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	<title>Blast Magazine&#187; electronic arts</title>
	<atom:link href="http://blastmagazine.com/tag/electronic-arts/feed/" rel="self" type="application/rss+xml" />
	<link>http://blastmagazine.com</link>
	<description>Video games, movies, music, and smart magazine journalism</description>
	<lastBuildDate>Thu, 24 May 2012 22:11:31 +0000</lastBuildDate>
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		<title>Court documents reveal Bungie&#8217;s first post Halo game &#8212; code name Destiny</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/court-documents-reveal-bungies-first-post-halo-game-code-name-destiny/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/court-documents-reveal-bungies-first-post-halo-game-code-name-destiny/#comments</comments>
		<pubDate>Tue, 22 May 2012 00:21:18 +0000</pubDate>
		<dc:creator>Joe Sinicki</dc:creator>
				<category><![CDATA[E3 2012]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[bungie]]></category>
		<category><![CDATA[Codename Destiny]]></category>
		<category><![CDATA[Comet]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Project destiny]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=77793</guid>
		<description><![CDATA[E3 reveal likely.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><a href="http://blastmagazine.com/wp-content/uploads/2011/05/bungie.jpg"><img class="aligncenter size-full wp-image-60674" title="bungie" src="http://blastmagazine.com/wp-content/uploads/2011/05/bungie.jpg" alt="" width="360" height="270" /></a></p>
<p>One of the biggest questions in the last year has been what Bungie, the studio behind the Halo franchise would do for their next game, the first since leaving Microsoft and the mega franchise they created behind for a new deal with Electronic Arts.  Now, it looks like we&#8217;re getting our first look at concrete details for the title, from the most unlikely of sources &#8212; court documents spotted by the <a href="http://www.latimes.com/entertainment/envelope/cotown/la-et-ct-bungie-activision-contract-20120521,0,3463781.story">L.A. Times</a>.</p>
<p>Recently released documents from the upcoming Zampella/West VS Activision trial that resulted in the founders of Infinity Ward splitting from the publishing giant have emerged and confirmed that Bungie is currently developing four  “sci-fantasy, action shooter games” code-named “Destiny.” The first of these games is scheduled to come out in the fall of 2013, with subsequent releases in 2015, 2017 and 2019.</p>
<p>Here&#8217;s the interesting part, the contract says that the first Destiny game will be released on the Xbox 360 and the &#8220;next successor console released by Microsoft&#8221; (referred to as the Xbox 720 in the documents), but will release on the PlayStation 3 in the fall of 2014 after a “joint technical feasibility analysis” that will determine whether the game “is able to be developed for the PS3 at quality and feature parity to the Xbox 360 version.”</p>
<p>The documents also refer to downloadable content, known as &#8220;comet,&#8221; which will release in the  fall of 2014, 2016, 2018 and 2020.</p>
<p>Reading through the documents, there are also a few interesting bits not about the Destiny project; like how Bungie stands to make a hefty $2.5 million bonus if the first Destiny game  receives an aggregate score of 90 or better on GameRankings.com. It also says that Bungie will use no more than 5% of its staff to create an updated version of their classic Marathon for E.A.</p>
<p>If the documents are to be believed, and the first game is due out in the fall of next year, an E3 reveal is looking likely. Blast will be bring you all of the up to date information from the Show of Shows as it hits next month.</p>
</div>]]></content:encoded>
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		<title>Tiger Woods PGA Tour 13 &#8211; The Blast Review</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/tiger-woods-pga-tour-13-the-blast-review/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/reviews/tiger-woods-pga-tour-13-the-blast-review/#comments</comments>
		<pubDate>Wed, 28 Mar 2012 00:31:43 +0000</pubDate>
		<dc:creator>Joe Sinicki</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[ea sports]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[golf]]></category>
		<category><![CDATA[Tiger Woods PGA Tour 13]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=73552</guid>
		<description><![CDATA[Welcome back Tiger.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><a href="http://blastmagazine.com/wp-content/uploads/2012/03/21394.31.png"><img class="aligncenter size-large wp-image-73581" title="21394.3" src="http://blastmagazine.com/wp-content/uploads/2012/03/21394.31-560x313.png" alt="" width="560" height="313" /></a></p>
<div id="downbox"><strong>Developed by:</strong> EA<br />
<strong>Published by:</strong> EA<br />
<strong>Genre:</strong> Sports (Golf)<br />
<strong>Platform:</strong> Xbox 360, PS3, Wii<br />
<strong>Play it if:</strong> You like a good deep, yet accessible sports game<br />
<strong>Skip it if:</strong> You like your sports games casual<br />
3 out of 5 stars</div>
<p>EA Sports should take it as nothing short of divine intervention that mere hours before the release of Tiger Woods PGA Tour 13, the game&#8217;s much embattled cover boy won his first tournament in years; guaranteeing that  he, and thus the game will be on every news cast, sports show and gossip monger&#8217;s lips for weeks to come. Truth be told though, the game didn&#8217;t need the extra stroke of publicity luck; unlike Woods himself, his golf series has been a long standing benchmark not just in golf games (slim pickings there), but in sports games in general. Sure, if you&#8217;re an every year player, the changes may not seem that revolutionary, but the amount of detail and depth found in this year&#8217;s Tiger title makes this a must play &#8212; for most people.</p>
<p>The biggest addition to this year&#8217;s game is the new Total Swing Control system, which adds an incredible amount of depth to the game. You&#8217;ll still tee off with the right thumbstick, but now, speed, tempo and control are all taken into account, and actual talent comes into play. It took me quite a few times to adjust to the new control scheme, but after while, it becomes very natural and fluent. Total Swing allows for a lot of strategy, and perfecting is means dropping shots just where you want them, while struggling with it means hooking shots and bending a ton of clubs.</p>
<p>PGA Tour 13 also gives players freedom over just where they hit the ball, adding even more depth to an already stellar experience. Need some height? Aim your shot for the bottom of the ball. Need a line drive for distance? Aim for the middle. This combined with the Total Swing Control System makes for an incredibly deep, system that&#8217;s still fun to learn. One could make the case that it&#8217;s almost too deep, that it requires an abnormal amount of skill, that its akin to actually being skilled at the game, but PGA 13 does a great job easing you in to its more depth features in a way that it never seems like it&#8217;s too much at one time. Everything you&#8217;re doing feels like the next logical progression of what you did before it. Does that mean I was any good at it? As in my real golf game &#8212; god no.</p>
<p><span style="text-align:center; display: block;"><a href="http://blastmagazine.com/the-magazine/gaming/reviews/tiger-woods-pga-tour-13-the-blast-review/"><img src="http://img.youtube.com/vi/PLsPQMfs5uY/2.jpg" alt="" /></a></span></p>
<p>On top of that, PGA Tour 13 does a great job taking control for players who aren&#8217;t quite catching on. Using the caddy system, you&#8217;re able have the game line up your shots, select your clubs and do just about everything from take the shot for you. The team at EA Sports has done a remarkable job taking a deep gameplay system and making it accessible for all types of gamers. Is this Hot Shots Golf accessible? No, but it&#8217;s still a big step and it will make the game playable by a lot more people.</p>
<p>The game also features full motion support for both platforms, and while Move support has been around for the last few years, this is the first time Kinect is fully supported by the title. It&#8217;s functional enough, and the first few times, it&#8217;s really cool to swing in real life, but it gets old, especially when you take into account how twitchy it can be. The voice control works well, I was able to change clubs on the fly and was able to ask my caddie for assistance &#8212; and it was very responsive. Just take one piece of advice for me &#8212; don&#8217;t try to use Kinect to navigate the game&#8217;s menu system. Tiger Woods always seemed like one of the most natural fits for the peripheral, and it&#8217;s good to see it implemented, even if it doesn&#8217;t always work as it should.</p>
<p>PGA Tour 13 is easily the best looking of the series thus far as everything looks phenomenal. As a yearly Madden player (go ahead &#8212; flame), I found myself getting jealous at how good some of the players looked in the game. How come Tiger Looks so much like Tiger, but we get an Aaron Rodgers that looks like a whacked out freak? That doesn&#8217;t compare to the courses though, which are filled with sweeping vistas and remarkable lighting effects.</p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2012/03/flexis-image173-copy-05032012.jpg"><img class="aligncenter size-large wp-image-73588" title="flexis-image173-copy-05032012" src="http://blastmagazine.com/wp-content/uploads/2012/03/flexis-image173-copy-05032012-560x315.jpg" alt="" width="560" height="315" /></a></p>
<p>&nbsp;</p>
<p>Unfortunately, the new modes available in PGA tour 13 are less than stellar. There&#8217;s the Legacy Mode, which finds you recreating the career milestones of the game&#8217;s coverboy, and is very underwhelming and oddly uneven. Why am I sinking a putt on national TV before I even practice in my dad&#8217;s backyard? There aren&#8217;t any real &#8220;money moments&#8221; that are worth writing about, and my guess is that the legacy mode will be a last ditch effort for most of the game&#8217;s core players. The online suite also allows players to create their own country clubs, which will appeal to those who really enjoy the experience, but it will be lost on those who don&#8217;t. Plus, you can&#8217;t create Bushwood authentically &#8212; I tried.</p>
<p><strong>The Blast Factor: </strong>Like any good golfer, Tiger Woods PGA Tour 13 capitalizes on its errors and accounts for them to create a complete game. It&#8217;s deep, yet accessible. It takes skill, but never loses it&#8217;s fun.  Tiger Woods PGA Tour 13 is easily the best of a remarkable series. It may not be a hole in one, but its a solid birdey.</p>
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		<title>Mass Effect 3 Shepard import glitch to be patched soon</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/mass-effect-3-shepard-import-glitch-to-be-patched-soon/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/mass-effect-3-shepard-import-glitch-to-be-patched-soon/#comments</comments>
		<pubDate>Fri, 23 Mar 2012 18:07:14 +0000</pubDate>
		<dc:creator>Giancarlo Saldana</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=73351</guid>
		<description><![CDATA[Your Shepard recognition problems will soon be over.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p style="text-align: center"><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/mass-effect-3-shepard-import-glitch-to-be-patched-soon/attachment/mass_effect_3_shepard/" rel="attachment wp-att-73352"><img class="aligncenter  wp-image-73352" src="http://blastmagazine.com/wp-content/uploads/2012/03/Mass_Effect_3_shepard.jpg" alt="" width="540" height="270" /></a></p>
<p>Were you one of those people who was met with a different looking Shepard when importing your character into Mass Effect 3? Several players reported this glitch when the game first launched, and no solution existed.</p>
<p>This glitch affected some players who imported a Mass Effect 2 Shepard that had been originally created in the first game. This not only led to hours of emotional counseling to some, but it also meant these players had to painstakingly recreate their Shepard&#8217;s faces if they wanted their commander to look the same.</p>
<p>BioWare&#8217;s community coordinator Chris Priestly <a href="http://social.bioware.com/forum/1/topic/323/index/9661093">updated their forum thread</a> with an updated stating that the glitch has in fact been fixed and is currently under going testing to make sure it doesn&#8217;t affect anything else in the game. This fix will be issued in the next Mass Effect 3 patch, which, unfortunately, doesn&#8217;t have a release date as of yet. Rest assured, your Shepard will soon be how you remembered him.</p>
</div>]]></content:encoded>
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		<title>Mass Effect 3 ending &#8220;initiatives&#8221; coming in April</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/mass-effect-3-ending-initiatives-coming-in-april/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/mass-effect-3-ending-initiatives-coming-in-april/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 16:23:41 +0000</pubDate>
		<dc:creator>Giancarlo Saldana</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=73202</guid>
		<description><![CDATA[BioWare wants to make its fans happy.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p style="text-align: center"><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/first-mass-effect-3-details-roll-in/attachment/mass_effect_3/" rel="attachment wp-att-59697"><img class="aligncenter size-full wp-image-59697" src="http://blastmagazine.com/wp-content/uploads/2011/04/mass_effect_3.jpeg" alt="" width="640" height="344" /></a></p>
<p>BioWare co-founder Ray Muzyka released a statement today that further supports their past statements of listening to player feedback. It looks like they care so much what their fans have to say about the ending of Mass Effect 3 that the team is currently working on ways to remedy this unrest.</p>
<blockquote><p>It’s incredibly painful to receive feedback from our core fans that the game’s endings were not up to their expectations,” Muzyka said in a statement. “Our first instinct is to defend our work and point to the high ratings offered by critics – but out of respect to our fans, we need to accept the criticism and feedback with humility.</p>
<p>I believe passionately that the power of our medium flows from our audience, who are deeply involved in how the story unfolds, and who have the uncontested right to provide constructive criticism. At the same time, I also believe in and support the artistic choices made by the development team.</p>
<p>The team and I have been thinking hard about how to best address the comments on ME3’s endings from players, while still maintaining the artistic integrity of the game.</p>
<p>The journey you undertake in Mass Effect provokes an intense range of highly personal emotions in the player; even so, the passionate reaction of some of our most loyal players to the current endings in Mass Effect 3 is something that has genuinely surprised us.</p>
<p>This is an issue we care about deeply, and we will respond to it in a fair and timely way. We’re already working hard to do that.</p>
<p>Executive producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. You’ll hear more on this in April.</p></blockquote>
<p>Once again, the question still stands: what kind of “initiatives” are they working on? Will it be an addition to the game’s conclusion, or will it amend the last hour to provide a different sense of closure?</p>
<p>Even with their efforts to appease fans, BioWare must realize that it&#8217;s difficult to please everyone. Let&#8217;s hope their fans actually like their new ending solution and can finally get some closure.</p>
</div>]]></content:encoded>
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		<title>BioWare is done with Dragon Age II</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/bioware-is-done-with-dragon-age-ii/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/bioware-is-done-with-dragon-age-ii/#comments</comments>
		<pubDate>Mon, 19 Mar 2012 22:12:21 +0000</pubDate>
		<dc:creator>Giancarlo Saldana</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[Dragon Age II]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=73101</guid>
		<description><![CDATA[What will the next Dragon Age game bring to the table?]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p style="text-align: left"><img class="size-large wp-image-55359 aligncenter" src="http://blastmagazine.com/wp-content/uploads/2011/01/dragon-age-2-trailer-still-560x315.jpg" alt="" width="560" height="315" />Last week marked the one year anniversary of the release of Dragon Age II. Over the past year, BioWare has released countless downloadable content for the game including weapons and mission packs, and they&#8217;ve corrected several of the game&#8217;s issues in the form of patches and updates.</p>
<p style="text-align: left">Dragon Age II executive producer Mark Darrah today announced on the <a href="http://social.bioware.com/forum/1/topic/260/index/10245444">BioWare Social Network forums</a> that his team is now done making content for the game and will be moving on to the &#8220;next phase of Dragon Age&#8217;s future.&#8221;</p>
<p style="text-align: left">&#8220;You’ve most certainly heard the rumors floating around,&#8221; Darrah writes, &#8220;and unfortunately I can’t really comment on them.  However, what I can say is that we’ve been thinking a lot about Dragon Age – what it means, and where it could go.  This past year, we’ve spent a lot of time both going back to the “BioWare vault” of games and re-examining them, and looking at some new possibilities that today’s industry allows.&#8221;</p>
<p style="text-align: left">Whether his comment means the next Dragon Age game will be a departure from what we&#8217;ve seen in the past couple of years  or whether it simply means the next game will incorporate more RPG or action elements from other BioWare titles is still unknown.</p>
<p style="text-align: left">Darrah and his team also will be attending PAX East and other gatherings to receive input from their fans because, as we all know, BioWare likes to listen to their fans.</p>
</div>]]></content:encoded>
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		<title>BioWare still considering feedback on Mass Effect 3 ending changes</title>
		<link>http://blastmagazine.com/the-magazine/features/bioware-still-considering-feedback-on-mass-effect-3-ending-changes/</link>
		<comments>http://blastmagazine.com/the-magazine/features/bioware-still-considering-feedback-on-mass-effect-3-ending-changes/#comments</comments>
		<pubDate>Mon, 19 Mar 2012 17:31:54 +0000</pubDate>
		<dc:creator>Giancarlo Saldana</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=73036</guid>
		<description><![CDATA[BioWare is still listening.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p style="text-align: center"><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/blast-exclusive-an-inside-look-at-the-making-of-mass-effect-3/attachment/mass-effect-3-01/" rel="attachment wp-att-72210"><img class="size-large wp-image-72210 aligncenter" src="http://blastmagazine.com/wp-content/uploads/2012/03/Mass-Effect-3-01-560x315.jpg" alt="" width="560" height="315" /></a></p>
