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	<title>Blast: Boston&#039;s Online Magazine &#187; pc game</title>
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		<title>Comic-Con 2009: Hands-on DC Universe Online</title>
		<link>http://blastmagazine.com/the-magazine/gaming/previews/2009/08/comic-con-2009-hands-on-dc-universe-online/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/previews/2009/08/comic-con-2009-hands-on-dc-universe-online/#comments</comments>
		<pubDate>Sun, 02 Aug 2009 00:56:34 +0000</pubDate>
		<dc:creator>Chase Gharrity</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[dc]]></category>
		<category><![CDATA[dc comics]]></category>
		<category><![CDATA[pc game]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[sony online entertainment]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=21753</guid>
		<description><![CDATA[Tired of unsuccessfully making capes and saving the word?  DC Universe Online makes it easier than ever.]]></description>
			<content:encoded><![CDATA[<p>Back in the Good Old Days, pretending to be a super hero required going to the store to buy costumes, training hard with your local Kung-Fu sensei and, of course, walking to the Justice League headquarters (AKA your friend&#8217;s DC-decorated basement) barefoot in the snow uphill both ways.</p>
<p>Soon all youâ€™ll need is a PS3 or PC and a copy of DC Universe Online.</p>
<p>Yes, the age of sewing your own costumes and jumping off tall structures is over now that Sony Online Entertainment will be their new super hero MMORPG based in the DC comic book universe.Â  I was lucky enough to sit with Wes Yanagi, Senior Producer at SOE, as he showed me all the cool features in the upcoming game.</p>
<p>Yanagi chose to describe DC Universe Online in an interesting way.Â  He decided to call it an â€œAction MMO,â€ making it clear that this game was unique when compared to the numerous Massively Multiplayer Online games available today.Â  What makes DC Universe Online an Action MMO is that none of the combat sequences need to be scripted and waited on.Â  Instead of planning out attack sequences, players can improvise with the control their super hero by rattling off seamless punching, kicking or power attack combos instantaneously.</p>
<p>The features in the RPG portion of the game are exciting as well.Â  Upon creating a character (using the character creator as described a few paragraphs below), players will be able to decide if they would like to become a villain or hero in the DC Universe.Â  This choice will determine how characters will approach quests and which famous super hero NPCs (Batman, Bizarro and Wonder Woman, just to name a few) they will interact with.Â  As characters level up, players will be able to â€œbuild their own legacy,â€ as they game namesake within the super hero/villain communities.Â  Eventually, players get their characters invited to join the Justice League or Legion of Doom, depend on which moral route they take.Â  Also, with the in-game stories and quests being written by some of DCâ€™s most famous writers, the RPG aspect of DC Universe Online is an exciting prospect for even the most casual of comic book fans.</p>
<p>No DC Universe-based game would be complete without the ability to visit some famous landmarks.Â  The folks with Sony Online Entertainment recognized this need and developed their upcoming game accordingly.Â  Players will be able to take their characters to such places as Metropolis, Gotham City, Justice League and Legion of Doom headquarters, STAR Labs and many others.Â  Though I wasnâ€™t able to get a look at places like Gotham or Metropolis (the concept art of these places is available in our gallery below), I was able to look at some in-game action inside STAR Labs and the Justice League HQ.Â  The environments seemed authentic, clean and rendered well, which is no surprise given that many of the gameâ€™s locations were created and designed by legendary comic book artist Jim Lee.Â  I especially enjoyed the intricate and brightly colored designs in STAR labs.Â  I canâ€™t wait to see more in-game renders as they are unveiled.</p>
<p>Sony also stepped up and created a legitimate character creator for DC Universe Online.Â  The creator is based on three basic concepts of customization: the super power of the character, the power source of that super power and the movement style of the character.Â  The super powers include options such as fire, ice or mental abilities while the power sources can be anything from a simple ring on your characterâ€™s finger to something as complex as your characterâ€™s eyes.Â  Finally, the movement style of your character can be walking, flying or possibly something in-between.Â  The character creator also allows players to completely customize their characterâ€™s costume, color scheme and accessories, making it nearly impossible to find someone else who has the exact same super hero as yourself.</p>
