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	<title>Blast Magazine&#187; mouse-driven</title>
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	<description>Movies, Music, TV, Video Games, and More</description>
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		<title>Operation boring</title>
		<link>http://blastmagazine.com/the-magazine/technology/operation-boring/</link>
		<comments>http://blastmagazine.com/the-magazine/technology/operation-boring/#comments</comments>
		<pubDate>Thu, 29 Nov 2007 07:04:37 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[lighthouse]]></category>
		<category><![CDATA[mouse-driven]]></category>
		<category><![CDATA[operation wintersun]]></category>
		<category><![CDATA[wwii]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/2007/11/operation-boring/</guid>
		<description><![CDATA[Undercover: Operation Wintersun looks pretty and had a lot of potential. But utterly boring gameplay, pointless puzzles and dialog overkill make this one a flop. [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Operation Wintersun is a boring game.</p>
<p>I knew I was in trouble when it took me a half hour to get past the tutorial-style intro. I finally had to turn to the manual to find out that I needed to &#8212; no lie &#8212; dig in the trash, find a potato, scatter the potato onto a special part of the ground so that a crow would fly off a branch to eat it. I then needed to tear down that branch and &#8220;combine&#8221; it with a loose bar sticking out from a nearby window.</p>
<p>I was then supposed to use the stick/bar to open another window that was too high. This was all done so that I can overhear two British spies talking, but as soon as I got the window open, one of the spies came outside to talk to me and the level was over.</p>
<p>&#8230;</p>
<p>Then the gameplay started to get slow.</p>
<p>The rest of &#8220;Undercover&#8221; is summed up best by Brett Todd, a Gamespot reporter &#8220;Anyone who can solve this spectacularly hard game without resorting to a walk-through deserves a ticker-tape parade like the kind they used to give generals and astronauts.&#8221;</p>
<p>The game is hard. The puzzles are completely non-intuitive. But worst of all, the gameplay and movement is so ridiculously slow that you don&#8217;t want to go spend days going through it all.</p>
<p>I really tried to like this game. It has a pretty interesting plot, good graphics and landscapes and a full voice cast. I even tried to forget the fact that Lighthouse Interactive, the game&#8217;s publisher, is largely European-based, so slowly developing, verbose, detailed plots are natural (just watch any British or Canadian crime drama).</p>
<p>The film-noir plot casts you as British physicist John Russell, drafted by intelligence to check out a Nazi plot to build a nuclear weapon.</p>
<p>The script is solid enough, but in the end I just couldn&#8217;t get past the fact that I was falling asleep at the mouse. And I don&#8217;t mind a slow, noir-style video game (Indigo Prophecy/Fahrenheit, Tex Murphy: Overseer) &#8212; the fact is that Undercover: Operation Wintersun just isn&#8217;t a good game, period.</p>
<p><strong>Quick hits:</strong></p>
<p><strong>Publisher:</strong> <a href="http://www.lighthouse-interactive.com/">Lighthouse Interactive</a><br />
<strong>Developer:</strong> <a href="http://www.sproing.com/">Sproing</a><br />
<strong>Platform:</strong> Windows PC-CD<br />
<strong>Genre:</strong> Adventure<br />
<strong>Players:</strong> 1<br />
<strong>Launch Date: </strong>August 28, 2007</p>
<p>Playability: 1 out of 5 stars<br />
Learning Curve: 2 out of 5 stars<br />
Sound: 3 out of 5 stars<br />
Graphics: 3.5 out of 5 stars<br />
Overall: 1.5 out of 5 stars</p>
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