<p style="text-align: left">Fans have been busy voicing their opinions on the conclusion of the Mass Effect series, and BioWare is still listening. The studio wrote on their <a href="https://www.facebook.com/masseffect/posts/275243029217754">Facebook page</a> that Mass Effect 3 may or may not receive a change to its endings and that fans&#8217; feedback is still being considered.</p>
<blockquote><p>We would like to clarify that we are actively and seriously taking all player feedback into consideration and have ruled nothing out. At this time we are still collecting and considering your feedback and have not made a decision regarding requests to change the ending.</p></blockquote>
<p style="text-align: left">Just a few days ago, Mass Effect 3 executive producer Casey Hudson <a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/casey-hudson-responds-to-mass-effect-unrest/">told fans that he and his team were going to support the game</a> by adding more content determined by feedback and constructive criticism.</p>
<p style="text-align: left">Whether this content will be a direct change to or a reworking of the game&#8217;s ending remains unknown. What is certain, though, is BioWare&#8217;s commitment to its fans in at least listening to their complaints and opinions even after their game has already been released and met with <a href="http://blastmagazine.com/the-magazine/features/mass-effect-3-the-blast-review/">favorable criticism</a>.</p>
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		<title>EA removes playable Taliban from Medal of Honor</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/ea-removes-playable-taliban-from-medal-of-honor/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/ea-removes-playable-taliban-from-medal-of-honor/#comments</comments>
		<pubDate>Sun, 03 Oct 2010 19:30:51 +0000</pubDate>
		<dc:creator>Joe Sinicki</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[medal of honor]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=50190</guid>
		<description><![CDATA[Faction will now be known as Opposing Force.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><a rel="attachment wp-att-50191" href="http://blastmagazine.com/2010/10/03/ea-removes-playable-taliban-from-medal-of-honor/attachment/4041150/"><img class="alignright size-full wp-image-50191" src="http://blastmagazine.com/wp-content/uploads/2010/10/4041150.jpg" alt="" width="252" height="303" /></a>EA has announced that the Taliban will no longer be a playable faction in its upcoming Medal of Honor reboot due out this month. The insurgent team in the game will now be known simply as the &#8220;opposing force.&#8221;</p>
<p>&#8220;In the past few months, we have received feedback from all over the world regarding the multiplayer portion of Medal of Honor,&#8221; said Greg Goodrich, the game&#8217;s Executive producer in an official statement. &#8220;We&#8217;ve received notes from gamers, active military, and friends and family of servicemen and women currently deployed overseas. The majority of this feedback has been overwhelmingly positive. For this, the Medal of Honor team is deeply appreciative. However, we have also received feedback from friends and families of fallen soldiers who have expressed concern over the inclusion of the Taliban in the multiplayer portion of our game. This is a very important voice to the Medal of Honor team. This is a voice that has earned the right to be listened to. It is a voice that we care deeply about. Because of this, and because the heartbeat of Medal of Honor has always resided in the reverence for American and Allied soldiers, we have decided to rename the opposing team in Medal of Honor multiplayer from Taliban to Opposing Force.&#8221;</p>
<p>Though Goodrich doesn&#8217;t mention the mounting political and social pressure that has been building up since the unveiling of the game, it&#8217;s an obvious factor as well. Networks like Fox News condemned the game, while stores on Military bases refused to stock the game with the content.</p>
<p>&#8220;To all who serve &#8211; we appreciate you, we thank you, and we do not take you for granted,&#8221; Goodrich said at the end of his press release. &#8220;And to the Soldiers, Sailors, Airmen and Marines currently serving overseas, stay safe and come home soon.&#8221;</p>
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		<title>E3 2010: Electronic Arts recap</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/e3-2010-gaming-news-gaming-the-magazine/e3-2010-electronic-arts-recap/</link>
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		<pubDate>Sat, 03 Jul 2010 21:36:28 +0000</pubDate>
		<dc:creator>CarlyErin O'Neil</dc:creator>
				<category><![CDATA[E3 2010]]></category>
		<category><![CDATA[crysis]]></category>
		<category><![CDATA[crysis 2]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[e3 2010]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[harry potter]]></category>
		<category><![CDATA[hasbro]]></category>
		<category><![CDATA[madden nfl 2011]]></category>
		<category><![CDATA[monopoly]]></category>
		<category><![CDATA[need for speed]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=46960</guid>
		<description><![CDATA[Yeah, we're still grinding this stuff out]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>LOS ANGELES &#8212; EA remains the fan-pleasing factory of gaming titles to entice both new and hardcore gamers alike. At this year&#8217;s E3, there weren&#8217;t any huge surprises, other than Crysis2 not sucking. (because, admit it, we all thought C1 totally did.) </p>
<p>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/e3-2010-gaming-news-gaming-the-magazine/e3-2010-electronic-arts-recap/attachment/spare_parts03/' title='spare_parts03' rel='gallery-46960'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2010/07/spare_parts03-70x70.jpg" class="attachment-thumbnail" alt="spare_parts03" title="spare_parts03" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/e3-2010-gaming-news-gaming-the-magazine/e3-2010-electronic-arts-recap/attachment/crysis2_screen1_03042010/' title='Crysis2_Screen1_03042010' rel='gallery-46960'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2010/07/Crysis2_Screen1_03042010-70x70.jpg" class="attachment-thumbnail" alt="Crysis2_Screen1_03042010" title="Crysis2_Screen1_03042010" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/e3-2010-gaming-news-gaming-the-magazine/e3-2010-electronic-arts-recap/attachment/crysis2_screen2_03042010/' title='Crysis2_Screen2_03042010' rel='gallery-46960'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2010/07/Crysis2_Screen2_03042010-70x70.jpg" class="attachment-thumbnail" alt="Crysis2_Screen2_03042010" title="Crysis2_Screen2_03042010" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/e3-2010-gaming-news-gaming-the-magazine/e3-2010-electronic-arts-recap/attachment/crysis2_screen5_05122010/' title='Crysis2_Screen5_05122010' rel='gallery-46960'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2010/07/Crysis2_Screen5_05122010-70x70.jpg" class="attachment-thumbnail" alt="Crysis2_Screen5_05122010" title="Crysis2_Screen5_05122010" /></a>
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<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/e3-2010-gaming-news-gaming-the-magazine/e3-2010-electronic-arts-recap/attachment/medal-of-honor_sp_5/' title='Medal of Honor_SP_5' rel='gallery-46960'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2010/07/Medal-of-Honor_SP_5-70x70.jpg" class="attachment-thumbnail" alt="Medal of Honor_SP_5" title="Medal of Honor_SP_5" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/e3-2010-gaming-news-gaming-the-magazine/e3-2010-electronic-arts-recap/attachment/moh-sp-screen-7/' title='MOH SP Screen 7' rel='gallery-46960'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2010/07/MOH-SP-Screen-7-70x70.jpg" class="attachment-thumbnail" alt="MOH SP Screen 7" title="MOH SP Screen 7" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/e3-2010-gaming-news-gaming-the-magazine/e3-2010-electronic-arts-recap/attachment/spare_parts01/' title='spare_parts01' rel='gallery-46960'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2010/07/spare_parts01-70x70.jpg" class="attachment-thumbnail" alt="spare_parts01" title="spare_parts01" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/e3-2010-gaming-news-gaming-the-magazine/e3-2010-electronic-arts-recap/attachment/spare_parts02/' title='spare_parts02' rel='gallery-46960'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2010/07/spare_parts02-70x70.jpg" class="attachment-thumbnail" alt="spare_parts02" title="spare_parts02" /></a>
</p>
<p>I had the chance to demo a few games, and was escorted to &#8220;family games&#8221; before I got a chance to get my hands on the beef. </p>
<p>Some of the family-oriented games, like Monopoly and Hasbro Family Game Night 3, are right on cue for ages 4-444, with bold graphics and customizable characters based on your Mii or XBLA avatar so any member of the family can own their pwnage. A newer version of the classic Risk was on show as well. </p>
<p>One rising star in the all-ages genre is a new game by EA Bright Lights, the team responsible for the newest title in the Harry Potter series, Spare Parts. Part WALL-E -meets-Spyro, it will be one that kids play and awaken the inner-gamer in mom and dad. (Yes, I do want to play it; no- it has nothing to do with me being a girl. Shut it!) It may become the secret guilty-pleasure for many gamers. Who doesn&#8217;t like Robots? EA dubs this a &#8220;cooperative action adventure&#8221;, trending toward the online co-op capabilities that is becoming the norm these days in the gaming scene.</p>
<p>The Need for Speed franchise made a comeback with a return to it&#8217;s roots- a classic cop-chasing-bad guy game, complete with Lamborghini cop cars in Need for Speed: Hot Pursuit. The cars are typically unrealistically hard to handle, but what do you expect from a memorizable game? In the realm of graphic quality I&#8217;ll hand it to them, however. The cars are rockin&#8217;, and the hot rod shown at E3 to catch our attention was one hot tamale.  </p>
<p>When the boys finally let me come to the yard, I have to admit, I totally got schooled in the Medal of Honor demo. I was just too distracted by how fast and smoothly the game rendered, a sign of a great engine, and well thought out gameplay. I was happy to sit back and watch the diehards go at it, and contribute to the death of an insurgent or two. Electronic Arts los Angeles is handling the single-player action, but DICE stepped it up for the online co-op. You die fast and hard, thanks to what DICE calls &#8220;faster bullets.&#8221; Remind me to thank them for my lesson in humility.  </p>
<p>Crysis 2 is a vast improvement on the original, but I have to shame the developers in picking NYC as it&#8217;s location of destruction. As much as I love the idea of NYC as the futuristic dystopian gamer&#8217;s paradise, it is, perhaps, too soon to see iconic New York City fall to the ground in a blaze of alien-gutted glory. The gameplay is rich, thrilling and maybe this will be the redeeming title for the still neophitic development team of Crytek who didn&#8217;t quite walk the walk with Crysis the first time around. The big news with Crysis 2 is the expectation of 3D capabilities. The gameplay is engaging and frenetic, adding to the overall atmosphere of doom and destruction; AI placement has been done well, and those aforementioned icons of NYC are easily recognizable with a nice depth quality. </p>
<p>All titles will be released between the fall and holiday seasons. Family titles will be available for about $39.99. </p>
<p>Other titles expected for release include sports giants like Madden NFL 2011, FIFA 2011, NCAA Football, and NHL/NHL Slapshot.  Harry Potter and the Deathly Hollows Pt 1 &#8212; which grew up with the apprentice sorcerer into something close to a third-person shooter &#8212; and the Sims3 round out the mid-range, with killer titles like Dead Space 2 and Bulletstorm rounding out the hardcore gamer genre, and are expected to be well received, leaving EA living up to its reputation as a powerhouse publisher.</p>
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		<title>Free copies of All Points Bulletin</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/free-copies-of-all-points-bulletin/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/free-copies-of-all-points-bulletin/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 01:38:04 +0000</pubDate>
		<dc:creator>Blast Magazine Newsroom</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[all points bulletin]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[ea]]></category>
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		<category><![CDATA[giveaway]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=46900</guid>
		<description><![CDATA[The fun never ends at Blast]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><img src="http://blastmagazine.com/wp-content/uploads/2010/06/0625_TS_APB_300x250_banner.jpg" alt="" title="0625_TS_APB_300x250_banner" width="300" height="250" class="alignright size-full wp-image-46903" />Here at Blast, we&#8217;ve always giving you stuff.</p>
<p>CDs, movie passes, DVDs and let&#8217;s not forget free video games.</p>
<p>The time, it&#8217;s several copies of All Points Bulletin, from Electronic Arts.</p>
<p>Available Tuesday from EA and Realtime Worlds, creators of Crackdown, players can battle with 100 players in 100&#8242;s of living persistent cities shaped by player actions!</p>
<p><a href="http://blastmagazine.com/wp-login.php?action=register">Register as a Blast reader</a> and leave a comment here, and the first eight comments get a free copy. Limit one per household. You must be 18 or older.</p>
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		<title>Electronic Arts Not Giving Up On Signing Bungie Just Yet</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/electronic-arts-not-giving-up-on-signing-bungie-just-yet/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/electronic-arts-not-giving-up-on-signing-bungie-just-yet/#comments</comments>
		<pubDate>Tue, 18 May 2010 13:36:57 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[bungie]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Gaming]]></category>
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		<guid isPermaLink="false">http://blastmagazine.com/?p=45609</guid>
		<description><![CDATA[Activision made have lured them in, but EA won't give up the fight.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Famed <em>Halo </em>developer Bungie signed a ten-year publishing exclusive deal with Activision last month, but that&#8217;s not stopping bitter rival Electronic Arts from pursuing the developer and locking them in for a deal.</p>
<p>Bungie&#8217;s deal with Activision extends to only one immediate intellectual property, and, given the growing size of the studio, could spiderweb, a la Rockstar Games, and create sub-studios like Bungie East or something, in addition to the headquarters in Washington state. This way, Bungie would be able to enter into an agreement with Electronic Arts as well as Activision.</p>
<p>&#8220;We had extensive conversations with them, but could never really figure out a deal that made sense for both of us. It just didn&#8217;t come to fruition,&#8221; David DeMartini, Electronic Arts Partners boss said. &#8220;Obviously, they were able to come up with some kind of deal that made sense to Activision and made sense to Bungie and we hope they make great games. It&#8217;s healthy for the industry to have big independent studios that are making great products.</p>
<p>&#8220;I don&#8217;t want to see them fail &#8211; I want them to be successful. And when they start up a second team, we&#8217;ll have other discussions with them about that game as well &#8211; because they&#8217;re a great studio. There are probably only 20 studios in the world that are that highest level &#8211; and they&#8217;re certainly one of them.&#8221;</p>
<p>Whatever happens, the gaming world should be excited. Bungie&#8217;s making a game <em>not</em> called <em>Halo</em>. Weird, huh?</p>
<p>via <a href="http://www.computerandvideogames.com/article.php?id=246829?cid=OTC-RSS&amp;attr=CVG-General-RSS" target="_blank">CVG</a></p>
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		<title>Battlefield: Bad Company 2 Sells 5 Million Units</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/battlefield-bad-company-2-sells-5-million-units/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/battlefield-bad-company-2-sells-5-million-units/#comments</comments>
		<pubDate>Tue, 11 May 2010 21:28:52 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Battlefield: Bad Company 2]]></category>
		<category><![CDATA[electronic arts]]></category>
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		<guid isPermaLink="false">http://blastmagazine.com/?p=45157</guid>
		<description><![CDATA[In just 2.5 months.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>In a company financial earnings report given today, Electronic Arts revealed sales statistics for its  modern shooter <em>Battlefield: Bad Company 2</em>, revealing the title has sold over 5 million units in its first 2.5 months on the market.</p>
<p>The title, rated M, available for PS3, Xbox 360 and PC, and developed by EA DICE, a Swedish studio well-known for mastery in the multiplayer department (see every <em>Battlefield </em>game to date), sold 2.3 million units in two weeks, and ballooned to 5 million this month.</p>
<p><div id="attachment_45160" class="wp-caption alignleft" style="width: 250px"><a href="http://blastmagazine.com/wp-content/uploads/2010/05/bad-company_2.jpg"><img class="size-full wp-image-45160" title="bad-company_2" src="http://blastmagazine.com/wp-content/uploads/2010/05/bad-company_2.jpg" alt="" width="240" height="240" /></a><p class="wp-caption-text">Bad Co. 2</p></div></p>
<p>Some might chalk up the success to <em>BC2</em>&#8216;s incorporation of dedicated servers for PC gamers, a department that Infinity Ward and Activision skipped, in favor of IWnet.</p>
<p>Next for EA DICE is the multiplayer component of EA&#8217;s <em><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2010/05/medal-of-honor-reboot-dated-for-october-12/" target="_blank">Medal of Honor</a> </em>reboot, due out in October.</p>
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		<title>All Points Bulletin Release Date, Pricing Model Revealed</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/all-points-bulletin-release-date-pricing-model-revealed/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/all-points-bulletin-release-date-pricing-model-revealed/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 17:51:37 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[all points bulletin]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=44525</guid>
		<description><![CDATA[EA's MMO gets a release date and business model today.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Realtime Worlds and Electronic Arts today announced a release date and business model for the living, breathing, open-world action MMO, <em>All Points Bulletin</em>.</p>
<p>The game will come to PC exclusively June 29 in North America, and July 1 and 2 overseas, depending where you are across the pond.</p>
<p>The second  half of the announcement is the more intriguing component. Electronic Arts will sell the game, in box at retail for $49.99. The first 50 hours are on the house. After that, however, you can still play in the game&#8217;s social sector free of charge, but if you want more, it&#8217;ll run you $6 for 20 hours, or 30 days unlimited for $9.99. Discounts for 90 and 180 day increments will be available as well.</p>
