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	<title>Blast Magazine&#187; jim lee</title>
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	<link>http://blastmagazine.com</link>
	<description>Movies, Music, TV, Video Games, and More</description>
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		<title>Comic-Con 2009: Tyrese Gibson brings the Mayhem</title>
		<link>http://blastmagazine.com/the-magazine/entertainment/comic-con-2009-tyrese-gibson-brings-the-mayhem/</link>
		<comments>http://blastmagazine.com/the-magazine/entertainment/comic-con-2009-tyrese-gibson-brings-the-mayhem/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 04:51:38 +0000</pubDate>
		<dc:creator>Terri Schwartz</dc:creator>
				<category><![CDATA[Comics, Toys, Books and Pop Culture]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[San Diego Comic-Con 2009]]></category>
		<category><![CDATA[The Magazine]]></category>
		<category><![CDATA[jim lee]]></category>
		<category><![CDATA[legion]]></category>
		<category><![CDATA[mayhem]]></category>
		<category><![CDATA[tyrese gibson]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=21239</guid>
		<description><![CDATA[That's right, he's does comic books too!]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>SAN DIEGO &#8220;&quot; Whether it&#8217;s from &#8220;Transformers&#8221; the music world or just from Twitter, everyone&#8217;s heard of Tyrese Gibson. The star is the self-appointed life of the party; a charismatic force that sweeps over everything in his path. Making his second appearance at San Diego Comic-Con, Gibson came with a double-hitter of Con presentations.</p>
<p>&#8220;Everybody else is showing up, talking on panels about their movies, and they&#8217;re leaving&#8221; said Gibson. &#8220;I was out there seven hours, selling comic books yesterday on the floor.&#8221;</p>
<p>This year, Gibson was not only at Comic-Con to promote &#8220;Legion&#8221; his new film with Dennis Quaid and Paul Bettany, but also to promote his debut comic book, &#8220;Mayhem.&#8221;</p>
<p>Gibson said it wasn&#8217;t until he came to San Diego Comic-Con last year to promote &#8220;Death Race&#8221; that he truly became interested in the world of comics.</p>
<p>&#8220;I&#8217;ve never been exposed to so much selfless, selfless passion for anything that someone believed in, ever&#8221; he said of the experience. &#8220;I mean, I come from the world of music, done my share of films, but people don&#8217;t show up looking like Tyrese at a Tyrese concert. And so for people to be here, showing up looking like their favorite comic book character, says a lot about the level of passion that&#8217;s here for Comic-Con. (I&#8217;ve) never been exposed to it before.&#8221;</p>
<p>Saying he represents &#8220;the new generation of comic book fans&#8221; Gibson admitted he wasn&#8217;t a fan of comic books growing up, but after his Comic-Con experience in 2008, he felt the need to become involved in the world.</p>
<p>He said Todd McFarlane and Robert Kirkman of Image Comics gave him &#8220;the opportunity of a lifetime&#8221; to create his own debut comic book, &#8220;Mayhem.&#8221; Citing 20,000 copies sold on presales alone, Gibson was enthused enough about his new comic book that he passed out free autographed copies to everyone in the press room.</p>
<div id="attachment_21241" class="wp-caption alignright" style="width: 214px"><a href="http://blastmagazine.com/wp-content/uploads/2009/07/Mayhem.jpg" rel="lightbox[21239]" title="Mayhem"><img src="http://blastmagazine.com/wp-content/uploads/2009/07/Mayhem-204x300.jpg" alt="Comic-Con exclusive &quot;Mayhem&quot; tribute to Jack Kirby" title="Mayhem" width="204" height="300" class="size-medium wp-image-21241" /></a><p class="wp-caption-text">Comic-Con exclusive Mayhem tribute to Jack Kirby</p></div>
<p>Showing he has done his research about comic book culture in the past year, Gibson said the Comic-Con exclusive cover of &#8220;Mayhem&#8221; volume one is a tribute to Jack Kirby, with the page rip added into the art in the corner. The cover art for volume one was done by Ton Rodriguez, but Gibson had some exciting news to share about volume two.</p>
<p>&#8220;Jim Lee was just in my booth today. We got him to do the cover of issue number two&#8221; Gibson shared with an excited grin on his face. &#8220;Jim Lee is the founding partner of Image Comics. He parted ways and went over and did Wild Storm at DC. And for him to be doing anything at Image is a very big deal, and not only is he doing issue number two, we just revealed today on the Image panel, he&#8217;s doing the full wrap around graphic novel for Mayhem, too, which is a very, very big deal. So I&#8217;m excited.&#8221;</p>
<p>Gibson shared that the writing for volume four was already written, the artwork is completed up to issue three.</p>
<p>&#8220;It&#8217;s just kind of a process&#8221; he said. &#8220;We&#8217;ve got to stay ahead of the curb. And so we&#8217;re rolling.&#8221;</p>
<p>&#8220;Mayhem&#8221; hits comic book retailers August 5.</p>
</div>]]></content:encoded>
