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	<title>Blast: Boston&#039;s Online Magazine &#187; e3</title>
	<atom:link href="http://blastmagazine.com/tag/e3/feed/" rel="self" type="application/rss+xml" />
	<link>http://blastmagazine.com</link>
	<description>Music, movies, tv, video games, tech, food, drink, young, hip, and sexy!</description>
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		<title>The last of the E3 swag</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/the-last-of-the-e3-swag/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/the-last-of-the-e3-swag/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 02:34:22 +0000</pubDate>
		<dc:creator>Blast Magazine Newsroom</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[The Magazine]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[giveaway]]></category>
		<category><![CDATA[red steel 2]]></category>
		<category><![CDATA[rogue warrior]]></category>
		<category><![CDATA[t-shirt]]></category>
		<category><![CDATA[WET]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=19422</guid>
		<description><![CDATA[Free E3 game t-shirts for you. Details inside.]]></description>
			<content:encoded><![CDATA[<p>Ok people listen up. E3 was a <a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/the-best-of-e3-2009/">blast</a> this year. We all know that. While the crowd was huge, and a lot larger than last year, we know that you were all sitting at home reading the stuff that the Blast Games team was firing up like so many chaingun rounds.</p>
<p>We&#8217;re cleaning up the Blast Newroom over the next few weeks, and right away we found a few things (<a href="http://blastmagazine.com/the-magazine/culturefashion/2009/07/free-porn/">like porn</a>). </p>
<p>We have official E3 t-shirts for Wet, Rogue Warrior, and Red Steel 2. Do you want them? </p>
<p>Well we&#8217;re gonna make you work for&#8217;em. </p>
<p>You need to review something. A video game released in the past two months that we somehow haven&#8217;t reviewed yet. A rare peripheral. A brand new PC game would be great. <strong>Write us a 400-700 word review with a 1-10 rating. We&#8217;ll PUBLISH the best reviews in Blast and the best three reviews will win these rare pieces of cloth. First place gets choice, second, and so on. Reviews must be your own work and not be published anywhere else.</strong></p>
<p>How do you do this? <a href="http://blastmagazine.com/wp-login.php?action=register">Register as a Blast user &#8212; it&#8217;s FREE and takes 30 seconds and post a comment on this story with your email address. We&#8217;ll be in touch.</p>
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		<title>E3 2009 Redux: Q&amp;A with Rob Nicholls, developer of The Conduit</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-redux-qa-with-rob-nicholls-developer-of-the-conduit/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-redux-qa-with-rob-nicholls-developer-of-the-conduit/#comments</comments>
		<pubDate>Sun, 21 Jun 2009 05:54:44 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[The Magazine]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[high voltage software]]></category>
		<category><![CDATA[the conduit]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=18319</guid>
		<description><![CDATA[Blast interviews High Voltage Software game designer about this hot upcoming Wii title.]]></description>
			<content:encoded><![CDATA[<p>LOS ANGELES &#8212; We&#8217;re very hopeful about The Conduit, a Wii exclusive shooter that will boast 12-player online multiplayer.</p>
<p>Blast got to talk to Rob Nicholls, game designer for High Voltage Software, which is developing The Conduit.</p>
<p>The the buzz growing around this game, and we&#8217;re happy to show this interview in its full form:</p>
<p><strong>BLAST: Tell us a little about The Conduit and a little bit about the challenges of developing a formative shooter for the Wii and the Wii only.</strong></p>
<p>ROB NICHOLLS: Well, The conduit is a fps action styled on the Wii. It has single player components: nine missions, 8-10 hours of gameplay, standard difficulty settings settings. It also has a multiplayer component where you can have up to 12 people competing online where you have your standard deathmach type modes to team-based gameplay with a variety of modes. We have team modes, 13 different rule sets interspersed around those modes, nine different weapons sets and seven different maps that you can mix and match to those.</p>
<p>Plus the maps very in size from 2-6 people all the way up through really big ones that are meant for 12 people, but if you want to put 12 into the smaller maps youâ€™re more than willing to do so.</p>
<p>The storyline for the single player is you play as Michael Ford a Secret Service agent in Washington D.C., and all these strange events have been occurring. Thereâ€™s been this freak weather system thatâ€™s rained and flooded certain parts, and then people got this illness called &#8220;The Bug&#8221; where they were either not going to work or not showing up to school. A lot of people got reported missing but then showed up later.  And then you have these strange terrorist attacks, like the Washington Monumen gets bombed. A senator and presidential hopeful gets assassinated by a member of her own staff. It kind of culminates with you being assigned to the presidentâ€™s Secret Service detail, and you save him from the other members who suddenly turned on him and tried to kill the president.</p>
<p>This has put you in contact with a mysterious individual known as John Adams who runs this sort of M.I.B.-esque organization called The Trust. Your saving the president has proven you to be â€œTrustworthyâ€ and loyal and heâ€™s kind of tapped you for this assignment.</p>
<p>What you find out is that itâ€™s the prelude to an alien invasion of Washington D.C.</p>
<p><strong>BLAST: Was it a challenge to make an action shooter just for the Wii under those standards without all the blood and gore and hacked off limbs? Was that easier or harder for you?</strong></p>
<p>RN: It wasnâ€™t really more difficult. It&#8217;s just if youâ€™re skirting that line between teen and mature a lot of that depends on who the ESRB has brought in for your session. But I think weâ€™ve got one (game) that still has some hardcore elements. We got a teen rating, but itâ€™s still enjoyable. You can still shoot heads off guys and so forth.</p>
<p>For us I think it was really more important to get that teen rating. As you say this is kind of a new realm &#8212; rather, ground thatâ€™s been gone over before and nobodyâ€™s succeeded.  So what we want to do is do everything possible to make this game succeed so it will encourage developers to do more of these in the future.</p>
<p><strong>BLAST: We&#8217;re seeing a lot of games in either the post apocalyptic or the â€œimpending doomâ€ genre. Either the world has ended like has in Fallout 3 or the 10 games like it that are coming out or something very, very bad is about to happen. Do you believe that thereâ€™s a mimicking of society component in video games?</strong></p>
<p>RN: I think thereâ€™s some mimicking. Thatâ€™s why youâ€™re seeing all these disaster movies. Itâ€™s kind of the mindset that society is in. Youâ€™re in bad times, youâ€™re going to get stories about bad times or enduring those bad times.</p>
<p>In bad times where like you have a recession, people are worried about losing their homes, losing their jobs, things of that nature, their anxiety is hyped. So thatâ€™s the sort of movies that kind of resonate with them and thatâ€™s why theyâ€™re so popular.</p>
<p><strong>BLAST: Is that Gold for someone like you?</strong></p>
<p>RN: Gold? Well, what story do you want to do? What is going to resonate with people and what are they going to identify with at the time that the game comes out?</p>
<p>We are definitely trying to tell a story with The Conduit, and the 10 second blurb I just gave you is just barely scratching the surface of what is going on behind the scenes.</p>
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		<title>Nintendo wants to know what you want</title>
		<link>http://blastmagazine.com/the-blogs/2009/06/nintendo-wants-to-know-what-you-want/</link>
		<comments>http://blastmagazine.com/the-blogs/2009/06/nintendo-wants-to-know-what-you-want/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 19:00:58 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Chibi Gamer]]></category>
		<category><![CDATA[The Blogs]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Kotaku]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=18176</guid>
		<description><![CDATA[Thanks to Stephen Totilo&#8217;s excellent chain interview series over at Kotaku, something I have wanted to hear come from Nintendo executives for ages was spoken:
In the same vein of Team Ninja working with Nintendo to re-imagine Metroid, what development group would your readers love to see partner and collaborate with Nintendo? And on what franchise?
Here&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>Thanks to Stephen Totilo&#8217;s excellent <a href="http://kotaku.com/5296844/the-great-chain-interview-part-5-riccitiello-to-reggie-to-you" target="_blank">chain interview series</a> over at Kotaku, something I have wanted to hear come from Nintendo executives for ages was spoken:</p>
<blockquote><p>In the same vein of <a href="http://kotaku.com/5288216/nintendo-other-m-will-be-a-metroid-unlike-anything-ever-experienced-before">Team Ninja working with Nintendo to re-imagine Metroid</a>, what development group would your readers love to see partner and collaborate with Nintendo? And on what franchise?</p></blockquote>
<p>Here&#8217;s a rundown of some of my favorite things from the comments over at Kotaku:</p>
<ul>
<li>Treasure (Sin &amp; Punishment, Gunstar Heroes, Wario&#8217;s World) and Kirby</li>
<li>Treasure (see above) and Star Fox</li>
<li>Square Enix (Final Fantasy, Chrono Trigger, Dragon Quest) and Mario for Super Mario RPG 2</li>
<li>Nippon Ichi Software (Disgaea, Phantom Brave) and Pokemon</li>
<li>Rockstar Games (Grand Theft Auto) and The Legend of Zelda</li>
<li>Platinum Games ((MadWorld, Bayonetta; also formerly Clover Studios: Okami, Viewtiful Joe))Â  on Kid Icarus</li>
</ul>
<p>Those would all be wonderful. Treasure worked on Wario&#8217;s World and brought a great franchise to life in a 2.5D format; Kirby deserves the same kind of love, and Treasure would do wonders with his vast array of abilities. Treasure is also a master of on-rails experiences with loads of bullets, so Star Fox is a no-brainer. Super Mario RPG is proof that Super Mario RPG 2 would not be a bad idea. NIS working on Pokemon would be one of the best strategy RPGs I can conceive. The universe and abilities are massive, and adding all of those extra levels and combos to the Pokemon universe would make for quite the experience. Rockstar is the king of the open-world, sandbox environment: putting them in charge of Hyrule&#8211;not necessarily in a mature setting, mind you&#8211;would be an experiment worth checking out. Platinum Games has shown their ability in the past, so asking them to do a mature Kid Icarus would be great; you could do a lot with that franchise, considering it hasn&#8217;t been touched in ages, and doesn&#8217;t have that family friendly tag near it.</p>
<p>As for my own picks:</p>
<ul>
<li>Factor 5 (Star Wars: Rogue Squadron series, Turrican) and Star Fox</li>
<li>Blue Tongue (de Blob) and Donkey Kong</li>
<li>Platinum Games (see above) and Legend of Zelda</li>
<li>Atlus (Tramau Center, Shin Megami Tensei, countless outrageous localizations) and Earthbound</li>
<li>Frontier Developments (LostWinds) and Kid Icarus</li>
<li>Treasure (see above) and Legendary Starfy</li>
</ul>
<p>Factor 5 has closed down its doors, but I keep hoping they will make a comeback in some capacity and get that gig from Nintendo. Blue Tongue did an excellent job creating a lush, vibrant world that was colorful in both its visuals and in its audio&#8211;that&#8217;s the perfect kind of developer for a Donkey Kong game. Platinum Games made Okami when they were Clover Studios. Okami was essentially a love letter to Zelda style gameplay; want to freshen up Zelda a bit? Combine talents with those who love the series like you do. Atlus has a fantastic sense of humor, and can put together a story. I think this would have a lot of potential to do justice to the Earthbound series, while pleasing two very loyal fanbases. Frontier Developments did a fine job with LostWinds, and I think a 2D platforming Kid Icarus would be a fun thing to see them do. This might be better served on a handheld&#8211;everything I have been thinking of is console-centric. As I said before, Treasure did wonders with Wario World back on the GameCube, and I would like to see them make a 2.5D Starfy game for the Wii, along with TOSE who quietly makes the games.</p>
<p>Is there a dream matchup you want to see? Someone I didn&#8217;t mention? Let us know what you think.</p>
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		<title>E3 2009: New Heavy Rain screenshots</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-new-heavy-rain-screenshots/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-new-heavy-rain-screenshots/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 09:56:25 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[The Magazine]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[heavy rain]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[quantic dream]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=17310</guid>
		<description><![CDATA[A look at the first two characters in Blast's Best PlayStation 3 Game from E3 2009.]]></description>
			<content:encoded><![CDATA[<div id="factbox"><strong>BLAST&#8217;S BEST OF E3 2009</strong><br />
Best PlayStation 3 Game</div>
<p>LOS ANGELES &#8212; Two of the four main characters in Heavy Rain were playable at E3 this year. The first is Norman Jayden, an FBI profiler who has been asked by local police forces to investigate the case of The Origami Killer. The second is a sexy photographer named Madison Paige.</p>
<p>Here&#8217;s a look at both:</p>

