries to be a hybrid of RPG and fighting game. Taken singly or as a whole, it is a failure. Orphen is an unappreciated and underrated sorcerer trying to make his way in the world. He joins up with various folks for various reasons, ultimately taking him (and them) to Chaos Island for some showdowns with various bad guys. The game looks nice, but the battling system is repetitive and boring, making an otherwise engaging story not worth the bother. Save your yen for a better game about some other lost cause.</p>
<p><strong>Q-Ball Billiards Master</strong><br />
Take 2<br />
ASK<br />
Sports<br />
1-2 Players</p>
<p>This game is pool as it&#8217;s often played: by the book and with little panache. The physics are steady and the player is given more than enough control to attempt any shot, even if they aren&#8217;t all accomplished. If you&#8217;re looking to play a bit more fast and loose with the &#8220;sport,&#8221; try Konami&#8217;s Real Pool.</p>
<p><strong>Ready 2 Rumble Boxing: Round 2</strong><br />
Midway<br />
Sports<br />
1-2 Players</p>
<p>If you liked the first game in series (on whichever platform you played it on &#8212; wasn&#8217;t it ported to play on cell phones?) you&#8217;ll love the PS2 sequel. All the previou modes are retained; added are a tournament mode and career mode. You can also fight against a teeny slate of celebs &#8212; which was better for pre-launch marketing teasers than it actually is in the game. While R2R Boxing: Round 2 won&#8217;t be the only boxing game on PS2 forever, it will always be tops in kooky fun.</p>
<p><strong>Ridge Racer V</strong><br />
Namco<br />
Racing<br />
1-2 Players</p>
<p>Namco is guilty, guilty, guilty &#8212; of a little bad judgement. The company decided to take a luke warm PS2 J-launch title and seve it up even colder to US audiences. The game lacked antialiasing and had problems with framerate flickering when it was being played in and around Tokyo (and in our office, too, of course). Such techno bugaboos could have been eradicated for the US launch, but Namco decided to put its efforts elsewhere. RRV is a good racing game, especially for those who&#8217;ve fallen for past incarnations of the game. However, front end be damned (and the game&#8217;s start, selection, and option screens are drop-dead gorgeous) can&#8217;t cover over this game&#8217;s warts.</p>
<p><strong>Silent Scope</strong><br />
Konami<br />
Shooter<br />
1 Player</p>
<p>A gun! A gun! My kingdom for a gun! This stiff, ultra-formal remake of the arcade hit is just that . a remake of an arcade hit. It suffers mightily from control, as the sniper rifle that made the arcade version so infectiously fun isn&#8217;t anywhere to be found (and don&#8217;t look for some desperate hardware manufacturer to make one on a whim, either). If you enjoyed the arcade title so much that you want to burn up $53 to have it at home, you won&#8217;t be disappointed. If you played all the way through the arcade shooter, you probably don&#8217;t have $53 to your name any more . but you really won&#8217;t need to bother with it either.</p>
<p><strong>Smuggler&#8217;s Run</strong><br />
Rockstar Games<br />
Angel Studios<br />
Racing<br />
1-2 Players</p>
<p>This game is getting good word or mouth because you get to be a smuggler and haul illicit cargoes around various (somewhat) scenic locales. It&#8217;s getting good media attention because the environments are humongous and the game&#8217;s draw in distance (the farthest point you can see without needing fogging, etc.) is so far. Smuggler&#8217;s Run seems to be selling because of both of these reasons, as well as because it&#8217;s well crafted and addictively fun. Smuggle one home yourself &#8212; if you can find a copy&#8230;</p>
<p><strong>SSX</strong><br />
Electronic Arts<br />
EA Canada<br />
Sports<br />
1-2 Players</p>
<p>SSX (we assume that stands for Super Snowboarding Extreme) is the hottest of the 28 launch titles. It&#8217;s highly original and addictive. The character and track designs completely blow away everyone else in the pack. The boys (and girls) at EA Canada are to be congratulated on creating a game that will play just as fresh in Boulder, Colorado, Heidelberg, Germany, or Yokahama, Japan. You take you place at the starting line as one of six contestants from far-flung corners of the world. You have to master each course&#8217;s layout, flesh out your own skills as &#8216;boarding and trickstyling, while finishing in the money at the end of each race. Along the way you&#8217;ll unlock other characters, new courses, and better equipment. There isn&#8217;t a game around (since MTV Snowboarding of a few years back) that allowed you to catch such air and flip out over the tricks like SSX. The game should become one of (if not the) top seller for EA Sports because it has equal appeal for women as for men. Watch out Madden, this one&#8217;s gonna leave you stuck in the powder.</p>
<p><strong>Street Fighter EX3</strong><br />
Capcom<br />
Fighting<br />
1-4 Players</p>
<p>If you read any of the reviews of the uninspired PS2 J-launch title, this game ain&#8217;t changed much in the interim. Fans of the title&#8217;s other better efforts will no doubt pick it up so they can have them all on the shelf, but don&#8217;t look for this fighter to set anyone&#8217;s knickers on fire.</p>
<p><strong>Summoner</strong><br />
THQ<br />
Volition<br />
1 Player</p>
<p>Summoner is a sprawling mass of RPG gaming. It may have a good story line, but it shows its feet of clay by not being able to render large terrain objects that are really amazingly close to your action. Because of the nasty draw in distances and insane fogging, the summoning part of this game should have been your character summoning huge masses of hillside to appear and dissapear merely by walking toward and away from them. Interesting game design &#8230; bad implementation.</p>
<p><strong>Swing Away Golf</strong><br />
Electronic Arts<br />
Sports<br />
1-4 Players</p>
<p>Swing Away Golf is to the game of golf what cotton candy is to a filet minion steak. To say it&#8217;s golf lite is to demean the word &#8220;lite..&#8221; All this having been said, it is a fun little romp with anime characters and a mean little physics engine that really does the job. Other than the game taking a nasty little hop when going from when you use the swing game to the time your character actually swings, it&#8217;s all pretty sweet. One word of advice, choose the knowledgeable and sympathetic caddy characters; the others are grist in te wheels of life &#8212; at least as far as Swing Away Golf is concerned.</p>
<p><strong>Tekken Tag Tournament</strong><br />
Namco<br />
Fighting<br />
1-2 Players</p>
