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	<title>Blast Magazine&#187; exclusive</title>
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	<link>http://blastmagazine.com</link>
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		<title>Blast Exclusive: An inside look at the making of Mass Effect 3</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/blast-exclusive-an-inside-look-at-the-making-of-mass-effect-3/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/blast-exclusive-an-inside-look-at-the-making-of-mass-effect-3/#comments</comments>
		<pubDate>Sun, 04 Mar 2012 21:22:48 +0000</pubDate>
		<dc:creator>Joe Sinicki</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[The Issue]]></category>
		<category><![CDATA[The Magazine]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[Mac Waters]]></category>
		<category><![CDATA[Mass Effect 3]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=72207</guid>
		<description><![CDATA[Lead series writer Mac Walters sits down with Blast.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><span style="text-align:center; display: block;"><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/blast-exclusive-an-inside-look-at-the-making-of-mass-effect-3/"><img src="http://img.youtube.com/vi/eBktyyaV9LY/2.jpg" alt="" /></a></span></p>
<p>Mac Walters is a busy man. Though he prides himself as being an avid gamer, the Thunder Bay, Ontario, Canada native has a stack of more than fourteen of last year&#8217;s biggest titles including Uncharted 3, Batman: Arkham City, all sitting on his desk, unopened. Oh don&#8217;t worry; Walters has a good reason &#8212; he&#8217;s been hard at work as the lead writer of one of this year&#8217;s most anticipated titles, Bioware&#8217;s epic sci-fi trilogy bookend, Mass effect 3.</p>
<p>Releasing this Tuesday, March 6, Mass Effect 3 tales the tale of the grand finale of Commander Sheppard&#8217;s battle to save Earth from the Reapers &#8212; but this is no ordinary game. Almost everything in the Mass Effect series plays out as the result of player choices &#8212; think of it as an interactive choose your own adventure book&#8230;with robots. Choice plays a role in plenty of games, but the Mass Effect series is defined by it. In Mass Effect, missions can be failed, resources can be lost and even major characters can die, as in for good.  What&#8217;s more, players can take their saved files from the first two Mass Effect games and use them as a starting point for the third game. With all of the possible options this creates, Walters tells Blast of the massive amounts of prep work that needed to be done.</p>
<p><div id="attachment_72208" class="wp-caption alignright" style="width: 227px"><a href="http://blastmagazine.com/wp-content/uploads/2012/03/826px-10.15.11MacWaltersByLuigiNovi1.jpg"><img class=" wp-image-72208 " title="826px-10.15.11MacWaltersByLuigiNovi1" src="http://blastmagazine.com/wp-content/uploads/2012/03/826px-10.15.11MacWaltersByLuigiNovi1-241x300.jpg" alt="" width="217" height="270" /></a><p class="wp-caption-text">Mass Effect 3&#39;s lead writer Mac Walters</p></div></p>
<p>&#8220;For Mass Effect 3, there was a lot of choice that we were dealing with from Mass Effect 1 and 2. Different options that people could play, plus they could come in as a new player &#8212; we had to look how that was going to work out,&#8221; said Walters.  &#8221;As a writing team, we spent close to six months just working out the logistics of how this game was going to work &#8212; what kind of paths we could take, what kind of story we wanted. I had worked out what I like to call sort of a backbone with series producer Casey Hudson so we had something to go on, and then of course you have to flesh out the details, which is really just pages and pages about the emotional beats of the game. Then we start getting into the nitty gritty of it. You know, how does this choice impact this or how does that choice impact that one? It&#8217;s a lot of planning but it&#8217;s also willingness to be flexible; I can tell you that even after those six months, when we thought we had a plan, it continued to change throughout the project. We ran into a situations where we found that things don&#8217;t work like we thought or we&#8217;d come up with a better way to tie two events together or something like that.&#8221;</p>
<p>Walters points to a single mission in Mass Effect 2, as an example of how those player choices can make writing a continuation all the more difficult, but again gives the credit to his team and their planning as to how they got past it.</p>