<p>The game looks certainly exciting, I sure hope my PC can run it!</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/jNGuR8SO9xk&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/jNGuR8SO9xk&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>Electronic Arts Is Now A Fortune 500 Company</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/electronic-arts-is-now-a-fortune-500-company/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/electronic-arts-is-now-a-fortune-500-company/#comments</comments>
		<pubDate>Fri, 16 Apr 2010 12:58:00 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[fortune 500]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[money]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=43655</guid>
		<description><![CDATA[The game publisher joins the elite ranks.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Electronic Arts, publisher of such mega franchises as &#8220;Medal of Honor,&#8221; The Sims,&#8221; &#8220;Rock Band,&#8221; &#8220;Left 4 Dead&#8221; and many more, recently joined the rich guys club known as the Fortune 500.</p>
<p><a href="http://money.cnn.com/magazines/fortune/fortune500/2010/snapshots/10792.html" target="_blank">CNN reports</a> that the mega publisher saw its revenue rise 15 percent last year, good for spot number 494 on the esteemed list.</p>
<p>Microsoft is also on the list at number 36, but we hear they do other things than make video games.</p>
<p>If defected Activision Infinity Ward developers Jason West and Vince Zampella and their new studio <a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2010/04/fired-infinity-ward-heads-open-new-studiorespawn-entertainment-with-electronic-arts/" target="_blank">Respawn Entertainment</a>, part of Electronic Arts, see success with whatever they&#8217;re working on, EA could very well climb that ladder.</p>
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		<title>EA Parodies Modern Warfare 2 Yet Again</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/ea-parodies-modern-warfare-2-yet-again/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/ea-parodies-modern-warfare-2-yet-again/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 12:57:19 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[Battlefield: Bad Company 2]]></category>
		<category><![CDATA[C.C. Sabathia]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[modern warfare 2]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=41921</guid>
		<description><![CDATA[And Yankee pitcher CC Sabathia stars.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Electronic Arts and Battlefield: Bad Company 2 took another swipe at Activision and Modern Warfare 2 today with the release of a trailer titled &#8220;Friends Really Against Grenade Spam.&#8221;</p>
<p>For those unfamiliar, Activision released<a href="http://www.youtube.com/watch?v=RXbQjyL2HZU" target="_blank"> a trailer</a>, with Phillies pitcher Cole Hamels in it, titled &#8220;Friends Against Grenade Spam&#8221; or F.A.G.S.</p>
<p>This is EA attempting, with the help of a stoned-sounding CC Sabathia, to parody that effort and, in my opinion, succeeds masterfully.</p>
<p><iframe title="YouTube video player" class="youtube-player" type="text/html" width="425" height="344" src="http://www.youtube.com/embed/K2Qpui1hYBw" frameborder="0" allowFullScreen="true"> </iframe></p>
</div>]]></content:encoded>
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		<title>Infinity Ward Sought Move To Electronic Arts?</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/infinity-ward-sought-move-to-electronic-arts/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/infinity-ward-sought-move-to-electronic-arts/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 16:17:47 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[clusterfuck]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=41027</guid>
		<description><![CDATA[The insubordination claim now makes more sense. Leaving for a rival, that's a no-no!]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>In this garbled mess of a court battle between Activision and Infinity Ward, Activision is seeking internal documents that would implicate fired founders Jason West and Vince Zampella&#8217;s intent to pack up and move to another rival, most likely Electronic Arts.</p>
<p>According to G4TV, who cites an unnamed source close to the matter, Activision&#8217;s accusations of &#8220;<a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2010/03/rumorinfinity-ward-bosses-fired-activision-cites-insubordination/" target="_blank">insubordination</a>&#8221; may have stemmed from the two founder&#8217;s attempts to shop around  with any of Activision&#8217;s many competitors, including the most likely one, Electronic Arts.</p>
<p>Activision is now seeking any Infinity Ward documents that mention any past, current or future projects, including Modern Warfare 3. What&#8217;s more, the publisher is looking for &#8220;documents regarding West and Zampella&#8217;s communications with Activision&#8217;s competitors, including but not limited to Electronic Arts.&#8221;</p>
<p>Remember those &#8220;<a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2010/03/rumorinfinity-ward-bosses-fired-activision-cites-insubordination/" target="_blank">bouncer-type</a>&#8221; security folk camped outside Infinity Ward&#8217;s studio on Monday? Perhaps these documents were so important to Activision&#8217;s case against Zampella and West that protecting them was of the utmost importance.</p>
<p>Source: <a href="http://www.computerandvideogames.com/article.php?id=237795" target="_blank">CVG</a></p>
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		<title>Dante&#8217;s Inferno review</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/xbox-360/dantes-inferno-review/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/reviews/xbox-360/dantes-inferno-review/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 17:52:50 +0000</pubDate>
		<dc:creator>Jason D'Aprile</dc:creator>
				<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Dante's inferno]]></category>
		<category><![CDATA[ea games]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Visceral Games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=40658</guid>
		<description><![CDATA[This one depends on your expectations]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><img style="float: right; margin-left: 5px;" src="http://blastmagazine.com/images/ratings/b.jpg" alt="b" />In his introduction the new Del Rey printing of the actual Inferno poem, Executive Producer and Creative Director of the Dante&#8217;s Inferno game, Jonathon Knight, clearly displays a great deal of knowledge and passion for the source material. Yet, after playing the game you&#8217;d be hard-pressed to find a love of literature within the game&#8217;s stylish and violent look at the Christian mythos of hell. That&#8217;s really the problem with taking something as historically and literally treasured as Dante&#8217;s workâ€”its potential depth is merely squandered on the limited vision of EA Games and developer Visceral Games.</p>
<p>Visceral (and Knight) previously created the exceptional dark and involving Dead Space. What made Dead Space great was that it looked at survival horror and took it in a new environment (space), plus added the focus of tightly-paced, nerve-wracking shooting action. It wasn&#8217;t stunningly innovative, but still felt different. Dante&#8217;s Inferno, on the other hand, seems to serve one of two purposesâ€”depending on your platform preferences.</p>
<div id="factbox">Hack n&#8217;  Slash<br />
Publisher: EA Games<br />
Developer: Visceral Games<br />
Feb. 9, 2010</div>
<p>If you&#8217;re a Sony gamer, the game is squarely aimed at giving you something to do until God of War III hits in March. For Xbox players, Dante&#8217;s Inferno is the absolute closest you&#8217;ll get to Kratos&#8217; saga. As a game, Inferno seems hell bent on emulating Sony&#8217;s franchise in almost every way.</p>
<p>Dante&#8217;s poetic epic provides a suitable alternative setting to the Greek god locations. This view of hell comes with nine sin-themed circles, so it&#8217;s perfect for a video game setting. Instead of gods as bosses, we have historical and demonic figures that guard each circle and must be dispatched in gruesome, cinematic ways. Most bosses are epically huge as well, and combat is the exact same cross between hack and slash and Simon-says-level Quick-Time-Events (QTE).</p>
<p>You actually play as Dante, in his angry quest to free his beloved (and dead) fianc©e, Beatrice, from hell, which is somewhat nobler than Kratos&#8217; psychotic narcissism. And yet, Dante is hardly more likable a character. He&#8217;s a self-centered, angry hypocrite, who has committed outrageous atrocities in the name of his god during the Crusades. Thankfully, he manages to gain some minor redemption through the game.</p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2010/03/DanteInferno_Game_1265050518.jpg"><img src="http://blastmagazine.com/wp-content/uploads/2010/03/DanteInferno_Game_1265050518-300x203.jpg" alt="" title="DanteInferno_Game_1265050518" width="300" height="203" class="aligncenter size-medium wp-image-40661" /></a></p>
<p>The action is remarkably solid. Instead of swinging blades, Dante wields Death&#8217;s Scythe. It&#8217;s a handy weapon of mass carnage with good reach and plenty of combo potential. More importantly, the weapon is fun to use against the poor, foul denizens of hell. Aside from light and heavy attacks and combos, you can &quot;grab&quot; enemies with the scythe by impaling them, then either punish or redeem them. Either choice results in experience points for your holy and unholy abilities. There is an easy to use skill tree where you spend these points, and as you build up one side or the other, new and more powerful abilities are opened up.</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/_SY2kbD6VY4&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/_SY2kbD6VY4&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>Although it might be possible to focus on either the holy or unholy sides of Dante exclusively, you&#8217;ll ideally build both up to gain the best of both worlds. Building Dante&#8217;s abilities makes him much hardier in battle and by the fourth or fifth circle, he&#8217;ll feel like a real Templar badass. Throughout the game, Dante will mount bizarre and gigantic creatures of hell, although the controls here are noticeably cumbersome.</p>
<p>From the perspectives of visual design, Dante&#8217;s Inferno is a mixed bag. The visuals are gorgeously grotesque when the game really stretches its creative muscles, but each circle is actually remarkably small and has an absurdly limited number of special enemies. The game also simply doesn&#8217;t get freaky enough in its design. Some of the bosses are hilariously macabre, but why is the only lust demon simply a topless harlot with a whip-like womb? Sure, it&#8217;s weird, but after the fifth fight with one, you&#8217;ll be wishing for some creepy and nightmarish variety.</p>
<p><iframe src="http://rcm.amazon.com/e/cm?t=blasmaga-20&#038;o=1&#038;p=15&#038;l=st1&#038;mode=videogames&#038;search=dante%27s%20inferno&#038;fc1=000000&#038;lt1=_blank&#038;lc1=0E3B6F&#038;bg1=FFFFFF&#038;f=ifr" marginwidth="0" marginheight="0" width="468" height="240" border="0" frameborder="0" style="border:none;" scrolling="no"></iframe></p>
<p>Worse, after a while, the game just seems to give up on variety. You&#8217;ll fight endless hordes of faceless, pot-bellied damned souls, along with the other more powerful demons, but by the end you&#8217;re just fighting the same few types over and over. There&#8217;s little level exploration as well. Each circle has some secret treasures, but the levels aren&#8217;t big enough to make finding them much challenge.</p>
<p>When not killing endless hell spawn, Dante is usually double jumping, climbing, or swinging his way through death traps. Many of these sections, especially when he must swing quickly from one burning rope to another are incredibly intense and fun. On the flipside, other levelsâ€”especially the city of Disâ€”almost feel like cheap filler material.</p>
<p>Another weak area that could have been much more is the historical damned souls Dante encounters. These are figures from history that are usually hidden away and Dante can punish them further or absolve them. It adds some minor historical relevance to the overall story, but has so little effect on the gameplay that they seem like a wasted opportunity for adding meaty sub-quests and levels to the otherwise completely linear game.</p>
<p><strong>Blast factor:</strong> How much you&#8217;ll get out of Dante&#8217;s Inferno depends on expectations. Download the demo first, or just play one of the God of War games. If either appeals to you, then Dante&#8217;s Inferno provide plenty of gory entertainment for the span of its nine or ten hours. But don&#8217;t expect a shred of any depth here. The game is purely surface country meant to emulate God of War with amazing precision. That&#8217;s not a bad thing, because Dante&#8217;s Inferno is easily the best example of this genre since God of War II. EA hardly had to mine classic literature for such a task though, and overall Dante&#8217;s Inferno really seems like a missed opportunity to create something truly interesting and bizarre.</p>
<p><em>A copy of the game was purchased for review purposes.</em></p>
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		<title>NHL &#8217;10 chooses Penguins to win the 2010 Cup</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/nhl-10-chooses-penguins-to-win-the-2010-cup/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/nhl-10-chooses-penguins-to-win-the-2010-cup/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 19:58:03 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[ea sports]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[nhl]]></category>
		<category><![CDATA[penguins]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=28590</guid>
		<description><![CDATA[I'd be hesitant to bank on this one.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>According to NHL &#8217;10, the Pittsburgh Penguins‚  will successfully defend their crown and will be your 2010 Stanley Cup Champions.</p>
<p>Electronic Arts ran an entire season simulation and the two teams meeting in the Cup Finals were the Penguins and the Chicago Blackhawks with the Penguins taking home the Cup by a 4 games to 2 margin.</p>
<p>I wouldn&#8217;t place a bet just yet though. NHL &#8217;09 predicted the Bruins to beat the Blackhawks in 6 games this year, and <a title="that didn't happen" href="http://en.wikipedia.org/wiki/2009_Stanley_Cup_playoffs" target="_blank">that certainly didn&#8217;t happen</a>.</p>
</div>]]></content:encoded>
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		<title>EA announces Command And Conquer XBLA/PSN title</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/ea-announces-command-and-conquer-xblapsn-title/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/ea-announces-command-and-conquer-xblapsn-title/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 19:03:38 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[command and conquer]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=22715</guid>
		<description><![CDATA[Is the full-fledged RTS too much for you? Try this one on for size.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Mega-giant publisher Electronic Arts today announced the wordy &#8220;Command and Conquer Red Alert 3 Commanders Challenge,&#8221; a PlayStation Network and Xbox Live Arcade title due out &#8220;this summer&#8221; as an attractive gaming opportunity for those who have never waded into the deep waters of the famed RTS series.</p>
<p>Priced at an affordable $9.99, &#8220;Commanders Challenge&#8221;‚  consists of 50 unique challenge and is described by EA as such</p>
<p>&#8220;Each challenge features its very own over-the-top and distinctive twist, confronting players with everything from giant Soviet war bears and an entire army of psionic Japanese school girls to massive satellite orbital bombardments.&#8221;</p>
<p>Giant Soviet war bears? Hell yeah! Kind of <a title="like this" href="http://1d4chan.org/images/6/60/BearCavalry.jpg" target="_blank">like this?</a></p>
<p>The same winning air, land, sea formula is applied to &#8220;Commanders Challenge&#8221; and as you progress through the increasingly difficult challenges you&#8217;ll unlock more units and technology. Furthermore, if you think you&#8217;re the best commander in the world the team at EA Los Angeles have input a &#8220;par time,&#8221; that the development team promises to be freakin&#8217; difficult to beat.</p>
<p>&#8220;Commanders Challenge&#8221; hits the PSN and XBLA this summer (when EA nails a date down we&#8217;ll let you know) priced at 800 MS Points or $9.99 depending on your digital monies preference.</p>
</div>]]></content:encoded>
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		<title>Comic-Con 2009: EA and Image create Dead Space comic</title>
		<link>http://blastmagazine.com/the-magazine/entertainment/ea-and-image-create-dead-space-comic/</link>
		<comments>http://blastmagazine.com/the-magazine/entertainment/ea-and-image-create-dead-space-comic/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 17:55:47 +0000</pubDate>
		<dc:creator>Blast Magazine Newsroom</dc:creator>
				<category><![CDATA[Comics, Toys, Books and Pop Culture]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[San Diego Comic-Con 2009]]></category>
		<category><![CDATA[The Magazine]]></category>
		<category><![CDATA[comic-con]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[Dead Space Extraction]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[image comics]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=20706</guid>
		<description><![CDATA[One-shot comic will have limited edition San Diego exclusive.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><a href="http://blastmagazine.com/wp-content/uploads/2009/07/08.jpg"><img src="http://blastmagazine.com/wp-content/uploads/2009/07/08-195x300.jpg" alt="Dead Space comic book and Comic-Con exclusive are being released" title="Dead Space comic book and Comic-Con exclusive are being released" width="195" height="300" class="alignright size-medium wp-image-20707" /></a>SAN DIEGO &#8212; Electronic Arts&#8217; Visceral Games teamed with Image Comics to announce the release of a Dead Space Extraction comic book. </p>
<p>&#8220;The Dead Space Extraction comic reunites renowned illustrator Ben Templesmith and writer Antony Johnston with the game&#8217;s cold and terrifying fiction,&#8221; the companies said in a statement. &#8220;This one-time special issue comic follows the successful partnership for last year&#8217;s Dead Space comic mini-series.</p>
<p>The comic will be on store shelves in September for $3. A limited edition version of the comic featuring exclusive cover art will be available for the special price of $2 at the EA Comic-con booth.  </p>
<p>&#8220;There is so much more to the Dead Space universe than we could ever fit into one game and we&#8217;re excited to be working with Image Comics again to extend the story in Dead Space Extraction&#8221; said Steve Papoutsis, executive producer of Dead Space Extraction. &#8220;Ben and Antony did such a tremendous job with the original comic, we can&#8217;t wait for fans to get their hands on this special issue.&#8221;</p>
<p>Dead Space Extraction is the prequel to the award-winning Dead Space action/horror game. It ships September 29.</p>
<p><em>Five members of the Blast team are in San Diego for Comic-Con International!</em></p>