<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-new-heavy-rain-screenshots/attachment/madjack_screenshot02/' title='MADJACK_Screenshot02'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/06/MADJACK_Screenshot02-70x70.jpg" class="attachment-thumbnail" alt="" title="MADJACK_Screenshot02" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-new-heavy-rain-screenshots/attachment/madjack_screenshot05/' title='MADJACK_Screenshot05'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/06/MADJACK_Screenshot05-70x70.jpg" class="attachment-thumbnail" alt="" title="MADJACK_Screenshot05" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-new-heavy-rain-screenshots/attachment/madjack_screenshot07/' title='MADJACK_Screenshot07'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/06/MADJACK_Screenshot07-70x70.jpg" class="attachment-thumbnail" alt="" title="MADJACK_Screenshot07" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-new-heavy-rain-screenshots/attachment/madjack_screenshot10/' title='MADJACK_Screenshot10'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/06/MADJACK_Screenshot10-70x70.jpg" class="attachment-thumbnail" alt="" title="MADJACK_Screenshot10" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-new-heavy-rain-screenshots/attachment/madjack_screenshot13/' title='MADJACK_Screenshot13'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/06/MADJACK_Screenshot13-70x70.jpg" class="attachment-thumbnail" alt="" title="MADJACK_Screenshot13" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-new-heavy-rain-screenshots/attachment/madjack_screenshot18/' title='MADJACK_Screenshot18'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/06/MADJACK_Screenshot18-70x70.jpg" class="attachment-thumbnail" alt="" title="MADJACK_Screenshot18" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-new-heavy-rain-screenshots/attachment/madjack_screenshot19/' title='MADJACK_Screenshot19'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/06/MADJACK_Screenshot19-70x70.jpg" class="attachment-thumbnail" alt="" title="MADJACK_Screenshot19" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-new-heavy-rain-screenshots/attachment/madjack_screenshot22/' title='MADJACK_Screenshot22'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/06/MADJACK_Screenshot22-70x70.jpg" class="attachment-thumbnail" alt="" title="MADJACK_Screenshot22" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-new-heavy-rain-screenshots/attachment/madjack_screenshot30/' title='MADJACK_Screenshot30'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/06/MADJACK_Screenshot30-70x70.jpg" class="attachment-thumbnail" alt="" title="MADJACK_Screenshot30" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-new-heavy-rain-screenshots/attachment/screenshot2/' title='Screenshot2'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/06/Screenshot2-70x70.jpg" class="attachment-thumbnail" alt="" title="Screenshot2" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-new-heavy-rain-screenshots/attachment/screenshot7/' title='Screenshot7'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/06/Screenshot7-70x70.jpg" class="attachment-thumbnail" alt="" title="Screenshot7" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-new-heavy-rain-screenshots/attachment/screenshot9/' title='Screenshot9'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/06/Screenshot9-70x70.jpg" class="attachment-thumbnail" alt="" title="Screenshot9" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-new-heavy-rain-screenshots/attachment/screenshot11/' title='Screenshot11'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/06/Screenshot11-70x70.jpg" class="attachment-thumbnail" alt="" title="Screenshot11" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-new-heavy-rain-screenshots/attachment/screenshot37/' title='Screenshot37'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/06/Screenshot37-70x70.jpg" class="attachment-thumbnail" alt="" title="Screenshot37" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-new-heavy-rain-screenshots/attachment/screenshot51/' title='Screenshot51'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/06/Screenshot51-70x70.jpg" class="attachment-thumbnail" alt="" title="Screenshot51" /></a>

]]></content:encoded>
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		<title>E3 2009: Hands-off with Flip&#8217;s Twisted World</title>
		<link>http://blastmagazine.com/the-magazine/gaming/previews/2009/06/e3-2009-hands-off-with-flips-twisted-world/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/previews/2009/06/e3-2009-hands-off-with-flips-twisted-world/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 09:39:38 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[The Magazine]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[flip's twisted world]]></category>
		<category><![CDATA[majesco]]></category>
		<category><![CDATA[platformer]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=17297</guid>
		<description><![CDATA[Majesco has two good ones lined up. Here's #2.]]></description>
			<content:encoded><![CDATA[<p>LOS ANGELES &#8212; Majesco is primed to make a run for the money with two potentially huge platformer games coming out in A Boy and His Blob and Flip&#8217;s Twisted World.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/RaFXCba80IU&#038;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/RaFXCba80IU&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Flip takes a platform concept we saw a bit of in the latest Paper Mario iteration and just blows it out of proportion. This is a very, very difficult looking game. Even the demoer had a difficult time staying alive in the game and not plummeting to the character&#8217;s death.</p>
<p>In Flip&#8217;s Twisted World &#8220;It started as an ordinary boring day for Master Fulcrumâ€™s apprentice, Flip, when he messed with the wrong magic artifact and got sucked into the crazy universe inside. Now he must fight and puzzle his way through five topsy-turvy worlds to return home and put everything back before The Master returns.&#8221;</p>

<a href='http://blastmagazine.com/the-magazine/gaming/previews/2009/06/e3-2009-hands-off-with-flips-twisted-world/attachment/bat-attack/' title='bat attack'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/06/bat-attack-70x70.jpg" class="attachment-thumbnail" alt="" title="bat attack" /></a>
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<a href='http://blastmagazine.com/the-magazine/gaming/previews/2009/06/e3-2009-hands-off-with-flips-twisted-world/attachment/grabbing-coins/' title='grabbing coins'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/06/grabbing-coins-70x70.jpg" class="attachment-thumbnail" alt="" title="grabbing coins" /></a>
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<p>This is a game that literally forces you to think outside the box, since the entire game world is one big cube that you have to flip around to your advantage. The goal is to get through fully 3D levels by manipulating the world. By flicking the remote, a wall in your way becomes a path to freedom and a bottomless pit becomes a useful corridor. </p>
<p>There are also two play styles. You can use the Wiimote and nunchuck or plug in the Gamecube controller for more traditional play. Each gives a unique challenge.</p>
<p><iframe src="http://rcm.amazon.com/e/cm?t=blasmaga-20&#038;o=1&#038;p=15&#038;l=st1&#038;mode=videogames&#038;search=flip%27s%20twisted%20world&#038;fc1=000000&#038;lt1=_blank&#038;lc1=0E3B6F&#038;bg1=FFFFFF&#038;f=ifr" marginwidth="0" marginheight="0" width="468" height="240" border="0" frameborder="0" style="border:none;" scrolling="no"></iframe></p>
<p>There is something very &#8220;Mario&#8221; about this game. Maybe it&#8217;s all the coins, castles and lava? </p>
<p>The only downfall to Flip&#8217;s Twisted World is that it&#8217;s not scheduled for release until January. It would be the perfect, wholesome holiday season gift.</p>
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		<title>E3 2009: Hands-off with A Boy and His Blob</title>
		<link>http://blastmagazine.com/the-magazine/gaming/previews/2009/06/e3-2009-hands-off-with-a-boy-and-his-blob/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/previews/2009/06/e3-2009-hands-off-with-a-boy-and-his-blob/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 09:14:04 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[The Magazine]]></category>
		<category><![CDATA[a boy and his blob]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[majesco]]></category>
		<category><![CDATA[platformer]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=17283</guid>
		<description><![CDATA["Blob" turned 20 this year, and nobody has touched the franchise since the original until now. ]]></description>
			<content:encoded><![CDATA[<p>LOS ANGELES &#8212; A Boy and His Blog was one of the most frustrating in a long line of frustrating NES games. That&#8217;s not to say it was a bad game. It was a great platformer designed by Pitfall!&#8217;s David Crane, but it was a game that was nearly unwinnable. If you missed one thing over the course of the game, you couldn&#8217;t beat it at the end.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/j4cto4pRnJA&#038;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/j4cto4pRnJA&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>&#8220;Blob&#8221; turned 20 this year, and nobody has touched the franchise since the original until now. Majesco and WayForward are developing a brand new Wii title due out this fall.</p>
<p>Majesco is known for taking something small and turning it into a big deal, (ever hear of Cooking Mama?) and they are poised for a real winner with ABAHB.</p>
<p>Story goes that when Blobolonia is threatened by an evil emperor, the blob comes to earth looking for help. Instead, he finds a young boy. Help the blob dethrone the evil Emperor thatâ€™s terrorizing Blobolonia and establish a friendship with the blob that will last a lifetime.</p>
<p>The Wii version, which we got to demo at the Majesco meeting room, looks and plays very true to the original. You feed the blob special jellybeans which turn it into a ladder, a hole, a canon, an anvil, etc, to creatively help you get though the platforms and enemies.</p>

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<p>The result is 40 levels of classic video game play.</p>
<p>This is a totally new game, with a totally new development staff, but we talked to Sean Velasco from WayForward during the demo, and he really seems to have kept true to the original. Even the artwork feels retro.</p>
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		<title>The Best of E3 2009</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/the-best-of-e3-2009/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/the-best-of-e3-2009/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 20:47:01 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[The Magazine]]></category>
		<category><![CDATA[The Page One Story]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[bethesda softworks]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[heavy rain]]></category>
		<category><![CDATA[Mass effect 2]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[quantic dream]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[super mario bros]]></category>
		<category><![CDATA[The Beatles Rock Band]]></category>
		<category><![CDATA[Tiger Woods]]></category>
		<category><![CDATA[uncharted 2]]></category>
		<category><![CDATA[WET]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=17229</guid>
		<description><![CDATA[Blast lists the best titles on display at E3 2009.]]></description>
			<content:encoded><![CDATA[<p>LOS ANGELES &#8211; Oh hell yes.</p>
<p>The Electronic Entertainment Expo is back. It&#8217;s better. It&#8217;s &#8230; over. Damn.</p>
<p>While it still wasn&#8217;t the spectacle of the 90s, the conference was easily three times bigger than it was last year, and there was some actual news this time.</p>
<p>Here&#8217;s what we took away from the conference this time around:</p>
<p><strong>BEST GAME</strong><br />
Uncharted 2</p>

<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/the-best-of-e3-2009/attachment/uncharted2screen6copy/' title='uncharted2screen6copy'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/06/uncharted2screen6copy-70x70.jpg" class="attachment-thumbnail" alt="" title="uncharted2screen6copy" /></a>
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<p>The first Uncharted is still one of the best games on the Playstation 3, and that&#8217;s not a knock on the console&#8217;s library either. This sequel looks to improve on the gameplay of the fantastic original, while also including a brand new multiplayer mode&#8211;one we will have impressions of for you in the near future.</p>
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<p><strong>BEST WII GAME</strong><br />
Super Mario Bros. Wii<br />
Nintendo<br />
<em>Q4 2009</em></p>
<p>Mario is back. This new four-player side scroller is the first game to remind us of the good old days since the good old days, except now, with that multiplayer involved, it gives you a reason to want to punch your friends in the face.</p>
<p><strong>BEST XBOX 360 GAME<br />
</strong>Mass Effect 2</p>
<p>Bioware is promising a darker, more developed game than the first, which is saying something considering how well-done the original was. We&#8217;ll need to see it for ourselves, but what we saw was impressive.</p>
<p><strong>BEST PLAYSTATION 3 GAME</strong><br />
Heavy Rain<br />
Sony/Quantic Dream</p>
<p>This is a sleeper, but IGN also recognized the potential for Heavy Rain by nominating it for Best of E3/Best PlayStation 3 game. <a href="http://blastmagazine.com/the-magazine/gaming/previews/2009/06/e3-2009-were-genuinely-excited-about-heavy-rain/">Blast got to play a demo</a>, and we were thoroughly impressed by the control, decision-making abilities, dialog, and visuals. This is an excellent-looking game.</p>
<p><strong>BEST MULTIPLATFORM GAME</strong><br />
Rogue Warrior<br />
Bethesda Softworks<br />
PC, PS3, Xbox 360<br />
Fall 2009</p>
<p>Rogue Warrior looked great in a demo, and nothing is cooler than getting to play out the experiences of a real life badass navy seal voiced by Mickey Rourke. This game is full of pure action, explosions, and a great mix of stealth and offensive firepower.</p>
<p><strong>BEST SPORTS GAME</strong><br />
Tiger Woods PGA Tour 10 Wii with MotionPlus<br />
EA Sports<br />
Nintendo Wii<br />
<em>June 8</em></p>
<p>Wii MotionPlus adds an amazing new dimension of reality to games, but nowhere was it more noticeable than in the latest Tiger Woods game. You have to position your wrists straight and do a full swing with follow-through. The MotionPlus makes you get off your couch and actually do stuff, and where better than at a virtual Bethpage?</p>
<p><strong>BEST MUSIC GAME</strong><br />
The Beatles Rock Band<br />
Harmonix/MTV Games<br />
Xbox 360, PlayStation 3, Wii<br />
<em>Fall</em></p>
<p>With The Beatles Rock Band, Harmonix officially takes back the music game genre, eclipsing Guitar Hero and coming out from its shadow. Beatles Rock Band will feature the most recognizable songs in history from the most recognizable band in history.</p>
<p><strong>BEST PC GAME OR MMO<br />
</strong>Star Wars: The Old Republic<br />
Lucas Arts</p>
<p>This ambitious massively multiplayer game promises all voice acting and no text dialog &#8212; thousands and thousands of lines of voice acting. And it&#8217;s Star Wars.</p>
<p><strong>BEST PERIPHERAL</strong><br />
Mad Catz Rock Band Wireless Wooden Fender Stratocaster<br />
$299<br />
September 2009</p>
<p>Mad Catz had Fender build them a real guitar, and instead of strings, they wired buttons into it and unleashed it for Xbox 360. It uses no dongle &#8212; it&#8217;s compatible with Xbox 360 wireless technology. It&#8217;s a real guitar, with wood and a shiny finish. If you like to play fake guitar, this is as close to real as it gets.</p>
<p><strong>GUTSIEST PROJECTS</strong></p>
<p>Heavy Rain<br />
Sony/Quantic Dream<br />
PlayStation 3</p>
<p>We&#8217;ve been looking forward to this one for a long time. From the same team that put together Indigo Prophecy comes Heavy Rain, a psychological thriller adventure that&#8217;s more about story and drawing you in than it is about shooting endless bad guys.</p>
<p>Wet<br />
Bethesda Softworks<br />
Xbox 360, PlayStation 3</p>
<p>Eliza Dushku is awesome.</p>
<p>M.A.G. Massive Action Game, 256 player online multiplayer<br />
Zipper Interactive/Sony<br />
PlayStation 3<br />
<em>TBA</em></p>
<p>Second year in a row for M.A.G. on the gutsiest projects list, and it still stands. This game is either going to be huge or a huge disappointment.</p>
<p><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-avatar-game-may-be-as-big-as-the-movie/">James Cameron&#8217;s Avatar: The Game</a><br />
Ubisoft<br />
December</p>
<p>This is one of the first video games from a movie that stands on its own merits. </p>
<p><strong>Biggest letdown:</strong> Atari. <a href="http://blastmagazine.com/the-magazine/technology/2008/07/e3-2008-atari-steps-up-to-the-plate-swings-and-scores-big/" target="_blank">Where were you this year?</a> One word kids: Ghostbusters. Or is that two words? Either way, with the failure of some recent releases, it&#8217;s the best chance for Atari to impress this generation. Despite a hell of a showing over the past year, the company hasn&#8217;t been able to blow up. Ghostbusters should sell millions, given it&#8217;s on every console, so let&#8217;s hope that&#8217;s a step in the right direction.</p>
<p><em>Marc Normandin and Bradley Ouellette of the Blast staff contributed to this report.</em></p>
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		<title>E3 2009: Hands-on with Real Heroes Firefighter</title>
		<link>http://blastmagazine.com/the-magazine/gaming/previews/2009/06/e3-2009-hands-on-with-real-heroes-firefighter/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/previews/2009/06/e3-2009-hands-on-with-real-heroes-firefighter/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 20:02:45 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[The Magazine]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[fire]]></category>
		<category><![CDATA[firefighter]]></category>
		<category><![CDATA[firefighting]]></category>