<p>While this game ain&#8217;t no DOA2: Hardcore (see above), it is the best Tekken game ever made. It&#8217;s doubtful that Namco set out to set the gaming industry&#8217;s collective hair on fire with this one . they just had to give the gamer all the Tekken they wanted without messing up the look, the controls, or the framerate. In this, they have succeeded and this title will sell well because of it. The US version of the game is essentially the same as the Japanese title, allowing Namco to devote its resources to other titles that will appear at or near launch. Caution: If you&#8217;re looking for something more out of this game than &#8220;Just Plain Tekken&#8221; you may be disappointed. If you just want an update and a new coat of paint, it&#8217;s the game for you.</p>
<p><strong>TimeSplitters</strong><br />
Free Radical Design, Ltd.<br />
Eidos Interactive<br />
First-Person Shooter<br />
1-4 Players</p>
<p>In the wake of the PS2 launch, TimeSplitters is one game that&#8217;s getting noticed. Speed kills and TimeSplitters delivers it at Mach 10. Modelled a bit after GoldenEye and Perfect Dark (no surprise since most of the developers are ex of Rare), this game allows you to be a free radical (pun intended) running and gunning around throughout the halls of history. Split time, not hairs &#8212; this is a fun game to play, with or without your friends.</p>
<p><strong>Unreal Tournament</strong><br />
Infogrames<br />
Epic Games<br />
Action<br />
1-4 Players</p>
<p>You want it, you got it, Sony. A launch with a bunch of no-name titles isn&#8217;t as much fun as inviting a few of the big boyz to join in. Unreal Tournament (along with Madden 2K1, Tekken Tag, and Ridge Racer V) fills the bill nicely. It&#8217;s a lush implementation of the original PC game with bows made to console controls. Various configurations are available, including keyboard and mouse set-ups. Have a lot of spare TVs around, hook up four units, four games, four TVs via I-like and you&#8217;ve got a UT party. You don&#8217;t even need the Planter&#8217;s Peanuts.</p>
<p>Wild Wild Racing<br />
Interplay<br />
Rage Software<br />
1-2 Players</p>
<p>Tired of the same old modified ovals? Ready for a game that has some real off road teeth? Wild Wild Racing is the anti-Ridge Racer &#8230; it&#8217;s so good at times that it&#8217;ll shake you. Interplay&#8217;s staff modified the game&#8217;s Japanese control setup to emphasize power sliding. The result? You can fly around these off road race courses and hit the turns without</p>
<p>X-Squad<br />
Electronic Arts<br />
Action<br />
1 Player</p>
<p>Inevitably, for every SSX there is an X-Squad. This game really needed a little more time in the bullpen to make it a more complete player. The game has some flashes of competence, but a monster contingent of weapons plus a minimum amount of fun inter- and intra-squad play doesn&#8217;t make for a complete game. Visual style aside, the art also needed to be much better to compete with other games (including EA&#8217;s own) in the ultra slick PS2 launch lineup. More later on this one . but you really get the picture in a paragraph.</p>
<p><em>Tom Carroll was one of the top gaming writers for ReviewCenter.com. If you&#8217;re still out there, Tom, Blast needs you!</em></p>
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		<title>DBZ Infinite World goes gold</title>
		<link>http://blastmagazine.com/the-magazine/technology/dbz-infinite-world-goes-gold/</link>
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		<pubDate>Wed, 15 Oct 2008 15:06:12 +0000</pubDate>
		<dc:creator>Blast Magazine Newsroom</dc:creator>
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		<guid isPermaLink="false">http://blastmagazine.com/?p=4344</guid>
		<description><![CDATA[Atari announced that final Dragon Ball Z title for the PlayStation 2, Infinite World, has gone gold and will be released on time November 4 for $29.99. The title was developed by Namco Bandai Games. &#8220;Dragon Ball Z: Infinite World will boast several special features including &#8216;Dragon Missions&#8217;, new battle types, and dramatic cut scenes [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Atari announced that final Dragon Ball Z title for the PlayStation 2, Infinite World, has gone gold and will be released on time November 4 for $29.99. The title was developed by Namco Bandai Games. </p>
<p>&#8220;Dragon Ball Z: Infinite World will boast several special features including &#8216;Dragon Missions&#8217;, new battle types, and dramatic cut scenes that enable fans to delve deeper than ever before into the Dragon Ball Z universe,&#8221; Atari said Wednesday. </p>
<p>The new &#8220;Dragon Missions&#8221; feature will follow some of the popular scenes from the television series, making their first appearances in a video game. There will be a time attack and cerebral skills-based tests included.</p>
<p>The game features over 40 characters, plus their transformations, fighting techniques and battle stages.</p>
<p>For more information on Dragon Ball Z video games, visit <a href="http://www.atari.com/dragonballz">http://www.atari.com/dragonballz</a>.</p>
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		<title>E3 2008: Atari steps up to the plate, swings and scores big</title>
		<link>http://blastmagazine.com/the-magazine/technology/e3-2008-atari-steps-up-to-the-plate-swings-and-scores-big/</link>
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		<pubDate>Sat, 19 Jul 2008 01:25:59 +0000</pubDate>
		<dc:creator>Terri Schwartz</dc:creator>
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		<guid isPermaLink="false">http://blastmagazine.com/?p=1692</guid>
		<description><![CDATA[It's been a hard past few years for Atari, but they have come back strong and it only seems like they're coming on stronger. They came to this year's E3 to say â€˜Hey, we're not out of this business,' and they said it well.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>LOS ANGELES &#8212; The biggest underdog story of E3 was by far Atari. As a company that&#8217;s been through every kind of trouble imaginable in the last few years; management changes, financial troubles, and struggling through complicated ownership situations with their French parent company, Infogrames, Atari managed to put out a well-rounded display of their game development potential.</p>
<p>Winning E3&#8242;s Best in Show for DS and PSP, N+ led the charge to highly acclaimed gaming. Based on the award winning flash-game N, N+ is a uniquely addictive platformer experience.</p>
<p>As a ninja trying to obtain as much gold as possible during your average one and a half minute lifespan, N+ has 300 puzzling levels to explore, plus some hidden unlockable ones. Each level of N+ has a door to the next level, gold coins to obtain, and various robotic bombs and missiles to explode a player as often as possible. Luckily for N the ninja, he has remarkable regenerative capabilities that allow the player to restart the same level where they most recently had a tragic death.</p>
<p>In addition to the faithful translation of the original online game, the DS and PSP versions also have a wide array of multiplayer capabilities. With 100 cooperative levels and 50 competitive levels, N+ also had the ability to download new maps from the N server as well as design new maps with the integrated level editor. The ability to share levels over the PSP and DS wireless connectivity services is new to the N universe.</p>
