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	<title>Blast Magazine&#187; goldeneye</title>
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	<description>Movies, Music, TV, Video Games, and More</description>
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		<title>Goldeneye Reloaded  for Xbox/PS3 confirmed</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/goldeneye-reloaded-for-xboxps3-confirmed/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/goldeneye-reloaded-for-xboxps3-confirmed/#comments</comments>
		<pubDate>Tue, 19 Jul 2011 18:23:21 +0000</pubDate>
		<dc:creator>Joe Sinicki</dc:creator>
				<category><![CDATA[Game Announcement]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[comic-con]]></category>
		<category><![CDATA[goldeneye]]></category>
		<category><![CDATA[Goldeneye Reloaded]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=63117</guid>
		<description><![CDATA[First screenshots included]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Rumors of a GoldeneyeHD remake have been swirling since the game was released on Wii last year. Now, thanks to a leaked series of screenshots and a pulled Amazon listing, we may have confirmation.</p>
<p>Activision is expected to announce Goldeneye Reloaded at this week&#8217;s Comic Con for a fall release. Check out the first screenshots below.</p>

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		<title>Goldeneye 007 review</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/wii/goldeneye-007-review/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/reviews/wii/goldeneye-007-review/#comments</comments>
		<pubDate>Tue, 09 Nov 2010 15:06:22 +0000</pubDate>
		<dc:creator>Joe Sinicki</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[bond]]></category>
		<category><![CDATA[goldeneye]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=53047</guid>
		<description><![CDATA[Bond is back, or is he?]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><a rel="attachment wp-att-53048" href="http://blastmagazine.com/2010/11/09/goldeneye-007-review/74854_goldeneye007wii-screenshots-01_normal/"><img class="aligncenter size-large wp-image-53048" src="http://blastmagazine.com/wp-content/uploads/2010/11/74854_Goldeneye007Wii-Screenshots-01_normal-560x420.jpg" alt="" width="560" height="420" /></a></p>
<p>Browsing through a record store, you’re sure to notice your essentials, The Beatles, The Stones, and Clapton.<img class="alignright" src="http://blastmagazine.com/images/ratings/bplus.jpg" alt="" width="90" height="78" />What you’ll see if you look closer though is there are multiple albums of smaller bands paying tribute to the greats – Activision’s new Goldeneye 007 title is similar to these tribute albums, it dares not to try to recreate the magic that made the original so unforgettable, but merely pays it respect.</p>
<p>It would be simple for Activision to slap the Goldeneye name on a subpar shooter and watch the profits roll in, but what they’ve done is much more. It may not be the Goldeneye you remember in every sense, but the development team nailed the feeling that accompanied 1996’s beloved shooter. What’s more – it’s also an extremely competent shooter filled with solid mechanics and fun additions that will keep you coming back for more.</p>
<p>One of the biggest changes of Activision’s Goldeneye revamp is the inclusion of current (or maybe former depending on who you ask) 007 actor Daniel Craig rather than the original’s Pierce Brosnan. While it may seem like a small change, it alters a lot more of the game than you’d think; Craig’s Bond is a much tougher, brute than Brosnan’s suave and debonair portrayal of the British spy and as a result, the entire game gets a sort of facelift in the process. There are a number of stealth missions that you’ll take on as you progress through Goldeneye, but the developers have obviously taken cues from the more modern shooters like Call of Duty and Medal of Honor. If you play through Goldeneye with a cool head, it’s possible to get through much of the game, but you may opt not to because of how impressive the game’s action sequences are.</p>
<p>A good portion of that satisfying gameplay comes as a result of the game’s incredibly sharp and intuitive control scheme. The safe bet for most will be using either the classic controller (Activision even released a special edition gold version to promote the controller’s use with the game) or the GameCube controller for precision and comfort, but the game controls remarkably well even with just the Wii-mote and nunchuck setup. The precision shooting is downright excellent and leads to the ability to pinpoint exactly where you’re going to shoot – be in appendage or limb.</p>