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		<title>Shift into high-gear with Need for Speed</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/shift-into-high-gear-with-need-for-speed/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/shift-into-high-gear-with-need-for-speed/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 16:19:47 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[need for speed shift]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=17983</guid>
		<description><![CDATA[The storied franchise is getting a reboot. Have a look inside.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Need For Speed is one of Electronic Arts&#8217; most famed franchises, and rightly so, as for years and years, EA would deliver a new and exciting installment and fans ran for their wallets to seize up copies.</p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/06/wow3.jpg"><img class="aligncenter size-medium wp-image-17989" title="wow3" src="http://blastmagazine.com/wp-content/uploads/2009/06/wow3-300x168.jpg" alt="wow3" width="300" height="168" /></a></p>
<p>Fast forward to present day, and with lackluster sales and reviews surrounding Undercover most notably, the series was in dire need of a refresher.</p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/06/wow2.jpg"><img class="aligncenter size-medium wp-image-17988" title="wow2" src="http://blastmagazine.com/wp-content/uploads/2009/06/wow2-300x168.jpg" alt="wow2" width="300" height="168" /></a></p>
<p>Enter Need For Speed: Shift, the latest from developer Slightly Mad Studios. Hailing from London, this development studio, with members pieced together from the team responsible for GTR 1 and 2, is clearly up to the task, but with such high hopes placed upon their shoulders can they succeed?</p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/06/wow.jpg"><img class="aligncenter size-medium wp-image-17987" title="wow" src="http://blastmagazine.com/wp-content/uploads/2009/06/wow-300x168.jpg" alt="wow" width="300" height="168" /></a></p>
<p>Shift is going for broke for ultimate realism and immersion with a first-person cockpit camera view and an all new crash mechanic and you&#8217;d do well to take a look at these downright sexy screens and videos we&#8217;ve included to really get a sense of the whole &#8220;this is a brand new intellectual property&#8221; idea Electronic Arts is throwing our way. Check out the two trailers EA sent our way below, and let us know what you think.</p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/06/wow4.jpg"><img class="aligncenter size-medium wp-image-17990" title="wow4" src="http://blastmagazine.com/wp-content/uploads/2009/06/wow4-300x168.jpg" alt="wow4" width="300" height="168" /></a></p>
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		<title>Final Call to Arms Live expansion for WAR dated, detailed</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/final-call-to-arms-live-expansion-for-war-dated-detailed/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/final-call-to-arms-live-expansion-for-war-dated-detailed/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 20:14:04 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[mythic entertainment]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[warhammer online: age of reckoning]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=17401</guid>
		<description><![CDATA[Fight for you life on the road to the Land of the Dead in this latest expansion]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Electronic Arts and Mythic Entertainment, publisher and developer of Warhammer Online: Age of Reckoning respectively, announced and detailed the final Call to Arms Live expansion for the ambitious MMO today.</p>
<p>Beginning next Tuesday, June 16 and running straight through to the June 22 players of both the Order and Destruction realm factions can take part in the concluding event &#8220;Rise of the Tomb Kings.&#8221;</p>
<p>But why wage war without copious amounts of booty and renown? I wouldn&#8217;t either. And the winning realm in WAR will gain access to the Tomb Kings dungeon zone and will first be able to reap the glorious benefits of such triumph. Furthermore, exclusive titles including Sky Captain for players of Order, and Master of the Air for Destruction as well as the rare as rare candy Ravening Cloak item drop awaits a lucky participant only during the event.</p>
<p>I have played Warhammer Online in a very limited manner, but these live events seem to be alluring, even as a non-player. Do any of YOU play WAR? And if so, have you been enjoying these monthly refreshers?</p>
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		<title>E3 2009: Hands-off with Dante&#8217;s Inferno</title>
		<link>http://blastmagazine.com/the-magazine/gaming/previews/e3-2009-hands-off-with-dantes-inferno/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/previews/e3-2009-hands-off-with-dantes-inferno/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 03:12:17 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[The Magazine]]></category>
		<category><![CDATA[afterlife]]></category>
		<category><![CDATA[Dante's inferno]]></category>
		<category><![CDATA[divine comedy]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[hell]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=16966</guid>
		<description><![CDATA[Sitting through demos can be a bit rough, but sometimes you get a movie-like experience that makes you drool.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>LOS ANGELES &#8212; Sitting through demos, not being able to put your hands on a game, can be a bit rough. But sometimes you get a movie-like experience that makes you drool.</p>
<p><img style="margin:10px 0px 10px 0px;" src="/images/fgal/E3ConceptArt_DisApproach_580.jpg" alt="Electronic Arts' Dante's Inferno seen at E3 2009" /><br />
And then sometimes you get (fake) protesters.</p>
<p>We got to experience both with Dante&#8217;s Inferno, Electronic Arts&#8217; latest attempt to show off its recent creativity.</p>
<p>&#8220;Inferno&#8221; takes you to hell, in an interpretation of the Italian poet Dante Alighieri&#8217;s epic, &#8220;The Divine Comedy.&#8221;</p>
<p>It&#8217;s a third-person action game that cycles you through a tour of the afterlife as you descend, sin by sin, through the the nine circles of hell.</p>
<p>You assume the role of Dante, who descends into Hell after returning home to find his beloved Beatrice murdered, with Lucifer seducing her soul into the underworld. Dante sets out to save her but has to face down his own demons first.</p>
<p>You get to use two very different weapons: a scythe that Dante steals from Death, himself, and the Holy Cross, given to him by Beatrice. The cross lets Dante use spiritual powers and spells as you progress through the game.</p>
<p><iframe src="http://rcm.amazon.com/e/cm?t=blasmaga-20&#038;o=1&#038;p=15&#038;l=bn1&#038;mode=videogames&#038;browse=468642&#038;fc1=000000&#038;lt1=_blank&#038;lc1=0E3B6F&#038;bg1=FFFFFF&#038;f=ifr" marginwidth="0" marginheight="0" width="468" height="240" border="0" frameborder="0" style="border:none;" scrolling="no"></iframe></p>
<p>Watching the gameplay, Dante&#8217;s Inferno looks a lot like God of War with crazy combos and giant enemies you have to get past. One thing I liked was that Dante gets to tame and take control over some of his larger enemies, like a giant demon that can lay waste to most smaller enemies.</p>
<p>EA&#8217;s Visceral Games studio is behind this title as it prepares to put out <a href="http://blastmagazine.com/the-magazine/gaming/previews/2009/06/e3-2009-hands-on-with-dead-space-extraction/">Dead Space: Extraction</a>, which I loved.</p>
<p>EA <a href="http://www.gamepolitics.com/2009/06/11/faith-based-bloggers-slam-ea-staging-fake-religious-protest-e3">was criticized</a> for staging fake protesters at the event. They were even saying &#8220;we&#8217;re not against video games, just Dante&#8217;s Inferno.&#8221;</p>
<p>
<a href='http://blastmagazine.com/the-magazine/gaming/previews/e3-2009-hands-off-with-dantes-inferno/attachment/dantesinferno_screenshot_e3_4/' title='dantesinferno_screenshot_e3_4' rel='gallery-16966'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/06/dantesinferno_screenshot_e3_4-70x70.jpg" class="attachment-thumbnail" alt="dantesinferno_screenshot_e3_4" title="dantesinferno_screenshot_e3_4" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/previews/e3-2009-hands-off-with-dantes-inferno/attachment/dantesinferno_screenshot_e3_3/' title='dantesinferno_screenshot_e3_3' rel='gallery-16966'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/06/dantesinferno_screenshot_e3_3-70x70.jpg" class="attachment-thumbnail" alt="dantesinferno_screenshot_e3_3" title="dantesinferno_screenshot_e3_3" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/previews/e3-2009-hands-off-with-dantes-inferno/attachment/dantesinferno_screenshot_e3_2/' title='dantesinferno_screenshot_e3_2' rel='gallery-16966'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/06/dantesinferno_screenshot_e3_2-70x70.jpg" class="attachment-thumbnail" alt="dantesinferno_screenshot_e3_2" title="dantesinferno_screenshot_e3_2" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/previews/e3-2009-hands-off-with-dantes-inferno/attachment/dantesinferno_screenshot_e3_1/' title='dantesinferno_screenshot_e3_1' rel='gallery-16966'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/06/dantesinferno_screenshot_e3_1-70x70.jpg" class="attachment-thumbnail" alt="dantesinferno_screenshot_e3_1" title="dantesinferno_screenshot_e3_1" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/previews/e3-2009-hands-off-with-dantes-inferno/attachment/img_5001/' title='Protesters demonstrate against Dante&#039;s Inferno, a fighting game under development by Electronic Arts. (Blast Magazine staff photo/John M. Guilfoil)' rel='gallery-16966'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/06/img_5001-70x70.jpg" class="attachment-thumbnail" alt="Protesters demonstrate against Dante&#039;s Inferno, a fighting game under development by Electronic Arts. (Blast Magazine staff photo/John M. Guilfoil)" title="Protesters demonstrate against Dante&#039;s Inferno, a fighting game under development by Electronic Arts. (Blast Magazine staff photo/John M. Guilfoil)" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/previews/e3-2009-hands-off-with-dantes-inferno/attachment/img_4999/' title='Protesters demonstrate against Dante&#039;s Inferno, a fighting game under development by Electronic Arts. (Blast Magazine staff photo/John M. Guilfoil)' rel='gallery-16966'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/06/img_4999-70x70.jpg" class="attachment-thumbnail" alt="Protesters demonstrate against Dante&#039;s Inferno, a fighting game under development by Electronic Arts. (Blast Magazine staff photo/John M. Guilfoil)" title="Protesters demonstrate against Dante&#039;s Inferno, a fighting game under development by Electronic Arts. (Blast Magazine staff photo/John M. Guilfoil)" /></a>
</p>
<p><em>By the way: This version corrects our incorrect reporting that the protesters were real.</em></p>
<p><em>Blast Magazine staff writer Bradley Ouellette contributed to this report, also from Los Angeles.</em></p>
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		<title>The Sims 3 was EA&#8217;s best selling PC launch ever</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/the-sims-3-is-eas-best-selling-pc-launch-ever/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/the-sims-3-is-eas-best-selling-pc-launch-ever/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 23:24:36 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[The Sims 3]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=16951</guid>
		<description><![CDATA[After a mere 7 days on the market, EA's hotly anticipated title is selling like mad.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Big surprise here, The Sims 3 sold over 1.4 million copies since its launch a week ago today on June 2 for PC and Mac which translates into the best-selling PC launch in Electronic Art&#8217;s storied history.</p>
<p>What&#8217;s more is that the iPhone/iPod Touch version of the game rocketed to the number 1 paid App spot in Apple&#8217;s App Store and, at $9.99 is still there ( I just checked to confirm).</p>
<p>You number savvy folks can also enjoy this figure: 7 million.‚  That&#8217;s the number of times players have downloaded user created content in the game and with such rampant success what will EA do next with the wad of cash they&#8217;re currently bathing in?</p>
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		<title>E3 2009: Hands-on with Dead Space Extraction</title>
		<link>http://blastmagazine.com/the-magazine/gaming/previews/e3-2009-hands-on-with-dead-space-extraction/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/previews/e3-2009-hands-on-with-dead-space-extraction/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 16:36:09 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[dead space extracton]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Visceral Games]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=16268</guid>
		<description><![CDATA[Blast plays EA's Dead space prequel and chats with the developer]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>LOS ANGELES &#8212; Dead Space 2 is the Wii-exclusive prequel to Electronic Arts&#8217; gripping, ballsy horror action game. The original Dead Space was announced here at the Electronic Entertainment Expo  last year, and to see a second game already well through development &#8220;&quot; set for a Sept. 29 release &#8220;&quot; is impressive and shows EA&#8217;s dedication to the genre and to this new intellectual property.</p>
<p>Blast had the chance to play Dead Space Extraction at E3, checking out the two player co-op mode with Chase Colasonna from Fortyseven Communications.</p>
<p>I also had the chance to chat with Steve Papoutsis, senior producer at EA&#8217;s Visceral Games, the studio behind Dead Space, Dante&#8217;s Inferno, and other hot titles.</p>
<p>The game is on a rail. There are tons of cut scenes and lots of story tidbits that reveal themselves as you progress. Papoutsis told me that they weren&#8217;t going for an arcade game feel, but seconds through the first level I was thinking &#8220;Time Crisis,&#8221; and I stand by the comparison.</p>
<p>The visuals are impressive, especially for a Wii game, and the co-op mode is fun, with tons of weapons and powerups that the players can share. The arcade feel actually works very well for the game, so it was surprising to hear that EA is shying away from that label. They are really going for a thick plot that sucks you in, and though I didn&#8217;t get that far in Extraction, I&#8217;ll buy the argument.</p>
<p><object width="556" height="269" data="http://ll-319.ea.com/static/u/f/eaonline/eaw/portal/media/swf/editorialPod.swf" type="application/x-shockwave-flash"><param name="id" value="flash_ep" /><param name="name" value="flash_ep" /><param name="wmode" value="opaque" /><param name="scale" value="noscale" /><param name="salign" value="tl" /><param name="bgcolor" value="#000000" /><param name="allowfullscreen" value="true" /><param name="allowNetworking" value="all" /><param name="allowscriptaccess" value="always" /><param name="flashvars" value="configFile=http://www.ea.com/xml/video_embed/915c3cf232a81210VgnVCM100000ab65140aRCRD&amp;singleVideoEmbedCode=http://www.ea.com/xml/video_embed/915c3cf232a81210VgnVCM100000ab65140aRCRD&amp;epItemDelay=4500&amp;loopVideo=false&amp;textColor=#ffffff&amp;btnOutColor=#ffffff&amp;btnOverColor=#2d83f7&amp;btnDownColor=#155eca&amp;controlsBGColor=#000000&amp;server=http://www.ea.com&amp;amplogoImage=http://ll-319.ea.com/static/u/f/eaonline/eaw/portal/images/site_logos/watermark.png" /><param name="src" value="http://ll-319.ea.com/static/u/f/eaonline/eaw/portal/media/swf/editorialPod.swf" /></object></p>
<p>One thing I like is that there are puzzles throughout the game that the players have to complete together in order to advance. This adds to the game significantly with a bit of cerebral exercise, though it&#8217;s mostly about moving the Wiimote in the right direction.</p>
<p>But the main thing is that the game is fun and lets you jump quickly into the action, like raining molten fire down on some serious baddies.</p>
<p><em>Q&amp;A with Visceral Games&#8217; Steve Papoutsis:</em></p>
<p><strong>Blast: So this is the Dead Space prequel. What does the Nintendo Wii add to this game?</strong></p>
<p>Steve Papoutsis: So right off the bat, the Nintendo Wii brings a whole new kind of design thinking to the game. You have the unique Wii Remote and the nunchuck controls &#8220;&quot; you have to really think about how you&#8217;re going to use those. So for Extraction, it&#8217;s just a perfect analogue for pointing at the screen and shooting. The controls first and foremost are the big difference.</p>
<p><strong>Blast: Dead Space is still a fairly new product. Where do you want to take this IP from here?</strong></p>
<p>SP: Well right now I&#8217;m personally, solely focused on extraction, but I&#8217;d love to see more games in the Dead Space universe in the future.</p>
<p><strong>Blast: Were you going for an arcade feel with this game </strong>&#8220;&quot;<strong> a kind of classic shooter game? </strong></p>
<p>SP: No. Our goal with Extraction was to try to deliver on the same atmosphere, mood and visuals that Dead Space had. The way that extraction plays, you&#8217;ll notice that it&#8217;s not just a shoot-&#8217;em-up every five seconds. There&#8217;s areas where there&#8217;s pacing and story and there&#8217;s puzzles and different things that bring innovation to this type of game.</p>
<p><strong>Blast: What do you think is the best part about the game so far? What should fans be looking for?</strong></p>
<p>SP: My favorite feature is co-op. It&#8217;s really great to be able to play with a friend. When we started making the game, one of our goals was to make sure that it was easy to play with a friend. Jump right in. That was one of our goals. It&#8217;s really fun playing with a friend, making up different strategies and piecing the story together.</p>
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		<title>E3 2009: Electronic Arts to publish All Points Bulletin</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/e3-2009-electronic-arts-to-publish-all-points-bulletin/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/e3-2009-electronic-arts-to-publish-all-points-bulletin/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 01:28:03 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[all points bulletin]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=15796</guid>
		<description><![CDATA[EA snatched up the dynamic MMO from Realtime Worlds today. Debut trailer inside.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Electronic Arts and Realtime Worlds came together today to unveil a partnership between the famed developer and the mega-publisher to bring the dynamic MMO (of sorts), &#8220;All Points Bulletin&#8221; to PC early in 2010.</p>
<p>APB is a cops and robbers type game, and while the term MMO is correct, by massively, they mean 100, fully customizable players in one game at a time.</p>
<p>The game has been in development for years now, but Realtime Worlds was waiting for the right time, place, and energy to officially debut the title, and what better time and place than sunny Los Angeles at Electronic Arts&#8217; media briefing earlier today?</p>