<p>N+ is coming to handheld systems worldwide on August 12.</p>
<p>Atari&#8217;s big PC title came in the form of The Witcher: Enhanced Edition; an updated version of the role-playing game released in October 2007. In addition to updated features like more than 5000 rerecorded lines of dialogue and a new character differentiation system for non-playable characters, the enhanced edition also includes a multilingual game disc which allows any language combination of voice-over and subtitles, the official soundtrack CD and a short story by The Witcher novelist Andrzej Sapkowski.</p>
<p>The Witcher, based on the novels by Sapkowski, has won more than 90 awards and has sold more than 800,000 copies worldwide since its release in 2007. The player takes on the role of the renowned monster slayer Geralt of Rivia in a world where moral ambiguity reigns. A unique feature of the game is the way that each decision made may not directly affect the game until hours later. The Enhanced Edition of The Witcher is set to be released in September.</p>
<p>On a different note, RACE Pro is an ultra-realistic simulation racing game coming from Atari in November for the Xbox 360.</p>
<p>RACE Pro&#8217;s new â€˜Hot Seat&#8217; feature gives a different meaning to multiplayer racing. Each player drives in the â€˜hot seat&#8217; for a short period of time before they have to pass off the controller to the next player. This unique feature accelerates the pace of the game and makes multiplayer a more communal experience.</p>
<p>Atari went out of their way to produce as realistic a racing game as they could. RACE Pro features more than 15 real life tracks that span all continents across the globe. Players can win official championship titles using a wide variety of realistic car models. Participants earn their skills as a true racer would in real-life; through intense training, scoring key wins and receiving big sponsorship deals.</p>
<p>Hailed by many as being better than 2K&#8217;s 2008 tennis title Top Spin 3, Smash Court Tennis 3 was Atari&#8217;s big sports game release. Coming out in August to the Xbox 360, Smash Court Tennis 3 allows players to compete against or alongside some of the biggest names in the industry such as Roger Federer, Rafael Nadal and Justine Henin.</p>
<p>Smash Court Tennis 3 allows the player the ability to compete in the tennis world on more than a dozen courts and championships in five different modes; Arcade, Tutorial, Exhibition, Pro Tour, and mini-games.</p>
<p>Players can play with their local or online friends via Xbox Live. Smash Court Tennis 3 has already been released on the PSP.</p>
<p>Coming this fall is the newest installment of the Deer Hunter franchise and, as the Atari producers said, the most addictive. Deer Hunter Tournament is to be released for the PC and, for the first time, the Xbox 360 later this year.</p>
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		<title>E3 2008: The year everyone wanted to rock out</title>
		<link>http://blastmagazine.com/the-magazine/technology/e3-2008-the-year-everyone-wanted-to-rock-out/</link>
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		<pubDate>Fri, 18 Jul 2008 22:46:39 +0000</pubDate>
		<dc:creator>Terri Schwartz</dc:creator>
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		<description><![CDATA[This was the year everyone wanted to rock out at E3. With big releases like Rock Band 2 and Wii Music, and smaller debuts like Lips and Ultimate Band, the stage is set for every single class of gamer imaginable.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>LOS ANGELES &#8212; This was the year everyone wanted to rock out at E3. With big releases like Rock Band 2 and Wii Music, and smaller debuts like <strong>Lips</strong> and <strong>Ultimate Band</strong>, the stage is set for every single class of gamer imaginable.</p>
<p>Harmonix&#8217;s <strong>Rock Band 2</strong> was by far the most powerful music gaming release of the convention. It will release on all four major consoles this fall.</p>
<p><img src="/images/RB2_GUITAR.jpg" alt="The Rock Band 2 guitar" /></p>
<p>All old Rock Band songs are compatible with the new installment, said Alex Rigopulos, president of Harmonix, at Microsoft&#8217;s press conference. While there are 84 songs on the Rock Band 2 disc, over 500 songs will be available for play.</p>
<p>Almost all the Rock Band CD songs can be imported into Rock Band 2 automatically, which means no disc swapping, said Rigopulos.</p>
<p>Some major additions have been made to the Rock Band library. A brand new track from Guns N&#8217; Roses will be added to the collection courtesy of Axle Rose. For the first time, Bob Dylan has licensed his songs to a music video game; in Rock Band&#8217;s case, his hit song Tangled Up In Blue. AC/DC will also be exclusively on Rock Band 2.</p>
<p>Twenty bonus tracks will be downloadable in the fall before the release of Rock Band 2.</p>
<p>While Activision withdrew from E3 before the convention, some new information was also released by Microsoft about <strong>Guitar Hero: World Tour</strong>.</p>
<p>The Guitar Hero franchise has sold more than 5 million copies on the Xbox 360, said Kai Huang, president and founder of Red Octane.</p>
<p>The new game features a new wireless drum kit complete with cymbals and a touch slide guitar. The game has more than 85 songs on the disc, though there will be many more available at the launch of World Tour and beyond.</p>
<p>In addition to new instruments, the game features new modes like an online band career and 8-player battle of the bands.</p>
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		<title>Activision trademarks &#8220;DJ Hero&#8221;</title>
		<link>http://blastmagazine.com/the-magazine/technology/activision-trademarks-dj-hero/</link>
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		<pubDate>Tue, 19 Feb 2008 06:12:34 +0000</pubDate>
		<dc:creator>Joe Sinicki</dc:creator>
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		<guid isPermaLink="false">http://blastmagazine.com/2008/02/activision-trademarks-dj-hero/</guid>
		<description><![CDATA[For those about to rock &#8212; we salute you. And for those who aren&#8217;t, Activision is cool with that too. Tradmork reported that Activision, makers of the highly successful Guitar Hero series have recently filed a trademark for the term &#8220;DJ Hero.&#8221; The official documents, filed February 8, state that Activision is looking to use [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>For those about to rock &#8212; we salute you. And for those who aren&#8217;t, Activision is cool with that too.</p>
<p><a href="http://www.trademork.com">Tradmork</a> reported that <a href="http://activision.com">Activision</a>, makers of the highly successful Guitar Hero series have recently filed a trademark for the term &#8220;DJ Hero.&#8221; </p>