<p>Once a color scheme and costume is established, all items that are picked up and equipped on a player (such as a helmet or body armor) will automatically adjust to your characterâ€™s design.Â  For instance, say you find a green item but your scheme is red.Â  DC Universe Onlineâ€™s developers have found a way to change the itemâ€™s color to match your scheme when it is equipped.Â  Also, lets say youâ€™ve found a helmet that looks good on your character, but youâ€™ve also acquired a less-fashionable helmet that has better stats.Â  Instead of having to choose between the two, players can now just take the statistically better helmet and make it look exactly the same as the better looking one.Â  These two features allow players to avoid that multicolored â€œhoboâ€ look that many gamers encounter in MMORPGs.</p>
<p>Thereâ€™s very little to not like about how DC Universe Online is coming together.Â  Itâ€™s a game that is clearly staying true to its roots and addressing many issues that MMO fans have grown to hate.Â  Unless there is some fatal flaw in the gameplay or gaming engine, there wont be much that could hold DC Universe Online back from becoming a very popular and entertaining RPG when it drops sometime late 2009 / early 2010.</p>

<a href='http://blastmagazine.com/the-magazine/gaming/previews/2009/08/comic-con-2009-hands-on-dc-universe-online/attachment/batgirl_body/' title='Concept Art For Batgirl&#039;s Body'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/08/Batgirl_body-70x70.jpg" class="attachment-thumbnail" alt="" title="Concept Art For Batgirl&#039;s Body" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/previews/2009/08/comic-con-2009-hands-on-dc-universe-online/attachment/batgirl_head/' title='A Closer Look At The Concept For Batgirl&#039;s Head'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/08/Batgirl_head-70x70.jpg" class="attachment-thumbnail" alt="" title="A Closer Look At The Concept For Batgirl&#039;s Head" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/previews/2009/08/comic-con-2009-hands-on-dc-universe-online/attachment/dailyplanet/' title='The Daily Planet Concept Art'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/08/DailyPlanet-70x70.jpg" class="attachment-thumbnail" alt="" title="The Daily Planet Concept Art" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/previews/2009/08/comic-con-2009-hands-on-dc-universe-online/attachment/downtownmetropolis/' title='Concept Art of Downtown Metropolis'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/08/DowntownMetropolis-70x70.jpg" class="attachment-thumbnail" alt="" title="Concept Art of Downtown Metropolis" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/previews/2009/08/comic-con-2009-hands-on-dc-universe-online/attachment/downtownmetropolis2/' title='Concept Art of Downtown Metropolis'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/08/DowntownMetropolis2-70x70.jpg" class="attachment-thumbnail" alt="" title="Concept Art of Downtown Metropolis" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/previews/2009/08/comic-con-2009-hands-on-dc-universe-online/attachment/nightwing_body/' title='Nightwing Concept Art'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/08/Nightwing_body-70x70.jpg" class="attachment-thumbnail" alt="" title="Nightwing Concept Art" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/previews/2009/08/comic-con-2009-hands-on-dc-universe-online/attachment/nightwing_head/' title='Concept Art of Nightwing&#039;s Head'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/08/Nightwing_head-70x70.jpg" class="attachment-thumbnail" alt="" title="Concept Art of Nightwing&#039;s Head" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/previews/2009/08/comic-con-2009-hands-on-dc-universe-online/attachment/wonderwoman_body/' title='Wonder Woman Concept Art'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/08/WonderWoman_body-70x70.jpg" class="attachment-thumbnail" alt="" title="Wonder Woman Concept Art" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/previews/2009/08/comic-con-2009-hands-on-dc-universe-online/attachment/a_dc_scn_starlabs_0002/' title='An Example of some In-Game Action'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/08/a_DC_scn_STARLabs_0002-70x70.jpg" class="attachment-thumbnail" alt="" title="An Example of some In-Game Action" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/previews/2009/08/comic-con-2009-hands-on-dc-universe-online/attachment/a_dc_scn_starlabs_0007/' title='A Look Inside STAR Labs'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/08/a_DC_scn_STARLabs_0007-70x70.jpg" class="attachment-thumbnail" alt="" title="A Look Inside STAR Labs" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/previews/2009/08/comic-con-2009-hands-on-dc-universe-online/attachment/a_dc_scn_starlabs_0019/' title='More