<p>&#8220;After a few years of quietly working on APB I&#8217;m extremely excited to be        able to show it publically for the first time,&#8221; said David Jones,        Founder and Creative Director of Realtime Worlds. &#8220;To also be able to        announce our marketing and distribution agreement with EA Partners at        the same time is the cream on top. It&#8217;s very evident that EA Partners        are clearly in-sync with our vision for APB and between us we aim to        ensure gamers understand why it&#8217;s unique, and share our excitement.&#8221;</p>
<p>You&#8217;ll play as either the Criminals or the Enforcers in this revolutionary open-world action game that aims to redefine the genre (if there was even one to begin with) and your morality will play a major role in the character you choose to become.</p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/9UtFMi5sYUc&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9UtFMi5sYUc&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
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		<title>E3 2009: Electronic Arts media briefing chock full of games</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/e3-2009-electronic-arts-media-briefing-chock-full-of-games/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/e3-2009-electronic-arts-media-briefing-chock-full-of-games/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 00:02:32 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=15773</guid>
		<description><![CDATA[What does EA have to offer? Find out with our exclusive video inside.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>LOS ANGELES &#8211; Electronic Arts didn&#8217;t have the fire in its belly that it so forcefully displayed last year during its pre-E3 press conference, but you can&#8217;t deny the fact that the conglomerate has some primo titles.</p>
<p>During their show Monday afternoon at the Orpheum Theatre, EA started with the promising epic <strong>Dante&#8217;s Inferno </strong>from Visceral Games. The title feels like God of War and has a gripping fantasy story.</p>
<p>Then we got a &#8220;by the way <strong>Sims 3</strong> comes out tomorrow&#8221; spiel, where EA showed a trailer that&#8217;s been on YouTube for about a week. Marc Normandin has let me know we will have a review of that title later this month, so keep an eye out for that.</p>
<p>But then EA lumbered for 20 minutes as they discussed several new <strong>Littlest Pet Shop</strong> titles and just this terrible, stereotypical series called the <strong>Charm Girls Club</strong>, where stick figure-skinny girls braid each other&#8217;s hair, have pillow fights and pick out the best clothes. &#8220;Pet Shop&#8221; I can deal with, but Charm Girls reeked of Twilight-like anti-feminism. They even paraded four young girls on stage to demonstrate a minigame of teasing your hair out.</p>
<p>It&#8217;s not that I&#8217;m against the girly nature of the games &#8211; three for DS and one coming for Wii &#8211; but I&#8217;m not happy with this continuation of Barbie doll stereotypes among young girls. <em>[Ed. Note: Maybe this is just a ruse to get them sick of this style of game, so they end up playing other EA games, like <a href="http://blastmagazine.com/the-magazine/gaming/reviews/2009/04/henry-hatsworth-in-the-puzzling-adventure-review/">Henry Hatsworth in the Puzzling Adventure</a>. Also, if this helps pay for Dead Space 2, then please, braid away.]</em></p>
<p>My initial impressions of <strong>Need for Speed Shift</strong> are not good. The game looks bad. I&#8217;m going to try to play it this week if possible and prove myself wrong, but the gameplay demo the developers showed featured dated visuals and lots of bump and run driving with too many cars bunched together on a narrow road.</p>
<p>Next came <strong>Dragon Age Origins</strong>, which Bioware is hoping will revitalize the fantasy genre, calling it the &#8220;culmination of 15 years&#8221; of work in the franchise.</p>
<p>I was impressed with this one. There is plenty of violence and lust but also some potential showing in the betrayal-laden storyline.</p>
<p><strong>Mass Effect 2 </strong>has a lot of type and potential, but not much was shown. It will be released next year on the Xbox 360 and PC&#8211;I wonder why it wasn&#8217;t mentioned at the Microsoft conference earlier in the day.</p>
<p>Continuing to try and be the polar opposite of last year, where bloody action titles were king, it was EA Sports&#8217; turn to shine this year with two products I&#8217;m really excited about:</p>
<p><strong>Grand Slam Tennis </strong>is the first decent playing  tennis title on any platform since Wii Sports Tennis. This Wii-exclusive is bundled with a Motion Plus and takes advantage of the improved motion capture.</p>
<p>The second is <strong>Madden 10 Online Franchise</strong>, an online football paradise where you can build your own team with dozens of friends, do drafts, conduct trades and play the season against each other. There&#8217;s even an iPhone application that lets you manage your team. This is the biggest Madden feature we&#8217;ve seen in years. It starts up Aug. 14.</p>
<p>EA Sports excelled, but my favorite game that EA has brewing right now is <strong>Saboteur</strong>, from Pandemic Studios. Unfortunately,<a title="Saboteur Trailer" href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/05/the-saboteur-e3-trailer-a-week-early/" target="_blank"> the video that leaked a week early was it</a>, and nothing new was shown. I&#8217;m really, really looking forward to seeing more from this title.</p>
<p><strong>Brutal Legend</strong>, a metal and hair band fantasy adventure comes from the mind of Tim Schafer, and stars Jack Black. Black plays a roadie who gets sent back in time by his evil belt buckle. Killing, head banging, and lots and lots of rock and roll ensue. This game looks hilarious, and is sure to please the crowd that loved Psychonauts.</p>
<p>Crytek president and CEO Cevat Yerli made a brief statement, announcing that Crysis 2 was being developed with a new gameplay engine. No visuals, though if it&#8217;s anything like the original, they are stunning.</p>
<p>The last two games were massively multiplayer online games, a genre that is ridiculously popular despite its dripping saturation.</p>
<p><strong>All Points Bulletin,</strong> from new EA partner Realtime Worlds, is a Grand Theft Auto-style MMO where you can either be the cops or the criminals in a wide-open city.</p>
<p>Finally, we saw some Star Wars as Lucas Arts and EA are joining together to make <strong>Star Wars: The Old Republic</strong>. The twist to this game is that every player is voice acted, with thousands of voices and hundreds of thousands of lines of dialog. There was a good trailer, but no real gameplay hints&#8211;<a title="Old Republic Trailer" href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-the-old-republic-mmo-features-all-voice-acting-no-text/" target="_blank">check out the trailer here</a>, as we&#8217;ve already uploaded it for you.</p>
<p>And that&#8217;s it for Electronic Arts. It wasn&#8217;t a gutsy press conference, but they have meat and we&#8217;re hungry.</p>
</div>]]></content:encoded>
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		<title>The Sims 3: Riverview + Lifetime Wish videos</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/the-sims-3-riverview-lifetime-wish-videos/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/the-sims-3-riverview-lifetime-wish-videos/#comments</comments>
		<pubDate>Sat, 30 May 2009 00:00:23 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[The Sims 3]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=15438</guid>
		<description><![CDATA[We are less than one week away from The Sims 3.  Are you ready?]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>The Sims 3 is nearly upon us. In a mere 4 days, Simmers everywhere will be playing God as they create their mini-me&#8217;s and unleash them down the street and around town in the newest iteration.</p>
<p>We&#8217;ve got two trailers for you today, one detailing the Lifetime Wish component of the game, and the other showing off the free downloadable locale Riverview, available at launch in less than a week.</p>
<p>Hold tight, Sims fans, the wait is nearly, nearly over, for now enjoy these trailers.<br />
<center><br />
<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/Iwo0JtAl0IU&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Iwo0JtAl0IU&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/EeH4A3iCCOM&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/EeH4A3iCCOM&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></center></p>
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		<title>Electronic Arts wants in, releases ambitious E3 lineup</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/electronic-arts-wants-in-releases-ambitious-e3-lineup/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/electronic-arts-wants-in-releases-ambitious-e3-lineup/#comments</comments>
		<pubDate>Thu, 28 May 2009 02:26:07 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=15110</guid>
		<description><![CDATA[Following Activision's lead, The Sims 3 publisher details plans for next week's show.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Hold on to your butts because the hype train to E3 2009 is running at full steam and will leave no survivors in the wake of its awesomeness.‚  Today, less than a week away from the epic mega-conference of all things gaming and then some, Electronic Arts announced their full lineup of titles to be on display and shown to journalists like our very own editor-in-chief John Guilfoil next week in Los Angeles.</p>
<p>Below you&#8217;ll find a complete list of EA&#8217;s lofty E3 gaming endeavors to be shown on the floor next week.</p>
<ul type="disc">
<li>Army of Two: The 40th Day</li>
<li>Battlefield 1943</li>
<li>Battlefield: Bad Company 2</li>
<li>Brutal Legend</li>
<li>Dante&#8217;s Inferno</li>
<li>Dead Space Extraction</li>
<li>Dragon Age: Origins</li>
<li>EA Sports Active</li>
<li>EA Sports Grand Slam Tennis</li>
<li>FIFA 10</li>
<li>Fight Night Round 4</li>
<li>G.I. JOE: The Rise of Cobra</li>
<li>Harry Potter and the Half-Blood Prince</li>
<li>Madden NFL 10</li>
<li>Mass Effect 2</li>
<li>MySims Agents</li>
<li>NCAA Football 10</li>
<li>NHL 10</li>
<li>Need for Speed NITRO</li>
<li>Need for Speed SHIFT</li>
<li>Spore Hero</li>
<li>Spore Hero Arena</li>
<li>The Saboteur</li>
<li>The Sims 3</li>
<li>Tiger Woods PGA Tour 10</li>
</ul>
</div>]]></content:encoded>
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		<title>BattleForge RTS now totally free</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/battleforge-rts-now-totally-free/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/battleforge-rts-now-totally-free/#comments</comments>
		<pubDate>Tue, 26 May 2009 12:21:54 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[BattleForge]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Phenomic]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=14883</guid>
		<description><![CDATA[Phenomic Studios' epic real time strategy game is now available without a price tag.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>If you&#8217;ve been itching to try your hand at the new real-time strategy game <strong>BattleForge</strong> from Electronic Arts, the publisher confirmed details today of an offer you absolutely cannot refuse.</p>
<p>Phenomic Studios&#8217; epic RTS is now available for what EA calls a &#8220;Free 4 Play&#8221; download that eschews the need to travel to the store and pick up the retail box for $29.99, though you still can if you&#8217;re bleeding from the ears with money.</p>
<p>If you have a keen memory you&#8217;ll recall that BattleForge recently dropped in price from $49 to $29, but the discounts keep on rolling today, as the game goes %100 free.</p>
<p>Now for what you probably care most for <span style="visibility: visible;"><span style="visibility: visible;">&#8220;&quot; </span></span>restrictions, limitations, and all forms of suckery with the &#8220;Free 4 Play&#8221; version. Interestingly and intriguingly, there are none!</p>
<p>The new free version allows gamers access to the BattleForge game in its entirety including all the community features, scenarios, and the recently launched Renegade Campaign, as well as 32 of the available 200 trading cards.</p>
<p>The retail version is still available at your local video game purveyor for $29.99, but is now simply a 3000 point, 64 card, box.</p>
<p>The decision to go free is an understandable one as the word &#8220;free&#8221; attracts hordes of gamers to the brand and, in a game fueled by micro-transactions, will most likely end up earning EA more money.</p>
<p><a title="BattleForge Free 4 Play" href="http://www.battleforge.com/portal/site/BattleForge/landingpage" target="_blank">BattleForge Free 4 Play</a></p>
</div>]]></content:encoded>
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		<title>The Sims 3: leaked</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/the-sims-3-leaked/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/the-sims-3-leaked/#comments</comments>
		<pubDate>Wed, 20 May 2009 13:08:17 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[The Sims 3]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=14428</guid>
		<description><![CDATA[A mere two weeks from launch the title finds itself on various torrent sites.  Ouch.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Ahoy me Pirates! The Sims 3, still two weeks from launch, has popped up on torrent sites across the web this week, questioning Electronic Arts&#8217; choice to go DRM-free this time around.</p>
<p>The mega-publisher decided to eschew the painful Digital Rights Management system for The Sims 3 after a boisterous outcry from fans regarding Spore and its frustrating DRM policies.‚  Funny though, because Spore was‚  leaked and subsequently despised in reviews on <a title="Amazon" href="http://arstechnica.com/gaming/news/2008/09/gamers-fight-back-against-lackluster-spore-gameplay-bad-drm.ars" target="_blank">Amazon</a>.‚  Ouch.</p>
<p>As always, we at Blast, or any other respectable publication do NOT condone piracy, but to absolutely confirm this story we&#8217;d have to take part in the piracy, so for now classify this story as a believable rumor.</p>
<p>via <a title="ars technica" href="http://arstechnica.com/gaming/news/2009/05/sims-3-leaked-to-torrent-sites-weeks-before-retail-release.ars" target="_blank">ars technica</a></p>
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		<title>The Sims 3 Has Gone Gold&#8211;Prepare Yourselves</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/the-sims-3-has-gone-gold-prepare-yourselves/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/the-sims-3-has-gone-gold-prepare-yourselves/#comments</comments>
		<pubDate>Fri, 08 May 2009 15:50:35 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[The Sims 3]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=13694</guid>
		<description><![CDATA[The June release date is becoming eerily close.  The wait is almost over.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Today in all things obvious and entirely expected, Electronic Arts announced that The Sims 3 has gone gold and is now ready to be burned to disc for an eerily close June 2 release.</p>
<p>Available in 60 countries on PC and Mac in the beginning of June, The Sims 3 aims to continue the storied success of its previous endeavors and stake a powerful claim for what creation and interaction in games truly means.</p>
<p>I&#8217;m not sure if I need or want more Sims in my life right now, that said however, when June rolls around I&#8217;ll most likely pick it up.</p>
<p>What about you?</p>
</div>]]></content:encoded>
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		<title>Spore Celebrates 100 millionth creation</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/spore-celebrates-100-millionth-creation/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/spore-celebrates-100-millionth-creation/#comments</comments>
		<pubDate>Mon, 04 May 2009 14:00:52 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[maxis]]></category>
		<category><![CDATA[spore]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=13267</guid>
		<description><![CDATA[Creative masters of the Spore universe reach a milestone.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>There is something oddly alluring about creating newfangled and unique creatures that clearly resonated with fans everywhere as Electronic Arts and Maxis today announced the 100 millionth Spore Creation has been built since the titles&#8217; launch last summer.</p>
<p>To break that figure down further, about 307,000 creations are uploaded to the Sporepedia each and every day.</p>
<p>And of that lofty 100 million figure, 31,017,761 are franken-creatures, which equals 19 times the number of known species on Earth.‚  However, if EA hadn&#8217;t banned &#8220;sexual deviant&#8221; creatures (we&#8217;re looking at you genitalia resembling creatures) the figure would undoubtedly be significantly higher.</p>
<p>Check out the <a title="Sporepedia" href="http://www.spore.com/sporepedia" target="_blank">Sporepedia</a> to see the millions of creations.</p>
<p>And if you&#8217;ve never ventured to the Spore side of life, a free trial of the Spore Creature Creator can be downloaded <a title="here" href="http://www.spore.com/trial" target="_blank">here</a>.</p>
</div>]]></content:encoded>
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		<title>Inspired but not inspirational: Godfather II game</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/inspired-but-not-inspirational-godfather-ii-game/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/reviews/inspired-but-not-inspirational-godfather-ii-game/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 18:29:03 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[corleone]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[gangster]]></category>
		<category><![CDATA[godfather]]></category>
		<category><![CDATA[godfather II]]></category>
		<category><![CDATA[mafia]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=12347</guid>
		<description><![CDATA[You broke my heart. Now Al Neri is going to kill you on a rowboat. ]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><img style="float:right;margin-left:5px;" src="http://blastmagazine.com/images/ratings/49.jpg" alt="49" />The Godfather II game doesn&#8217;t follow the storyline of the original movie &#8212; moving scenes around, completely altering characters, and leaving out the Robert De Niro half of the movie.</p>
<p>Oh shit. Was that a spoiler? Oh well. Anyway&#8230;</p>
<p>