<p>Goldeneye’s single player campaign will last most gamers roughly around 10 hours to complete, but its longevity stretches far beyond that. Much like the original game, ratcheting up difficulty doesn’t just increase the enemy AI, it also adds new objectives – which of course means that you’re going to want to give the game multiple plays to see everything. Hardcore Bond fans are encouraged to pay attention to fine details throughout the game, as there are a few clever nods that they’re sure to appreciate.</p>
<p><iframe src="http://rcm.amazon.com/e/cm?t=blasmaga-20&#038;o=1&#038;p=15&#038;l=st1&#038;mode=videogames&#038;search=goldeneye&#038;fc1=000000&#038;lt1=_blank&#038;lc1=0E3B6F&#038;bg1=FFFFFF&#038;f=ifr" marginwidth="0" marginheight="0" width="468" height="240" border="0" frameborder="0" style="border:none;" scrolling="no"></iframe></p>
<p>One of the game’s shallow points though is with the story. Featuring a completely rewritten tale with a few nods to the original story, Goldeneye’s main game mode is a bit disappointing. Instead of an interesting tale deserving of the James Bond name, you get a story that’s filled with spy thriller clichés, terrible acting and unskippable cutscenes. You’ll be able to telegraph pretty much all of the plot twists from a mile away. I understand that Activision wouldn’t want to keep a more than 10-year-old story in a brand new game, but why strip away the heart the original had as well.</p>
<p>All of these problems aside though, Goldeneye’s legacy is built firmly on the game’s extensive and innovative multiplayer suite, and Activision has went to great lengths to ensure that the new game’s suite feels like it should. In essence, this new version of the legendary multiplayer mode feels like how the original would have felt if it had come out in the modern era. Combining a perk system made famous in games like Call of Duty and the ability to tweak options to make the game your own, the multiplayer suite is one you’re going to keep coming back to. There are a few things that are oddly missing, like Wii-Speak for the game’s online sessions – why can’t I talk to my opponents online?</p>
<p><strong>Blast Factor:</strong> No, Goldeneye 007 for the Wii is not the second coming of the legendary first person shooter – but that’s not necessarily a bad thing. It’s a competent shooter, with solid mechanics that could work without the Bond license. At its heart though, is a tribute to a favorite of millions of gamers. You’re sure to love the game’s lengthy campaign along with the re-envisioned multiplayer suite. Bond may not be back, but Activision has done a great job recreating the magic.</p>
<p><span style="font-size: 13.3333px"> </span></p>
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		<title>GoldenEye 64 Multiplayer Guns, Maps, Coming To Perfect Dark XBLA</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/goldeneye-64-multiplayer-guns-maps-coming-to-perfect-dark-xbla/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/goldeneye-64-multiplayer-guns-maps-coming-to-perfect-dark-xbla/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 16:00:52 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[goldeneye]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Perfect Dark]]></category>
		<category><![CDATA[rare]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=39812</guid>
		<description><![CDATA[Yet another reason to get excited about the impending rehash.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>We&#8217;re pretty sure <em>GoldenEye64</em> will never come to the Xbox  Live Arcade, but its weapons and maps will.</p>
<p>When <em>Perfect Dark </em>releases on the Xbox Live Arcade next month, it&#8217;ll feature maps and weapons from the very beloved Nintendo 64 first-person-shooter.</p>
<div id="attachment_39814" class="wp-caption aligncenter" style="width: 310px"><a href="http://blastmagazine.com/wp-content/uploads/2010/02/goldeneye27dy.jpg" rel="lightbox[39812]" title="goldeneye27dy"><img class="size-medium wp-image-39814" title="goldeneye27dy" src="http://blastmagazine.com/wp-content/uploads/2010/02/goldeneye27dy-300x225.jpg" alt="" width="300" height="225" /></a><p class="wp-caption-text">This is my favorite game ever? Yes it is!</p></div>
<p>The original <em>Perfect Dark </em>for Nintendo 64 had maps Facility, Temple and Complex, as well as many weapons, featured in it as unlockable bonuses and so will next month&#8217;s revision.</p>
<p>So for <em>GoldenEye 64 </em>fans like myself, this is as close as we&#8217;re going to get. I&#8217;m happy, are you?</p>
<p>As for <em>Perfect Dark</em> XBLA, it&#8217;ll have 4 player split-screen multiplayer as well as 8 player online, on top of full-on 1080p visuals. *droool*</p>
