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	<title>Blast: Boston&#039;s Online Magazine &#187; DS</title>
	<atom:link href="http://blastmagazine.com/tag/ds/feed/" rel="self" type="application/rss+xml" />
	<link>http://blastmagazine.com</link>
	<description>Music, movies, tv, video games, tech, food, drink, young, hip, and sexy!</description>
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		<title>New DS Piano Keyboard hitting stores in 2010</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/11/new-ds-piano-keyboard-hitting-stores-in-2010/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/11/new-ds-piano-keyboard-hitting-stores-in-2010/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 17:47:07 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Easy Piano]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[video games]]></category>

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		<description><![CDATA[Easy Piano will bring Piano based music to youngsters!]]></description>
			<content:encoded><![CDATA[<p>A new Nintendo DS product called Easy Piano is being distributed by Valcon Games. The product is an add on which gives the DS a mini keyboard (13-note, full octave external keyboard to be precise). The peripheral allows kids to learn the piano or simply have a Piano based &#8220;Guitar Hero&#8221;-like game. This is a great way to introduce children who are young to music! It will be released in 2010, so we&#8217;ll be sure to keep you posted when we have more info!</p>
<p><img class="aligncenter size-large wp-image-32643" src="http://blastmagazine.com/wp-content/uploads/2009/11/Easy-Piano-560x538.jpg" alt="Easy-Piano" width="560" height="538" /></p>
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		<title>Pokemon Mystery Dungeon: Explorers of the Sky Review</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/ds/2009/10/pokemon-mystery-dungeon-explorers-of-the-sky-review/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/reviews/ds/2009/10/pokemon-mystery-dungeon-explorers-of-the-sky-review/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 17:04:06 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[Explorers of the Sky]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Pokemon Mystery Dungeon]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=30959</guid>
		<description><![CDATA[Find out if the latest Mystery Dungeon Game is worth checking out.]]></description>
			<content:encoded><![CDATA[<p><img style="float:right;margin-left:5px" src="/images/ratings/50.jpg" alt="50" />PokÃ©mon Mystery Dungeon: Explorers of the Sky was my first foray into one of the spin-offs of the popular series. I haven&#8217;t played any of the proceeding games, and I was told that Explorers of the Sky is the equivalent of Pokemon Yellow from when I used to play PokÃ©mon. After digging a bit further, I found that this game is very similar to the previous ones, just with more side adventures and different start up PokÃ©mon.</p>
<div id="factbox"><strong>Dungeon Crawler<br />
Publisher: Nintendo<br />
Developer: Chunsoft<br />
Oct. 12, 2009</strong></div>
<p>Hereâ€™s the plot: Youâ€™re human. Until youâ€™re turned into a PokÃ©mon. Your character is determined by a personality test which assigns you to one of several PokÃ©mon who are members of a &#8220;Guild.&#8221;Â Now you have to explore a bunch of dungeons, battling opponents and collecting various items in the hopes that you will revert to your human form. Youâ€™re also given a partner who helps you travel through the dungeons. Sound riveting? It would be, if theÂ execution didn&#8217;t come off so poorly.</p>
<p>My opinion of this game prior to playing was slightly optimistic, but I knew upon turning it on that something was off. Instead of the new sleeker graphics which come with most new DS games, I was greeted with graphics reminiscent of the Game Boy or Game Boy Advance. This wouldn&#8217;t have been a problem if I wasn&#8217;t accustomed to better graphics. Nevertheless, the &#8220;vintage&#8221; look was a minor issue compared to theÂ gameplay.</p>
<p>This is nothing like the PokÃ©mon we had growing up, since the Mystery Dungeon series is a completely different type of game. The type of gameplay involved here is a basic dungeon crawler. You travel through dungeons and fight enemies, pick up items and move on to the next dungeon. You move in a basic grid system until you get to the exit leading to the next dungeon. However, these dungeons are not structured but randomly generated. After several rounds it became clear that the simple gameplay was meant to keep the player immersed in the game, but it failed at that because the dungeons are boring as hell. Itâ€™s easy to navigate the dungeons, defeat the enemies and move on. Sometimes the random dungeon generates with the exit next to your character, which forces you to look around a waste time looking around instead of simply walking out. (Fun Tip: If this happens to you, just go to the next level).</p>