<a href='http://blastmagazine.com/the-magazine/gaming/reviews/inspired-but-not-inspirational-godfather-ii-game/attachment/breaking_and_entering/' title='breaking_and_entering' rel='gallery-12347'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/04/breaking_and_entering-70x70.jpg" class="attachment-thumbnail" alt="breaking_and_entering" title="breaking_and_entering" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/reviews/inspired-but-not-inspirational-godfather-ii-game/attachment/corazon_de_oro/' title='corazon_de_oro' rel='gallery-12347'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/04/corazon_de_oro-70x70.jpg" class="attachment-thumbnail" alt="corazon_de_oro" title="corazon_de_oro" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/reviews/inspired-but-not-inspirational-godfather-ii-game/attachment/dons_view_a/' title='dons_view_a' rel='gallery-12347'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/04/dons_view_a-70x70.jpg" class="attachment-thumbnail" alt="dons_view_a" title="dons_view_a" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/reviews/inspired-but-not-inspirational-godfather-ii-game/attachment/nyc01/' title='nyc01' rel='gallery-12347'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/04/nyc01-70x70.jpg" class="attachment-thumbnail" alt="nyc01" title="nyc01" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/reviews/inspired-but-not-inspirational-godfather-ii-game/attachment/nyc_02/' title='nyc_02' rel='gallery-12347'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/04/nyc_02-70x70.jpg" class="attachment-thumbnail" alt="nyc_02" title="nyc_02" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/reviews/inspired-but-not-inspirational-godfather-ii-game/attachment/nyc_gun/' title='nyc_gun' rel='gallery-12347'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/04/nyc_gun-70x70.jpg" class="attachment-thumbnail" alt="nyc_gun" title="nyc_gun" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/reviews/inspired-but-not-inspirational-godfather-ii-game/attachment/outside_richies/' title='outside_richies' rel='gallery-12347'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/04/outside_richies-70x70.jpg" class="attachment-thumbnail" alt="outside_richies" title="outside_richies" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/reviews/inspired-but-not-inspirational-godfather-ii-game/attachment/purple_coat/' title='purple_coat' rel='gallery-12347'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/04/purple_coat-70x70.jpg" class="attachment-thumbnail" alt="purple_coat" title="purple_coat" /></a>
</p>
<p>There are two immediate schools of reaction that are possible here. First, the die hard Godfather fan in you can say &#8220;oh, COOL, something different.&#8221; Second, the die hard Godfather fan in you can say &#8220;oh, shit, it&#8217;s different. This sucks!&#8221;</p>
<div id="downbox"><strong>Action/Sandbox<br />
Electronic Arts<br />
April 7, 2009</strong></div>
<p>I felt like the first half of the altered story, which begins in a Cuba scene that&#8217;s halfway through the Academy Award-winning film, was interesting. But I was left scratching my head. Godfather II is almost universally regarded as one of the best movies ever made. Why didn&#8217;t Electronic Arts take advantage of that?</p>
<p>You are Dominic, and you&#8217;re about to become the Don of the Corleone Family in New York. What follows is an endlessly repetitious repeat of the first Godfather game with about a third of the story elements that made the first game a hit.</p>
<p>This is a GTA-style sandbox game, meaning you get to steal cars and shoot things anywhere you want. But even though the game lets you explore three cities, there isn&#8217;t nearly enough room to maneuver in Godfather II. </p>
<p>Your mission is to take over and retain control a number of businesses and crime rackets, and that&#8217;s what you&#8217;ll spend nearly all of the day-or-so of gameplay doing. You attack a business. A rival family attacks you. You defend. You attack more businesses.</p>
<p>The early story elements show potential. We see Fredo&#8217;s character really develop in this game. We see Roth, the Floridian mastermind, in all his glory. You even get to take a shot at Fidel Castro. But the game just isn&#8217;t finished. The story elements just stop suddenly. You spend the first part of the game doing all these missions, viewing a ton of family dialogue, and then suddenly Michael Corleone orders you to basically hurry up and finish the game by giving you a mission to eliminate all your rivals. The dialog stops. The storyline stops. Suddenly you&#8217;ve degraded to a teenager who first discovered the Grand Theft Auto III PC cheat codes and starts blowing shit up with machine guns. </p>
<p>But that&#8217;s not the only problem. The gameplay is seriously flawed. You have to hold or tap X to run, but you also have to use the right thumbstick to control your direction. You only have one right thumb, though. Forget about driving. You&#8217;re going to crash and get stuck. Speaking of getting stuck, at least twice during my run-through, I became trapped between a wall and some sort of game element and had to blow myself up and die to get unstuck. </p>
<p>Shooting is also kind of worthless. You hold one button to automatically target an enemy &#8212; not the nearest enemy, just one enemy &#8212; and another button to shoot them. Repeat as necessary.</p>
<p>This game clearly didn&#8217;t have the budget it needed to live up to the movie. The game should have gone back and forth, just like the movie, between Michael&#8217;s and Vito&#8217;s storylines. I&#8217;d have also been really happy to see the game set only in Vito&#8217;s world as you grow and develop his crime empire. </p>
<p><iframe src="http://rcm.amazon.com/e/cm?t=blasmaga-20&#038;o=1&#038;p=15&#038;l=st1&#038;mode=videogames&#038;search=godfather&#038;fc1=000000&#038;lt1=_blank&#038;lc1=0E3B6F&#038;bg1=FFFFFF&#038;f=ifr" marginwidth="0" marginheight="0" width="468" height="240" border="0" frameborder="0" style="border:none;" scrolling="no"></iframe></p>
<p>The best part about the game is probably developing your own family and equipping, clothing, upgrading, and going to war with them. Each character of the dozens available has its own personality and skill set, and it provides some entertainment. But even this presents its own set of problems. You basically have to bring a bunch of guys with different skills on every mission. Some doors have to be blown up, some can be knocked down, and some can be lock-picked. That&#8217;s pretty stupid &#8212; I&#8217;m sorry. Now we&#8217;re just grasping at straws, trying to find some use for these guys specific skills.</p>
<p>The game just isn&#8217;t cerebral enough. It&#8217;s got guns, tits, swearing and explosions, but nothing about this game leaves me feeling as if I&#8217;ve accomplished something afterward. </p>
<p>This is a fuck up, EA. You turned Godfather II into Godfather III.</p>
<p>And you broke my heart. Now Al Neri is going to kill you on a rowboat. </p>
</div>]]></content:encoded>
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		<title>MySims Party launches onto Wii and DS.</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/mysims-party-launches-onto-wii-and-ds/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/mysims-party-launches-onto-wii-and-ds/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 11:00:11 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[MySims]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>

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		<description><![CDATA[The latest MySims iteration delves into the mini-game scene.  Details inside.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Electronic Arts announced today that MySims Party has shipped to worldwide retail outlets and is currently available on the Wii and DS.‚  Designed specifically for the popular Nintendo platforms, MySims Party features the same winning mini-game formula and will include something for &#8220;every member of the family&#8221;.</p>
<p>As much as I love today&#8217;s ultra-realistic and overly violent titles, I can&#8217;t help but enjoy the warm and cuddly, open and inviting characters and environments found in the MySims games.‚  The Wii has more mini-game collections than it knows what to do with, but I enjoyed my time with the original, granted it was no party game, but the look and feel will undoubtedly return in Party.‚  Similarly, the ability for local multiplayer mini-game craziness will surely be alluring and exciting on the DS.</p>
<p><em>&#8220;We are very excited to deliver MySims Party and think that it will appeal to new and existing MySims fans with the engaging fun that it provides right from the start,&#8221; </em>said Tim LeTourneau, General Manager of the MySims Franchise<em>. &#8220;The game capitalizes on the universal appeal and trademark humor of the MySims characters, but also takes the franchise in a different direction providing a new way for players to interact through great multiplayer arcade gameplay.&#8221;</em></p>
<p>MySims Party for the Wii features 50 action packed mini-games for up to four players to compete in, testing reflexes, strategy, smarts and speed.‚  Every MySim possesses different character attributes including variances in luck, strength, speed, and endurance; therefore strategically assembling your four man team will have lasting implications.‚  Party gets you off the couch with various mini-games including busting a move in &#8220;Go Go Dancing,&#8221; nailing the trick in &#8220;Extreme Snowboarding Challenege&#8221; and outrunning a giant robot in &#8220;Robo Assault.&#8221;‚  Bored at that family party? Don&#8217;t want to listen to Grandma&#8217;s spiel on the whipper-snapping youth?‚  MySims Party looks to be a great remedy to any dull moment.</p>
<p>The DS version of MySims party looks to effectively incorporate the stylus and touch screen in 40 mini-games that aim simulate the console experience for the on-the-go Sims fan.‚  Some of the mini-games include digging up fossils in &#8220;Excavate-a-Saurus,&#8221; rocking out on guitar in &#8220;Air Guitar Star,&#8221; and a unique first person shooter experience in &#8220;Haunted Hunted.&#8221;‚  Most importantly Party allows for single game card multiplayer where friends can play against each other in Dream Festival and Mini Game mode.</p>
<p>MySims Party is available worldwide for $39.99 and $29.99 for Wii and DS respectively.</p>
<p><strong>About EA:</strong></p>
<p>Dance, Board and Flip With Your Favorite MySims in MySims Party, Shipping This Week</p>
<p><em>MySims Party Provides Hours of Fun for the Whole Family on the Wii and Nintendo DS</em></p>
<p>REDWOOD CITY, Calif.&#8211;(<a href="http://www.businesswire.com/">BUSINESS WIRE</a>)&#8211;EA Play Label of Electronic Arts Inc. (NASDAQ:ERTS), announced that <em>MySims<sup>TM</sup> Party </em>for Wii<sup>TM</sup> and Nintendo DS<sup>TM</sup> ships to retail outlets worldwide tomorrow. The next title from the <em>MySims</em> Franchise features a robust variety of fun and unique mini-games. Designed specifically for the Nintendo platforms, <em>MySims Party</em> offers something for every member of the family.</p>
<p>&#8220;We are very excited to deliver <em>MySims Party</em> and think that it will appeal to new and existing <em>MySims</em> fans with the engaging fun that it provides right from the start,&#8221; said Tim LeTourneau, General Manager of the <em>MySims </em>Franchise. &#8220;The game capitalizes on the universal appeal and trademark humor of the <em>MySims</em> characters, but also takes the franchise in a different direction providing a new way for players to interact through great multiplayer arcade gameplay.&#8221;</p>
<p><strong><em>MySims Party</em></strong><strong> for the Wii</strong></p>
<p>In <em>MySims Party </em>players must pit their reflexes, strategy, smarts and speed against up to three friends in 50 different fast-paced, action-packed mini-games. Each MySim character possesses a unique combination of speed, luck, strength, and endurance, and by strategically hand picking their team of four MySims, players can gain an advantage over their opponents and crush the competition! Whether shaking their groove thing with DJ Candy in the Go Go Dancing mini-game, outrunning the giant robot in Robo-Assault or sticking the trick in the extreme snowboarding challenge, gamers will be off the couch and on their feet, because every gathering is an instant party with <em>MySims Party</em>!</p>
<p><strong><em>MySims Party</em></strong><strong> for the Nintendo DS</strong></p>
<p>Now players can take the party with them anywhere! Using the stylus and touch screen, players can dig up fossils in Excavate-a-Saurus, join Goth Boy on a first-person shooter mission during Haunted Hunted, rock out with Air-Guitar-Star, and much more! With 40 different mini-games designed specifically for the Nintendo DS, there is bound to be a game for every member of the family. Additionally, using one game card, friends can wirelessly play against each other in Dream Festival Mode and Mini-game Mode.</p>
<p><strong>About <em>The Sims </em>Franchise </strong><em>The Sims</em> franchise celebrates an impressive over 100 million units sold since its launch in February 2000. Now translated into 22 different languages in 60 different countries, <em>The Sims</em> has quickly become a universal gaming and cultural phenomenon. For the latest information about <em>The Sims</em> and to check out the hottest creations for <em>The Sims 2</em> made by our community members, please visit <a href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=http%3A%2F%2Fwww.thesims2.com&amp;esheet=5912532&amp;lan=en_US&amp;anchor=www.thesims2.com&amp;index=1" target="_blank">www.thesims2.com</a>. To stay up-to-date on <em>The Sims 3</em> news and information, check out <a href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=http%3A%2F%2Fwww.thesims3.com&amp;esheet=5912532&amp;lan=en_US&amp;anchor=www.thesims3.com&amp;index=2" target="_blank">www.thesims3.com</a>. For information about the <em>MySims</em> franchise, visit <a href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=http%3A%2F%2Fwww.mysims.com&amp;esheet=5912532&amp;lan=en_US&amp;anchor=www.mysims.com&amp;index=3" target="_blank">www.mysims.com</a>.</p>
<p><strong>About Electronic Arts</strong> Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world&#8217;s leading interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, cellular handsets and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS<sup>TM</sup>, EA<sup>TM</sup>, EA SPORTS Freestyle<sup>TM</sup> and POGO<sup>TM</sup>. In fiscal 2008, EA posted GAAP net revenue of $3.67 billion and had 27 titles that sold more than one million copies. EA&#8217;s homepage and online game site is <a href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=http%3A%2F%2Fwww.ea.com&amp;esheet=5912532&amp;lan=en_US&amp;anchor=www.ea.com&amp;index=4" target="_blank">www.ea.com</a>. More information about EA&#8217;s products and full text of press releases can be found on the Internet at <a href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=http%3A%2F%2Finfo.ea.com&amp;esheet=5912532&amp;lan=en_US&amp;anchor=http%3A%2F%2Finfo.ea.com&amp;index=5" target="_blank">http://info.ea.com</a>.</p>
<p>EA, EA SPORTS, EA SPORTS Freestyle, POGO, The Sims and MySims are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. Wii and Nintendo DS are trademarks of Nintendo. All other trademarks are the property of their respective owners.</p>
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		<title>The Sims 3 &#8220;Lifetime Wish&#8221; screens.</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/the-sims-3-lifetime-wish-screens/</link>
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		<pubDate>Tue, 10 Mar 2009 02:19:20 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[maxis]]></category>
		<category><![CDATA[The Sims 3]]></category>
		<category><![CDATA[video games]]></category>

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		<description><![CDATA[What is your lifetime wish? Become an Astronaut, Super Spy, and more in the Sims 3.  Details within.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>The Sims 3 is set to release in June and if you are exploding with enthusiasm from the awesomely awesome <a title="debut trailer" href="http://www.youtube.com/watch?v=b-0Ze4cHxSI" target="_blank">debut trailer </a>and crave something new to dwell on about for the next three months we&#8217;ve got you covered with brand new screenshots detailing a brand new Lifetime Wish facet of gameplay to satiate that thirst of yours.</p>
<p>A Sims Lifetime Wish can take many forms given the personality traits assigned to them, and as these set of screens illustrate, that wish can range from the musically talented to the overly extravagant.</p>
<p>As always, your Sim is not just another nameless face in the crowd; its fate is determined by guiding and readying it for the ultimate Lifetime Wish, including Astronaut, Music composer, International Super Spy, Super Robot Cross Breeder, and Superstar Athlete.‚ ‚  Furthermore, completing a Lifetime Wish and amassing enough Lifetime Happiness will endow the Sim with a new set of opportunities.</p>
<p>Electronic Arts clarifies the idea with the following statement.</p>
<p><em>Lifetime Wishes are long-term goals for players to focus their Sims towards if they prefer a little more direction. Your Sims are able to choose a Lifetime Wish based on their traits. Completing a Lifetime Wish may require your Sims to master certain skills, reach the top of a career, become a local celebrity, or perhaps even a heartbreaker. By completing a Lifetime Wish, your Sims will earn enough Lifetime Happiness points to choose from a variety of whacky Sims objects and powerful traits like Steel Bladder, Legendary Host or the Teleportation Pad.</em></p>
<p>I have somehow avoided the Sims plague (meant in a good way) but I may not escape the flood with this iteration.‚  New combinations of personality traits, new environments to interact with and explore, total customization of <em>everything</em>, and various new gameplay elements all add up to a experience that even has me excited.</p>
<p>I can already picture my Sim, a clumsy, romantically stupid, black haired male perpetually dressed in jeans and a sweatshirt.‚  Oh and if he can love bacon pizza, I want that too!</p>
<p>5 new screens detailing the Lifetime Wishes in the gallery.</p>
<p>Much more information regarding all things Sims at the <a title="official site" href="www.thesims3.com" target="_blank">official site</a>.</p>
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		<title>Tyson, Ali to share cover of Fight Night Round 4</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/tyson-ali-to-share-cover-of-fight-night-round-4/</link>
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		<pubDate>Mon, 09 Mar 2009 17:22:55 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Fight Night]]></category>
		<category><![CDATA[Mike Tyson]]></category>
		<category><![CDATA[Muhammad Ali]]></category>
		<category><![CDATA[video games]]></category>

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		<description><![CDATA[The greatest of all time and the never die fighter split the latest Fight Night cover.  Details inside.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>The tallies have been counted, and the decision has been made over which famous boxer will grace the cover of Fight Night Round 4.‚  Will it be legendary and &#8220;Greatest of all time&#8221; Muhammad Ali or &#8220;Iron&#8221; Mike Tyson in all his ear-biting goodness. Drum roll please.</p>
<p>Electronic Arts announced today that the voting that began in December has concluded with both Tyson and Ali to share the cover of the ultra-realistic boxing title.‚  See kids, sharing <em>is </em>caring, even with fierce boxers.</p>
<p>Mike Tyson had this to say regarding his game cover status and the possibility of an Ali vs. Tyson bout:</p>
<p><em>&#8220;I&#8217;m honored to be on the cover of Fight Night Round 4 with Ali. He was a special champ, and I have the highest respect for him as a person and a fighter, people always ask me if I think I would have beaten Ali if I had the chance to fight him when we were both in our prime. Now you can figure it out for yourselves. Fight Night puts you right in that ring and gives you the gloves to settle the score.&#8221;</em></p>
<p>Fight Night Round 4 looks to build on the rock solid foundation of its predecessors this time by featuring an all new physics based game engine that promises to bring the gamer the utmost authentic interpretation of the &#8220;sweet science.&#8221;‚  Emphasis will be placed on effectively representing the sports incredible speed, power, timing and accuracy.</p>