<p>The official documents, filed February 8, state that Activision is looking to use the term in conjunction with &#8220;computer game software and related instruction manual sold together as a unit. Interactive video game programs; computer game discs; downloadable software for use in connection with computer games; video game controllers; interactive video game comprised of a CD or DVD sold as a unit with a video game controller.&#8221;</p>
<p>While there&#8217;s no official word from Activision about the possible turntable simulator, it should be noted that gamers have been clamoring for a title similar to what is being hinted at for quite some time. Check out the custom Guitar Hero turntable Gizmodo <a href="http://gizmodo.com/342290/custom-guitar-hero-turntable-is-cooler-than-anything-at-ces">reported</a> on at CES this year.</p>
<p><iframe title="YouTube video player" class="youtube-player" type="text/html" width="425" height="344" src="http://www.youtube.com/embed/oo9XULxdiUQ" frameborder="0" allowFullScreen="true"> </iframe></p>
<p>This is far from a confirmed game announcement. In fact, Activision has filed multiple trademarks dealing with the Guitar Hero franchise merely to protect the name. Ever hear of Guitar Villain? What about Drum Hero? They may not be games, but Activision holds the rights to these names just like they now hold the rights to DJ Hero. </p>
<p>You know we&#8217;re gonna be following this one closely.</p>
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		<title>Retro: PacMan World 2</title>
		<link>http://blastmagazine.com/the-magazine/features/retro-pacman-world-2/</link>
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		<pubDate>Tue, 01 Jan 2008 07:00:00 +0000</pubDate>
		<dc:creator>The Review Center</dc:creator>
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		<guid isPermaLink="false">http://blastmagazine.com/2008/01/retro-pacman-world-2/</guid>
		<description><![CDATA[This review originally appeared on Reviewcenter.com in 2002. An evil force by the name of &#8220;Spooky&#8221; has been unleashed by those dastardly ghosts and it&#8217;s up to everyone&#8217;s favorite pepperoni-slice shaped yellow hero to make sure Pac-World is rid of this ancient evil. The objective of the game is to collect various &#8220;Gold Fruits&#8221; Once [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><em>This review originally appeared on Reviewcenter.com in 2002.</em></p>
<p>An evil force by the name of &#8220;Spooky&#8221; has been unleashed by those dastardly ghosts and it&#8217;s up to everyone&#8217;s favorite pepperoni-slice shaped yellow hero to make sure Pac-World is rid of this ancient evil.</p>
<p>The objective of the game is to collect various &#8220;Gold Fruits&#8221; Once you collect them all you will be able to do away with Spooky by ways of sealing him in a&#8230;er&#8230;tree. Ok, so the storyline isn&#8217;t that great, but c&#8217;mon, this is PacMan we&#8217;re talking about here; PacMan don&#8217;t need no stinking storyline.</p>
<p>Munching power-pellets and chomping ghosts is what PacMan is all about. How, you ask, was this simple concept used to create a wildly entertaining 3D platform game? With a little help from our good friend innovation. This arcade-turned-platform game borrows from a few different game designs and successfully integrates them all into one solid, respectable title.</p>
<p>PacMan World 2 feels like it was influenced from games like Crash Bandicoot, Super Mario World, Sonic Adventure, Klonoa and even Super Monkey Ball. What is surprising is that Namco was able to extract all the fundamentally entertaining aspects of these games without botching the project along the way. Not to say that Namco has a tendency to churn out poorly executed titles, but even the most respected companies sometimes set they&#8217;re sights a little too high &#8212; State of Emergency and Ehrgeiz for example. The only detrimental thing that this game has inherited from its predecessors is the sometimes in-the-way camera issues.</p>
<p>Every stage comes complete with a uniquely animated and entertaining loading screen, although it hardly seems necessary since the loading times are practically non-existent. But it does go to show that Namco&#8217;s development team did not at any time rest on their laurels, so to speak, during the creation of this game.  While the visuals are fundamentally simple, the series basic design looks appropriately evolved on the current hardware that it runs on.  Which is to say that PacMan is incredibly cool looking.</p>
<p>Real-time rendering is colorful, well animated, and boasts some impressive visual techniques on top of its already sweet looking cartoon graphics.  Every atmospheric element that the game offers is equally good looking, the visual quality is consistent all the way through.  There is not much in the way of cut-scenes, outside of the cool looking opening cinema there are only a few instances where dialog transpires.</p>
<p>In some respects the game&#8217;s sound is blissfully retro, at times using the same exact sound effects found in the arcade original.  Music consists of around 20 original musical scores, which effectively give an added sense of immersion into the game&#8217;s beautifully rendered universe.  Each track was specifically composed to compliment the stage that they appear in.  The Haunted Boardwalk level sports spooky Halloween-like music while the stage &#8220;Volcanic Panic&#8221; includes tribal-influenced tunes.  Namco did a great job in the sound department.</p>
<p>PacMan World 2 is an adventure game complete with a Super Mario Bros 3 type world map. The in-game play control style is fully 3D but is also similar to SMB3 in the sense that it offers top-notch, well thought out, running-and-jumping dynamics. What keeps this game from being in the same league as the classics however is its unbalanced difficulty and short life span.  For how well the game looks, it is pleasantly surprising to find gameplay that is equally appealing.  PW2&#8242;s nagging camera issues are somewhat diminished by the fact that the game actually lets you know when the camera is only partly functional or completely inoperable, by means of an on-screen notification.</p>
<p>PacMan is equipped with a few cool maneuvers to assist him on the journey, like the &#8216;Butt Bounce&#8217; which launches Pac into the air like a super-ball, and the &#8216;Rev Roll&#8217; that propels him forward &#8212; not unlike Sonic&#8217;s dash ability.  He also has a flip kick that you can perform by pressing the B button while you are in the air, although this particular move is rarely required and seems like it was thrown in as an afterthought.  PacMan will run, jump, scale ledges, and tiptoe across rope-thin bridges Monkey Ball-style.  PacMan World 2 is about far more then just running around and jumping, you&#8217;ll don a pair of ice-skates and be set loose down a steep, winding mountain of ice while avoiding hazards and collecting items, equip a pair of flippers and get down with some aquatic action, and even pilot a PacMan shaped submarine.  Namco has really put PacMan through his paces in this title, pitting the little yellow sphere in situations that Lara Croft would think twice about.</p>