<p>&#8220;All of the choices add complications to the process for sure. I often kind of laugh because I think we knew what it was going to do, but we sort of put blinders on with Mass effect 2 and the concept of a suicide mission with twelve of your favorite characters. It was one of those moments where we were really like &#8216;Oh, this is going to cost us,&#8221; Walters told Blast. &#8220;It all goes back to that planning and decision making. For Mass Effect 3 we said &#8216;Well, how are we going to handle this? Are we going to try to bring those people back and then we realized that these are major characters, in fact they&#8217;re now beloved characters and we have to find a way to weave them back into the story. That was one of the bigger hurdles, it was a major challenge.&#8221;</p>
<p>A major challenge that Walters, and his team were ready for. Waters praised the team first aspect of Bioware, and how hands on series producer Casey Hudson was with the project.</p>
<p>&#8220;We&#8217;re really lucky to have the management team and leadership structure that we have on Mass Effect. Casey has a very keen understanding and eye for narrative so I pretty much trust his instincts. I also like the fact that we sort of compliment each other very well so often only get uncomfortable when we both like an idea. It&#8217;s like &#8216;Wait, if we&#8217;re both agreeing on this, that worries me, there&#8217;s got to be some push back. So it&#8217;s one of those things where I&#8217;ll bring something to him and he&#8217;ll make some points on it &#8212; it goes back and forth until it&#8217;s sort of honed.&#8221;</p>
<p><div id="attachment_72210" class="wp-caption aligncenter" style="width: 570px"><a href="http://blastmagazine.com/wp-content/uploads/2012/03/Mass-Effect-3-01.jpg"><img class="size-large wp-image-72210" title="Mass-Effect-3-01" src="http://blastmagazine.com/wp-content/uploads/2012/03/Mass-Effect-3-01-560x315.jpg" alt="" width="560" height="315" /></a><p class="wp-caption-text">In Mass Effect everything from your player&#39;s gender to the fate of your squadmates is determined by your actions</p></div></p>
<p>Even with all of that work, Walters tells of the sacrifices needed to develop and finish a game as massive as Mass Effect 3. &#8220;The first game was about 26,000 lines, but I&#8217;d wager a guess that we wrote about 40,000 &#8212; and that&#8217;s a lot that was cut, but you know that&#8217;s part of the process, some of it doesn&#8217;t make it or doesn&#8217;t fit. There were whole planets that got cut from the first game, and some of that comes down to it not fitting the story or the simple fact that we know we&#8217;ll never finish it if we don&#8217;t cut <em>something.</em> The key is quality here, and more often than not, cutting something to make sure that everything is better is the choice we&#8217;ll make. It&#8217;s a hard lesson to learn as a young designer, but after while you get better about it and you realize that you are actually making a better game because of it.&#8221; Interestingly enough, Walters says that Mass effect 3 features over 40,000 lines of recorded dialogue (including squad banter).</p>
<p>So just what does Walters hope that players get from this massive project? His answer was surprisingly simple. &#8220;You know, someone asked me the other day what the best stories in gaming history were, and I realized that to me, a lot of what I think about when I think about a story that truly stands out was just how memorable the experience was and there are a lot of factors that go into that. Playing through Mass Effect 3 myself, and some seeing the repercussions of the choices I made and they always revolve around the characters, and that&#8217;s the key &#8212; even these galaxy wide decisions, we find a way to make them personal.  We really hope that people are going to remember those moments in five years, ten years..maybe even longer. They&#8217;ll remember playing this game and the impact that it had. It&#8217;s interesting because though we are very story based; we&#8217;re interactive as well. You&#8217;re making these decisions and I think it feels differently when you&#8217;re playing it rather than watching it, when you&#8217;re experiencing it first hand. I hope it has that resonance, that people remember it fondly.&#8221;</p>
<p>So what&#8217;s next for Walters? Though he admits that after seven plus years of working on the Mass Effect franchise, he is &#8220;fairly tired and has to fit in some vacation time, he&#8217;s already looking for his next project. Walters commented that he&#8217;s looking for some time to really drill down what a story is, and what it can mean in the interactive medium. &#8220;I&#8217;m really looking for some ideation time; where I can play games, read books, watch TV and just focus on what the future of story in games is all about. I really think that&#8217;s where we&#8217;re headed next, not just what&#8217;s the next story, but just how can we tell it?&#8221;</p>
<p>Look for Blast&#8217;s review of Mass Effect 3 this Tuesday.</p>