		<category><![CDATA[real heroes firefighter]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=17176</guid>
		<description><![CDATA[Blast's wannabe firefighter tries his hand at the only fire title out there in video game land.]]></description>
			<content:encoded><![CDATA[<p>LOS ANGELES &#8212; <a href="http://www.segaarcade.com/archive/bravefire.aspx">Sega</a> once had a quirky arcade cabinet called Brave Firefighters, but since then there really hasn&#8217;t been much attention paid to the genre of firefighting, which has been surprising, given how easily a major developer could have utilized the Nintendo Wii controls to profit by a quick and dirty firefighting sim.</p>
<p>They didn&#8217;t bite, so it took a small new developer called Epicenter Studios to bring the fire hose to the Wii.</p>
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<p>Game design partners Nathaniel McClure and Bryan Jury are both former Call of Duty producers who wanted to tackle this genre for years.</p>
<p>&#8220;We wanted to have the action, and we wanted to do the excitement but get rid of the violence. Letâ€™s save people instead of killing them,&#8221; said McClure in an interview with Blast. </p>
<p>The guys set out to create a fun and challenging video game while trying to be true to real life. They brought on a 27-year veteran California fire captain and several career firemen to consult on the game while bringing the developers&#8217; own action game experiences to bear on this untackled genre.</p>
<p>&#8220;It&#8217;s been tricky balancing the realism and hardcore aspect with the fun,&#8221; McClure said. &#8220;We have a lot of action that will pull in the more hardcore gamer, but the difficulty efforts can be really insane. I challenge anyone to do expert mode and blast through it.&#8221;</p>

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<p>My father is a <a href="http://blastmagazine.com/the-magazine/features/2007/09/september-11-2007/">firefighter</a>, so I was dying to grab a Wiimote and attack the flames.</p>
<p>The game has nine levels, ranging from a simple house fire to an entire amusement park ablaze (there&#8217;s even a TV news studio fire) and the fire is completely organic. It will react and respond differently each time you play. You can point the nozzle directly at a hot spot or turn on mist mode to attack a larger area, depending on how your fire is spreading.</p>
<p>The game is hard. It is a good mix of timing your Wiimote actions with bluntly pouring water by the gallon from your 3&#8243; attack line. But it&#8217;s not just about the hose. You&#8217;ll be caught in tight spaces with nothing but a handheld extinguisher, and you&#8217;ll be using various tools for car accident extrication and prying open doors.</p>
<p>&#8220;There are plenty of mini game collections out there. We really wanted to make an adventure game,&#8221; said Jury. &#8220;It&#8217;s single player, with a story mode. You&#8217;re a working firefighter (in) a fake LA kind of city.&#8221;</p>
<p>The adventure game motif shows well with voice actors from &#8220;Backdraft&#8221; and television&#8217;s Rescue Me. </p>
<p>While playing the game, you&#8217;ll have objectives like rescuing trapped people or killing power to an electrical fire. In between, you&#8217;re free to roam and focus on putting out the flames around you. </p>
<p>It&#8217;s a great game so far. Real Heroes Firefighter is the first potential hit in the fire genre, and it&#8217;s fun to boot.</p>
<p>The title should have been multiplayer, which could have been accomplished by adding an arcade mode where you and a friend compete to see who can put out the most flames.</p>
<p>Jury and McClure said they&#8217;re hoping the firefighting genre takes off, allowing them to develop more games like Real Heroes.</p>
<p>&#8220;This is our baby that we&#8217;ve been working on for years now. (Multiplayer) is definitely our goal &#8212; put it online, everyone rushes to the firehouse, you know?&#8221; McClure said, &#8220;It&#8217;s got a lot of potential. Hopefully the consumers will agree and weâ€™ll go from there.&#8221;</p>
<p><em>A portion of the proceeds from this game will go to benefit the Firefighter Cancer Support Network.</em></p>
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		<title>E3 2009: The return of the booth babes</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-the-return-of-the-booth-babes/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-the-return-of-the-booth-babes/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 17:36:47 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Sex, Sexuality and Relationships]]></category>
		<category><![CDATA[The Magazine]]></category>
		<category><![CDATA[babes]]></category>
		<category><![CDATA[beatles rock band]]></category>
		<category><![CDATA[booth babes]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[g4tv]]></category>
		<category><![CDATA[girls]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=17087</guid>
		<description><![CDATA[There's something funny in this article. And there are pics.]]></description>
			<content:encoded><![CDATA[<p>LOS ANGELES &#8212; Last year, except for all the pretty publicists, the only booth babes at E3 belonged to Nyko, which had their customary red-wigged bombshells.</p>
<p>This year, with the Electronic Entertainment Expo being 3-5 times bigger, there was, we experienced, a return of the phenomenon known as the booth babe.</p>

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<p>These are not gamers, but the girls are expected to know just enough about the product to direct expo-goers to the nearest adult. </p>
<p>There was one glaring exception: The G4TV miniskirt girls. They were idiots. They made idiots look smart.</p>
<p><iframe src="http://rcm.amazon.com/e/cm?t=blasmaga-20&#038;o=1&#038;p=15&#038;l=bn1&#038;mode=videogames&#038;browse=468642&#038;fc1=000000&#038;lt1=_blank&#038;lc1=0E3B6F&#038;bg1=FFFFFF&#038;f=ifr" marginwidth="0" marginheight="0" width="468" height="240" border="0" frameborder="0" style="border:none;" scrolling="no"></iframe></p>
<p>They popped over to The Beatles Rock Band booth and took over one of the mini stages so G4TV could shoot a promo of hot babes playing The Beatles Rock Band. The MTV Games guys made sure to set the game to &#8220;no fail mode,&#8221; which is fine; it&#8217;s a promo video. </p>
<p>But what made me keel over laughing, and what I just can&#8217;t get G4TV get away with, was when &#8212; and did I mention this was at THE BEATLES ROCK BAND booth? &#8212; one of the girls (the drummer in the pics) screamed to the entire room, &#8220;YEAH Let&#8217;s do Guns N&#8217; Roses!&#8221;</p>
<p>The room went silent, followed by laughter.</p>
<p>Viva la booth babe.</p>
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		<title>E3 2009: We&#8217;re genuinely excited about Heavy Rain</title>
		<link>http://blastmagazine.com/the-magazine/gaming/previews/2009/06/e3-2009-were-genuinely-excited-about-heavy-rain/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/previews/2009/06/e3-2009-were-genuinely-excited-about-heavy-rain/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 05:08:40 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[The Magazine]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[heavy rain]]></category>
		<category><![CDATA[indigo prophecy]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[quantic dream]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=16982</guid>
		<description><![CDATA[Blast interviews the CEO of Quantic Dream and plays their latest amazing cinematic adventure game.]]></description>
			<content:encoded><![CDATA[<p>LOS ANGELES &#8212; Heavy Rain is the very definition of a sleeper. While most of the focus was on <a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-harmonix-ceo-alex-rigopulos-interviewed-by-blast/">The Beatles Rock Band</a>, and Assassin&#8217;s Creed 2, and some of the well-hyped sequels discussed at E3 this year, one of the best playable games at the expo was Heavy Rain.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/hRrfbkXuK3Y&#038;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/hRrfbkXuK3Y&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Heavy Rain is the latest work of cinematic adventure by French developer Quantic Dream, the studio behind Indigo Prophecy, <a href="http://blastmagazine.com/the-magazine/technology/2007/12/darkness-within-in-pursuit-of-loath-nolder/">the best adventure game of the 21st century so far</a>.</p>
<p>I first heard that Quantic Dream was collaborating with Sony for a PlayStation 3 exclusive about a few years ago, and I pushed my contacts at Sony Computer Entertainment America for answers, only to come up empty. So I forgot about the game for a while, and going into E3 I really didn&#8217;t have it on my mind.</p>

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<p>Then I saw this cinematic, dramatic, dark, dreary, realistic adventure game being demoed at Sony&#8217;s booth, up some stairs, above the audience, appointment only. </p>
<p>So I played through a demo of Heavy Rain, which is currently in the alpha stage of development. </p>
<p>The game is definitely dark and mature. It combines exploration with cinematic, and instead of drawing your machine gun and blasting everyone in sight, you have to make conscious decisions and make certain movements with the controller or push certain buttons with split second reflexes to determine gameplay. </p>
<p>I died three times before getting past the first few minutes. After getting the hang of it, it was easy to see how decisions and even simple conversation points could dramatically change the story. </p>
<p>Controls are unique. It&#8217;s not a shooter or a fighting game, so buttons usually used for firing a weapon or punching or kicking are open. Thus, you actually use a trigger button to move your character forward. It actually feels strangely natural.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/NtQHHwcDYgs&#038;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/NtQHHwcDYgs&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>The entire game is voice acted and very well animated with lots of detail and ambiance. </p>
<p>When it was over, I told Sony&#8217;s Alex Armour that the game reminded me of a PC title called Indigo Prophecy. He smiled and said &#8220;yeah, it&#8217;s the same studio. The CEO is right over there. Do you want to talk to him?&#8221;</p>
<p>Yes.</p>
<p><strong>Read the next page for an interview with Guillaume de Fondaumiere, the Co-CEO and executive producer of Quantic Dream</strong></p>
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		<title>E3 2009: Hands-off with Dante&#8217;s Inferno</title>
		<link>http://blastmagazine.com/the-magazine/gaming/previews/2009/06/e3-2009-hands-off-with-dantes-inferno/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/previews/2009/06/e3-2009-hands-off-with-dantes-inferno/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 03:12:17 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[The Magazine]]></category>
		<category><![CDATA[afterlife]]></category>
		<category><![CDATA[Dante's inferno]]></category>
		<category><![CDATA[divine comedy]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[hell]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=16966</guid>
		<description><![CDATA[Sitting through demos can be a bit rough, but sometimes you get a movie-like experience that makes you drool.]]></description>
			<content:encoded><![CDATA[<p>LOS ANGELES &#8212; Sitting through demos, not being able to put your hands on a game, can be a bit rough. But sometimes you get a movie-like experience that makes you drool.</p>
<p><img style="margin:10px 0px 10px 0px;" src="/images/fgal/E3ConceptArt_DisApproach_580.jpg" alt="Electronic Arts' Dante's Inferno seen at E3 2009" /><br />
And then sometimes you get (fake) protesters.</p>
<p>We got to experience both with Dante&#8217;s Inferno, Electronic Arts&#8217; latest attempt to show off its recent creativity.</p>
<p>&#8220;Inferno&#8221; takes you to hell, in an interpretation of the Italian poet Dante Alighieri&#8217;s epic, â€œThe Divine Comedy.â€</p>
<p>It&#8217;s a third-person action game that cycles you through a tour of the afterlife as you descend, sin by sin, through the the nine circles of hell.</p>
<p>You assume the role of Dante, who descends into Hell after returning home to find his beloved Beatrice murdered, with Lucifer seducing her soul into the underworld. Dante sets out to save her but has to face down his own demons first.</p>
<p>You get to use two very different weapons: a scythe that Dante steals from Death, himself, and the Holy Cross, given to him by Beatrice. The cross lets Dante use spiritual powers and spells as you progress through the game.</p>
<p><iframe src="http://rcm.amazon.com/e/cm?t=blasmaga-20&#038;o=1&#038;p=15&#038;l=bn1&#038;mode=videogames&#038;browse=468642&#038;fc1=000000&#038;lt1=_blank&#038;lc1=0E3B6F&#038;bg1=FFFFFF&#038;f=ifr" marginwidth="0" marginheight="0" width="468" height="240" border="0" frameborder="0" style="border:none;" scrolling="no"></iframe></p>
<p>Watching the gameplay, Dante&#8217;s Inferno looks a lot like God of War with crazy combos and giant enemies you have to get past. One thing I liked was that Dante gets to tame and take control over some of his larger enemies, like a giant demon that can lay waste to most smaller enemies.</p>
<p>EA&#8217;s Visceral Games studio is behind this title as it prepares to put out <a href="http://blastmagazine.com/the-magazine/gaming/previews/2009/06/e3-2009-hands-on-with-dead-space-extraction/">Dead Space: Extraction</a>, which I loved.</p>
<p>EA <a href="http://www.gamepolitics.com/2009/06/11/faith-based-bloggers-slam-ea-staging-fake-religious-protest-e3">was criticized</a> for staging fake protesters at the event. They were even saying &#8220;we&#8217;re not against video games, just Dante&#8217;s Inferno.&#8221;</p>

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<a href='http://blastmagazine.com/the-magazine/gaming/previews/2009/06/e3-2009-hands-off-with-dantes-inferno/attachment/img_5001/' title='Protesters demonstrate against Dante&#039;s Inferno, a fighting game under development by Electronic Arts. (Blast Magazine staff photo/John M. Guilfoil)'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/06/img_5001-70x70.jpg" class="attachment-thumbnail" alt="" title="Protesters demonstrate against Dante&#039;s Inferno, a fighting game under development by Electronic Arts. (Blast Magazine staff photo/John M. Guilfoil)" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/previews/2009/06/e3-2009-hands-off-with-dantes-inferno/attachment/img_4999/' title='Protesters demonstrate against Dante&#039;s Inferno, a fighting game under development by Electronic Arts. (Blast Magazine staff photo/John M. Guilfoil)'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/06/img_4999-70x70.jpg" class="attachment-thumbnail" alt="" title="Protesters demonstrate against Dante&#039;s Inferno, a fighting game under development by Electronic Arts. (Blast Magazine staff photo/John M. Guilfoil)" /></a>

<p><em>By the way: This version corrects our incorrect reporting that the protesters were real.</em></p>
<p><em>Blast Magazine staff writer Bradley Ouellette contributed to this report, also from Los Angeles.</em></p>
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		<title>E3 2009: Hands-on Tony Hawk: Ride</title>
		<link>http://blastmagazine.com/the-magazine/gaming/previews/2009/06/e3-2009-hands-on-tony-hawk-ride/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/previews/2009/06/e3-2009-hands-on-tony-hawk-ride/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 13:21:43 +0000</pubDate>
		<dc:creator>Bradley Ouellette</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[tony hawk ride]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=16693</guid>
		<description><![CDATA[Tony Hawk and Activision deliver a new controller; how does it play?]]></description>