<p>There is an arcade on the first stage that you can go back to at any time. In the arcade you will find a slew of emulated PacMan iterations of the past.  The roster reads like this; PacMan, Ms. PacMan, PacMania, PacAttack, and a custom PacMan World 2 Maze game.  An entire collection of fun games is at your disposal, assuming you have collected enough &#8216;Tokens&#8217;.  Tokens are strewn throughout each stage, and as you collect them more Pac-Man games will be unlocked.  This adds considerably to the replayability of Pa-Man World 2, as you will inevitably go back to previous levels to collect more tokens.</p>
<p>It&#8217;s quite apparent at first glance that this game is wicked enjoyable.  PacMan World: 20th Anniversary was a great platforming game for the PSX and was somewhat overlooked in its time, hopefully this game will not suffer from the same fate.  Assuming your down with platformers, you&#8217;ll be thoroughly entertained from beginning to end.</p>
<p>This brings me to my next point; the time it actually takes to get to the end is far too short.  Expect to complete the game in around six hours.  But I am not one to look a gift-horse in the mouth, what is there is fun &#8212; and fun is fun.  The included arcade mini-games just sweeten the deal.  PacMan World 2 exonerates PacMan from the horribly disappointing PacLand games and the freakishly wrong cartoon on which the game was loosely based.  If solid, entertaining, platforming action floats your boat, you would be well advised to pick this title up.</p>
<p><strong>Quick hits:</strong></p>
<p><strong>Publisher:</strong> Namco<br />
<strong>Developer:</strong> Namco<br />
<strong>Platform:</strong> PS2, Gamecube<br />
<strong>Genre:</strong> Adventure<br />
<strong>Players:</strong> 1<br />
<strong>Launch Date: </strong>March 13, 2002</p>
<p>Playability: 4 out of 5 stars<br />
User friendly: 5 out of 5 stars<br />
Support: 4 out of 5 stars<br />
Sound: 4 out of 5 stars<br />
Graphics: 4 out of 5 stars<br />
Overall: 4 out of 5 stars<br />
<em>Ratings were determined in 2002</em></p>
<p><img src="/images/RC_LOGO1.JPG" alt="Reviewcenter.com Original Material" /></p>
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		<title>Retro: James Bond 007 Agent Under Fire</title>
		<link>http://blastmagazine.com/the-magazine/technology/retro-james-bond-007-agent-under-fire/</link>
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		<pubDate>Sun, 02 Dec 2007 07:00:37 +0000</pubDate>
		<dc:creator>The Review Center</dc:creator>
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		<description><![CDATA[From 2002: This game will be worth every cent you pay for it, for an overnight rental.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><em>This review appeared on Reviewcenter.com in 2002 as Playstation 2 began to emerge as the dominant sixth generation video game console. </em></p>
<p>By Carlos McElfish</p>
<p>I was not expecting much when I brought Agent Under Fire home and lazily plopped it in my PS2. I did not expect to recapture the Bond-magic that GoldenEye so gracefully purported, nor did I assume the storyline would be at all good. But I was pleasantly surprised to find out that Agent Under Fire is actually an entertaining, albeit short, video game.The graphics are nothing to go screaming buck-naked in the streets about. There are some nice reflection algorithms but thats about it.  What this game does offer however is a solid, entertaining experience.  A game can have all the bells and whistles in the world but if its not fun to play then it might as well be good for nothing.  This is basically a good game, composed completely with power cords.  So while the visuals in Agent Under Fire could for all intents and purposes have been carbon-copy-ported straight to the Dreamcast, the &#8220;fun-ness&#8221; it offers more then makes up for its lack of stunning visuals.</p>
<p>The soundtrack for this game is worth mentioning, due mainly to the fact that (aside from the obligatory Bond Theme) there are original tunes and innovative implementation.  The music gets more intense as the on-screen action heats up and slows down to a more surreal and calming tone accordingly.  It&#8217;s nothing new and has been used in high quality games in the past, but it&#8217;s a nice touch nonetheless.</p>
<p>Electronic Arts is doing the honors this time around and have, for the most part, given the series fans little to complain about.  You guide James Bond through a myriad of different tasks and man the turrets of a tank, chase down objectives in tricked out automobiles and plow down baddies with a multitude of weaponry.</p>
<p>In &#8220;Agent,&#8221; James Bond looks like a mix between Pierce Bronson and Jet Li. The game is not based on any Bond movies so don&#8217;t expect to recreate your favorite theatrical moments.</p>
<p>Agent Under Fire is about two parts FPS, one part Silent Shooter and one part Spy Hunter.  Each mode is well executed and mostly enjoyable.  You can pretty much plow through the whole game in right around 5 hours, so you might want to think twice about laying down a 50 spot for it (although the multiplayer mode does vastly extend the life of it&#8217;s usefulness).  The only time you will have any trouble with the difficulty of the game is the notable, but rare, times where it is uncertain how you are supposed to proceed.</p>
<p>When all is said and done Agent Under Fire does come through on many levels.  Gameplay is smooth, and transitions between game type are surprisingly good.  The Spy Hunter/GTA3-wannabe sequences (complete with bystanders and high-speed matrixed out stunts) offer up the most adrenaline rushes.</p>
<p>The control in FPS mode is nice and tight (with config mode 3) and delivers the most fluid and precise action this side of Halo.  Short of a mouse and keyboard your not going to find play control as silky smooth as this in a home console FPS.  But again, as is the Tao of Ying and Yang, you will find that the freedom of movement and range of motion is very linear.</p>
<p>At the end of every mission you are scored on severeal criteria including &#8220;Bond Moves.&#8221;  You will have different opportunities in each mission to pull off maneuvers that somehow conform to the stereotypical Bond-stunt.  Your overall score will determine what medal you receive: gold, silver or bronze.  You are able to unlock different weapons and features with gold medals.</p>