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		<title>Nintendo talks about the future of the 3DS Augmented Reality cards</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/nintendo-talks-about-the-future-of-the-3ds-augmented-reality-cards/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/nintendo-talks-about-the-future-of-the-3ds-augmented-reality-cards/#comments</comments>
		<pubDate>Sun, 27 Mar 2011 21:00:35 +0000</pubDate>
		<dc:creator>Joe Sinicki</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Nintendo 3DS]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=58999</guid>
		<description><![CDATA[Nintendo's David Young sits down exclusively with Blast to talk about one of the new system's coolest features. ]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><a rel="attachment wp-att-59000" href="http://blastmagazine.com/the-magazine/gaming/gaming-news/nintendo-talks-about-the-future-of-the-3ds-augmented-reality-cards/attachment/screenshot_35293/"><img class="alignright size-full wp-image-59000" title="screenshot_35293" src="http://blastmagazine.com/wp-content/uploads/2011/03/screenshot_35293.jpg" alt="" width="234" height="314" /></a>Did you guys pick up a 3DS this morning? Are your eyes bleeding from too much 3D? Well, so are ours! While the review is coming soon (we promise), we took the time to sit down with Nintendo to discuss one of our favorite parts of the new handheld, the Augmented Reality Cards.</p>
<p>For those who have yet to get their hands on the new system, the cards are a pretty unique little feature. As Nintendo of America&#8217;s Assistant Manager of Public Relations David Young puts it, &#8221; Augmented reality is when a screen shows a live image of something with superimposed graphics, text or animations that appear to interact with the actual environment. Nintendo 3DS comes with six special cards, called AR Cards, for augmented-reality games and tools.&#8221;</p>
<p>Sounds technical. So just what does that mean for the user?</p>
<p>&#8220;Users take the included cards and place them on a flat surface. The Nintendo 3DS camera reads the cards and superimposes images and animations onto the scene,&#8221; Young told Blast. &#8220;So for instance, users might point the camera at a card on a tabletop, only then to see a dragon popping out of their kitchen tables. Users will have fun exploring the different augmented-reality functions that really showcase the 3D images and other functions of Nintendo 3DS.&#8221;</p>
<p>It would be understandable to look at the AR cards as a sort of gimmick for the new system, but Young says that Nintendo is very optimistic that developers will be successful in integrating the technology into future titles. &#8220;Nintendo is constantly working to create new experiences that appeal to a wide range of consumers, though we expect many developers may also want to create their own cards featuring characters or images that are specific to their franchises or games.  Developers could use AR Cards in a variety of ways, such as requiring players to solve a puzzle or shoot a bad guy. They could use the cards that come with the system or make their own cards, specific to their games. It’s up to each developer to decide. History has shown that developers always find creative ways to make use of all of the functions of our game systems. While we don’t have anything new to announce at this time, we look forward to seeing lots of imaginative and highly entertaining content for Nintendo 3DS in the future.&#8221;</p>
<p>&nbsp;</p>
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		<title>Additional copies of Demon&#8217;s Souls summoned to retail</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/additional-copies-of-demons-souls-summoned-to-retail/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/additional-copies-of-demons-souls-summoned-to-retail/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 21:47:50 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Atlus]]></category>
		<category><![CDATA[Demon's Souls]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[usa]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=30941</guid>
		<description><![CDATA[Publisher Atlus is quickly replenishing stock nationwide.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Atlus U.S.A., publisher of the newly released and wonderfully received, Demon&#8217;s Souls, today announced that they&#8217;ll be shipping more copies of the title to retailers nationwide in response to overwhelming retail success.</p>
<blockquote><p><span><span style="color: #000000; font-family: Verdana,Geneva,Arial,Helvetica,sans-serif; font-size: x-small;"><br />