			<content:encoded><![CDATA[<p>With the success of music controllers such as Rock Band and Guitar Hero, it&#8217;s no surprise that sports would start to get in on the peripheral action. Activision has decided to work with Tony Hawk to create a skateboard controller for the latest game from the skateboarding deity. The controller looks like a slightly thicker skateboard with no wheels. It uses accelerometers to determine the position of the board compared to the ground, and infrared sensors on each side, the front and back. The accelerometers detect when you turn the board or when you lift the front or back. The IR sensors detect when you move your foot next to the board, such as when you kick. These sensors can detect all the motions in the game, so there is no need for a regular controller.</p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2009/06/tony-hawk-ride-board.jpg"><img class="alignnone size-full wp-image-16694" title="tony-hawk-ride-board" src="http://blastmagazine.com/wp-content/uploads/2009/06/tony-hawk-ride-board.jpg" alt="tony-hawk-ride-board" width="507" height="278" /></a></p>
<p>The controller feels a little strange at first; the board is kind of rounded on the bottom allowing it to tilt left and right, which you don&#8217;t get just from standing on a real skateboard. You can jump the skateboard by quickly moving the skateboard&#8217;s front upward. While the skateboard is in the air, you can tilt the board left or right to flip it in flight. The &#8220;Ride&#8221; as this new controller is called, can do everything a traditional controller was able to do, mostly because the controls are context sensitive. TheÂ accelerometers will even detect if the Ride has been spun around. This allows you to even do 180s and 360s.</p>
<p>In the demo they showed off, the player has to kick beside the board to get started, then lean forward and backwards to direct the board down the path. The game will then ask you to do a &#8220;manual,&#8221; which is raising the front of the board slightly; all I had to do was lean on the back of the board a little. Then it goes up a ramp, and you need to get the board to jump. This was accomplished by pressing on the back a bit to make it go up at just the right spot. After that you ride by a railing that you can jump up onto; like the earlier jump, just pushing on the back will launch you into the air and balance you on the rail. This part really is cool for the new controller, since you need to actually balance by leaning, rather than using an analog stick or button presses.</p>
<p>This looks like it&#8217;ll be another good example of getting up and truly interacting with a game. I like how you don&#8217;t have to ever pick up the regular controller at all once you start, much like in the aforementioned music titles. To go through the menu you can just move the Skate board around to navigate it. If the game is as good as it looked from the five minute demo, and offers enough of a challenge, and enough variance, this should help revitalize the Tony Hawk game brand.</p>
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		<title>E3 2009: Hands-on with Red Steel 2 for the Wii</title>
		<link>http://blastmagazine.com/the-magazine/gaming/previews/2009/06/e3-2009-hands-on-with-red-steel-2-for-the-wii/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/previews/2009/06/e3-2009-hands-on-with-red-steel-2-for-the-wii/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 03:07:46 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[The Magazine]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[motionplus]]></category>
		<category><![CDATA[red steel]]></category>
		<category><![CDATA[red steel 2]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=16383</guid>
		<description><![CDATA[Playing through an E3 demo of the game, it's easy to see why people held out hope for this franchise.]]></description>
			<content:encoded><![CDATA[<p>LOS ANGELES &#8212; Red Steel was a game that was kind of easy to trash. It didn&#8217;t have great control, and it suffered a massive identity crisis by not knowing if it was a first person shooter or a sword fighting game.</p>
<p>But lots of hardcore gamers and some reviewers saw the title&#8217;s potential at the time, and Red Steel 2 looks like an excellent choice for Wii gamers when it comes out&#8230; &#8220;soon.&#8221;</p>

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<p>Playing through an E3 demo of the game, which is designed specifically for and will come bundled with a Wii MotionPlus, it&#8217;s easy to see why people held out some hope.</p>
<p>The first thing I noticed about Red Steel is that you really have to give it a mighty swing. You have to really hack and wave your arm around to do what you want to do. The MotionPlus control is amazingly accurate. I&#8217;ve been very pleasantly surprised with how much more responsive the MotionPlus is than just the remote.</p>
<p>I got to tackle some obstacles, like slicing through a mighty thicket of bamboo or using my katana to whack open a metal door. Then I got to tackle some punk bad guys.</p>
<p>I guess &#8220;punk&#8221; is the most accurate way to describe them.</p>
<p>This is a weirdly stylized game. It seems to be set in the wild west, and your player has a pistol and a katana. So do the bad guys, and some of them are armored. You&#8217;ll have to slice through that too.</p>
<p>It was fun using the sword, and the pistol is a nice backdrop in this game instead of the main focus. The MotionPlus lets you effectively block attacks and then make quick counter moves.</p>
<p>The best part about this game is that you&#8217;re not just going through the Wii motions. This isn&#8217;t Wario where you can sit on your ass and fake it. You really have to get up and move to be effective in this game.</p>
<p>The comic book styling of the game and the lack of gore â€” no blood or severed limbs â€” also makes it suitable for most ages.</p>
<p>Even with just this brief glance into the game, I feel like Ubisoft has a winner. Red Steel 2 gives some much-needed tender lovin&#8217; action to the Wii. Check out the E3 trailer below for a glimpse of what Red Steel 2 looks and plays like.</p>
<p><object width="560" height="340" data="http://www.youtube.com/v/HapaqBJ9Oa0&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/HapaqBJ9Oa0&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /></object></p>
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		<title>E3 2009: Day Two Roundup</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-day-two-roundup/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-day-two-roundup/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 14:04:07 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=16248</guid>
		<description><![CDATA[Round two...FIGHT!]]></description>
			<content:encoded><![CDATA[<p>Both Sony and Nintendo had their conferences yesterday, which means Eddie and I were news-relaying zombies here to do your bidding all day long. That means that out of the massive number of stories we published, there&#8217;s a good chance that you missed a few. Worry not, as we have the day two roundup for you right here:</p>
<ul>
<li><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-pictures-of-ecto-1-ghosbuster-mobile/" target="_blank">Pictures of Ecto 1 Ghostbuster Mobile</a></li>
<li><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-pictures-from-los-angeles/" target="_blank">Pictures from Los Angeles</a></li>
<li><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-new-super-marios-bros-wii-announced/" target="_blank">New Super Mario Bros. Wii announced</a></li>
<li><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-avatar-game-may-be-as-big-as-the-movie/" target="_blank">Avatar game may be as big as the movie </a></li>
<li><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-golden-sun-ds-announced-for-2010/" target="_blank">Golden Sun DS announced (trailer)<br />
</a></li>
<li><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-super-mario-galaxy-2-announced/" target="_blank">Super Mario Galaxy 2 announced (trailer)</a></li>
<li><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-wii-fit-plus-announced-coming-this-fall/" target="_blank">Wii Fit Plus announced, coming this fall</a></li>
<li><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-metroid-returns-to-wii-now-in-mature-form/" target="_blank">Metroid returns to Wii, now in mature form (trailer)<br />
</a></li>
<li><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-mario-luigi-rpg-bowsers-inside-story-trailer/" target="_blank">Mario &amp; Luigi RPG: Bowser&#8217;s Inside Story gameplay footage</a></li>
<li><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-ps3-exclusive-agent-coming-to-ps3/" target="_blank">PS3 exclusive Agent coming from Rockstar</a></li>
<li><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-wii-sports-resort-info-and-screens/" target="_blank">Wii Sports Resort info and screens</a></li>
<li><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-bethesda-details-brink/" target="_blank">Bethesda details Brink</a></li>
<li><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-psp-go-to-cost-249/" target="_blank">PSP Go to cost $249</a></li>
<li><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-psp-development-kit-price-reduced-by-80/" target="_blank">PSP development kit price reduced by 80%</a></li>
<li> <a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-mario-luigi-rpg-screens-and-art/" target="_blank">Mario &amp; Luigi RPG screens and art</a></li>
<li><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-super-mario-galaxy-2-screens/" target="_blank">Super Mario Galaxy 2 screens</a></li>
<li><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-all-psp-titles-to-be-available-in-digital-and-physical-form/" target="_blank">All PSP titles to be available in digital and physical form</a></li>
<li><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-kojima-graces-stage-announces-new-metal-gear-psp-game/" target="_blank">Kojima graces stage, announces new Metal Gear PSP game</a></li>
<li><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-new-super-mario-bros-wii-details-and-screens/" target="_blank">New Super Mario Bros. Wii details and screens</a></li>
<li><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-gran-turismo-psp-unveiled/" target="_blank">Gran Turismo PSP unveiled</a></li>
<li><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-metroid-other-m-screens/" target="_blank">Metroid: Other M screens</a></li>
<li><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-256-player-mag-gameplay-shown/" target="_blank">256 player MAG gameplay shown</a></li>
<li><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-golden-sun-ds-screens/" target="_blank">Golden Sun DS screens</a></li>
<li><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-sin-punishment-2-screens-and-trailer/" target="_blank">Sin &amp; Punishment 2 screens and trailer</a></li>
<li><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-god-of-war-3-shown-and-dated/" target="_blank">God of War 3 shown and dated</a></li>
<li><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-sony-unveils-ps3-motion-control-technology/" target="_blank">Sony unveils motion control technology</a></li>
<li><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-resident-evil-on-the-way-to-psp/" target="_blank">Resident Evil on the way to PSP</a></li>
<li><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/perfect-dark-coming-to-xbla-this-winter/" target="_blank">Perfect Dark coming to XBLA this winter</a></li>
<li><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-harmonix-ceo-alex-rigopulos-interviewed-by-blast/" target="_blank">Harmonix CEO Alex Rigopulos interviewed by Blast</a></li>
<li><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-steve-wiebe-gets-kill-screen-in-dk-world-record-attempt/" target="_blank">Steve Wiebe gets Kill Screen in DK World Record attempt</a></li>
</ul>
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		<title>E3 2009: Steve Wiebe gets Kill Screen in DK world record attempt</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-steve-wiebe-gets-kill-screen-in-dk-world-record-attempt/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-steve-wiebe-gets-kill-screen-in-dk-world-record-attempt/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 13:11:10 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[billy mitchell]]></category>
		<category><![CDATA[donkey kong]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[g4tv]]></category>
		<category><![CDATA[gaming video games]]></category>
		<category><![CDATA[steve wiebe]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=16237</guid>
		<description><![CDATA[The Donkey Kong drama continued yesterday with a live TV try at the record.]]></description>
			<content:encoded><![CDATA[<p>Steve Weibe, a Washington state native and professional Donkey Kong gamer attempted to dethrone Billy Mitchell from Donkey Kong glory yesterday in a live broadcast attempt at the staggering world record of <span>1,050,200 on G4TV at E3 in Los Angeles.</span></p>
<p><span>How did he do? Sadly, after 4 dramatic tries at the record, Wiebe ultimately fell short in every instance.Â  Was it the pressure packed scenario? Not likely. Wiebe has competed on live television before.Â  Was it a failure of mental aptitude? Again, not likely, as Wiebe is an advanced Algebra teacher and is known to break down the game to a mathematical base.</span></p>
<p><span>So what did the man who was first to break the 1,000,000 barrier in the legendary arcade game suffer from in his attempts?Â  Pure, cold, bad luck.</span></p>
<p><span>A first attempt yielded a mighty score of 923,400.Â  His second try garnered a tally of 653,700. A third attempt was disrupted by a brief power failure forcing the man to try again, and this time, believe it or not, the infamous &#8220;kill screen&#8221; halted Wiebe&#8217;s efforts at an impressive mark of 989,400.</span></p>
<p><span>This event marked the first time ever a Kill Screen was broadcast on live TV, and man oh man, what an unfortunate time for its occurrence.</span></p>
<p><span>A kill screen, for those unaware is, according to my main man Wikipedia, any stage or level, most commonly in Arcade games &#8220;</span>that stops the player&#8217;s progress due to a programming error or design oversight. Rather than &#8220;ending&#8221; in a traditional sense, the game will crash, freeze, or behave so erratically that further play is impossible.&#8221;</p>
<p>Was legendary rival Billy Mitchell behind the power failure and happy to see the kill screen?Â  The world may never know. Â  As far as we know the man resides in Antarctica perpetually practicing Donkey Kong only to arise when his record is broken.Â  Nah, he lives in sunny Florida, and is a respectable man, but we know Wiebe should be king.</p>
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		<title>E3 2009: Harmonix CEO Alex Rigopulos interviewed by Blast</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-harmonix-ceo-alex-rigopulos-interviewed-by-blast/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-harmonix-ceo-alex-rigopulos-interviewed-by-blast/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 08:33:42 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[beatles rock band]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[harmonix]]></category>
		<category><![CDATA[music game]]></category>
		<category><![CDATA[rock band]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=16232</guid>
		<description><![CDATA[Blast interviews Alex Rigopulos, the CEO of Harmonix, to talk about the music genre and the upcoming Beatles Rock Band.]]></description>
			<content:encoded><![CDATA[<p>LOS ANGELES &#8212; Blast was very fortunate to have the opportunity to sit down with Alex Rigopulos, the CEO of Harmonix Music Systems, and discuss the upcoming Beatles Rock Band game and the future of the music game genre.</p>
<p><strong>Blast: So, The Beatles. It must feel good.</strong></p>
<p>Alex Rigopulos: It feels incredible. This is a band that&#8217;s been close to my heart personally since I was a small child. So this is really a dream project for me and a lot of people on the Harmonix team in a very big way. For a lot of us it&#8217;s still very surreal that this was able to happen at all. So for us to unveil the game to the world today is a big deal.&#8221;</p>