<a href='http://blastmagazine.com/the-magazine/gaming/reviews/ds/2009/10/pokemon-mystery-dungeon-explorers-of-the-sky-review/attachment/i_20286/' title='i_20286'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/10/i_20286-70x70.jpg" class="attachment-thumbnail" alt="" title="i_20286" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/reviews/ds/2009/10/pokemon-mystery-dungeon-explorers-of-the-sky-review/attachment/i_20285/' title='i_20285'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/10/i_20285-70x70.jpg" class="attachment-thumbnail" alt="" title="i_20285" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/reviews/ds/2009/10/pokemon-mystery-dungeon-explorers-of-the-sky-review/attachment/i_20240/' title='i_20240'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/10/i_20240-70x70.jpg" class="attachment-thumbnail" alt="" title="i_20240" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/reviews/ds/2009/10/pokemon-mystery-dungeon-explorers-of-the-sky-review/attachment/i_20239/' title='i_20239'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/10/i_20239-70x70.jpg" class="attachment-thumbnail" alt="" title="i_20239" /></a>

<p>A redeeming feature of this game is the character side-stories. In the side-stories, you learn the motivations of each of the PokÃ©mon youâ€™re associated with and are presented with a more branched out plot than your own story. However, this isn&#8217;t much of a consolation, since you are still required to continue playing through the dungeons in order to gain access to the side stories. The repetitive soundtrack also starts to get on your nerves after a couple of dozen dungeons. Overall, this review seems overly negative, but I should point out that while I think the game is a cheap attempt at cashing in on the PokÃ©mon brand (I&#8217;m half sure that if this was a game about creatures it would be quiteÂ forgettable) it succeeds with the audience it is appealing to.</p>
<p>For this review, I decided to shake things up a bit. After I had played through Explorers of the Sky, I tossed it off to my younger brother and let him play it. As a 10 year old PokÃ©mon lover, he couldnâ€™t get enough of the game. He took everything the game threw at him and enjoyed every last minute of it. There was nothing wrong with it to him. The kid, who played REAL PokÃ©mon games, had absolutely no problem with the game. Instead heâ€™d get very excited when side stories arrived and loved the experience overall. I asked him if he felt there was anything wrong with the game, and he said no.</p>
<p><strong>Blast Factor</strong>: Dungeon crawler fans, this is my disclaimer: This game probably isn&#8217;t for you. But I&#8217;m giving it a decent score based on intention, not execution. This game is designed for little children who have just started gaming. It requires no real effort, but it is entertaining to little children who just want to have a good time. This has a dual purpose: 1.) to try and attract new children into the PokÃ©mon mythos through a different type of game and 2.) expand on the brand. 5 games in, the Mystery Dungeon still has alot of kinks. But we also have to acknowledge that the kids who play this game will be introduced to dungeon crawler games and hopefully be interested enough to expand into the real PokÃ©mon games and legitimately challenging dungeon crawlers. So if you&#8217;re a bit older, I recommend looking elsewhere but if you&#8217;re looking for a gift, by all means pick this up for the kids.</p>
<p><em>Pokemon Mystery Dungeon: Explorers of the Sky is available exclusively on the Nintendo DS and DSi, and retails for $34.99. A copy of this game was given to us by the publisher for review purposes.<br />
</em></p>
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		<title>Need for Speed NITRO soundtrack and release date change</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/need-for-speed-nitro-soundtrack-and-release-date-change/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/need-for-speed-nitro-soundtrack-and-release-date-change/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 20:41:36 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Need For Speed Nitro]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=30918</guid>
		<description><![CDATA[Need for Speed NITRO news!]]></description>
			<content:encoded><![CDATA[<p>EA has announced that Need for Speed NITRO will be released two weeks early. Now gamers can purchase the game on November 3rd. As an Added Bonus, EA has also announced the soundtrack listing as well. So get your Wii and DS ready for this racing game because it&#8217;s probably gonna be pretty good.</p>
