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	<title>Blast Magazine&#187; peggle nights</title>
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		<title>Peggle sequel lands</title>
		<link>http://blastmagazine.com/the-magazine/technology/peggle-sequel-lands/</link>
		<comments>http://blastmagazine.com/the-magazine/technology/peggle-sequel-lands/#comments</comments>
		<pubDate>Tue, 16 Sep 2008 22:43:45 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[The Magazine]]></category>
		<category><![CDATA[casual game]]></category>
		<category><![CDATA[peggle]]></category>
		<category><![CDATA[peggle nights]]></category>
		<category><![CDATA[popcap]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=3261</guid>
		<description><![CDATA[Casual game developer PopCap Games announced on Tuesday that they have released a follow-up to Peggle, one of the highest rated games of 2007 and the most popular casual video game of hte year. &#8220;Peggle Nights sports 60 all-new Adventure Mode levels and 60 new Challenge Mode hurdles, along with a new &#8216;Peggle Master&#8217; power-up, [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Casual game developer PopCap Games announced on Tuesday that they have released a follow-up to Peggle, one of the highest rated games of 2007 and the most popular casual video game of hte year.</p>
<p>&#8220;Peggle Nights sports 60 all-new Adventure Mode levels and 60 new Challenge Mode hurdles, along with a new &#8216;Peggle Master&#8217; power-up, new kinds of style shots, achievements, and other special bonuses,&#8221; PopCap said in a statement. &#8220;In addition, Peggle Nights takes players into the &#8216;dream worlds&#8217; of each of the eleven Peggle Masters, providing five beautifully rendered and themed levels for each character&#8217;s secret dreams and aspirations.&#8221;</p>
<p>
<a href='http://blastmagazine.com/the-magazine/technology/peggle-sequel-lands/attachment/pegglenights1/' title='pegglenights1' rel='gallery-3261'><img width="100" height="100" src="http://blastmagazine.com/wp-content/uploads/2008/09/pegglenights1-150x150.jpg" class="attachment-thumbnail" alt="pegglenights1" title="pegglenights1" /></a>
<a href='http://blastmagazine.com/the-magazine/technology/peggle-sequel-lands/attachment/pegglenights2/' title='pegglenights2' rel='gallery-3261'><img width="100" height="100" src="http://blastmagazine.com/wp-content/uploads/2008/09/pegglenights2-150x150.jpg" class="attachment-thumbnail" alt="pegglenights2" title="pegglenights2" /></a>
<a href='http://blastmagazine.com/the-magazine/technology/peggle-sequel-lands/attachment/pegglenights3/' title='pegglenights3' rel='gallery-3261'><img width="100" height="100" src="http://blastmagazine.com/wp-content/uploads/2008/09/pegglenights3-150x150.jpg" class="attachment-thumbnail" alt="pegglenights3" title="pegglenights3" /></a>
</p>
<p>Peggle Nights costs 19.95 with ‚ a free trial of the deluxe version is available for download at <a href="http://www.popcap.com">www.popcap.com</a>.‚ </p>
<p>&#8220;We at PopCap love the Peggle &#8220;Ëœmaster&#8217; characters as much as anyone, so we decided to delve into their personalities a bit further and take a peek inside each one&#8217;s dream states,&#8221; said Sukhbir Sidhu, studio director in charge of Peggle and Peggle Nights at PopCap. &#8220;We also took the opportunity to incorporate user feedback from the original game by adding more challenges and style shots and ultimately making the game even more achievement- and skill-oriented.&#8221;<br />
‚ <br />
<strong>Game features:</strong>
<ul>
<li>New Peggle Master/power-up: &#8220;Marina,&#8221; the electric squid, brings the number of Peggle Masters / power-ups to 11; her &#8220;Shockwave&#8221; effect arcs between the first peg hit and the bucket at the bottom, clearing all intervening pegs with a jolt of electricity</li>
<li>New Trophy/Achievement: In addition to the original game&#8217;s &#8220;all clear&#8221; achievement, Peggle Nights sets an &#8220;ace&#8221; score for each level; &#8220;acing&#8221; each level earns a special trophy</li>
<li>More Trophies: The new game offers four different trophies for the various achievements: completing Adventure Mode, completing Challenge Mode, clearing all levels of all pegs, and &#8220;acing&#8221; all levels. Oh, and a new trophy room to keep &#8216;em in!</li>
<li>60 Newly Designed Levels: Each Peggle Master has five themed &#8220;dream state&#8221; levels in the game&#8217;s main Adventure mode, plus a final five Master levels in which the player chooses the Master/power-up</li>
<li>60 New Challenges: Five dozen new Challenge Mode levels, with many fiendishly tricky objectives for players to reach; new types of challenges include &#8220;low ball&#8221; challenges in which the player tries to get the lowest possible score, Style Shot based challenges and challenges involving specific or combined power-ups</li>
<li>New Style Shots: More ways to score bonus points based on the player&#8217;s aim and timing acumen: &#8220;Off the Wall,&#8221; &#8220;Double Long Shot&#8221; and more</li>
<li>All-New Soundtrack: Maintaining the cultured sensibilities of the original Peggle, the new game offers a mix of original tunes and well-known classical music &#8211; including a fully-orchestrated introduction by the Slovak National Symphony Orchestra</li>
<li>Admire Your Skillz: You can now drag and drop replays of your top shots into the open game window to view them</li>
<li>Power-Up Improvements: Existing power-ups including Tula&#8217;s &#8220;flower power,&#8221; Kat Tut&#8217;s &#8220;pyramid&#8221; and Lord Cinderbottom&#8217;s &#8220;fireball&#8221; have been tweaked to optimize their effectiveness</li>
<li>Level Packs (Coming Soon): Peggle Nights is designed to accept additional levels and PopCap plans to begin issuing custom-made, in some cases themed, Level Packs</li>
</ul>
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