<p>Sadly , the game suffers from uninspired artificial intelligence and yawn inducing gadgetry.  Most of Bond&#8217;s &#8220;stealth&#8221; maneuvers are limited to using the &#8220;Q-Laser&#8221; to open a lock or the &#8220;Q-Claw&#8221; to grapple yourself from point A to point B &#8212; not exactly Bond&#8217;s most shining moments.  All the stereotypical Bond clich©&#8217;s are duly covered, and all the cheesy PG rated female encounters are lubricated with a nice slick trademark Bond retort.  &#8220;Oh Bond, I don&#8217;t know how to repay you&#8221; &#8212; &#8220;I&#8217;m sure we can figure something out&#8221; &#8212; queue instinctive eye rolling.  And the development team attempted to integrate (key word: attempted) some sort of &#8220;jiggly&#8221; sub-routine for the uniformly well-endowed female characters of the game.</p>
<p>On one hand, I really like this game: good solid shooting entertainment, nitro injected driving sequences, head-to-head and cooperative multiplayer modes.  On the other hand, the gaggle of faults in the game makes this one a tough sell.  The most compelling reason to play it after you have beaten it is the multiplayer mode (which requires the PS2 Multi-Tap to get the most use out of).  Overall, I would say this game will be worth every cent you pay for it, for an overnight rental of course.</p>
<p><strong>Publisher:</strong> <a href="http://www.ea.com/" target="_blank">Electronic Arts</a><br />
<strong>Developer:</strong> <a href="http://www.ea.com/" target="_blank">Electronic Arts</a><br />
<strong>Platform:</strong> Playstation 2<br />
<strong>Genre:</strong> Action/Adventure<br />
<strong>Rating:</strong> T -Teen<br />
<strong>Players: </strong>1-4<br />
<strong>Launch Date:</strong> 2001</p>
<p><strong>Technical Requirements:</strong><br />
Playstation 2 with Multi-Tap for 3-4 player modes</p>
<p>Playability: 3.5 out of 5 stars<br />
Learning Curve: 4 out of 5 stars<br />
Sound: 3.5 out of 5 stars<br />
Graphics: 3 out of 5 stars<br />
Overall: 3.5 out of 5 stars</p>
<p><img src="/images/RC_LOGO1.JPG" alt="Reviewcenter.com Original Material" /></p>
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		<title>Guitar Hero III</title>
		<link>http://blastmagazine.com/the-magazine/technology/guitar-hero-iii/</link>
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		<pubDate>Mon, 26 Nov 2007 07:01:53 +0000</pubDate>
		<dc:creator>Richard E. Fisk</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[guitar]]></category>
		<category><![CDATA[guitar hero]]></category>
		<category><![CDATA[guitar hero 3]]></category>
		<category><![CDATA[guitar hero iii]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[music game]]></category>
		<category><![CDATA[neversoft]]></category>
		<category><![CDATA[playstation 2]]></category>
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		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/2007/11/guitar-hero-iii/</guid>
		<description><![CDATA[Guitar Hero III came into the world with a large reputation to live up to. For months, gamers have been waiting to get their hands on the newest hit in the Guitar Hero franchise. It represents one of the best party games around and with new multiplayer modes, and it&#8217;s better than ever. Guitar Hero [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Guitar Hero III came into the world with a large reputation to live up to. For months, gamers have been waiting to get their hands on the newest hit in the Guitar Hero franchise. It represents one of the best party games around and with new multiplayer modes, and it&#8217;s better than ever.</p>
<p>Guitar Hero III boasts a brand new set list of over 60 songs and a ton of downloadable content.</p>
<p>If you have never played a guitar hero game, here&#8217;s a quick overview: you take the role of one of the game&#8217;s playable characters and battle through the career mode on four difficulties, ranging from easy to expert. There are five buttons on the guitar representing different frets. To play a note, you have to hold down the fret button and strum the guitar. Sounds easy right? Now just do that about 2000 times in 5 minutes. In this game, practice makes perfect, and sticking with it is the key. The learning curve is difficult , but once you get the hang of this game, you will be quite pleased. On to the review:</p>
<p>Guitar Hero III tried to go more in depth with a career mode, but this title isn&#8217;t going to be known just for a great storyline. The game starts off with you and some friends starting a band, and after playing five or six songs you move onto the next level and the next set of songs. You go through it all, including your garage band days, your music video and playing in sold out arenas. The storyline in general is quite humorous at times and is fun to watch as the comic book-like characters show their emotions.</p>
<p>While the Guitar Hero franchise isn&#8217;t known for breakthrough graphics, but for the spectators Guitar Hero III has done a great job of making the characters look better and the places where you perform are much more detailed. After the prequel was attacked for poor graphics you can tell they really worked to squelch the critics.</p>
<p>The song list is in a word, Excellent. The wide variety of songs make this a very versatile list and there&#8217;s something on it for everyone. Whether you&#8217;re an 80&#8242;s rocker or a fan of the metal, you will be pleased. Some bands featured in the game include Guns and Roses, Slipknot and Kiss. The bonus songs feature some obscure titles you probably have never heard of, but they are very fun to play.</p>
<p><iframe src="http://rcm.amazon.com/e/cm?t=blasmaga-20&#038;o=1&#038;p=15&#038;l=st1&#038;mode=videogames&#038;search=guitar%20hero%20iii&#038;fc1=000000&#038;lt1=_blank&#038;lc1=0E3B6F&#038;bg1=FFFFFF&#038;f=ifr" marginwidth="0" marginheight="0" border="0" style="border: medium none " frameborder="0" height="240" scrolling="no" width="468"></iframe></p>
<p>The multiplayer has been improved on huge levels. There are now more ways to embarrass or cooperate with your friends while playing. The multiplayer provides a great way to spend a night with a friend. On the other hand, if your friends have something better to do, you now have the choice of signing into Xbox Live to find a partner or an opponent or bandmate.</p>
<p>Cooperative mode allows two players to play at once. In most cases one player will take the role of the bassist, and one will be the guitarist. In some songs, rhythm guitar and lead guitar are played. Most achievements will come through playing co-op songs and trying to earn huge note streaks and point totals, and the ever-sought after 1,000,000 points.</p>
<p>The Face-Off modes return. You can either try to match your opponents skill level in a Pro Face-Off, in which you are both given the same set of notes, or you can battle them in a Face-Off in which you can go at different difficulties and battle for highest score. This mode represents a great way to show off.</p>