<p>Here&#8217;s the soundtrack:</p>
<p><strong>Artist &#8211; Song</strong></p>
<p>Alex Metric -What Now</p>
<p>Bloody Beetroots feat. Cool Kids &#8211; Awesome</p>
<p>Crookers feat. Wiley and Thomas Jules &#8211; Business Man</p>
<p>Crystal Method feat. LMFAO &#8211; Sine Language</p>
<p>Danko Jones &#8211; Code Of The Road</p>
<p>Dizzee Rascal and Armand Van Helden &#8211; Bonkers</p>
<p>Drumagik &#8211; Make It Rock</p>
<p>Earl Greyhound &#8211; Oye Vaya</p>
<p>edIT feat. Wale and Treâ€™ &#8211; Freaxxx</p>
<p>Evil 9 &#8211; All The Cash (Alex Metric Remix) Feat. El-P &#8211; Hold The Line</p>
<p>Hollywood Holt &#8211; Can&#8217;t Stop</p>
<p>k-os &#8211; FUN!</p>
<p>Lady Sovereign &#8211; I Got You Dancing</p>
<p>Major Lazer feat. Mr.Lex &amp; Santigold &#8211; Hold The Line</p>
<p>Matt &amp; Kim &#8211; Daylight (Troublemaker Remix)</p>
<p>Mickey Factz &#8211; Yeah Yeah</p>
<p>Pint Shot Riot &#8211; Not Thinking Straight</p>
<p>Placebo &#8211; Breathe Under Water</p>
<p>Rise Against &#8211; Kotov Syndrome</p>
<p>Roots Manuva &#8211; Buff Nuff</p>
<p>Rye Rye &#8211; Hardcore Girls</p>
<p>Street Sweeper Social Club &#8211; Fight! Smash! Win!</p>
<p>Taking Back Sunday &#8211; Lonely Lonely</p>
<p>The Enemy UK &#8211; No Time For Tears</p>
<p>The Gay Blades &#8211; O Shot (Dmerit Remix)</p>
<p>Two Fingers feat. Sway &#8211; Jewels And Gems</p>
]]></content:encoded>
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		<title>Nintendo to announce new DS in 2010?</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/nintendo-to-announce-new-ds-in-2010/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/nintendo-to-announce-new-ds-in-2010/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 14:29:28 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=30410</guid>
		<description><![CDATA[A partnership with NVIDIA sounds very interesting.]]></description>
			<content:encoded><![CDATA[<p>NVIDIA, a graphics chip maker reportedly won a contract to provide its new chip, Tegra, to Nintendo for a new iteration of the DS, to be announced late 2010.</p>
<p>Inside sources tell information technology news outlet <a title="BSN" href="http://www.brightsideofnews.com/news/2009/10/13/nvidia-tegra-wins-contract-for-next-gen-nintendo-ds.aspx" target="_blank">BSN</a>, that Tegra, the chip used in such mobile machines as the Zune HD and smartphones, will make the new DS run.</p>
<p>If true, this partnership would mark the first time Nintendo and NVIDIA ever teamed up. And the way both firms dominate mobile eletronics business, we can&#8217;t even imagine what would happen if they worked together. World domination anyone?</p>
<p>Nintendo, who released the Nintendo DSi mere months ago, aren&#8217;t likely ready to announce a new portable soon, but late 2010, that&#8217;s not soon is it?</p>
<p>Source: <a title="Kotaku" href="http://kotaku.com/5381257/nvidia-chip-to-power-new-nintendo-ds" target="_blank">Kotaku</a></p>
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		<title>Nintendo Download 10-12-2009</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/nintendo-download-10-12-2009/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/nintendo-download-10-12-2009/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 14:48:54 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[DSiWare]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Nintendo Download]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[virtual console]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[wiiware]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=30175</guid>
		<description><![CDATA[Three new games are available to download!]]></description>
			<content:encoded><![CDATA[<p>Hey all,</p>
<p>It&#8217;s Monday, so that means another Nintendo Download! This week&#8217;s selection is relatively short (only 3 new titles), but I&#8217;m sure you&#8217;ll love what&#8217;s been released. This week&#8217;s titles include Pinball Pulse: The Ancients Beckon, Gravitronix, and Final Fight 2. Pinball Pulse: The Ancients Beckon is pinball with a plot. You fight your way through a quest of mythic proportions, interacting with gods and goddesses in order to fulfill your quest to become a pinball champion. Gravitronix is a strategy game where you go head to head with your opponents throwing and dodging projectile attacks in order to best them and become the king of the Gravitronix arena. The gem in the release is SNES&#8217;s Final Fight 2 on the Virtual Console. Return to Metro City as Haggar in order to take on <span>the Mad Gear Gang and rescue their hostages. One of those classic must play games, finally available on the Virtual Console. For more details, just check out the press release below!</span><br />