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		<title>Time well spent: Jim Lee and Marv Wolfman</title>
		<link>http://blastmagazine.com/the-magazine/entertainment/time-well-spent-jim-lee-and-marv-wolfman/</link>
		<comments>http://blastmagazine.com/the-magazine/entertainment/time-well-spent-jim-lee-and-marv-wolfman/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 06:09:03 +0000</pubDate>
		<dc:creator>Zac Turgeon</dc:creator>
				<category><![CDATA[Comics, Toys, Books and Pop Culture]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[New York Comic Con 2009]]></category>
		<category><![CDATA[New York Music and Arts]]></category>
		<category><![CDATA[NY Comic-Con 2009]]></category>
		<category><![CDATA[The Issue]]></category>
		<category><![CDATA[The Magazine]]></category>
		<category><![CDATA[The Page One Story]]></category>
		<category><![CDATA[batman]]></category>
		<category><![CDATA[Books and Pop Culture]]></category>
		<category><![CDATA[dc universe online]]></category>
		<category><![CDATA[image comics]]></category>
		<category><![CDATA[jim lee]]></category>
		<category><![CDATA[marv wolfman]]></category>
		<category><![CDATA[toys]]></category>
		<category><![CDATA[Toys and Pop Culture]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=8920</guid>
		<description><![CDATA[NEW YORK &#8212; From commercial cover artist to rogue to video game director, Jim Lee&#8217;s signature is synonymous with modern comics&#8217; culture. Lee is the executive creative director for Sony&#8217;s upcoming DC Universe Online, a massive multiplayer online role playing game. In an interview with Blast, Lee said he hopes to bring his art and [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>NEW YORK &#8212; From commercial cover artist to rogue  to video game director, Jim Lee&#8217;s signature is synonymous with modern  comics&#8217; culture.</p>
<p>Lee is the executive creative director for Sony&#8217;s upcoming DC Universe  Online, a massive multiplayer online role playing game. In an interview  with Blast, Lee said he hopes to bring his art and the stories of the  DC universe into houses that would never have heard them.</p>
<p>With a hat shielding his face from the bright florescent lights lining  the room, it was almost hard to see the bags under his eyes. Clearly  tired, he still managed to put on his game face. Over this long New York  Comic Con weekend, he had done a couple panels, several interviews,  and now, a party for a game he is a very big part of.</p>
<div id="attachment_9207" class="wp-caption alignright" style="width: 310px"><a href="http://blastmagazine.com/wp-content/uploads/2009/02/batman_superman.png" rel="lightbox[8920]" title="batman_superman"><img class="size-medium wp-image-9207" title="batman_superman" src="http://blastmagazine.com/wp-content/uploads/2009/02/batman_superman-300x236.png" alt="DC Universe online brought out a completely new challenge for Lee." width="300" height="236" /></a><p class="wp-caption-text">DC Universe online brought out a completely new challenge for Lee.</p></div>
<p>Talking about his role in DC Universe Online, Lee laughs as he remembers  his official title of &#8220;Executive Creative Director.&#8221; Sounds  a bit on the bland side, but he explains that his job is to effectively  make the skeleton in which this game will rest upon.</p>
<p>&#8220;I&#8217;m involved  with a lot of the concept art, and it&#8217;s my job to report back to DC  if the game looks right or not,&#8221; said Lee describing the multiple  facets of his new job.</p>
<p>Lee did most of the conceptual artwork for not only the heroes and villains,  but also the cityscape and landmarks throughout the game. Sony explained  that more than 300 city blocks were designed just for a game demo and  that&#8217;s only a very small fraction of the game. &#8220;Metropolis is huge,&#8221;  Lee said, &#8220;There is just so much going on there that it really takes  a while to grasp it all. You have S.T.A.R. Labs, Centennial Park with  the big Superman statue and of course the Daily Planet.&#8221;</p>
<p>Lee said he was very excited about the game  and the concept of it being a MMORPG. He says he&#8217;s a gamer, and it&#8217;s  clear he means it, making mention of macros and zones, both familiar  aspects to those who have played games of this genre, to pad his cred.  &#8220;I&#8217;ve been playing MMO&#8217;s for a while now: EverQuest, EverQuest  2, Warcraft. But I like shooters too&#8221;</p>
<p>DC Universe online brought out a completely new challenge for Lee. He  had to do something that had never been done before: design all of Gotham  City and Metropolis. In all the years of Batman and Superman comics,  no one has ever had to make a layout of their iconic cities. Sure, comic  fans know what landmarks are in each city but not how they are placed  on the map.  Lee explained that comic tradition is to use the location  to aid the story, rather than the story to be defined by the location.</p>