<p>The new &#8220;Battle&#8221; mode allows players to instead of achieving star power (a power-up which doubles your note-score) you can gain the ability to attack your opponent. You can break their strings, make their note-screen flash, and even raise the difficulty level they are playing on. This was an instant fan-favorite with the people on Xbox Live.</p>
<p>Guitar Hero III is a great game, and an addicting one at that. It&#8217;s great fun to play, especially with a bunch of friends and once you start, you won&#8217;t stop until you&#8217;re the best.</p>
<p><strong>Quick hits:</strong></p>
<p><strong>Publisher:</strong> <a href="http://microsoft.com">Microsoft</a><br />
<strong>Developer:</strong> <a href="http://www.neversoft.com/">Neversoft Entertainment</a><br />
<strong>Platform:</strong> Xbox 360, Wii, PS3, PS2<br />
<strong>Genre:</strong> Music <br />
<strong>Players:</strong> 1-2<br />
<strong>Launch Date: </strong>October 28, 2007</p>
<p>Playability: 5 out of 5 stars<br />
Learning Curve: 4 out of 5 stars<br />
Sound: 5 out of 5 stars<br />
Graphics: 4 out of 5 stars<br />
Overall: 4.5 out of 5 stars</p>
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		<title>Rugby 08 for PS2</title>
		<link>http://blastmagazine.com/the-magazine/technology/rugby-08-for-ps2/</link>
		<comments>http://blastmagazine.com/the-magazine/technology/rugby-08-for-ps2/#comments</comments>
		<pubDate>Fri, 23 Nov 2007 17:00:31 +0000</pubDate>
		<dc:creator>Blogcritics</dc:creator>
				<category><![CDATA[PlayStation 2]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[playstation 2]]></category>
		<category><![CDATA[rugby]]></category>
		<category><![CDATA[Sports]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/2007/11/rugby-08-for-ps2/</guid>
		<description><![CDATA[By Mel Odom Electronic Arts is the powerhouse of sports video games, and they continue that trend with their release of Rugby 08. Even though rugby may never be as popular here in the US as it is in other countries of the world, EA has definitely built a game that captures the excitement of [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>By <a href="http://www.melodom.net/" target="_blank">Mel Odom</a></p>
<p>Electronic Arts is the powerhouse of sports video games, and they continue that trend with their release of Rugby 08. Even though rugby may never be as popular here in the US as it is in other countries of the world, EA has definitely built a game that captures the excitement of the game for the seasoned pro and made the interface easy enough for newbies.</p>
<p>I have to admit that I didn&#8217;t know much about the sport at the time I picked the game up. Since my teen and pre-teen beat me regularly at baseball, football, and basketball â€” and don&#8217;t even get me started about the Tony Hawk games â€” I figured if we played a game that all of us were unfamiliar with, it might level the playing field, so to speak.</p>
<p>I had limited success. My teen and I started out pretty even, but his natural ability with the gaming interfaces knocked me out of the running within a few hours. I could win one every now and again, but the percentages were against me. I can still play at a pretty competent level against my ten-year-old.</p>
<p>In addition to the two-player mode, players choose to sharpen their game with the single-player versus the computer in single games, or venture to season-level play. This seems to help a bit, but the heckling of my teen has limited my gameplay time to whenever he&#8217;s not around. I&#8217;ve decided you have to have a certain amount of dedication to this game to get a return on your investment.</p>
<p>Rugby 08 features opportunities to play as one of the international teams. You can play a six-week campaign in the World Cup that is complete with player rotation and injury management, which is really overkill for me or anyone with a passing interest in a pick-up game to play against the kids or with a buddy. Some people really get off on managing all those aspects, but I just want to play ball and heckle whoever I&#8217;m playing.</p>
<p>A challenge mode allows a player to pick through several different scenarios and play them. In addition to short bouts of fun, a player can pick up necessary skills and tactics to further understand the game.</p>
<p>One of the best aspects of the game is the ability to control the camera, slow the action, and replay game action. My teen took great delight in this, showing me again and again how he blew the socks off my guys. Embarrassingly, it took me a little while to figure out how to do the same to him, and by that time, my great plays came few and far between.</p>
<p>I was really let down to see that there was no online capability. That&#8217;s where fathers get their true revenge: watching junior go head-to-head with other online players that can kick his butt. I live for that in Counterstrike and the Halo games because I hardly have time to draw a breath in those before he kills me. After getting seriously trashed again and again, I would have loved to heckle from the sidelines while someone else handed him the comeuppance he so richly deserved after all the flack I&#8217;d taken.</p>
<p>Although the game comes with a soundtrack and commentary, I got tired of both in short order. The music was good and the commentary was fun at the beginning, but after playing it for awhile, we both got sick of it, turned the sound off, and cranked up the MP3 player in the game room to provide our own soundtrack. And my son continued to deliver the cutting commentary as I went down in flames again and again.</p>
<p>All in all, Rugby 08 is a game that can be enjoyed by the whole family. I&#8217;ve even seen my wife eyeing the game. However, she&#8217;s a serious football fan â€” NFL and AFL as well as video games â€” and I&#8217;m really never going to be in the mood for that kind of pain.</p>
<p>Rugby 08 is rated E (Everyone) by the ESRB. This game can also be found on: PC, PS2, PS3, and Xbox 360.</p>
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		<title>Guitar Hero Encore: Rocks the 80s</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/guitar-hero-encore-80s/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/reviews/guitar-hero-encore-80s/#comments</comments>
		<pubDate>Wed, 01 Aug 2007 07:00:44 +0000</pubDate>
		<dc:creator>Joe Sinicki</dc:creator>
				<category><![CDATA[PlayStation 2]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[encore]]></category>
		<category><![CDATA[music game]]></category>
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		<category><![CDATA[rock band]]></category>

		<guid isPermaLink="false">http://www.blastmagazine.com/2007/08/guitar-hero-encore-80s/</guid>
		<description><![CDATA[When someone talks about guitar heroes, certain names often come to mind. They talk about Jimmy Page or Carlos Santana&#8217;s soulful style. They talk about Kenny Wayne Shepard&#8217;s bluesy-rock and Paul Reynold&#8217;s catchy riffs. Wait &#8212; what? If you were able to recognize Paul Reynold&#8217;s as the original guitarist from 80&#8242;s phenomena and hairstyling rebels [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>When someone talks about guitar heroes, certain names often come to mind. They talk about Jimmy Page or Carlos Santana&#8217;s soulful style. They talk about Kenny Wayne Shepard&#8217;s bluesy-rock and Paul Reynold&#8217;s catchy riffs. Wait &#8212; what?</p>