<span><strong><span style="text-decoration: underline">Nintendo DSiWare</span></strong></p>
<p><strong><em>Pinball Pulse: The Ancients Beckonâ„¢</em></strong><br />
<strong>Publisher: </strong>Nintendo<br />
<strong>Players:</strong> 1<br />
<strong>ESRB Rating:</strong> E (Everyone) â€“ Comic Mischief<br />
<strong>Price:</strong> 500 Nintendo DSi Pointsâ„¢<br />
<strong>Description:</strong> Pinball takes on mythological proportions in this Nintendo DSiWare exclusive. Choose from two modes of play (Regular Game or Daily Game) and begin your journey to becoming a pinball champion. Conquer mythic quests, collect gifts from the 12 Olympians, and push your skills to the limit by facing Medusa, the Sirens and more. Your portable pinball table will give you a quick adrenaline rush as you watch the steel ball fly through ramps and carom off bumpers all over the playing field. Rack up combo points, open specific game modes and enlist the Oracle for some help. Will you accept Zeus&#8217;s challenge?</p>
<p><strong><span style="text-decoration: underline">Virtual Console</span></strong></p>
<p><strong><em>Final Fightâ„¢ 2 </em></strong><br />
<strong>Original platform: </strong>Super NESâ„¢<br />
<strong>Publisher:</strong> Capcom USA<br />
<strong>Players:</strong> 1-2<br />
<strong>ESRB Rating:</strong> E10+ (Everyone 10 and Older) â€“ Violence<br />
<strong>Price: </strong>800 Wii Pointsâ„¢<br />
Description: It&#8217;s been several years since peace settled in Metro City. With Cody and Jessica on vacation and Guy resuming his training out of town, everything seems to be in order. But Haggar is feeling uneasy after learning that Mad Gear was not completely destroyed. Once again, the Mad Gear Gang has emerged, and this time they want revenge. They&#8217;ve kidnapped Guy&#8217;s master, Genryusai, and Genryusai&#8217;s daughter, Rena. Now Haggar must travel the globe in search of Genryusai and Rena. Hopefully, with the help of Maki and Carlos, the reign of the Mad Gear Gang will be destroyed.</p>
<p><strong><span style="text-decoration: underline">WiiWare</span></strong></p>
<p><strong><em>Gravitronix</em></strong><br />
<strong>Publisher:</strong> Medaverse Studios<br />
<strong>Players:</strong> 1-8<br />
<strong>ESRB Rating:</strong> E (Everyone)<br />
<strong>Price:</strong> 500 Wii Points<br />
<strong>Description: </strong>It&#8217;s time to claim your rightful place as the champion of the Gravitronix arena, but get ready to deal with up to seven other players who are all shooting for the same title. Vanquish your opponents with four different projectiles and the powerful beams of your gravity platform. Intercept attacks and take careful aim at exposed vulnerabilities. Deflect incoming projectiles or capture and charge them with energy for devastating explosive attacks. Team up with a friend and battle through campaign mode, or recruit up to eight players on a single Wiiâ„¢ system in versus mode for an all-out battle. Customize your matches with a variety of different options, such as flooding the arena with projectiles or making the game insanely fast. No matter how you like to play, grab your friends and have a blast.</p>
<p>Nintendo adds new titles to the Nintendo DSiâ„¢ Shop and the Wiiâ„¢ Shop Channel at 9 a.m.</span></p>
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		<title>Nostalgia DS Trailer</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/nostalgia-ds-trailer/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/nostalgia-ds-trailer/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 17:11:48 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[ignition entertainment]]></category>
		<category><![CDATA[nostalgia]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=29982</guid>
		<description><![CDATA[Check out the trailer for Nostalgia!]]></description>
			<content:encoded><![CDATA[<p>Nostalgia is one of the new titles hitting the DS this October, so it&#8217;s interesting to delve into the game a bit before the release. Set in an alternate 19th century, gamers get to travel the world in a hot air balloon, looking for treasure while fighting the forces of evil. It sounds like an interesting take on RPGs and will allow players to travel to Cairo, St. Petersburg, Tokyo, Easter Island and New York.</p>
<p>Nostalgia is one of the new titles hitting the DS this October, so it&#8217;s interesting to delve into the game a bit before the release. Set in an alternate 19th century, gamers get to travel the world in a hot air balloon, looking for treasure while fighting the forces of evil. It sounds like an interesting take on RPGs and will allow players to travel to Cairo, St. Petersburg, Tokyo, Easter Island and New York. Â Now, I can go on and try to describe the game to you, but that would be pointless since we have screencaps and a trailer for you! Check them out below.</p>