<p>&#8220;If in one book, the Daily Planet was 50 stories tall and next time  it was 75, no one blinked an eye, because it was for the story to progress.&#8221;  Now suddenly, Lee needed to define everything, and that was a problem.  It was a new issue to someone who had spent 20 years drawing books,  and that isn&#8217;t something you see every day in the world of comics.</p>
<div id="attachment_9208" class="wp-caption alignright" style="width: 310px"><a href="http://blastmagazine.com/wp-content/uploads/2009/02/dc_scr_icn_bizzaro_0002.jpg" rel="lightbox[8920]" title="dc_scr_icn_bizzaro_0002"><img class="size-medium wp-image-9208" title="dc_scr_icn_bizzaro_0002" src="http://blastmagazine.com/wp-content/uploads/2009/02/dc_scr_icn_bizzaro_0002-300x168.jpg" alt="Getting things like arms and shoulders to render just right took patience" width="300" height="168" /></a><p class="wp-caption-text">Getting things like arms and shoulders to render just right took patience</p></div>
<p>To compound the problem, he needed  to add in landmarks to make every area unique so that players can tell  the difference and assign meeting places. &#8220;I needed to go through and  add in all these little nooks and landmarks. Everyone knows the Daily  Planet and Centennial Park, but we didn&#8217;t want everyone gathering  at only those places,&#8221; Lee said.</p>
<p>Things that were just background in the past,  suddenly needed to be the focus.</p>
<p>&#8220;Sure, it was challenging, but I think we got it right,&#8221; Lee said. &#8220;Sometimes stuff just falls right into place.&#8221;</p>
<p>The whole basis of the game is that you  get to design and in essence, be your own superhero in the DC universe.  Jim talked for a bit about the challenges of making interchangeable designs,  to allow for maximum uniqueness, and then explained another overlooked  part of the design process: character silhouette.</p>
<p>&#8220;We spent a lot  of time creating iconic silhouettes,&#8221; Lee said, noting that it was  one of the most important aspects to him. &#8220;It&#8217;s important that from far away, you could see someone like Superman, and still knows its Superman  because his shape is unique. Not many characters in the DC Universe  have weird or awkward shapes, so we made a few standard bodies to pick  from.&#8221;</p>
<p>His eyes perk up when talking about the transition from being a comic  artist to a concept designer. He explained that his biggest personal  problem. &#8220;I need to clean up my lines,&#8221; Lee said. He was referring to the  anatomy of the characters he draws day in and day out.</p>
<p>&#8220;When I draw  for comics, things are more stylized. I tend to draw females with longer  legs and guys with sloped shoulders,&#8221; Lee said. Those may look right in place in  the 2D world, but when put in the third dimension, they make them look  awkward and sometimes &#8220;downright monstrous&#8221;, as he put it.</p>
<p>&#8220;Functionally, my biggest problem was the shoulders. They didn&#8217;t articulate well,&#8221; Lee said.</p>
</div>]]></content:encoded>
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		<title>E3 2008: Sony reveals DC Universe Online</title>
		<link>http://blastmagazine.com/the-magazine/technology/e3-2008-sony-reveals-dc-universe-online/</link>
		<comments>http://blastmagazine.com/the-magazine/technology/e3-2008-sony-reveals-dc-universe-online/#comments</comments>
		<pubDate>Thu, 17 Jul 2008 20:11:31 +0000</pubDate>
		<dc:creator>Terri Schwartz</dc:creator>
				<category><![CDATA[E3 2008]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[dc universe online]]></category>
		<category><![CDATA[jim lee]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=1649</guid>
		<description><![CDATA[After an initial battle where the player fights alongside Superman against Braniac and Lex Luthor, the player can choose whether or not to walk down the path of righteousness and earn Superman and Batmanâ€™s respect, or become a villain and fight against them.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p class="MsoNormal">LOS ANGELES &#8212; Sony&#8217;s big reveal Tuesday came in the form of DC Universe Online, the first massively multiplayer online game that allows players to revel in Jim Lee&#8217;s interpretation of the DC universe.</p>
<p class="MsoNormal">Players can choose to either create a character that looks like a previous DC character; say Batman or Superman, or they can create a character that is uniquely their own.</p>
<p class="MsoNormal">After an initial battle where the player fights alongside Superman against Braniac and Lex Luthor, the player can choose whether or not to walk down the path of righteousness and earn Superman and Batman&#8217;s respect, or become a villain and fight against them.</p>
<p class="MsoNormal">Comic book legend Jim Lee was the Executive Creative Director of the game and created the visual world DC Universe would be set in based on art from the entire history of DC comics.</p>
<p class="MsoNormal">DC Universe Online does not yet have a release date, but is hypothesized to come out at some point in late 2009.</p>
</div>]]></content:encoded>
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