<p>If you were able to recognize Paul Reynold&#8217;s as the original guitarist from 80&#8242;s phenomena and hairstyling rebels Flock of Seagulls do I have a game for you. Get ready to rock the synthesizer and feather your hair; Red Octane and Harmonix are bringing you back in time with Guitar Hero Encore: Rocks the 80s.</p>
<p>Anyone who has ever played any of the previous Guitar Hero games will feel right at home with Encore, but for continuity&#8217;s sake, and for those who have found a permanent residence under a rock, let&#8217;s rundown the basics. Using the game&#8217;s guitar controller, you time your presses of colored fret buttons and a strum bar along with the actual notes of the song. Think of it as a digital version of air guitar. The games have become cult phenomena and have grown to be not only the biggest music franchise of all time, but one of the fastest growing gaming franchises in general.</p>
<p>Encore acts more as an expansion pack than a new installment and while it is fun, it does thin out long before the previous games. Any music game, and Guitar Hero especially is only as good as its track list and while there are plenty of big hits in Encore that are incredibly addicting and fun to play (Turning Japanese and the aforementioned Flock of Seagulls hit come to mind) the list seems to be bogged down by slower and lesser known songs. I mean did anyone get excited when they announced songs like &#8220;Balls to the Wall&#8221; by Accept or &#8220;Los Angeles&#8221; by X?</p>
<p>It would be easy for any reviewer to sit here and fault Red Octane for choosing a synthesizer driven decade like the 80s, but they made a smart choice from a financial aspect. Retro and especially the 80s are in right now. The track list just seems so light because the previous games weren&#8217;t limited to a single decade &#8212; there was something from practically every offshoot genre of rock, while we are incredibly limited in Encore to metal, hair metal and pop.</p>
<p>Encore features practically no new content besides a new 80s aesthetic and of course the new songs. There are no new characters, guitars or stages, merely retro versions of what we saw in Guitar Hero 2 (for instance, since there was no Warped Tour in the 80s, a new festival has taken its place). While this is disappointing, not many people are looking to the series for its unlockables, content or story. They play the series for the fun and addicting music gameplay, which is definitely present here in Encore.</p>
<p>Encore is not a bad game by any means; it just does not measure up to the original two in most categories. Those who can&#8217;t get enough Guitar Hero, and don&#8217;t mind a few boring and no name tracks will feel right at home, but anyone looking to get started in the franchise may want to pick up some of the older installments or wait until this fall when Guitar Hero 3 hits shelves.</p>
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		<title>God of War II</title>
		<link>http://blastmagazine.com/the-magazine/technology/god-of-war-2/</link>
		<comments>http://blastmagazine.com/the-magazine/technology/god-of-war-2/#comments</comments>
		<pubDate>Mon, 02 Apr 2007 03:25:28 +0000</pubDate>
		<dc:creator>Frankie Fuentes</dc:creator>
				<category><![CDATA[PlayStation 2]]></category>
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		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[god of war]]></category>
		<category><![CDATA[god of war 2]]></category>
		<category><![CDATA[god of war ii]]></category>
		<category><![CDATA[playstation 2]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=117</guid>
		<description><![CDATA[One of the best Playstation 2 games ever]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>There are few games out there that you will enjoy so much that you will despise having to stop playing to take care of other responsibilities; like food, sleep, feeding your dog.</p>
<p>But even rarer then that, are games that you have so much fun with, you spend every second that you are not playing it, thinking about when you will be able to play it again. God of War was one of those games and God of War II is just as guilty.</p>
<p>God of War II&#8217;s story continues right where the original left off.</p>
<p><iframe title="YouTube video player" class="youtube-player" type="text/html" width="425" height="344" src="http://www.youtube.com/embed/iYWa-vMkYoI" frameborder="0" allowFullScreen="true"> </iframe></p>
<p>If you have not played the original, go get both games, because here is a sequel that avoids the &quot;trying so hard to be better than the original but fails in everything&quot; that plagues so many sequels to great games, ruing their franchises.</p>
<p>Mere words cannot express fully how much enjoying this game is. The first GoW proved Sony had mastered the Play Station 2 to its full potential with visuals, controls, movies, music, story and scarce load times.</p>
<p>GoW II does not try to change the formula that made the first game great in any way.</p>
<p>In a word, God of War II is nonstop. The moment you start a new game, from the title menu, the game throws you into the action. Enemies are plentiful and coming for you. And in right there in the background is another enemy 20 times your size looking at you, waiting for its chance. Impending climatic battle already awaits you within the first minute of the game.</p>
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<p>The battles only get better and more demanding. When popping in the game for the first time, I kept telling myself, &quot;let&#8217;s just keep playing until the next save point. I just want to see where this game goes next.&quot;</p>
<p>Seven hours later&#8230;</p>
<p>Nonstop action that flows seamlessly back and forth with movie cut scenes equals full immersion.</p>
<p>The controls are solid and expanded from the original. There are plenty of options to choose from when pummeling your enemies.</p>
<p>I found myself killing every enemy I could possibly find because it was so much fun.</p>
<p>Each enemy type has a set of unique death visuals, so the game never gets repetitive.</p>
<p>There are only two real characters in this game, Kratos (the main character) and anyone not Kratos (enemies), giving lots of endless fun for all.</p>
<p>The only downside is that the game is shorter than the original. However, there&#8217;s tons of unlockable content that gives the game a high replay value. Plus with the announcement of God of War III, blood thirst is rising.</p>
<p>God of War II is an amazing addition to the still viable Playstation 2 platform.</p>
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