&#8220;We&#8217;re thrilled at the level of interest and acclaim gamers are showing for <em>Demon&#8217;s Souls</em>, one of the best reviewed games of the year and one of the highest-rated role-playing games of all time,&#8221; stated Aram Jabbari, Manager of PR and Sales for Atlus.‚  &#8220;We&#8217;re working quickly to get more copies of the game out onto store shelves.‚  We thank fans for supporting a daring, innovative product, and we ask interested gamers to be patient as stock is replenished.&#8221;</span></span></p></blockquote>
<p>Additionally, the <a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/demons-souls-deluxe-edition-detailed/">Deluxe Edition </a>of the game, with its 160 page guide book, is now considered out of print and <strong>will not</strong> be manufactured any longer. We hope you got yourself a copy!</p>
<p>We loved Demon&#8217;s Souls. In fact, our edition, Marc, said &#8220;Brutal, old-school elements mixed with modern day technology makes for one of the PS3&#8242;s best.&#8221; Read the full, written review, right <a href="http://blastmagazine.com/the-magazine/gaming/reviews/ps3/2009/10/demons-souls-review/" target="_blank">over here</a>.</p>
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		<title>Demon&#8217;s Souls tears souls apart today</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/demons-souls-tears-souls-apart-today/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/demons-souls-tears-souls-apart-today/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 20:11:18 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Atlus]]></category>
		<category><![CDATA[Demon's Souls]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[role playing game]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=29569</guid>
		<description><![CDATA[The PS3-exclusive role-playing-game hit today.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Atlus unleashed the bloodstained Demon&#8217;s Souls role-playing-game today exclusively for PlayStation 3. Maybe you landed yourself an <a title="early copy" href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/demons-souls-server-issues-explained/" target="_blank">early copy</a>, or a <a title="deluxe edition" href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/demons-souls-deluxe-edition-detailed/" target="_blank">deluxe edition</a>, or a stork carried one to your doorstep. However you acquired the game, you&#8217;re likely currently enjoying it.</p>
<p><span><span style="color: #000000; font-family: Verdana,Geneva,Arial,Helvetica,sans-serif; font-size: x-small;"> </span></span>As you read this we&#8217;re trudging through its dark environments and will have a review in the coming days. But for now, enjoy this deluxe edition unboxing and gameplay trailer.</p>
<p><iframe title="YouTube video player" class="youtube-player" type="text/html" width="425" height="344" src="http://www.youtube.com/embed/Rhlr1tAqljk" frameborder="0" allowFullScreen="true"> </iframe></p>
<p><iframe title="YouTube video player" class="youtube-player" type="text/html" width="425" height="344" src="http://www.youtube.com/embed/UyOcmMF1Smw" frameborder="0" allowFullScreen="true"> </iframe></p>
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		<title>Demon&#8217;s Souls Online features video</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/demons-souls-online-features-video/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/demons-souls-online-features-video/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 17:04:46 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Demon's Souls]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=27123</guid>
		<description><![CDATA[The epic PS3-exclusive has some nifty online tricks. Video inside.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Demon&#8217;s Souls seems to grow in appeal with each passing week. Today&#8217;s excitement lies in a developer walkthrough video detailing the game&#8217;s numerous and interesting online capabilities.</p>
<p>Detailed in the video are &#8220;Bloodstains,&#8221; which allow you to view the final moments of a player&#8217;s in-game life, helping you decide how to approach a situation, as well as &#8220;Notes,&#8221; available for you to read or leave for players like &#8220;beware of a trap ahead!,&#8221; and lots more.</p>
<p>Only one way to find out, watch the detailed video below.</p>
<p>Demon&#8217;s Souls hits retail October 6 exclusivley for PS3 in two flavors; a $59.99 regular edition, and a <a title="downright impressive deluxe edition" href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/demons-souls-deluxe-edition-detailed/" target="_blank">downright impressive deluxe edition</a> for $69.99.</p>
<p><center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="437" height="265" id="viddler"><param name="movie" value="http://www.viddler.com/simple_on_site/3a02a501" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple_on_site/3a02a501" width="437" height="265" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler" ></embed></object></center></p>