<p>Nostalgia will be released October 27th. For more information, visit the <a href="http://www.nostalgiads.com/">website</a>. Comment below with your thoughts on the trailer.</p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/cFcTdnpk0fQ&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/cFcTdnpk0fQ&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
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		<title>Tales of Graces Wii links with Nintendo DS</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/tales-of-graces-wii-links-with-nintendo-ds/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/tales-of-graces-wii-links-with-nintendo-ds/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 20:20:18 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[tales of graces]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=28868</guid>
		<description><![CDATA[Download a mini-game to your DS from the Wii game. ]]></description>
			<content:encoded><![CDATA[<p>Innovation. It&#8217;s a great thing. At least Namco Bandai thinks so. The studio behind &#8220;Tales of Graces&#8221; for the Nintendo Wii added a new feature allowing gamers to download a mini-game to their DS.</p>
<p>According to IGN, who broke the story, the mini-game is titled Kamenin Merchant, and has players team up in groups of four to explore randomly generated dungeons. Additionally any item you earn in the mini-game can be transferred back into Graces to unlock goodies. And on top of that, the further you progress in Graces, the more levels you&#8217;ll earn for the mini-game.</p>
<p>The mini-game will work with both the DS and the DSi and you&#8217;ll be able to save your progress by transferring back to Graces, and saving there.</p>
<p>Additionally, Namco Bandai is planning to release Kamenin Merchant by itself through DSiWare, though details are currently vague.</p>
<p>Tales of Graces is due out in Japan in December, with no current North American release frame, but, enjoy these screens of the mini-game and a new character, Prince Richard.</p>

<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/tales-of-graces-wii-links-with-nintendo-ds/attachment/tales-of-graces-screens-20091002083406486_640w/' title='tales-of-graces-screens-20091002083406486_640w'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/10/tales-of-graces-screens-20091002083406486_640w-70x70.jpg" class="attachment-thumbnail" alt="" title="tales-of-graces-screens-20091002083406486_640w" /></a>
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		<title>Nostalgia pegged for a October 27 release</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/nostalgia-pegged-for-a-october-27-release/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/10/nostalgia-pegged-for-a-october-27-release/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 20:15:06 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[ignition]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[nostalgia]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=28618</guid>
		<description><![CDATA[Take the Nintendo DS role-playing-game on the go this month.]]></description>
			<content:encoded><![CDATA[<p>Ignition Entertainment today finally pegged a release date for their upcoming worldwide adventure role-playing-game Nostlagia for the Nintendo DS.</p>
<p>Set your watches, cell-phones and grab a red pen for your calendar. The game hits shelves four days before Halloween or October 27 for those who prefer an exact date.</p>
<p>The game itself is packed with dungeon combat, airship battles, and elusive treasure hunts and was built by developers who brought Final Fantasy III and IV to the DS.</p>
<p>We previewed the game at PAX in Seattle this year. Missed our thoughts? Have a look <a title="right over here" href="http://blastmagazine.com/the-magazine/gaming/previews/2009/09/pax-2009-hands-on-nostalgia/" target="_blank">right over here</a>.</p>
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		<title>TGS09: Okamiden Trailer is so cute</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/tgs09-okamiden-trailer-is-so-cute/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/tgs09-okamiden-trailer-is-so-cute/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 14:00:15 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Gaming]]></category>
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		<category><![CDATA[Okamiden]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=27534</guid>
		<description><![CDATA[The Okami series will soon invade the DS. See it in action now.]]></description>
			<content:encoded><![CDATA[<p>Today in the Land of the Rising Sun at the Tokyo Game Show, Capcom unleashed a brand new trailer for their upcoming Nintendo DS project, Okamiden, and it looks very nice.</p>