STAR Labs Action'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/08/a_DC_scn_STARLabs_0019-70x70.jpg" class="attachment-thumbnail" alt="" title="More STAR Labs Action" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/previews/2009/08/comic-con-2009-hands-on-dc-universe-online/attachment/a_dc_scn_starlabs_0023/' title='Another Look At STAR Labs'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/08/a_DC_scn_STARLabs_0023-70x70.jpg" class="attachment-thumbnail" alt="" title="Another Look At STAR Labs" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/previews/2009/08/comic-con-2009-hands-on-dc-universe-online/attachment/a_dc_scn_starlabs_0026/' title='Airborne Combat'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/08/a_DC_scn_STARLabs_0026-70x70.jpg" class="attachment-thumbnail" alt="" title="Airborne Combat" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/previews/2009/08/comic-con-2009-hands-on-dc-universe-online/attachment/a_dc_scn_starlabs_0028/' title='Trouble in STAR Labs'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/08/a_DC_scn_STARLabs_0028-70x70.jpg" class="attachment-thumbnail" alt="" title="Trouble in STAR Labs" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/previews/2009/08/comic-con-2009-hands-on-dc-universe-online/attachment/a_dc_scn_starlabsz_0015/' title='A Lesson In Playing With Fire'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/08/a_DC_scn_STARLabsz_0015-70x70.jpg" class="attachment-thumbnail" alt="" title="A Lesson In Playing With Fire" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/previews/2009/08/comic-con-2009-hands-on-dc-universe-online/attachment/dc_scr_env_starlabs_0001/' title='More STAR Labs'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/08/DC_scr_env_starlabs_0001-70x70.jpg" class="attachment-thumbnail" alt="" title="More STAR Labs" /></a>

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		<title>Retro: Hangsim review</title>
		<link>http://blastmagazine.com/the-magazine/technology/2007/11/retro-hangsim/</link>
		<comments>http://blastmagazine.com/the-magazine/technology/2007/11/retro-hangsim/#comments</comments>
		<pubDate>Thu, 01 Nov 2007 07:00:50 +0000</pubDate>
		<dc:creator>The Review Center</dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[flight sim]]></category>
		<category><![CDATA[hangsim]]></category>
		<category><![CDATA[pc game]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/2007/11/retro-hangsim/</guid>
		<description><![CDATA[This review appeared on Reviewcenter.com in 2000 during the heyday of PC flight simulation games, including a glut of combat games from Janes/Electronic Arts.
Hangsim is a highly realistic flight simulation that was created to simulate flight in hang gliders, paragliders, and ultralights.  This game is like flight simulators from around the world, but the [...]]]></description>
			<content:encoded><![CDATA[<p><em>This review appeared on Reviewcenter.com in 2000 during the heyday of PC flight simulation games, including a glut of combat games from Janes/Electronic Arts.</em></p>
<p>Hangsim is a highly realistic flight simulation that was created to simulate flight in hang gliders, paragliders, and ultralights.  This game is like flight simulators from around the world, but the difference is that it uses a different category of aircraft.  They are tricky to fly because of their low stall speeds and their unwillingness to move fast &#8212; no afterburners here.</p>
<p>When you start the game you are presented with a list of options that lets you choose what you want to fly, where you want to fly it, and what kind of flying you will be doing. The game gives you realistic terrain and weather conditions including mountain wind, clouds and fog.</p>
<p>There are four flight options to choose from.  Free flight allows you to take any aircraft up and give it a test run. Then there is challenge mode, where you learn how to fly your aircraft in different situations. A competition mode lets you race opponents around aerial race courses in the mountains, on beaches, etc. The last flight option is the Just for Fun option.  This option lets you fly against many other competitors and shoot them down with air-to-air rockets.  That is pretty fun!</p>
<p>When you play the game, you will notice how good the graphics are.  I believe that the good graphics are there to make up for the poor game play.  After about 15 minutes, I wanted more things to do, and there wasn’t anything else.  Yes, the game is fun and is very realistic, but it does not hit the spot for flight simulation games for me. Maybe I&#8217;m just used to combat flight sims with campaigns and missions, but I found Hangsim boring after a while.</p>