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		<title>New MAG trailer features community voices</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/new-mag-trailer-features-community-voices/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/new-mag-trailer-features-community-voices/#comments</comments>
		<pubDate>Sat, 05 Sep 2009 11:31:59 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[m.a.g.]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[zipper]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=24885</guid>
		<description><![CDATA[A trailer for the PS3-exclusive, voiced however, by gamers like you and I.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Zipper Interactive today released a brand new trailer for their 256-player online multiplayer project, MAG, or Massive Action Game, and the voice work? 100 percent community members. No epic &#8220;movie-trailer&#8221; voice guy to be found here, only regular Joes. Have a look.</p>
<p><iframe title="YouTube video player" class="youtube-player" type="text/html" width="425" height="344" src="http://www.youtube.com/embed/If5-jKfVPbM" frameborder="0" allowFullScreen="true"> </iframe></p>
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		<title>Comic-Con 2009: BLAST EXCLUSIVE Ã¢â‚¬â€ Ian Somerhalder says he&#8217;s back on Lost</title>
		<link>http://blastmagazine.com/the-magazine/entertainment/comic-con-2009-blast-exclusive-ian-somerhalder-says-hes-back-on-lost/</link>
		<comments>http://blastmagazine.com/the-magazine/entertainment/comic-con-2009-blast-exclusive-ian-somerhalder-says-hes-back-on-lost/#comments</comments>
		<pubDate>Sun, 26 Jul 2009 02:43:36 +0000</pubDate>
		<dc:creator>Conception Allen</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[San Diego Comic-Con 2009]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[comic-con]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[ian somerhalder]]></category>
		<category><![CDATA[lost]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=21081</guid>
		<description><![CDATA[He will be back as Boone Carlyle for the final season of Lost.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>SAN DIEGO &#8220;&quot; People are Tweeting it and spreading the rumor, but Blast got him to spill the beans.</p>
<p>Ian Somerhalder told Blast that he will be back as Boone Carlyle for the final season of &#8220;Lost.&#8221;</p>
<p>&#8220;I was literally 20 minutes ago talking with (&#8220;Lost&#8221; Executive Producer) Carlton Cues. Uh, yes. I will back,&#8221; Somerhalder said.</p>
<p>When asked about the number of episodes he&#8217;ll be in, Ian Somerhalder said, &#8220;That I don&#8217;t know&#8230; I&#8217;ll be back as much as I can.&#8221;</p>
<p>Keep in mind this may have been a major slip, because he hasn&#8217;t slept in pretty much two days, but there you have it.</p>
</div>]]></content:encoded>
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		<title>Three more exclusive Watchmen scenes</title>
		<link>http://blastmagazine.com/the-magazine/entertainment/three-exclusive-watchmen-scenes/</link>
		<comments>http://blastmagazine.com/the-magazine/entertainment/three-exclusive-watchmen-scenes/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 18:35:38 +0000</pubDate>
		<dc:creator>Terri Schwartz</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[The Magazine]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[rubber republic]]></category>
		<category><![CDATA[scenes]]></category>
		<category><![CDATA[watchmen]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=9545</guid>
		<description><![CDATA[Three exclusive Watchmen scenes.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Today we have three more Watchmen-related videos courtesy of Rubber Republic and Warner Bros. for your viewing pleasure:</p>
<p><strong>&#8220;We can break into the Pyramid&#8221;</strong></p>
<p><iframe title="YouTube video player" class="youtube-player" type="text/html" width="425" height="344" src="http://www.youtube.com/embed/xBKRZXR2YFM" frameborder="0" allowFullScreen="true"> </iframe></p>
<p><strong>&#8220;Rescue&#8221;</strong></p>
<p><iframe title="YouTube video player" class="youtube-player" type="text/html" width="425" height="344" src="http://www.youtube.com/embed/ji67r6WO2PI" frameborder="0" allowFullScreen="true"> </iframe></p>
<p><strong>&#8220;Attention Citizens&#8221;</strong></p>
<p><iframe title="YouTube video player" class="youtube-player" type="text/html" width="425" height="344" src="http://www.youtube.com/embed/iqVqJ-aJfC8" frameborder="0" allowFullScreen="true"> </iframe></p>
</div>]]></content:encoded>
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