<p>Source: <a href="http://www.videogamer.com/news/ms_confirms_goldeneye_maps_for_perfect_dark.html" target="_blank">Videogamer</a></p>
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		<title>Goldeneye Source Enters Beta #4</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/goldeneye-source-enters-beta-4/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/goldeneye-source-enters-beta-4/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 18:00:13 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[goldeneye]]></category>
		<category><![CDATA[mod]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=37595</guid>
		<description><![CDATA[And has a gorgeous video to show too.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>The team over at the <em>Goldeneye Source</em> studio have been diligently crafting what looks to be the most in-depth and jaw-dropping <em>Half-Life</em> mod I&#8217;ve ever seen.</p>
<p>Sure, I&#8217;ve already tipped you off to the fact that I&#8217;m a <em>Goldeneye </em>fanboy of sorts, but anyone with an appreciation for hard work and first-person-shooters, should enjoy today&#8217;s development.</p>
<p>Beta #4 includes Rolling explosions, 006, Caverns. Facility_backzone, Silo, Rocket Launcher. Grenade Launcher, Moonraker Laser, and the Basement.</p>
<p>Needless to say, the game is much better now. Have a look at it in action and make damn sure to head on over to the <em>Goldeneye Source </em><a href="http://forums.goldeneyesource.net/index.php?topic=4541.0" target="_blank">official page </a>for loads more.</p>
<p><iframe title="YouTube video player" class="youtube-player" type="text/html" width="425" height="344" src="http://www.youtube.com/embed/swhFBPDGZXc" frameborder="0" allowFullScreen="true"> </iframe></p>
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		<title>Bond&#8217;s revival: The Quantum of Solace game</title>
		<link>http://blastmagazine.com/the-magazine/technology/bonds-revival-the-quantum-of-solace-game/</link>
		<comments>http://blastmagazine.com/the-magazine/technology/bonds-revival-the-quantum-of-solace-game/#comments</comments>
		<pubDate>Sat, 30 Aug 2008 15:51:52 +0000</pubDate>
		<dc:creator>Roger Gude</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[007]]></category>
		<category><![CDATA[casino royale]]></category>
		<category><![CDATA[daniel craig]]></category>
		<category><![CDATA[goldeneye]]></category>
		<category><![CDATA[james bond]]></category>
		<category><![CDATA[judi dench]]></category>
		<category><![CDATA[quantum of solace]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=2712</guid>
		<description><![CDATA[James Bond video games have had their peaks and their valleys. [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>James Bond video games have had their peaks and their valleys.</p>
<p>Goldeneye became a staple in the first-person shooter genre as a good way to balance a FPS while keeping the plot interesting and inviting.</p>
<p>However, Goldeneye was the first and last bond game to really revolutionize a genre and/or just be itself a good game.‚  Subsequent games have been lackluster since then, and we didn&#8217;t even see a Casino Royale adaptation. </p>
<p>The next bond game, Quantum of Solace, could prove beneficial for the franchise and for first person shooters in general.</p>
<p>Developed by Treyarch, the Call of Duty developer, QoS combines the same intense combat found in those games with a unique third-person cover system.‚ Using the Call of Duty 4 engine, enemy A.I. will be smart and responsive.‚ The weapons, graphics and overall combat this time around are bound to garner some intense moments often seen in the Call of Duty franchise.‚  </p>
<p>Likewise, using a cover system, which is lacking in CoD, could prove to make QoS as revolutionary as Goldeneye was.‚ It feels as if Treyarch looked at two recent and incredibly popular first person shooters and combined them both. It&#8217;s like Call of Duty 4 and Rainbow Six Vegas merged.</p>
<p>On top of a reliable engine, QoS offers players the ability to not only play as Bond in Quantum of Solace but also in Casino Royale.‚ I know, you were asking yourself, &#8220;Where is the video game?&#8221; after you walked out of Casino Royale two years ago.‚ And, of course, the original screen actors are in the game for added realism.</p>
<p>It&#8217;s about time the 007 video game franchise made its way out of the gutter.‚  It&#8217;s been a long time since Goldeneye, and it&#8217;s been a long time since we&#8217;ve seen a good Bond game.‚  Let&#8217;s hope for the best; let&#8217;s be shaken, not stirred.</p>
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