<p>Fight Night Round 4 is set to release this summer for the Xbox 360 and PlayStation 3.</p>
<p><a title="Fight Night Official site." href="http://fightnight.easports.com/splash.aspx" target="_blank">Fight Night Official site.</a></p>
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		<title>G.I. Joe: I&#8217;m not an action figure anymore</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/gi-joe-im-not-an-action-figure-anymore/</link>
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		<pubDate>Thu, 12 Feb 2009 05:22:39 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[hasbro]]></category>
		<category><![CDATA[Mobile Phone]]></category>
		<category><![CDATA[nintendo ds]]></category>
		<category><![CDATA[Paramount Pictures]]></category>
		<category><![CDATA[playstation 2]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[playstation portable]]></category>
		<category><![CDATA[Spyglass Entertainment]]></category>
		<category><![CDATA[Xbox 360]]></category>

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		<description><![CDATA[Looking to take your action figure shenanigans to a whole new level? Hit the jump for the latest details on the forthcoming G.I. Joe video game!]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>The G.I. JOE action figure debuted some 45 years ago in 1964.‚  The humble beginnings of the mighty brand ‚ will reach a new level at next week&#8217;s Toy Fair in New York City, where the never before seen G.I. JOE video game will be unveiled.</p>
<p>Set to be released over the summer in conjunction with the feature film G.I. JOE the Rise of Cobra, Electronic Arts and the Digital Media and Gaming department at Hasbro have high hopes for the title.</p>
<p>Mark Blecher, general manager of the aforementioned department has this to say about the future release and its partnership with Electronic Arts.</p>
<p><em>&#8220;EA has tapped the legacy of the G.I. JOE vs. COBRA saga to create an amazing interactive experience inspired by the movie, comic books, animated series and iconography that we hope will resonate with millions of fans.&#8221;</em></p>
<p>Millions of fans? I was never a G.I. JOE fan, even as a kid, but who knows, maybe you&#8217;re out there G.I. JOE fans, how else does Hasbro sell all those toys!?</p>
<p>Hasbro promises compelling storytelling, a dynamic set of characters, and over the top action that will please everyday gamers as well as fans of the series.</p>
<p>The official G.I. JOE video game website shows an image of a man in black, dagger in hand, adorned with laser-tag-like goggles and attire.‚  Not very compelling if you ask me.‚  Furthermore, the brief synopsis &#8220;Fight Evil Before It Strikes&#8221; is border-line clichƒ©.</p>
<p>The very brief information the website does provide doesn&#8217;t really paint a colorful image in my head and excite me about kicking some COBRA butt.</p>
<p>According to the game&#8217;s website in G.I. JOE the video game you can expect to:</p>
<ul type="disc">
<li>Assemble an elite G.I.      JOE team and call in reinforcements when the mission gets down and dirty.</li>
<li>Choose from 12 of your      favorite G.I. JOEs, each with a unique set of skills and weapons.</li>
<li>Gear up with the latest      in high-tech gadgets.</li>
<li>Jump into, steal or      hijack powerful G.I. JOE or COBRA vehicles, then fire away!</li>
</ul>
<p>Make of it what you will, but none of those feats seem new or interesting to me.</p>
<p>G.I. JOE is currently in development for Xbox 360, Playstation 3, Nintendo Wii, Playstation 2, Playstation Portable, Nintendo DS, and mobile devices set for a summer release following the August 7<sup>th</sup> debut of the feature film.</p>
<p><strong>About EA, Hasbro, Spyglass Entertainment and Paramount Pictures</strong></p>
<h1>EA Confirms Covert Mission to Create Action-Packed <em>G.I. JOE‚®</em> Video Game Inspired by Upcoming Film From Paramount Pictures, Spyglass Entertainment and Hasbro</h1>
<p><strong><em>G.I. JOE Set to Invade All Major Video Game Platforms in Summer 2009</em></strong></p>
<p>Toy Fair 2009</p>
<p>REDWOOD CITY, Calif.&#8211;(<a href="http://www.businesswire.com/">BUSINESS WIRE</a>)&#8211;Electronic Arts Inc. (NASDAQ:ERTS) today announced that development is underway to bring Hasbro&#8217;s legendary G.I. JOE‚® brand to all major console and handheld gaming platforms in summer 2009 to coincide with the theatrical release of the <em>G.I. JOE: THE RISE OF COBRA</em> live-action movie from Paramount Pictures and Spyglass Entertainment, in association with Hasbro, which opens in theaters August 7, 2009. EA will unveil a &#8220;first look&#8221; of the <em>G.I. JOE‚®</em> video game at Hasbro&#8217;s Showroom at Toy Fair on February 15-17, 2009 in New York City.</p>
<p>&#8220;As Hasbro and Paramount Pictures reignite the G.I. JOE‚® property this year with an all-new toy line and film, EA is excited to play a major role in bringing this icon of pop culture history to a new generation of enthusiasts through interactive gaming,&#8221; said Chip Lange, General Manager and Vice President of EA Hasbro. &#8220;G.I. JOE‚® offers exceptionally rich storylines and a cast of characters that lends itself incredibly well to creating an over-the-top action adventure video game that will thrill gamers as well as G.I. JOE‚® fans.&#8221;</p>
<p>For fans of all ages, 2009 is gearing up to become another watershed milestone in the timeless franchise by introducing even more new ways to engage, immerse and play within the G.I. JOE‚® universe. The <em>G.I. JOE‚®</em> video game will feature an exclusive storyline that picks up where the live-action movie leaves off, allowing players to re-create and re-live the greatest moments from the film, cartoon series and action figure toy line. The game will feature 12 G.I. JOE‚® characters, each with unique abilities and weapons. Adding to the adrenaline rush will be an intense single-screen co-op mode allowing two players to easily unite as a team in a classic struggle between good and evil as they work together to defeat the powers of the COBRA organization. The <em>G.I. JOE‚®</em> video game is under development for Xbox 360‚® videogame and entertainment system, PLAYSTATION‚®3 computer entertainment system, Wii<sup>TM</sup>, PlayStation‚®2, PSP‚® (PlayStation‚®Portable), Nintendo DS<sup>TM</sup>, and mobile devices.</p>
<p>&#8220;G.I. JOE‚® has been an icon of action for 45 years,&#8221; said Mark Blecher, General Manager of Digital Gaming and Media at Hasbro. &#8220;EA has tapped the legacy of the G.I. JOE vs. COBRA saga to create an amazing interactive experience inspired by the movie, comic books, animated series and iconography that we hope will resonate with millions of fans.&#8221;</p>
<p>For more than four decades, G.I. JOE‚® has been one of the premiere brands in the history of boys&#8217; toys. Originating the term &#8220;action figure&#8221; in 1964, Hasbro&#8217;s G.I. JOE‚® brand ushered in a new play pattern that forever changed the scope of the toy industry. The G.I. JOE‚® brand made another revolutionary introduction in 1984 with the release of the G.I. JOE vs. COBRA toy line, which introduced a generation of boys to the heroic G.I. JOE‚® forces, led by Duke, and their epic struggle to defeat the evil COBRA organization. The G.I. JOE vs. COBRA saga featured a diverse cast of characters &#8211; both good and evil &#8211; that became a part of pop culture through Hasbro&#8217;s toy line, an animated television series and best-selling comic book franchise.</p>
<p>For more information about the <em>G.I. JOE‚®</em> video game and to sign up for updates, visit <a href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=http%3A%2F%2Fwww.gijoe.ea.com%2F&amp;esheet=5893204&amp;lan=en_US&amp;anchor=gijoe.ea.com&amp;index=1" target="_blank">gijoe.ea.com</a></p>
<p><strong>About the G.I. JOE: THE RISE OF COBRA Film</strong></p>
<p>Paramount Pictures and Spyglass Entertainment Present, In Association With Hasbro, A di Bonaventura Pictures Production of A Stephen Sommers Film: &#8220;G.I. Joe: The Rise of Cobra&#8221; starring Adewale Akinnuoye-Agbaje, Christopher Eccleston, Joseph Gordon-Levitt, Byung Hun Lee, Sienna Miller, Rachel Nichols, Ray Park, Saƒ¯d Taghmaoui, Channing Tatum, Marlon Wayans and Dennis Quaid. The film is directed by Stephen Sommers. The story is by Michael B. Gordon and Stuart Beattie &amp; Stephen Sommers. The screenplay is by Stuart Beattie and David Elliot &amp; Paul Lovett. Based on Hasbro&#8217;s G.I. Joe‚® Characters. The film is produced by Lorenzo di Bonaventura, Brian Goldner and Bob Ducsay. The executive producers are Stephen Sommers, David Womark, Gary Barber, Roger Birnbaum and Erik Howsam. The director of photography is Mitchell Amundsen. The production designer is Edward Verreaux. The film editors are Bob Ducsay and Jim May. The costume designer is Ellen Mirojnick. The music is by Alan Silvestri. This film has not yet been rated.</p>
<p><strong>About Electronic Arts</strong></p>
<p>Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world&#8217;s leading interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, cellular handsets and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS<sup>TM</sup>, EA<sup>TM</sup>, EA SPORTS Freestyle<sup>TM</sup> and POGO<sup>TM</sup>. In fiscal 2008, EA posted GAAP net revenue of $3.67 billion and had 27 titles that sold more than one million copies. EA&#8217;s homepage and online game site is <a href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=http%3A%2F%2Fwww.ea.com&amp;esheet=5893204&amp;lan=en_US&amp;anchor=www.ea.com&amp;index=2" target="_blank">www.ea.com</a>. More information about EA&#8217;s products and full text of press releases can be found on the Internet at <a href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=http%3A%2F%2Finfo.ea.com&amp;esheet=5893204&amp;lan=en_US&amp;anchor=http%3A%2F%2Finfo.ea.com&amp;index=3" target="_blank">http://info.ea.com</a>.</p>
<p><strong>About Paramount Pictures Corporation</strong></p>
<p>Paramount Pictures Corporation (PPC), a global producer and distributor of filmed entertainment, is a unit of Viacom (NYSE: VIA, VIA.B), a leading content company with prominent and respected film, television and digital entertainment brands. The company&#8217;s labels include DW Studios, Paramount Pictures, Paramount Vantage, Paramount Classics, MTV Films and Nickelodeon Movies. PPC operations also include Paramount Digital Entertainment, Paramount Famous Productions, Paramount Home Entertainment, Paramount Pictures International, Paramount Licensing Inc., Paramount Studio Group, and Worldwide Television Distribution.</p>
<p><strong>About Hasbro</strong></p>
<p>Hasbro (NYSE:HAS) is a worldwide leader in children&#8217;s and family leisure time entertainment products and services, including the design, manufacture and marketing of games and toys ranging from traditional to high-tech. Both internationally and in the U.S., its PLAYSKOOL, TONKA, MILTON BRADLEY, PARKER BROTHERS, TIGER, CRANIUM and WIZARDS OF THE COAST brands and products provide the highest quality and most recognizable play experiences in the world. ‚©2009 Hasbro, Inc. All Rights Reserved.</p>
<p>EA, EA SPORTS, EA SPORTS Freestyle, and Pogo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. G.I. JOE and all related characters are trademarks of Hasbro and are used with permission. Nintendo DS and Wii are trademarks of Nintendo. Microsoft, Xbox and Xbox 360 are trademarks of the Microsoft group of companies. &#8220;PlayStation&#8221;, &#8220;PLAYSTATION&#8221; and PSP are registered trademarks of Sony Computer Entertainment Inc. All other trademarks are the property of their respective owners.</p>
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		<title>Get your Boom Blox cheat codes</title>
		<link>http://blastmagazine.com/the-magazine/technology/get-your-boom-blox-cheat-codes/</link>
		<comments>http://blastmagazine.com/the-magazine/technology/get-your-boom-blox-cheat-codes/#comments</comments>
		<pubDate>Fri, 26 Dec 2008 03:26:02 +0000</pubDate>
		<dc:creator>Blast Magazine Newsroom</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Hints tips and cheats]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[boom blox]]></category>
		<category><![CDATA[cheat codes]]></category>
		<category><![CDATA[cheats]]></category>
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		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=6764</guid>
		<description><![CDATA[Merry Christmas from Electronic Arts, which released these cheats for Boom Blox, one of the top Wii titles. [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Merry Christmas from Electronic Arts, which released these cheats for Boom Blox, one of the top Wii titles.</p>
<p>At the BOOM BLOX title screen, hit up, right, down, left on the D-pad button</p>
<p>Type in the codes below using the keyboard:</p>
<table style="border-collapse: collapse;" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td style="border: 1pt solid black; padding: 0in 5.4pt; background: #cccccc none repeat scroll 0% 50%; width: 103.1pt;" width="137" valign="top"><strong><span>Code</span></strong></td>
<td style="padding: 0in 5.4pt; background: #cccccc none repeat scroll 0% 50%; width: 220.5pt;" width="294" valign="top"><strong><span>Cheat</span></strong></td>
</tr>
<tr>
<td style="padding: 0in 5.4pt; width: 103.1pt;" width="137" valign="top"><span>Pandoras   Blox</span></td>
<td style="padding: 0in 5.4pt; width: 220.5pt;" width="294" valign="top"><span>Unlocks   all levels in the game</span></td>
</tr>
<tr>
<td style="padding: 0in 5.4pt; width: 103.1pt;" width="137" valign="top"><span>Tool Pool</span></td>
<td style="padding: 0in 5.4pt; width: 220.5pt;" width="294" valign="top"><span>Unlocks   all the toys in Create Mode</span></td>
</tr>
<tr>
<td style="padding: 0in 5.4pt; width: 103.1pt;" width="137" valign="top"><span>Nonstop   Props</span></td>
<td style="padding: 0in 5.4pt; width: 220.5pt;" width="294" valign="top"><span>Unlocks   all the props in Create Mode</span></td>
</tr>
<tr>
<td style="padding: 0in 5.4pt; width: 103.1pt;" width="137" valign="top"><span>Critter   Litter</span></td>
<td style="padding: 0in 5.4pt; width: 220.5pt;" width="294" valign="top"><span>Unlocks   all the characters in Create Mode</span></td>
</tr>
</tbody>
</table>
<p><strong><em>Note: Cheats are case-sensitive</em></strong></p>
</div>]]></content:encoded>
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		<title>Two new DS titles from EA</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/two-new-ds-titles-from-ea/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/two-new-ds-titles-from-ea/#comments</comments>
		<pubDate>Fri, 26 Dec 2008 03:17:58 +0000</pubDate>
		<dc:creator>Blast Magazine Newsroom</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[hand held]]></category>
		<category><![CDATA[henry hatsworth]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[nintendo ds]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[zubo]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=6759</guid>
		<description><![CDATA[Electronic Arts is putting out two brand new names on the DS in Henry Hatsworth in the Puzzling Adventure and and Zubo. From EA: ZUBO This music-based rhythm-action adventure is an original intellectual property created for 7-11 year old boys and girls. In Zubo, players enter the world of Zubalon to help the colorful and [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Electronic Arts is putting out two brand new names on the DS in Henry Hatsworth in the Puzzling Adventure and and Zubo.</p>
<p>From EA:</p>
<p><img style="float:right;margin-left:5px;" src="http://blastmagazine.com/wp-content/uploads/2008/12/image005.png" alt="image005" width="245" height="238" /><strong>ZUBO</strong></p>
<p>This music-based rhythm-action adventure is an original intellectual property created for 7-11 year old boys and girls. In Zubo, players enter the world of Zubalon to help the colorful and zany characters, the Zubos, defeat an evil force which is bent on world domination.  Players can befriend the Zubos they meet along the way, feed and nurture them, help them gain skills and strength, and assist them in their battles with the enemy, the dastardly Zombos. Available exclusively for the Nintendo DS handheld system in March.</p>
<p><strong>Rated:</strong> E for Everyone<br />
<strong>Release:</strong> March<br />
<strong>Category:</strong> Comedy Action Adventure<br />
<strong>Ages: </strong>Boys and Girls 7-11<br />
<strong>Price:</strong> TBD</p>
</div>]]></content:encoded>
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		<title>The PlayStation 2 launch titles</title>
		<link>http://blastmagazine.com/the-magazine/technology/rc-playstation-2-launch-guid/</link>
		<comments>http://blastmagazine.com/the-magazine/technology/rc-playstation-2-launch-guid/#comments</comments>
		<pubDate>Mon, 01 Dec 2008 04:00:20 +0000</pubDate>
		<dc:creator>The Review Center</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[PlayStation 2]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Reviews]]></category>
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		<category><![CDATA[The Issue]]></category>
		<category><![CDATA[The Magazine]]></category>
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		<category><![CDATA[interplay]]></category>
		<category><![CDATA[launch guide]]></category>
		<category><![CDATA[playstation 2]]></category>
		<category><![CDATA[reviewcenter.com]]></category>
		<category><![CDATA[The Old Shoebox]]></category>
		<category><![CDATA[the review center]]></category>
		<category><![CDATA[tom carroll]]></category>

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		<description><![CDATA[December 2008. Sony PlayStation 2 has been a viable product for eight years, selling about 140 million units wordwide, more than any other video game console in history. The fact that we&#8217;re still talking about PlayStation 2 and still talking about new games being made only for the PlayStation 2 in the 2008 holiday season [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><em>December 2008. Sony PlayStation 2 has been a viable product for eight years, selling about 140 million units wordwide, more than any other video game console in history.</em></p>
<p><em>The fact that we&#8217;re still talking about PlayStation 2 and <a href="/the-magazine/technology/2008/09/kingdom-hearts-chain-of-memories-coming-to-ps2-in-december/">still talking about</a> new games being made only for the PlayStation 2 in the 2008 holiday season speaks volumes about what this console did for our industry. Today nearly 100 percent of children and teens play video games on some level.</em></p>
<p><em>Here at Blast, we&#8217;re big into <a href="/retro">nostalgia</a>, but we don&#8217;t necessarily look to Pac Man and Space Invaders for our retro fix. PlayStation, PlayStation 2, Nintendo 64 and <a href="/category/technology/old-shoebox/">PC games from the 90s</a> have given us a litany of content to draw from, especially with the entire reviews and news database from ReviewCenter.com.</em></p>
<p><strong>Here is The Review Center&#8217;s PlayStation 2 Launch Guide from February 2000</strong><img src="/images/RC_LOGO1.JPG" alt="Reviewcenter.com Original Material" style="float:right;margin-left:5px;" /><br />
<em>By Tom Carroll, Review Center Staff</em></p>
<p>If you haven&#8217;t had the chance to play all 28 PlayStation 2 launch titles, now you don&#8217;t have to. Nobody has the disposable income to invest in crud, so we&#8217;ve taken the liberty of snagging a bit of the cream from the skim. We&#8217;ve got the skinny on which titles are phat and which fall flat.</p>