<p><strong>Blast: I&#8217;m not going to go into inter-corporate politics but does it feel good to have this coup for your company over your biggest competitor Activision?</strong></p>
<p>AR: This band&#8217;s music is incredible and for us as, I&#8217;ve said a number of times in the past, we make music games, but we consider it to be music first and games second. We really consider what we do in this category to be making new kinds of music experiences and to let people experience music in a new way, and this music is so rich and so beautiful and so joyful that to have an opportunity to take that to an interactive dimension to the first time is an honor and a privilege and something that the development team has been delighted about since the very beginning.</p>
<p><strong>Blast: Personal favorite Beatles song?</strong></p>
<p>AR: Well first of all there&#8217;s no one favorite just because it&#8217;s changing constantly, and it has changed constantly over the course of this project as well. One of the real pleasant surprises of making the game and what will be a real pleasant surprise for people playing the game is just that everyone has heard these songs hundreds of times in their lives, and you think you know this music but when you start learning to play the drum parts of the baselines, you discover all these little details and hidden gems in the music that you never noticed before.</p>
<p>I have this experience with Taxman which is one of the very first prototype songs that we developed early on that we built into the game in interactive form. The first time I played it I was playing the bass line and I started playing the bass line that I know and was familiar and was kind of bouncing and having a great time playing and there&#8217;s this one moment in the song in the bridge learning into the guitar solo  that all of a sudden the bass line goes crazy and starts running all over the place, and that lasts for just four bars and then falls back to the old bass line that you know. And in all the hundreds of times that I heard that song I had never noticed that insane moment in the bass where Paul just started going crazy.</p>
<p>And its fun to play and its an amazing little moment  that I had never heard before. I think that&#8217;s a big part of what we&#8217;re giving to the world is people are going to find all these hidden gems in the music.</p>
<p>For me, going back to the original question, discovering those hidden gems has been changing my favorite Beatles song through the duration of the project.</p>
<p><strong>Blast: You must have met Paul and Ringo over the course of this&#8230;?</strong></p>
<p>AR: Yeah many times. All four of the principles (including Olivia Harrison and Yoko Ono) were very creatively engaged in the project from the very beginning. So yeah they were integrally involved in every step of the project from conception to fine tuning the details at the end.</p>
<p><strong>Blast: What was it like working with them?</strong></p>
<p>AR: &#8220;It was completely surreal. These are titanic figures, right? And they also made some of the greatest art that I&#8217;ve experienced in my life, so to actually be in a creative collaboration with them its just stunning. Its intoxicating. But what was most surprising to me as how engaged they actually were. They weren&#8217;t just making kind of superficial comments. They really got the vision. They helped us craft the vision, and they were really focused on details as well. They held our feet to the fire and were pushing us.</p>
<p>It was very much with their help that we got there. It was surreal and incredibly invigorating to actually be in a creative collaboration with these titans.</p>
<p><strong>Blast: It could have been very easy to make this a simple game. You could have made an extended track pack, you could have done this quickly and easily if you wanted to. How important was it for you and for Harmonix to add the level of detail you&#8217;ve done with this game?</strong></p>
<p>AR: The Beatles, themselves wouldn&#8217;t have been interested in just an expansion pack. That was clear from the beginning in the early discussions, but that was great as far as we were  concerned because that&#8217;s not what we wanted to do either. This music is so special that it calls out for special handing.I dont think for us we would have wanted to do it any differently. This is a once in a lifetime opp to work with material like this.</p>
<p><strong>Blast: Your company has come a long way in the past few years. The Rock Band franchise has really taken off. Where do you see the franchise and the company going in the next 5-10 years?</strong></p>
<p>AR: That&#8217;s a big question. First of all we&#8217;re going to continue to advance just on the content. We&#8217;ve already put 700 songs and growing on the Rock Band platform, and while that seems like a lot, and it&#8217;s a ton in the historical standards of video games, it&#8217;s still the tiniest sliver of this incredible music that&#8217;s out there and it&#8217;s a big part of our ambition over the coming years to fan out as broadly as possible to just get more content on the platform.</p>
<p>That said, there&#8217;s also the feature aspect and we want to continue to get new kinds of play and let people interact with the music and engage with the music as well. We still have a lot of ideas of how that might be accomplished on the Rock Band platform, but we also have a lot of new ideas brewing about fun new types of music play that would exist in entirely new games as well</p>
<p><strong>Blast: Anything you can share with us?</strong></p>
<p>AR: Not today. There will be a time for that.</p>
<p><strong>Blast: Are there any bands you have not worked with yet that you&#8217;d like to?</strong></p>
<p>Well there are the obvious. We&#8217;re talking to everybody all the time right? That&#8217;s just the nature of what we do, so we&#8217;re considering all kinds of options.</p>
<p>Led Zeppelin is a band that is another that everyone loves and everyone asks for ,and you know, U2 is another big band that a lot of people love and a lot of people ask for. All the obvious candidates.</p>
<p><strong>Blast: Are any of those on the short timeline?</strong></p>
<p>AR: Nothing imminent or announcement worthy.</p>
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		<title>E3 2009: Sony unveils PS3 motion control technology</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-sony-unveils-ps3-motion-control-technology/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-sony-unveils-ps3-motion-control-technology/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 00:09:09 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[motion control]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=16208</guid>
		<description><![CDATA[Sony showed a lot of games earlier today, but also a new piece of tech.]]></description>
			<content:encoded><![CDATA[<p>Sony held their lengthy E3 media briefing this morning in sunny Los Angeles and the company clearly had games on the brain.Â  They announced, showed off, and even demonstrated a myriad of hot titles coming to PS3 and PSP in the future but at a point in the middle interestingly departed from their game onslaught to debut a brand new precision-based motion-control technology bearing no name.</p>
<p>Due out early next year, this new 1:1 motion tracking technology makes use of two wands with colored balls of light at their ends tracked by a camera located near the PS3 itself.</p>
<p>Two engineers on the project took the stage, revealed that the new tech has been in the works for a &#8220;few years now&#8221; and will add to the PS3 interactive capabilities, and promised that what they were showing was merely a prototype.</p>
<p>That said, the two showed the first capabilities of the control mechanism, and while the technology is obviously not revolutionary (see Wii), it was alluring nonetheless.</p>
<p>We saw motion-tracking at a very precise level as the demonstrator showed how, by using the two wands, any number of gaming possibilities can be achieved including the use of the dynamic wands as literal extensions of one&#8217;s hands to build, draw, and create any number of things in the virtual test space.</p>
<p>More interestingly, when an object was picked up in the virtual space it could be transfigured into any number of objects ranging from a peaceful paint brush to a hell raising automatic weapon.</p>
<p>We don&#8217;t know where this technology will lead in the immediate future, only that it will become available sometime next year.</p>
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		<title>E3 2009: God of War 3 shown and dated</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-god-of-war-3-shown-and-dated/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-god-of-war-3-shown-and-dated/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 23:42:09 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[god of war 3]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=16199</guid>
		<description><![CDATA[The final chapter in the Sony exclusive series made an appearance today at E3. Details inside.]]></description>
			<content:encoded><![CDATA[<p>What would a Sony media briefing be without the God of all franchises?Â  Kratos, if we&#8217;re naming names here.</p>
<p>Sony Computer Entertainment of America did just that today as they showed thousands of media types stunning game-play from the final chapter in the fantasy trilogy: God of War 3.</p>
<p>If the masculinity and awesome power of Kratos wasn&#8217;t enough, Sony slammed the faithful with a release date of March 2010.</p>
<p>Grab your reddest red pen and circle that month again and again, as you won&#8217;t want to forget this one.</p>
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		<title>E3 2009: Sin &amp; Punishment 2 screens and trailer</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-sin-punishment-2-screens-and-trailer/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-sin-punishment-2-screens-and-trailer/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 23:26:47 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Sin & Punishment 2]]></category>
		<category><![CDATA[Treasure]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=16178</guid>
		<description><![CDATA[Nintendo didn't feature the game at their conference, but it is on the floor this year. Check out the media inside!]]></description>
			<content:encoded><![CDATA[<p>If you don&#8217;t know why you should be excited for Sin &amp; Punishment 2, then you probably never played the original Sin &amp; Punishment for the Nintendo 64. And if you haven&#8217;t played that (despite being released in Japan only, it made its way to North America via the Virtual Console for $12) then we can&#8217;t be lovers anymore. I&#8217;ll come pick up my toothbrush and favorite t-shirt tomorrow. Sorry it had to end this way.</p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_sinandp2_02ss05_e3.jpg"><img class="alignnone size-thumbnail wp-image-16191" title="rvl_sinandp2_02ss05_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_sinandp2_02ss05_e3-70x70.jpg" alt="rvl_sinandp2_02ss05_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_sinandp2_02ss04_e3.jpg"><img class="alignnone size-thumbnail wp-image-16190" title="rvl_sinandp2_02ss04_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_sinandp2_02ss04_e3-70x70.jpg" alt="rvl_sinandp2_02ss04_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_sinandp2_02ss03_e3.jpg"><img class="alignnone size-thumbnail wp-image-16189" title="rvl_sinandp2_02ss03_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_sinandp2_02ss03_e3-70x70.jpg" alt="rvl_sinandp2_02ss03_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_sinandp2_02ss02_e3.jpg"><img class="alignnone size-thumbnail wp-image-16188" title="rvl_sinandp2_02ss02_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_sinandp2_02ss02_e3-70x70.jpg" alt="rvl_sinandp2_02ss02_e3" width="70" height="70" /><a href="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_sinandp2_01ss03_e3.jpg"><img class="alignnone size-thumbnail wp-image-16186" title="rvl_sinandp2_01ss03_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_sinandp2_01ss03_e3-70x70.jpg" alt="rvl_sinandp2_01ss03_e3" width="70" height="70" /><a href="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_sinandp2_01ss02_e3.jpg"><img class="alignnone size-thumbnail wp-image-16185" title="rvl_sinandp2_01ss02_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_sinandp2_01ss02_e3-70x70.jpg" alt="rvl_sinandp2_01ss02_e3" width="70" height="70" /></a></a></a></p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_sinandp2_02ss01_e3.jpg"><img class="alignnone size-thumbnail wp-image-16187" title="rvl_sinandp2_02ss01_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_sinandp2_02ss01_e3-70x70.jpg" alt="rvl_sinandp2_02ss01_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_sinandp2_01ss01_e3.jpg"><img class="alignnone size-thumbnail wp-image-16184" title="rvl_sinandp2_01ss01_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_sinandp2_01ss01_e3-70x70.jpg" alt="rvl_sinandp2_01ss01_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_sinandp2_03illu2_e3.jpg"><img class="alignnone size-thumbnail wp-image-16183" title="rvl_sinandp2_03illu2_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_sinandp2_03illu2_e3-70x70.jpg" alt="rvl_sinandp2_03illu2_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_sinandp2_03illu1_e3.jpg"><img class="alignnone size-thumbnail wp-image-16182" title="rvl_sinandp2_03illu1_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_sinandp2_03illu1_e3-70x70.jpg" alt="rvl_sinandp2_03illu1_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_sinandp2_02char_e3.jpg"><img class="alignnone size-thumbnail wp-image-16181" title="rvl_sinandp2_02char_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_sinandp2_02char_e3-70x70.jpg" alt="rvl_sinandp2_02char_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_sinandp2_01char_e3.jpg"><img class="alignnone size-thumbnail wp-image-16180" title="rvl_sinandp2_01char_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_sinandp2_01char_e3-70x70.jpg" alt="rvl_sinandp2_01char_e3" width="70" height="70" /></a></p>
<p>Fine, we can try to be friends, but don&#8217;t let things get all weird. Oh, so <em>now</em> you&#8217;re interested in Sin &amp; Punishment 2. Alright, alright. Why don&#8217;t you check out this trailer, and at least think about plopping the Nintendo Points down on the original. We&#8217;ll take this slowly, since you have until quarter one of 2010 to change.</p>
<p><center><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/3_jo_ipomvY&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/3_jo_ipomvY&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></center></p>
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		<title>E3 2009: Golden Sun DS screens</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-golden-sun-ds-screens/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-golden-sun-ds-screens/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 22:35:07 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[Camelot]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[Golden Sun DS]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=16156</guid>
		<description><![CDATA[Images and art from one of the surprise announcements at Nintendo's conference.]]></description>
			<content:encoded><![CDATA[<p>Still no info on this game, besides the obvious things like it&#8217;s in 3D and is slated to come out in 2010. While info is minimal, we&#8217;ve got a lot for you visual learners to sneak a peek at. A whole gallery of art and images from the newly announced game, in fact.</p>