<p>The game is a sequel to the PS2 and Wii &#8220;Okami&#8221; and features a full-on 3D world with cel-shaded graphics, and will hit the DS and DSi &#8220;sometime&#8221; in 2010.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/MIiHnY2tIRE&#038;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/MIiHnY2tIRE&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> </p>
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		<title>Capcom debuts two new video games at Tokyo Game Show</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/capcom-debuts-two-new-video-games-at-tokyo-game-show/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/capcom-debuts-two-new-video-games-at-tokyo-game-show/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 01:34:28 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Ghost Trick]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Samurai Heroes]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=27232</guid>
		<description><![CDATA[Two new games coming in 2010.]]></description>
			<content:encoded><![CDATA[<p>Two titles from the Tokyo Game Show will be coming to North America in 2010. The games are Sengoku BASARA Samurai Heroes and Ghost Trick.</p>
<p>Sengoku BASARA Samurai Heroes is set during a tumultuous period in Japanese history. Take on hundreds of opponents, as a samurai while fighting to save the land . With unlockable characters you can command and lead armies in order to re-write history.Â  YouÂ  could even end up in control of all of 16th century Japan. The game will be released on PS3 and Wii, with an additional online co-op planned for the PS3.</p>
<p>Ghost Trick is a mystery puzzle game with a supernatural twist. Players take on the role of an amnesiac ghost who must use his powers to protect several people while uncovering clues as to how he died. Players can possess items, float through the air and even rewind time to save lives during missions. The plot alone is enough to put this on my DS watchlist.</p>
<p>I&#8217;m going to keep an eye on these games to see if they are worth buying. Comment below with opinions or buzz from Japan!</p>
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		<title>Take to the skies in this Nostalgia DS trailer</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/take-to-the-skies-in-this-nostalgia-ds-trailer/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/take-to-the-skies-in-this-nostalgia-ds-trailer/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 21:24:56 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[nostalgia]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=26441</guid>
		<description><![CDATA[Have a first look at the game's world of travel, strategy, and treasure.]]></description>
			<content:encoded><![CDATA[<p>In Igntion&#8217;s &#8220;Nostalgia&#8221; project for the Nintendo DS you&#8217;ll travel the world, solve puzzles, fight bad-guys, treasure-hunt, all the while doing so from the comfort of the utimate hot-air balloon.</p>
<p>Air-combat on the DS is a greatly untapped game-mechanic, and if Ignition can pull it off, the way this trailer shows, might just make a name for itself.</p>
<p>In Nostalgia you play in an alternate 19th century as Eddie, the son a legendary English adventurer, and with a cast of fellow enthusiasts, you&#8217;ll travel the world, to locations well known, including London, Tokyo, New York and Cairo, all the while seeking a land undiscovered.</p>
<p>Too mysterious for you? Watch this trailer and see if it helps.</p>
<p><center><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/_oDeHCLcPGc&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/_oDeHCLcPGc&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></center></p>
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		<title>The Legend of Zelda: Spirit Tracks coming December 7</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/the-legend-of-zelda-spirit-tracks-coming-december-7/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/the-legend-of-zelda-spirit-tracks-coming-december-7/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 21:13:26 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[legend of zelda spirit tracks]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=26169</guid>
		<description><![CDATA[Nintendo is pushing their breadwinner for the holiday season.]]></description>
			<content:encoded><![CDATA[<p>Gamers looking for their Zelda fix can finally meet up with Link again this December 7, when The Legend of Zelda: Spirit Tracks makes its way to retail in North America.</p>