<p>Refreshingly (and unlike the Dreamcast&#8217;s launch, which was mostly made up of driving games of dubious distinction) the PS2 launch has a few candidates from each of most popular genres: action, sports, racing, and, surprisingly, RPG.</p>
<p>We also realize that no one wants to read too much at launch. Full reviews of each launch title will follow in short order. For now, strap on your helmet, grab the ol&#8217; dual shock controller, and get ready to have your horizons expanded:</p>
<p><strong>Armored Core 2</strong><br />
Agetec<br />
From Software<br />
Action<br />
1-2 Players</p>
<p>The PlayStation&#8217;s main mech, or AC, is back in action with the best-looking ACs ever in a game of this sort. Armored Core 2 is the fourth in the series, but the true sequel to the first game, and the first of the series on PS2. With literally hundreds of parts to improve and alter your mech, and dozens of single player levels to battle in, players can enjoy lone play time, or they can venture into two-player split-screen action. While it plays much like previous games in the series, Armored Core 2 looks fabulous.</p>
<p><strong>DOA2: Hardcore</strong><br />
Tecmo<br />
Fighting<br />
1-4 Players</p>
<p>If you&#8217;re only going to buy one fighter for your PS2, this is the one. It has more of everything than anything else out there. You want characters? It&#8217;s got &#8216;em. You want costumes? Ditto. You want arenas, breakaway walls, dramatic falls, slaps, punches, kicks, combos, tag elements (that leave you breathless), well, DOA2: Hardcore lives up the hype and continues shoveling it on long after the others have quit. This game is the sine qua non (for those of you classically challenged, that means, &#8220;the bomb&#8221;) and it easily tops Namco&#8217;s best efforts to date.</p>
<p><strong>Dynasty Warriors 2</strong><br />
Koei<br />
Action<br />
1 Player</p>
<p>If you like your action fast and furious, DW2 may just be the game for you. You take on the persona of one of eight ancient Chinese heroes, each with different skills. Navigating via a huge map, you get to ride a stallion, battle bad boss guys, and formulate a strategy that leads to success. No other game will have as many characters simultaneously on screen, which may be frightening at first. This explains the furious part; the game is also a tad short in terms of gameplay &#8212; which explains the fast.</p>
<p><strong>FantaVision</strong><br />
Sony Computer Entertainment America<br />
Puzzle<br />
1 Player</p>
<p>When Konami wanted to have one of its teams learn the PS2 development environment, it said, &#8220;Make an update of Gradius III and IV,&#8221; which is what happened (the game will be released within the month). When Sony Computer Entertainment International (SCEI) wanted the same thing for one of its teams, it said, &#8220;Make me a colorful puzzle game that involves fireworks.&#8221; Fanta Vision is the result. You link together same-colored fireworks as they fall from the sky to achieve various point totals. It is a beautiful game and one that will keep adult gamers interested for roughly the same time as a first-run movie. You do the math &#8212; movie = $8.50; Fanta Vision = $53.00 (tax included). See you at the movies.</p>
<p><strong>Eternal Ring</strong><br />
Agetec<br />
From Software<br />
RPG<br />
1 Player</p>
<p>Eternal Ring is a Japanese game in search of a US following. Its story involves science and magic, but the uninspired story makes it difficult to imagine that anyone will stay engaged long enough to plumb the more than 100 spells that are available. Less than inspired visuals and localized voiceovers drop this title to the bottom third of the bunch.</p>
<p><strong>ESPN Winter X Games Snowboarding</strong><br />
Konami<br />
KCE Osaka<br />
Sports<br />
1-2 Players</p>
<p>While SSX is the snowboarding king, it is a fanciful look at the sport. For the serious snowboarder who wants more realism in his/her gaming, there is ESPN WXGS (that&#8217;s Winter X Games Snowboarding, but we&#8217;re tired and we&#8217;re not typing that out any more). This game has the real deal: trademarked boards; signature riders; courses modeled after real terra firma. While the controls for this game don&#8217;t disappoint and the tricks are the bomb, there are times when you wish this game would just bust a bit more loose. Kudo to the Create-A-Boarder feature; it&#8217;s a winner.</p>
<p><strong>Evergrace</strong><br />
Agetec<br />
From Software<br />
1 Player</p>
<p>Now that RPGs are back in vogue for console systems, isn&#8217;t it nice that the PS2 gets a capable one at launch. Darius and Sharline are the two main characters in Evergrace. They get involved in some pretty dark deeds, but it&#8217;s the game&#8217;s unique &#8220;Free Growth System&#8221; that stands center stage. Using the FGS, you can allocate experience points to any of a number of abilities. Not to be outdone, the game&#8217;s &#8220;Full Dress System&#8221; allows the player to dress his/her character from head to toe prior to battle, all of which affects the way the character fights. While Evergrace is the only true RPG in the launch bunch, you wouldn&#8217;t be disappointed if you gave it a try.</p>
<p><strong>Gun Griffon Blaze</strong><br />
Working Designs<br />
Game Arts<br />
Action<br />
1 Player</p>
<p>This should actually be called Fun &#8216;n Gun Griffon Blaze, becaue it&#8217;s a fast start boullion of battles and blasting. The worlds aren&#8217;t going to set your hair on fire (because the geometry and textures are somewhat simple, but what a rush it is to fly at one opponent, blast it into smithereens, then jet over to another hotspot and start blasting. You&#8217;ve also got a cool zoom feature for targeting that involves speed blur and such. Hot action; cool tech.</p>
<p><iframe src="http://rcm.amazon.com/e/cm?t=blasmaga-20&#038;o=1&#038;p=15&#038;l=st1&#038;mode=videogames&#038;search=playstation%202&#038;fc1=000000&#038;lt1=_blank&#038;lc1=0E3B6F&#038;bg1=FFFFFF&#038;f=ifr" marginwidth="0" marginheight="0" width="468" height="240" border="0" frameborder="0" style="border:none;" scrolling="no"></iframe></p>
<p><strong>Kessen</strong><br />
Electronic Arts<br />
KOEI<br />
Adventure<br />
1 Player</p>
<p>PS2&#8242;s launch lineup has room for everyone and everything, it seems. Even Kessen. One of the few original launch titles in Japan, the powers that be must have gone through some real gyrations before deciding to localize it for Western tastes. The results are generally good: the graphics and cinemas are first-rate; the strategy portions, while competent, are a bit tedious. If you measure your gaming pleasure in hours instead of emotions, Kessen may just pass muster.</p>
<p><strong>Madden NFL 2001</strong><br />
Electronic Arts<br />
EA Sports<br />
Sports<br />
1-8 Players</p>
<p>Electronic Arts&#8217; Madden 2K1 is one of the most sophisticated games to launch with the PS2. It has to be. It&#8217;s football, for cryin&#8217; out loud. But this is one console that goes much deeper than a new coat of paint and some new spark plugs in the engine. The amount of precision that you have to have to compete has been increased (now you have to not only hit the open man, you have to hit him when his head is turned back toward the passer when the ball is in the air). Skill, fatigue and injury are more of a part of this game than any before because the engine and graphics renderer have the ability to actually turn concepts and theories into gameplay actions. By making launch with more than just a collection of pretty helmets, EA has served notice to Sony&#8217;s own that an ordinary GameDay 2K1 will just not do.</p>
<p><strong>Midnight Club: Street Racing</strong><br />
Rockstar Games<br />
Angel Studios<br />
Racing<br />
1-2 Players</p>
<p>Somebody once said, &#8220;I wouldn&#8217;t want to belong to any club that would have me as a member.&#8221; Perhaps this is true of Midnight Club. At first the visuals and audios impress one as less rather than more. The opening movie is a shambles; the vehicles shine as though they were carved from blocks of plastic. Play the game for a while, however, and the personality of the thing starts to show through. The taunts really do get under your skin; the challenges are easy enough to catch your attention but become tough quickly so as to hold it. If Midnight Club succeeds at all, it will be because substance triumphed over style.</p>
<p><strong>Moto GP</strong><br />
Namco<br />
Racing<br />
1-2 Players</p>
<p>It&#8217;s a shame that some games have to betray their roots as quickly as they do. Moto GP is a game that can be mastered in no time, which makes it a disaster for the home market. Such a shame, too, because you&#8217;ll never see a prettier game on any platform. The bikes are sweet; nearly every surface is awash in somebody&#8217;s logo; tracks are totally trick. If Moto GP succeeds (and racing games are often more popular than they deserve to be) it will be because style triumphed over substance.</p>
<p><strong>NHL 2001</strong><br />
Electronic Arts<br />
EA Sports<br />
Sports<br />
1-8 Players</p>
<p>Both Madden and NHL 2K1 show EA&#8217;s desire to deliver more of the &#8220;good stuff&#8221; right out of the gate. The problem is that sometimes higher polygon counts and richer textures mean a gummed up renderer unable to cope. Such is the case, especially with NHL 2K1. It&#8217;s a pretty title, to be sure, but the lack of snappy moves and an AI that&#8217;s too cagey with the difficulty setting ramped up will surely doom this game &#8212; fast in the past &#8212; to a slow start out of the PS2 gate.</p>
<p><strong>Orphen</strong><br />
Activision<br />
Kadokawa Shoten<br />
RPG<br />
1 Player</p>
<p>Orphen tries to be a hybrid of RPG and fighting game. Taken singly or as a whole, it is a failure. Orphen is an unappreciated and underrated sorcerer trying to make his way in the world. He joins up with various folks for various reasons, ultimately taking him (and them) to Chaos Island for some showdowns with various bad guys. The game looks nice, but the battling system is repetitive and boring, making an otherwise engaging story not worth the bother. Save your yen for a better game about some other lost cause.</p>
<p><strong>Q-Ball Billiards Master</strong><br />
Take 2<br />
ASK<br />
Sports<br />
1-2 Players</p>
<p>This game is pool as it&#8217;s often played: by the book and with little panache. The physics are steady and the player is given more than enough control to attempt any shot, even if they aren&#8217;t all accomplished. If you&#8217;re looking to play a bit more fast and loose with the &#8220;sport,&#8221; try Konami&#8217;s Real Pool.</p>
<p><strong>Ready 2 Rumble Boxing: Round 2</strong><br />
Midway<br />
Sports<br />
1-2 Players</p>
<p>If you liked the first game in series (on whichever platform you played it on &#8212; wasn&#8217;t it ported to play on cell phones?) you&#8217;ll love the PS2 sequel. All the previou modes are retained; added are a tournament mode and career mode. You can also fight against a teeny slate of celebs &#8212; which was better for pre-launch marketing teasers than it actually is in the game. While R2R Boxing: Round 2 won&#8217;t be the only boxing game on PS2 forever, it will always be tops in kooky fun.</p>
<p><strong>Ridge Racer V</strong><br />
Namco<br />
Racing<br />
1-2 Players</p>
<p>Namco is guilty, guilty, guilty &#8212; of a little bad judgement. The company decided to take a luke warm PS2 J-launch title and seve it up even colder to US audiences. The game lacked antialiasing and had problems with framerate flickering when it was being played in and around Tokyo (and in our office, too, of course). Such techno bugaboos could have been eradicated for the US launch, but Namco decided to put its efforts elsewhere. RRV is a good racing game, especially for those who&#8217;ve fallen for past incarnations of the game. However, front end be damned (and the game&#8217;s start, selection, and option screens are drop-dead gorgeous) can&#8217;t cover over this game&#8217;s warts.</p>
<p><strong>Silent Scope</strong><br />
Konami<br />
Shooter<br />
1 Player</p>
<p>A gun! A gun! My kingdom for a gun! This stiff, ultra-formal remake of the arcade hit is just that . a remake of an arcade hit. It suffers mightily from control, as the sniper rifle that made the arcade version so infectiously fun isn&#8217;t anywhere to be found (and don&#8217;t look for some desperate hardware manufacturer to make one on a whim, either). If you enjoyed the arcade title so much that you want to burn up $53 to have it at home, you won&#8217;t be disappointed. If you played all the way through the arcade shooter, you probably don&#8217;t have $53 to your name any more . but you really won&#8217;t need to bother with it either.</p>
<p><strong>Smuggler&#8217;s Run</strong><br />
Rockstar Games<br />
Angel Studios<br />
Racing<br />
1-2 Players</p>
<p>This game is getting good word or mouth because you get to be a smuggler and haul illicit cargoes around various (somewhat) scenic locales. It&#8217;s getting good media attention because the environments are humongous and the game&#8217;s draw in distance (the farthest point you can see without needing fogging, etc.) is so far. Smuggler&#8217;s Run seems to be selling because of both of these reasons, as well as because it&#8217;s well crafted and addictively fun. Smuggle one home yourself &#8212; if you can find a copy&#8230;</p>
<p><strong>SSX</strong><br />
Electronic Arts<br />
EA Canada<br />
Sports<br />
1-2 Players</p>
<p>SSX (we assume that stands for Super Snowboarding Extreme) is the hottest of the 28 launch titles. It&#8217;s highly original and addictive. The character and track designs completely blow away everyone else in the pack. The boys (and girls) at EA Canada are to be congratulated on creating a game that will play just as fresh in Boulder, Colorado, Heidelberg, Germany, or Yokahama, Japan. You take you place at the starting line as one of six contestants from far-flung corners of the world. You have to master each course&#8217;s layout, flesh out your own skills as &#8216;boarding and trickstyling, while finishing in the money at the end of each race. Along the way you&#8217;ll unlock other characters, new courses, and better equipment. There isn&#8217;t a game around (since MTV Snowboarding of a few years back) that allowed you to catch such air and flip out over the tricks like SSX. The game should become one of (if not the) top seller for EA Sports because it has equal appeal for women as for men. Watch out Madden, this one&#8217;s gonna leave you stuck in the powder.</p>
<p><strong>Street Fighter EX3</strong><br />
Capcom<br />
Fighting<br />
1-4 Players</p>
<p>If you read any of the reviews of the uninspired PS2 J-launch title, this game ain&#8217;t changed much in the interim. Fans of the title&#8217;s other better efforts will no doubt pick it up so they can have them all on the shelf, but don&#8217;t look for this fighter to set anyone&#8217;s knickers on fire.</p>
<p><strong>Summoner</strong><br />
THQ<br />
Volition<br />
1 Player</p>
<p>Summoner is a sprawling mass of RPG gaming. It may have a good story line, but it shows its feet of clay by not being able to render large terrain objects that are really amazingly close to your action. Because of the nasty draw in distances and insane fogging, the summoning part of this game should have been your character summoning huge masses of hillside to appear and dissapear merely by walking toward and away from them. Interesting game design &#8230; bad implementation.</p>
<p><strong>Swing Away Golf</strong><br />
Electronic Arts<br />
Sports<br />
1-4 Players</p>
<p>Swing Away Golf is to the game of golf what cotton candy is to a filet minion steak. To say it&#8217;s golf lite is to demean the word &#8220;lite..&#8221; All this having been said, it is a fun little romp with anime characters and a mean little physics engine that really does the job. Other than the game taking a nasty little hop when going from when you use the swing game to the time your character actually swings, it&#8217;s all pretty sweet. One word of advice, choose the knowledgeable and sympathetic caddy characters; the others are grist in te wheels of life &#8212; at least as far as Swing Away Golf is concerned.</p>
<p><strong>Tekken Tag Tournament</strong><br />
Namco<br />
Fighting<br />
1-2 Players</p>
<p>While this game ain&#8217;t no DOA2: Hardcore (see above), it is the best Tekken game ever made. It&#8217;s doubtful that Namco set out to set the gaming industry&#8217;s collective hair on fire with this one . they just had to give the gamer all the Tekken they wanted without messing up the look, the controls, or the framerate. In this, they have succeeded and this title will sell well because of it. The US version of the game is essentially the same as the Japanese title, allowing Namco to devote its resources to other titles that will appear at or near launch. Caution: If you&#8217;re looking for something more out of this game than &#8220;Just Plain Tekken&#8221; you may be disappointed. If you just want an update and a new coat of paint, it&#8217;s the game for you.</p>
<p><strong>TimeSplitters</strong><br />
Free Radical Design, Ltd.<br />
Eidos Interactive<br />
First-Person Shooter<br />
1-4 Players</p>
<p>In the wake of the PS2 launch, TimeSplitters is one game that&#8217;s getting noticed. Speed kills and TimeSplitters delivers it at Mach 10. Modelled a bit after GoldenEye and Perfect Dark (no surprise since most of the developers are ex of Rare), this game allows you to be a free radical (pun intended) running and gunning around throughout the halls of history. Split time, not hairs &#8212; this is a fun game to play, with or without your friends.</p>
<p><strong>Unreal Tournament</strong><br />
Infogrames<br />
Epic Games<br />
Action<br />
1-4 Players</p>
<p>You want it, you got it, Sony. A launch with a bunch of no-name titles isn&#8217;t as much fun as inviting a few of the big boyz to join in. Unreal Tournament (along with Madden 2K1, Tekken Tag, and Ridge Racer V) fills the bill nicely. It&#8217;s a lush implementation of the original PC game with bows made to console controls. Various configurations are available, including keyboard and mouse set-ups. Have a lot of spare TVs around, hook up four units, four games, four TVs via I-like and you&#8217;ve got a UT party. You don&#8217;t even need the Planter&#8217;s Peanuts.</p>
<p>Wild Wild Racing<br />
Interplay<br />
Rage Software<br />
1-2 Players</p>
<p>Tired of the same old modified ovals? Ready for a game that has some real off road teeth? Wild Wild Racing is the anti-Ridge Racer &#8230; it&#8217;s so good at times that it&#8217;ll shake you. Interplay&#8217;s staff modified the game&#8217;s Japanese control setup to emphasize power sliding. The result? You can fly around these off road race courses and hit the turns without</p>
<p>X-Squad<br />
Electronic Arts<br />
Action<br />
1 Player</p>
<p>Inevitably, for every SSX there is an X-Squad. This game really needed a little more time in the bullpen to make it a more complete player. The game has some flashes of competence, but a monster contingent of weapons plus a minimum amount of fun inter- and intra-squad play doesn&#8217;t make for a complete game. Visual style aside, the art also needed to be much better to compete with other games (including EA&#8217;s own) in the ultra slick PS2 launch lineup. More later on this one . but you really get the picture in a paragraph.</p>
<p><em>Tom Carroll was one of the top gaming writers for ReviewCenter.com. If you&#8217;re still out there, Tom, Blast needs you!</em></p>
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