<p>I hope we have some Golden Sun fans in the audience, as the previous two games were stellar Game Boy Advance efforts&#8211;it was well past the time to see a proper sequel in many fan&#8217;s minds, but here it is, on its way.</p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_02ss07_e3.jpg"><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_02ss07_e3.jpg"><img class="alignnone size-thumbnail wp-image-16172" title="ntr_goldensunds_02ss07_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_02ss07_e3-70x70.jpg" alt="ntr_goldensunds_02ss07_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_02ss06_e3.jpg"><img class="alignnone size-thumbnail wp-image-16171" title="ntr_goldensunds_02ss06_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_02ss06_e3-70x70.jpg" alt="ntr_goldensunds_02ss06_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_02ss05_e3.jpg"><img class="alignnone size-thumbnail wp-image-16170" title="ntr_goldensunds_02ss05_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_02ss05_e3-70x70.jpg" alt="ntr_goldensunds_02ss05_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_02ss04_e3.jpg"><img class="alignnone size-thumbnail wp-image-16169" title="ntr_goldensunds_02ss04_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_02ss04_e3-70x70.jpg" alt="ntr_goldensunds_02ss04_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_02ss03_e3.jpg"><img class="alignnone size-thumbnail wp-image-16168" title="ntr_goldensunds_02ss03_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_02ss03_e3-70x70.jpg" alt="ntr_goldensunds_02ss03_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_02ss02_e3.jpg"><img class="alignnone size-thumbnail wp-image-16167" title="ntr_goldensunds_02ss02_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_02ss02_e3-70x70.jpg" alt="ntr_goldensunds_02ss02_e3" width="70" height="70" /></a></a></p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_02ss01_e3.jpg"><img class="alignnone size-thumbnail wp-image-16166" title="ntr_goldensunds_02ss01_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_02ss01_e3-70x70.jpg" alt="ntr_goldensunds_02ss01_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_01ss03_e3.jpg"><img class="alignnone size-thumbnail wp-image-16165" title="ntr_goldensunds_01ss03_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_01ss03_e3-70x70.jpg" alt="ntr_goldensunds_01ss03_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_01ss02_e3.jpg"><img class="alignnone size-thumbnail wp-image-16164" title="ntr_goldensunds_01ss02_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_01ss02_e3-70x70.jpg" alt="ntr_goldensunds_01ss02_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_01ss01_e3.jpg"><img class="alignnone size-thumbnail wp-image-16163" title="ntr_goldensunds_01ss01_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_01ss01_e3-70x70.jpg" alt="ntr_goldensunds_01ss01_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_01illu2_e31.jpg"><img class="alignnone size-thumbnail wp-image-16162" title="ntr_goldensunds_01illu2_e31" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_01illu2_e31-70x70.jpg" alt="ntr_goldensunds_01illu2_e31" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_01illu1_e31.jpg"><img class="alignnone size-thumbnail wp-image-16161" title="ntr_goldensunds_01illu1_e31" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_01illu1_e31-70x70.jpg" alt="ntr_goldensunds_01illu1_e31" width="70" height="70" /></a></p>
<p style="text-align: center;">
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		<title>E3 2009: Metroid: Other M screens</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-metroid-other-m-screens/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-metroid-other-m-screens/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 22:20:56 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[Metroid: Other M]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Team Ninja]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=16147</guid>
		<description><![CDATA[The slow drip of awesome begins, with three brand new screens for the new mature Metroid.]]></description>
			<content:encoded><![CDATA[<p>Sadly, all we have for you are three screens from Nintendo&#8217;s megaton announcement, but that&#8217;s all anyone has. We will definitely post more for you if we get a hold of them, but take a look at these <a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-metroid-returns-to-wii-now-in-mature-form/">and the trailer again</a> (you know you want to watch it a (forty) second time). I already want to fight the enemy in the second image, though throwing enemies around doesn&#8217;t seem half bad either.</p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_metroidom_01ss03_e3.jpg"><img class="size-medium wp-image-16153 aligncenter" title="rvl_metroidom_01ss03_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_metroidom_01ss03_e3-300x168.jpg" alt="rvl_metroidom_01ss03_e3" width="300" height="168" /></a></p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_metroidom_01ss02_e3.jpg"><img class="alignnone size-medium wp-image-16152" title="rvl_metroidom_01ss02_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_metroidom_01ss02_e3-300x168.jpg" alt="rvl_metroidom_01ss02_e3" width="300" height="168" /></a></p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_metroidom_01ss01_e3.jpg"><img class="alignnone size-medium wp-image-16151" title="rvl_metroidom_01ss01_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_metroidom_01ss01_e3-300x168.jpg" alt="rvl_metroidom_01ss01_e3" width="300" height="168" /></a></p>
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		<title>E3 2009: New Super Mario Bros. Wii details and screens</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-new-super-mario-bros-wii-details-and-screens/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-new-super-mario-bros-wii-details-and-screens/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 22:07:03 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[New Super Mario Bros. Wii]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=16117</guid>
		<description><![CDATA[Gameplay details and images for the newly announced co-op sidescroller.]]></description>
			<content:encoded><![CDATA[<p>We promised more details, and now we have them for you, along with some artwork and screenshots. The new Super Mario Bros. Wii is a four-player side-scrolling platformer with a balance of co-op and competitive elements to it. You can choose to save your friend from danger by picking him up, or toss him into a pit of spikes or an incoming fireball. Why? Because it&#8217;s hilarious, that&#8217;s why.</p>
<p>Mario and Luigi are both playable characters, as are two Toad characters. Nintendo promises that many of our other favorites from the Mushroom Kingdom will make appearances in the game, which makes me wonder if any of them are secret playable characters, or if Nintendo is just keeping a lid on who is playable besides the Bros. and Toads for now.</p>
<p>The game will have some motion control, and it can be used for both co-op and competitive purposes. For example, you have seesaws in the game that can be used to get to hard to reach areas on the screen; if you&#8217;re the first character on it, you can either help your friend out, or be a jerk and mess with the incline to stall your friend. This is also important, because the game tallies your score at the end of each level to see which one of you is the highest scorer.</p>
<p>The game has sold me on the concept of competitive multiplayer, as well as Penguin Mario. He turns into a freakin&#8217; penguin! That&#8217;s the most adorable thing I&#8217;ve seen since&#8230; well, Bee Mario.</p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_mariobrosw_02ss07_e3.jpg"><img class="alignnone size-thumbnail wp-image-16137" title="rvl_mariobrosw_02ss07_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_mariobrosw_02ss07_e3-70x70.jpg" alt="rvl_mariobrosw_02ss07_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_mariobrosw_02ss06_e3.jpg"><img class="alignnone size-thumbnail wp-image-16136" title="rvl_mariobrosw_02ss06_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_mariobrosw_02ss06_e3-70x70.jpg" alt="rvl_mariobrosw_02ss06_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_mariobrosw_02ss05_e3.jpg"><img class="alignnone size-thumbnail wp-image-16135" title="rvl_mariobrosw_02ss05_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_mariobrosw_02ss05_e3-70x70.jpg" alt="rvl_mariobrosw_02ss05_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_mariobrosw_02ss04_e3.jpg"><img class="alignnone size-thumbnail wp-image-16134" title="rvl_mariobrosw_02ss04_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_mariobrosw_02ss04_e3-70x70.jpg" alt="rvl_mariobrosw_02ss04_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_mariobrosw_02ss03_e3.jpg"><img class="alignnone size-thumbnail wp-image-16133" title="rvl_mariobrosw_02ss03_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_mariobrosw_02ss03_e3-70x70.jpg" alt="rvl_mariobrosw_02ss03_e3" width="70" height="70" /></a></p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_mariobrosw_02ss01_e3.jpg"></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_mariobrosw_02ss02_e3.jpg"><img class="alignnone size-thumbnail wp-image-16132" title="rvl_mariobrosw_02ss02_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_mariobrosw_02ss02_e3-70x70.jpg" alt="rvl_mariobrosw_02ss02_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_mariobrosw_02ss01_e3.jpg"><img class="alignnone size-thumbnail wp-image-16131" title="rvl_mariobrosw_02ss01_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_mariobrosw_02ss01_e3-70x70.jpg" alt="rvl_mariobrosw_02ss01_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_mariobrosw_01ss03_e3.jpg"><img class="alignnone size-thumbnail wp-image-16130" title="rvl_mariobrosw_01ss03_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_mariobrosw_01ss03_e3-70x70.jpg" alt="rvl_mariobrosw_01ss03_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_mariobrosw_01ss02_e3.jpg"><img class="alignnone size-thumbnail wp-image-16129" title="rvl_mariobrosw_01ss02_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_mariobrosw_01ss02_e3-70x70.jpg" alt="rvl_mariobrosw_01ss02_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_mariobrosw_01ss01_e3.jpg"><img class="alignnone size-thumbnail wp-image-16128" title="rvl_mariobrosw_01ss01_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_mariobrosw_01ss01_e3-70x70.jpg" alt="rvl_mariobrosw_01ss01_e3" width="70" height="70" /></a></p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_mariobrosw_03char_e3.jpg"><img class="alignnone size-thumbnail wp-image-16127" title="rvl_mariobrosw_03char_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_mariobrosw_03char_e3-70x70.jpg" alt="rvl_mariobrosw_03char_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_mariobrosw_02char_e3.jpg"><img class="alignnone size-thumbnail wp-image-16126" title="rvl_mariobrosw_02char_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_mariobrosw_02char_e3-70x70.jpg" alt="rvl_mariobrosw_02char_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_mariobrosw_01illu_e3.jpg"><img class="alignnone size-thumbnail wp-image-16121" title="rvl_mariobrosw_01illu_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_mariobrosw_01illu_e3-70x70.jpg" alt="rvl_mariobrosw_01illu_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_mariobrosw_01char_e3.jpg"><img class="alignnone size-thumbnail wp-image-16120" title="rvl_mariobrosw_01char_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/rvl_mariobrosw_01char_e3-70x70.jpg" alt="rvl_mariobrosw_01char_e3" width="70" height="70" /></a></p>
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		<title>E3 2009: PSP development kit price reduced by 80%</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-psp-development-kit-price-reduced-by-80/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-psp-development-kit-price-reduced-by-80/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 21:11:38 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=16092</guid>
		<description><![CDATA[The cost to design games for the PSP just got a lot cheaper. ]]></description>
			<content:encoded><![CDATA[<p>If 2009 is to be the year of the PlayStation Portable, the reduction in the cost of the PSP dev. kit by a staggering 80% is sure to help.Â  By way of an official announcement from a Sony executive earlier today at the Sony media briefing, the PSP is now a lot more approachable.</p>
<p>Companies wanting to build games for the PSP can now do so at a much, much, much more affordable level.</p>
<p>We knew this was coming, as Sony hinted at the price drop earlier this year, but as E3 goes, say it hear and EVERYONE will hear it.</p>
<p>Good job Sony, you&#8217;ve stopped punching developers in the face in terms of asking prices.Â  Why&#8217;d you have to wait so long?</p>
]]></content:encoded>
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		<title>E3 2009: Mario &amp; Luigi RPG screens and art</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-mario-luigi-rpg-screens-and-art/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-mario-luigi-rpg-screens-and-art/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 20:54:17 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[Mario & Luigi RPG: Bowser's Inside Story]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=16045</guid>
		<description><![CDATA[More screens! More art!]]></description>
			<content:encoded><![CDATA[<p>Earlier we showed you <a title="Mario &amp; Luigi RPG: Bowser's Inside Story" href="http:http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-mario-luigi-rpg-bowsers-inside-story-trailer///" target="_blank">gameplay footage</a> straight from E3, but now it&#8217;s time to feast your eyes on some artwork and screens, both of which we have plenty of.</p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_02ss07_e3.jpg"><img class="alignnone size-thumbnail wp-image-16078" title="ntr_marioluigi3_02ss07_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_02ss07_e3-70x70.jpg" alt="ntr_marioluigi3_02ss07_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_02ss06_e3.jpg"><img class="alignnone size-thumbnail wp-image-16077" title="ntr_marioluigi3_02ss06_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_02ss06_e3-70x70.jpg" alt="ntr_marioluigi3_02ss06_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_02ss05_e3.jpg"><img class="alignnone size-thumbnail wp-image-16076" title="ntr_marioluigi3_02ss05_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_02ss05_e3-70x70.jpg" alt="ntr_marioluigi3_02ss05_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_02ss04_e3.jpg"><img class="alignnone size-thumbnail wp-image-16075" title="ntr_marioluigi3_02ss04_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_02ss04_e3-70x70.jpg" alt="ntr_marioluigi3_02ss04_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_02ss03_e3.jpg"><img class="alignnone size-thumbnail wp-image-16074" title="ntr_marioluigi3_02ss03_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_02ss03_e3-70x70.jpg" alt="ntr_marioluigi3_02ss03_e3" width="70" height="70" /></a></p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_02ss02_e3.jpg"><img class="alignnone size-thumbnail wp-image-16073" title="ntr_marioluigi3_02ss02_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_02ss02_e3-70x70.jpg" alt="ntr_marioluigi3_02ss02_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_02ss01_e3.jpg"><img class="alignnone size-thumbnail wp-image-16072" title="ntr_marioluigi3_02ss01_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_02ss01_e3-70x70.jpg" alt="ntr_marioluigi3_02ss01_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_01ss03_e3.jpg"><img class="alignnone size-thumbnail wp-image-16071" title="ntr_marioluigi3_01ss03_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_01ss03_e3-70x70.jpg" alt="ntr_marioluigi3_01ss03_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_01ss02_e3.jpg"><img class="alignnone size-thumbnail wp-image-16070" title="ntr_marioluigi3_01ss02_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_01ss02_e3-70x70.jpg" alt="ntr_marioluigi3_01ss02_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_01ss01_e3.jpg"><img class="alignnone size-thumbnail wp-image-16069" title="ntr_marioluigi3_01ss01_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_01ss01_e3-70x70.jpg" alt="ntr_marioluigi3_01ss01_e3" width="70" height="70" /></a></p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_04illu_e3.jpg"><img class="alignnone size-thumbnail wp-image-16068" title="ntr_marioluigi3_04illu_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_04illu_e3-70x70.jpg" alt="ntr_marioluigi3_04illu_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_03char_e3.jpg"><img class="alignnone size-thumbnail wp-image-16067" title="ntr_marioluigi3_03char_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_03char_e3-70x70.jpg" alt="ntr_marioluigi3_03char_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_02char_e3.jpg"><img class="alignnone size-thumbnail wp-image-16065" title="ntr_marioluigi3_02char_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_02char_e3-70x70.jpg" alt="ntr_marioluigi3_02char_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_09illu_e3.jpg"><img class="alignnone size-thumbnail wp-image-16063" title="ntr_marioluigi3_09illu_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_09illu_e3-70x70.jpg" alt="ntr_marioluigi3_09illu_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_08char_e3.jpg"><img class="alignnone size-thumbnail wp-image-16062" title="ntr_marioluigi3_08char_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_08char_e3-70x70.jpg" alt="ntr_marioluigi3_08char_e3" width="70" height="70" /></a></p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_07char_e3.jpg"><img class="alignnone size-thumbnail wp-image-16061" title="ntr_marioluigi3_07char_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_07char_e3-70x70.jpg" alt="ntr_marioluigi3_07char_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_06char_e3.jpg"><img class="alignnone size-thumbnail wp-image-16060" title="ntr_marioluigi3_06char_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_06char_e3-70x70.jpg" alt="ntr_marioluigi3_06char_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_05illu_e3.jpg"><img class="alignnone size-thumbnail wp-image-16058" title="ntr_marioluigi3_05illu_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_05illu_e3-70x70.jpg" alt="ntr_marioluigi3_05illu_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_01char_e3.jpg"><img class="alignnone size-thumbnail wp-image-16056" title="ntr_marioluigi3_01char_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_01char_e3-70x70.jpg" alt="ntr_marioluigi3_01char_e3" width="70" height="70" /></a></p>