<p>Like I said before, the graphics of the game are superior to any other flight simulation game that I have ever seen.  When taking hard turns, there is no delay/buffer in the screen that shows that the graphics processor is behind.   It feels that you are actually there!   When I play games, there is nothing more impressive than good graphics.</p>
<p>I was very impressed with this game, despite the lack of different scenarios.  This game would be a more interesting one if they created an expansion pack that had more scenarios and aircraft in it.</p>
<p>Hangsim has many benefits.  It uses the latest technology in 3D graphic acceleration through Direct X 5, it uses the 3D graphics accelerators 110% to create the best graphics possible, and the aircraft have easy to use instruments.</p>
<p><a href="/files/hangsim_demo.exe">Download the demo free from Blast! </a></p>
<p><strong>Publisher:</strong> <a href="http://www.wilcopub.com/" target="_blank">Wilco</a><br />
<strong>Developer:</strong> <a href="http://www.wilcopub.com/" target="_blank">Wilco</a><br />
<strong>Platform:</strong> PC CD-ROM<br />
<strong>Genre:</strong> Flight simulation<br />
<strong>Players: </strong>1<br />
<strong>Launch Date:</strong> 1999</p>
<p><strong>Technical Requirements:</strong><br />
Pentium 166, Windows 95, 98, Me, XP, Sound card, 100Mb free hard disk space.</p>
<p>Playability: 3 out of 5 stars<br />
Learning Curve: 3.5 out of 5 stars<br />
Sound: 4 out of 5 stars<br />
Graphics: 4 out of 5 stars<br />
Overall: 4 out of 5 stars</p>
<p><img src="/images/approvedproduct.jpg" alt="Reviewcenter.com Approved Product" /></p>
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		<title>Gothic 3</title>
		<link>http://blastmagazine.com/the-magazine/technology/2007/03/gothic-3/</link>
		<comments>http://blastmagazine.com/the-magazine/technology/2007/03/gothic-3/#comments</comments>
		<pubDate>Thu, 01 Mar 2007 09:47:00 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[gothic]]></category>
		<category><![CDATA[gothic 3]]></category>
		<category><![CDATA[orc]]></category>
		<category><![CDATA[pc game]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=54</guid>
		<description><![CDATA[Needs some machine...]]></description>
			<content:encoded><![CDATA[<div id="factbox">4 out of 5 stars</div>
<p>Gothic 3 needs a lot of machine to run as intended. The game has some absolutely amazing visual elements to throw at the player, but bit by bit, many gamers have to tweak and switch off these features until the game runs smoothly.</p>
<p>There are also some major technical glitches that can hinder gameplay, the most serious of which is your player becoming stuck under an object with a low ceiling, or on top of something you accidentally climbed. Thankfully, there is almost always a way to wiggle yourself out.</p>
<p>Finally, amidst rumors of memory errors and crashes on Dells, I tested and was sad to see that the game would not run on either of the older Dells we have lying around. On an old Dimension 3100 and a Latitude D610, a memory error prevented Gothic 3 from starting at all.</p>
<p>Seriously though, keep reading.</p>
<p>Notwithstanding shortcomings and bugs, Gothic 3 is actually one of the best open ended adventure games I&#8217;ve ever played. It&#8217;s a bloody shame that even the most dedicated gamer might get turned off before even swinging a sword, because there is a good nonlinear game under the hood with a barge full of replay value.</p>
<p>The game begins with a staple adventure game cut scene; the king is under siege and the mages scramble to channel their power on the defensive. The mighty orcs have conquered and enslaved most of the human race in the land of Myrtana. You, the unnamed hero, are one of the few free humans left, and with that freedom comes choice. Do you rebel against the orcish oppressors or stand with them against your countrymen? Or do you say &#8220;the hell with it,&#8221; and go off and live by your own rules?</p>
<p><iframe src="http://rcm.amazon.com/e/cm?t=blasmaga-20&amp;o=1&amp;p=15&amp;l=st1&amp;mode=videogames&amp;search=gothic%203&amp;fc1=000000&amp;lt1=_blank&amp;lc1=0E3B6F&amp;bg1=FFFFFF&amp;f=ifr" marginwidth="0" marginheight="0" border="0" style="border: medium none " frameborder="0" height="240" scrolling="no" width="468"></iframe></p>
<p>The action begins immediately as your comrades arrive in the occupied village of Ardea, and the orc garrison immediately attacks you. The true nature of this game becomes apparent very quickly. When you engage the orcs, the human slave population rises up with you. If you&#8217;re good, and you pummel the Orcs quickly, most of the human slaves will survive and praise you as their liberator. If you get knocked down a few times and fight a long, bloody battle, almost all the slaves can be killed and you&#8217;ll be left with a barren wasteland of a town with a few people here and there. Fortunately, the population will replenish eventually.</p>
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