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		<title>E3 2009: Mario &amp; Luigi RPG: Bowser&#8217;s Inside Story gameplay</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-mario-luigi-rpg-bowsers-inside-story-trailer/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-mario-luigi-rpg-bowsers-inside-story-trailer/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 18:58:25 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[Mario & Luigi RPG: Bowser's Inside Story]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=15995</guid>
		<description><![CDATA[The latest chapter in the Mario &#038; Luigi RPG series comes to the states this fall. Details and gameplay footage inside.]]></description>
			<content:encoded><![CDATA[<p>We haven&#8217;t heard much about Mario &amp; Luigi&#8217;s latest RPG adventure, despite it already seeing a release in Japan and selling well, but thankfully Nintendo created some gameplay footage for E3, gameplay footage that you can see below.</p>
<p>Mario &amp; Luigi: Bowser&#8217;s Inside Story features Mario and his brother Luigi as microbe sized characters that are traveling around inside of the King of the Koopas. It&#8217;s set to release this fall in both North America and Europe.<br />
<center></p>
<div class="gametrailers_embed_container&gt;"><object width="480" height="392" data="http://www.gametrailers.com/remote_wrap.php?mid=50238" type="application/x-shockwave-flash"><param name="id" value="gtembed" /><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=50238" /><param name="name" value="gtembed" /><param name="align" value="middle" /><param name="allowfullscreen" value="true" /></object></p>
<div style="font-size: 10px; font-family: Verdana; text-align: center; width: 480px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;">
<div><a style="color:#FFFFFF;" title="GameTrailers.com" href="http://www.gametrailers.com">Video Games</a> | <a style="color:#FFFFFF;" title="Mario &amp; Luigi RPG 3" href="http://www.gametrailers.com/game/10342.html">Mario &amp; Luigi RPG 3</a> | <a style="color:#FFFFFF;" title="E3 09: Gameplay Footage" href="http://www.gametrailers.com/player/50238.html">E3 09: Gameplay Footage</a></div>
<div style="padding-top: 3px;"><a style="color:#FFFFFF;" title="XBox 360" href="http://www.gametrailers.com/platformlist/xb360/index.html">XBox 360</a> | <a style="color:#FFFFFF;" title="PS3" href="http://www.gametrailers.com/platformlist/ps3/index.html">Playstation 3</a> | <a style="color:#FFFFFF;" title="Wii" href="http://www.gametrailers.com/platformlist/wii/index.html">Nintendo Wii</a></div>
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		<title>E3 2009: Super Mario Galaxy 2 announced</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-super-mario-galaxy-2-announced/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-super-mario-galaxy-2-announced/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 17:51:49 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Game Announcement]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Super Mario Galaxy 2]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=15960</guid>
		<description><![CDATA[Super Mario Galaxy 2 looks like the original, except somehow more awesome. Must be that green dino he's riding...]]></description>
			<content:encoded><![CDATA[<p>Along with a New Super Mario Bros. entry for Wii, this was the other title rumored to be announced at E3. Instead of one, we now get both, which is much better for everyone involved. This is the first ever that there have been two 3D Mario titles on the same platform.</p>
<p>Graphically, it looks stunning as expected. Yoshi was featured in much of the trailer, which also showed off Mario&#8217;s Bee Suit, some sidescrolling portions, massive boss battles, and lots of screen time spent on frozen locales, including one where Mario rolled around a giant snowball.</p>
<p>Check out the trailer shown at E3 for yourself:</p>
<p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=50233"/><param name="quality" value="high" /><embed src="http://www.gametrailers.com/remote_wrap.php?mid=50233" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed></object></center></p>
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		<title>E3 2009: Golden Sun DS announced for 2010</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-golden-sun-ds-announced-for-2010/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-golden-sun-ds-announced-for-2010/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 17:36:14 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Game Announcement]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[Golden Sun DS]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=15951</guid>
		<description><![CDATA[The long awaited sequel to a dormant RPG franchise hits the DS in 2010.]]></description>
			<content:encoded><![CDATA[<p>This came completely out of left field, as there had not been so much as a whisper that this game existed. It&#8217;s one of those things that fans of the first two Game Boy Advance titles dreamed about, but assumed would never come to fruition. Now, it&#8217;s only set to release in 2010 on your DS, but it&#8217;s also coming in 3D.</p>
<p>Take a look at the trailer below:</p>
<p><center<object width="425" height="344" data="http://www.youtube.com/v/1G_T6lPv-xA&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/1G_T6lPv-xA&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></center></p>
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		<title>E3 2009: Avatar game may be as big as the movie</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-avatar-game-may-be-as-big-as-the-movie/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-avatar-game-may-be-as-big-as-the-movie/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 17:27:27 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Game Announcement]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[The Magazine]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[james cameron]]></category>
		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=15938</guid>
		<description><![CDATA[James Cameron discusses his movie and his movie's game]]></description>
			<content:encoded><![CDATA[<p>LOS ANGELES &#8212; When James Cameron took the stage at the Los Angeles Theater on Broadway at Ubisoft&#8217;s pre-E3 briefing, big news just seemed to happen.</p>
<p>His upcoming film &#8220;Avatar&#8221; was deemed technologically impossible when Cameron wrote the film treatment 14 years ago. Even in the 21st century, the movie has taken four years of development for its December 18 release.</p>
<p>The movie will be epic. It&#8217;s a mix of live action and computer graphics technologies that were invented for this film. It&#8217;s set in the 22nd century, on a distant moon where humans have come into conflict with a native race.</p>
<p>Oh, and, it&#8217;s also in 3D.</p>
<p>Of course there&#8217;s going to be a video game for this kind of movie, right? But here&#8217;s the kicker: The game will be released before the movie and feature an entirely original plot.</p>
<p>&#8220;Games derived from movies, let&#8217;s face it, sometimes have kinda sucked,&#8221; Cameron told the crowd, &#8220;and I didn&#8217;t want anything associated with &#8216;Avatar&#8217; to suck.&#8221;</p>
<p>So Cameron&#8217;s people gave Ubisoft complete access to the film&#8217;s CGI database and has been working closely with the game developer.</p>
<p>And it&#8217;s worked out well. Actually, Ubisoft has been able to create its own items and vehicles for the Avatar world, some of which are now being incorporated into the movie.</p>
<p>According to Yannis Mallat, president of Ubisoft Montreal, the game developer put together more than 100 shots that will be in the feature film.</p>
<p>&#8220;Our expertise has come full circle,&#8221; Mallat said. &#8220;Avatar is using groundbreaking technology, and the result is truly spectacular.&#8221;</p>
<p>It&#8217;s perhaps the best synergy of movie and video game in history.</p>
<p>&#8220;They&#8217;ve developed the game properly. It&#8217;s a fantastic game,&#8221; Cameron said.</p>
<p>The game will also be in full stereoscopic 3D. Cameron, who calls himself an avid video gamer, said it was the first time he&#8217;s ever been scared in a video game.</p>
<p>&#8220;I set out with Ubisoft to create the ideal model for how a game and a movie could be co-developed &#8230; with neither one being the red headed stepchild of the other, and I believe that we&#8217;ve done that,&#8221; he said.</p>
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		<title>E3 2009: New Super Marios Bros. Wii announced</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-new-super-marios-bros-wii-announced/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-new-super-marios-bros-wii-announced/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 17:20:21 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Game Announcement]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[New Super Mario Bros.]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=15939</guid>
		<description><![CDATA[A return to sidescrolling on a home console for Mario. Details inside.]]></description>
			<content:encoded><![CDATA[<p>Though there were hints that a New Super Mario Bros. title would be announced for the Wii, this was different than what we expected to see. The series is indeed making its way to home consoles after debuting on the DS, but unlike the original, this will have four-player competitive co-op.</p>
<p>The two things that come to mind are that this is Nintendo&#8217;s answer to LittleBigPlanet, which had four player competitive co-op for the Playstation last year, but it&#8217;s also Mario&#8217;s turn to go the Legend of Zelda: The Four Swords route, except in a sidescroller as the series classic games were, rather than top down. Details are scarce, as there was limited gameplay shown, but it looks to play as you would expect a four-player sidescrolling Mario game to play.</p>
<p>New Super Mario Bros. Wii is set to release this holiday season. We will publish more details as we receive them.</p>
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		<title>E3 2009: Pictures from Los Angeles</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-pictures-from-los-angeles/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-pictures-from-los-angeles/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 16:25:34 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[los angeles]]></category>
		<category><![CDATA[pictures]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=15909</guid>
		<description><![CDATA[Have a look through our eyes at the E3 convention.]]></description>
			<content:encoded><![CDATA[<p>John and Brad are representing Blast this week at E3 in Los Angeles, and these are just a few of the shots Brad snapped earlier this morning.Â  To say this show is merely a simple convention of gaming folk is a lughable understatement.Â  Just look at the massive Assasin&#8217;s Creed poster!</p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/06/dsc02821.jpg"><img class="aligncenter size-medium wp-image-15913" title="dsc02821" src="http://blastmagazine.com/wp-content/uploads/2009/06/dsc02821-300x224.jpg" alt="dsc02821" width="300" height="224" /></a></p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/06/dsc02822.jpg"><img class="aligncenter size-medium wp-image-15914" title="dsc02822" src="http://blastmagazine.com/wp-content/uploads/2009/06/dsc02822-300x224.jpg" alt="dsc02822" width="300" height="224" /></a></p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/06/dsc02823.jpg"><img class="aligncenter size-medium wp-image-15915" title="dsc02823" src="http://blastmagazine.com/wp-content/uploads/2009/06/dsc02823-300x224.jpg" alt="dsc02823" width="300" height="224" /></a></p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/06/dsc02824.jpg"><img class="aligncenter size-medium wp-image-15916" title="dsc02824" src="http://blastmagazine.com/wp-content/uploads/2009/06/dsc02824-300x224.jpg" alt="dsc02824" width="300" height="224" /></a></p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/06/dsc02830.jpg"><img class="aligncenter size-medium wp-image-15917" title="dsc02830" src="http://blastmagazine.com/wp-content/uploads/2009/06/dsc02830-300x224.jpg" alt="dsc02830" width="300" height="224" /></a></p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/06/dsc02831.jpg"><img class="aligncenter size-medium wp-image-15918" title="dsc02831" src="http://blastmagazine.com/wp-content/uploads/2009/06/dsc02831-300x224.jpg" alt="dsc02831" width="300" height="224" /></a></p>
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		<title>E3 2009: Metal Gear Solid: Rising trailer</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/metal-gear-solid-rising-trailer/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/metal-gear-solid-rising-trailer/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 00:17:25 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[hideo kojima]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[Metal Gear Solid: Rising]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=15785</guid>
		<description><![CDATA[Raiden's adventure is coming, and Metal Gear lives on. First trailer inside.]]></description>
			<content:encoded><![CDATA[<p>Raiden is getting his own adventure (as far as we know, it&#8217;s just him anyways) for the first time, allowing the Metal Gear Solid universe to live on, even if it&#8217;s post-Solid Snake. Hideo Kojima came out on stage during Microsoft&#8217;s press conference this morning to show off the teaser trailer, which featured the cybernetic ninja badass, Raiden. </p>
<p>Remember when people didn&#8217;t respect Raiden after Metal Gear Solid 2? Yeah, turning yourself into a cybernetic killing machine changes opinions fast. Check out the trailer below.</p>
<p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=50036"/><param name="quality" value="high" /><embed src="http://www.gametrailers.com/remote_wrap.php?mid=50036" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed></object></center></p>
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		<title>E3 2009: Metal Gear rises to Xbox 360 level</title>
		<link>http://blastmagazine.com/the-magazine/gaming/2009/06/e3-2009-metal-gear-rises-to-xbox-360-level/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/2009/06/e3-2009-metal-gear-rises-to-xbox-360-level/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 20:26:48 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[kojima]]></category>
		<category><![CDATA[raiden]]></category>
		<category><![CDATA[snake]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=15688</guid>
		<description><![CDATA[Metal Gear comes to the Xbox 360, but is Solid Snake the star?]]></description>
			<content:encoded><![CDATA[<p>A giddy Hideo Kojima graced the Microsoft E3 stage this morning and proclaimed that a &#8220;completely new Metal Gear experience&#8221; is on the way for Xbox 360 fans this time starring Raiden instead of Solid Snake.</p>
<p>The word &#8220;exclusive&#8221; was never uttered, so it is safe to assume that Sony fans can still get their fill of Kojima&#8217;s latest endeavor.</p>
<p>The game is to be called &#8220;Metal Gear Rising&#8221; and is due out sometime in the to-be-determined future.</p>
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		<title>E3 2009: Tony Hawk shows off Tony Hawk: RIDE</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-tony-hawk-shows-off-tony-hawk-ride/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-tony-hawk-shows-off-tony-hawk-ride/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 19:46:26 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[tony hawk ride]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=15666</guid>
		<description><![CDATA[The man himself graces the stage to speak about the revolutionary skateboarding game.]]></description>
			<content:encoded><![CDATA[<p>Legendary skateboarding man Tony Hawk, Mr. 900, the Birdman, took the stage this morning in Los Angeles to promote his future gaming endeavor, Tony Hawk: RIDE and brought with him the finalized, stylish and sleek, plastic skateboarding peripheral and spoke to the general awesomeness of the board itself.</p>
<p>Packed full of accelerometers and motion sensors, the board will truly revolutionize the skateboarding genre, accoridng to the man.</p>
<p>A video depicting various other professional skateboarders including teenage heart-throb Ryan Sheckler was shown and the board&#8217;s credibility was buffed from testimony throughout.</p>
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		<title>We&#8217;re all about E3</title>
		<link>http://blastmagazine.com/the-page-one-story/2009/05/were-all-about-e3/</link>
		<comments>http://blastmagazine.com/the-page-one-story/2009/05/were-all-about-e3/#comments</comments>
		<pubDate>Fri, 29 May 2009 17:52:56 +0000</pubDate>
		<dc:creator>Blast Magazine Newsroom</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[The Magazine]]></category>
		<category><![CDATA[The Page One Story]]></category>
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		<category><![CDATA[los angeles]]></category>
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		<guid isPermaLink="false">http://blastmagazine.com/?p=15384</guid>
		<description><![CDATA[Once again, Blast heads west for the Electronic Entertainment Expo, the highlight of the video gaming year.]]></description>
			<content:encoded><![CDATA[<p>Once again, Blast heads west for the Electronic Entertainment Expo, otherwise known as E3, the highlight of the video gaming year.</p>
<p>Boston&#8217;s Online Magazine is going to Los Angeles to bring the news back home.</p>
<p>Editor John Guilfoil and gaming reporter Bradley Ouellette will be ardently working for four days, mainly getting drunk and playing games, to keep you, our loyal and necessary readers, updated. </p>
<p>We do it because we love you.</p>
<p><em><strong><a href="http://blastmagazine.com/category/the-magazine/gaming/e3-2009-gaming-the-magazine/">Click here to see all of Blast&#8217;s E9 2009 coverage</a>.</strong></em></p>
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		<title>KOEI details plans for next week&#8217;s E3</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/05/koei-details-plans-for-next-weeks-e3/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/05/koei-details-plans-for-next-weeks-e3/#comments</comments>
		<pubDate>Fri, 29 May 2009 15:49:42 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[koei]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=15296</guid>
		<description><![CDATA[The Japanese publisher lists titles to be shown next week, plus promises to lift the veil on two more.]]></description>
			<content:encoded><![CDATA[<p>Worldwide purveyor of strategy and action games, KOEI, unveiled their E3 lineup of titles today, void of the triple A service that Activision and Electronic Arts will be showing, but exciting in their own right nonetheless.</p>
<p>In addition to the following titles, KOEI plans on lifting the veil on two brand-spankin&#8217; new games, marking the first time the company has done so outside of mother-nation Japan.</p>
<p><span style="font-family: Verdana,Geneva,Arial,Helvetica,sans-serif; font-size: x-small;"><span style="font-weight: bold;">TRINITY: Souls of Zill O&#8217;ll</span></span></p>
<p><span style="font-family: Verdana,Geneva,Arial,Helvetica,sans-serif; font-size: x-small;"><span style="font-weight: bold;">Warriors: Legends of Troy</span></span></p>
<p><span style="font-family: Verdana,Geneva,Arial,Helvetica,sans-serif; font-size: x-small;"><span style="font-weight: bold;">Monster Racers</span></span></p>
<p><span style="font-family: Verdana,Geneva,Arial,Helvetica,sans-serif; font-size: x-small;"><span style="font-weight: bold;">WARRIORS OROCHI 2</span></span></p>
<p>What could KOEI possibly be withholding from us? The only way to find out is to stay to tuned to Blast for our E3 2009 coverage beginning next week!</p>
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		<title>Penguin United to unveil Crossfire Wii gun controller at E3</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/05/penguin-united-to-unveil-crossfire-wii-gun-controller-at-e3/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/05/penguin-united-to-unveil-crossfire-wii-gun-controller-at-e3/#comments</comments>
		<pubDate>Wed, 13 May 2009 10:00:36 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[crossfire]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[penguin united]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=13960</guid>
		<description><![CDATA[Need another plastic peripheral?  Penguin may have just the one for you.]]></description>
			<content:encoded><![CDATA[<p>Penguin United, the folks that bring you all sorts of console accessories, will unveil their latest effort, the Wii-specific Crossfire gun in just a few weeks at E3 2009 in Los Angeles.</p>
<p>Why do we need more gun peripherals if Nyko has already created the Perfect Shot?Â  One possible answer is that the Crossfire contains an integrated remote sensor and claims to be not merely a remote shell.Â  And the A, B, and D-pad button positions have been altered in what Penguin United believes to be a more functionally acceptable way.</p>
<p>Interestingly, the Crossfire can double as a good &#8216;ole Wii remote, but until we get our hands on it at E3 (and indeed we will), and until we hear of a price, we&#8217;ll remain skeptical.</p>
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		<title>Microsft opens wallet, buys BigPark</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/05/microsft-opens-wallet-buys-bigpark/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/05/microsft-opens-wallet-buys-bigpark/#comments</comments>
		<pubDate>Fri, 08 May 2009 15:50:44 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[bigpark]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=13700</guid>
		<description><![CDATA[Another soldier has been forcibly enlisted into the army of Microsoft. Details inside.]]></description>
			<content:encoded><![CDATA[<p>Think Canada is home to merely bacon, hockey and beer?Â  Think again because the Vancouver based video game studio BigPark hails from the land of &#8220;eh&#8221; and has now been acquired by mega-giant Microsoft.</p>
<p>Why would the pals at Microsoft want a company founded in 2007? Maybe because individuals with BigPark have a combined 80 years of experience in the field working on such titles as FIFA Soccer, NBA Street, and Need for Speed? Yeah, that probably has something to do with it.</p>
<p>The talent at BigPark will now report to Microsoft Game Studios and actually for the past year have been crafting an uber secret title most likely to be unveiled at E3 in June.</p>
<p>Phil Spencer, general manager, Microsoft Game Studios solidifies this claim by saying:</p>
<p>&#8220;We believe BigPark has tremendous potential to create new properties and innovative gaming experiences for our platforms, one of which we&#8217;re looking forward to showcasing at the E3 Expo in June.&#8221;</p>
<p>There we have it, another studio gobbled up by the hungry, hungry, hippo mouth of Microsoft.Â  However, if you&#8217;re in the hunt for a job in games, BigPark is on a hiring spree and you&#8217;d do well to <a title="check them out" href="http://bigpark.com/" target="_blank">check them out</a> if you&#8217;re interested.</p>
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		<title>E3 to hold charitable events alongside gaming</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/05/e3-to-hold-charitable-events-alongside-gaming/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/05/e3-to-hold-charitable-events-alongside-gaming/#comments</comments>
		<pubDate>Thu, 07 May 2009 13:55:57 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[ESA]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=13589</guid>
		<description><![CDATA[If you're headed to E3 in a month, maybe consider giving blood?]]></description>
			<content:encoded><![CDATA[<p>This year&#8217;s E3 convention is nearly upon us and as hype continues to build for the annual trade show, the Entertainment Software Associate, the group that puts on the event, detailed charity events to be held at the show alongside hopefully the debut of a new PSP.</p>
<p>A press release sent out by the ESA this morning detailed various charitable efforts going down in Los Angeles in June including the following:</p>
<ul>
<li>Pro vs. G.I. Joe gaming      competitions in support of U.S. military personnel</li>
<li>A t-shirt design contest with      some proceeds going to support an L.A.-based homeless mission</li>
<li>a Red Cross blood drive</li>
</ul>
<p>Head on over to <a title="E3Expo.com" href="http://www.e3expo.com/" target="_blank">E3Expo.com</a> for more info on the show and <a title="GiveLife.org" href="www.givelife.org" target="_blank">GiveLife.org</a> to sign up and volunteer to have strangers deplete your life juice using the sponsor code E3.</p>
<p>via <a title="GamePolitics" href="http://www.gamepolitics.com/2009/05/07/esa-running-charity-events-e3" target="_blank">GamePolitics</a></p>
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		<title>Microsoft Contest: Home theater, tickets to E3, and a Car!</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/04/microsoft-contest-home-theater-tickets-to-e3-and-a-car/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/04/microsoft-contest-home-theater-tickets-to-e3-and-a-car/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 22:06:05 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=12426</guid>
		<description><![CDATA[E3 2009 is going to be huge.  Want to go for free, and win a new gaming rig and car? ]]></description>
			<content:encoded><![CDATA[<p>This year&#8217;s E3 convention in Los Angeles is continuing to broaden its appeal with a recently announced insane giveaway from Microsoft featuring tickets to the show, an epic home theater set-up and a car!</p>
<p>The trade show has promised to restore the glamour and sizzle of past years and with many companies promising information packed keynotes and an overdue attempt to <a title="take back" href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/04/battle-for-donkey-kong-glory-lives-on-this-summer/" target="_blank">take back</a> the Donkey Kong world record, things are looking up.</p>
<p>Microsoft upped the ante with this larger-than-life contest, with the lucky winner taking home the following:</p>
<ul type="disc">
<li>A trip for two to LA to attend      the Microsoft E3 Press briefing</li>
<li>$3000 cashÂ  (1k for travel      and 2k for car taxes)</li>
<li>A home theater system that      includes a Flat-Panel HDTV, Bose Home Theatre System, Xbox Elite Console,      120gb Zune, plus one year of Xbox LIVE Gold and Zune Pass. (valued at      $4,800)</li>
<li>A 2010 Kia Soul Sport (valued at      $18,000)</li>
</ul>
<p>To enter, because you really want you, first make sure your contact information is correct, as that is how Microsoft will contact you once you&#8217;ve won, and then download the Kia gamer picture pack (it&#8217;s free don&#8217;t worry), which will automatically add your name to the hopper.</p>
<p>Here&#8217;s to hoping you win! Cheers!</p>
<p>Verify your contact info <a title="here" href="http://www.xbox.com/en-US/community/promotions/2009/e3kia/default.htm" target="_blank">here</a> and download the picture pack <a title="here" href="http://marketplace.xbox.com/en-US/games/offers/022f0003-0000-4000-8000-00005857084b?cid=MajorNelson&amp;partner=MajorNelson" target="_blank">here</a>.</p>
<p>via<a title="Major Nelson" href="http://majornelson.com/archive/2009/04/17/how-you-can-win-a-trip-to-e3-2009-and-a-car.aspx" target="_blank"> Major Nelson</a></p>
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		<title>Mirror&#8217;s Edge set for 11/11</title>
		<link>http://blastmagazine.com/the-magazine/technology/2008/09/mirrors-edge-set-for-1111/</link>
		<comments>http://blastmagazine.com/the-magazine/technology/2008/09/mirrors-edge-set-for-1111/#comments</comments>
		<pubDate>Fri, 19 Sep 2008 18:41:57 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[The Magazine]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[leipzig]]></category>
		<category><![CDATA[mirror's edge]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=3407</guid>
		<description><![CDATA[Mirror's Edge was one of the best looking games demoed at E3 and Leipzig this year. [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-3408" title="mirrorsedgereleasewide" src="http://blastmagazine.com/wp-content/uploads/2008/09/mirrorsedgereleasewide.jpg" /></p>
<p>Mirror&#8217;s Edge was one of the best looking games demoed at E3 and Leipzig this year.</p>
<p>&#8220;In a city where information is heavily monitored, agile couriers called runners transport sensitive data way from prying eyes. In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted.&#8221;</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/nKnrZKI5ZOI&#038;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/nKnrZKI5ZOI&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>This fast-paced action-adventure game is coming to the Xbox 360 and PlayStation 3 November 11 and the PC later this winter, Electronic Arts&#8217; DICE studio confirmed this week.</p>
<p>The console demo will be available via Xbox LIVE Marketplace and PLAYSTATION Store. The demo will feature the prologue of the game including the tutorial and a segment of the single-player story mode.</p>
<p>Starting September 26, players who pre-order Mirrorâ€™s Edge at selected retailers will get an exclusive code that unlocks the Time Trial mode in the demo. This mode challenges players to find the fastest route across the rooftops and through the streets. Players can upload their best time to the Mirrorâ€™s Edge leaderboards for their friends to download and compete against. Players can see their friend&#8217;s &#8216;ghost&#8217; run as they race their way through the course to the top of the leaderboards, DICE said.</p>
<p>Check out the game&#8217;s official <a href="http://www.mirrorsedge.com/" target="_blank">website</a> for more, including videos and screens.</p>
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