<p>Nintendo first revealed the portable Zelda project at the Game Developers Conference this year, and for those who just cannot wait, here&#8217;s the official boxart for the title, courtesy of Nintendo. No word on whether or not an accompanying DS/DSi system bundle, <a title="a la Phantom Hourglass" href="http://news.filefront.com/wp-content/uploads/2007/11/zeldads.jpg" target="_blank">a la Phantom Hourglass</a>, will happen, but here&#8217;s to hoping it does!</p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/09/500x_nintendo_lineup.jpg"><img class="aligncenter size-medium wp-image-26170" title="500x_nintendo_lineup" src="http://blastmagazine.com/wp-content/uploads/2009/09/500x_nintendo_lineup-300x268.jpg" alt="500x_nintendo_lineup" width="300" height="268" /></a></p>
<p>With Spirit Tracks now officially locked into a release date, will it&#8217;s big brother Wii version follow suit, as <a title="this rumor" href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/new-zelda-wii-trailer-in-the-works/" target="_blank">this rumor</a> says. Oh we hope so!</p>
<p>Nintendo unveiled their full future release schedule today and after Zelda, these titles caught our eyes.</p>
<p>PokÃ©mon Mystery Dungeon: Explorers of Sky(October 12), Style Savvy (November 2), and FFCC: Crystal Bearers Wii (December 26).</p>
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		<title>Where The Wild Things Are is coming to gaming systems this fall.</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/where-the-wild-things-are-is-coming-to-gaming-systems-this-fall/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/where-the-wild-things-are-is-coming-to-gaming-systems-this-fall/#comments</comments>
		<pubDate>Sat, 22 Aug 2009 19:37:20 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
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		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[where the wild things are]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=23138</guid>
		<description><![CDATA[Are you ready to live out the classic story?]]></description>
			<content:encoded><![CDATA[<p>The classic children&#8217;s book, Where the Wild Things Are is making its jump to the big screen this fall. However, it will also be making the jump to video game systems. Follow the Wild Things as Max, the &#8220;King of the Wild Things&#8221; as he explores the island and faces puzzles and obstacles on his journey to learn about the hostile land and save his missing friends. The game looks like it will be good for people off all ages (but especially the kids) and will be available for Xbox 360, PS3, Wii and Nintendo DS.</p>
<p>Excited? Feel free to comment below!</p>
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		<title>Mad Catz secures accessory license from Nintendo</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/mad-catz-secures-accessory-license-from-nintendo/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/mad-catz-secures-accessory-license-from-nintendo/#comments</comments>
		<pubDate>Fri, 21 Aug 2009 18:34:37 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[dsi]]></category>
		<category><![CDATA[Mad Catz]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=23131</guid>
		<description><![CDATA[Mad Catz will soon be producing Nintendo accessories for our gaming needs.]]></description>
			<content:encoded><![CDATA[<p>Mad Catz, a leading third party videogame accessory provider, has obtained non-exclusive rights to develop and market a range of accessories for the Wii, Nintendo DS, and Nintendo DSi. The agreement allows Mad Catz to selectively use popular Nintendo characters which include Donkey Kong, Zelda, Link, Mario Luigi, Wario and Samus, among others. This means that pretty soon, weâ€™ll be seeing some new accessories to spice up our Nintendo gaming lifestyles. Gamers rejoice!</p>
<p>How do you feel about this news? Feel free to leave your thoughts in the comments section</p>
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		<title>Spore&#8217;s Sequels will drop in October</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/spores-sequels-will-drop-in-october/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/spores-sequels-will-drop-in-october/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 17:56:54 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[spore]]></category>
		<category><![CDATA[Spore Hero]]></category>
		<category><![CDATA[Spore Hero Arena]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=22832</guid>
		<description><![CDATA[Learn more about the Nintendo Action Adventure Sequels.]]></description>
			<content:encoded><![CDATA[<p>EA announced that Spore&#8217;s two Nintendo exclusive sequels shall be released on October 6th, 2009. Spore Hero will be released exclusively for Wii, while Spore Hero Arena will be released on the Nintendo DS.</p>
<p>While the two games are separate, they take place within the same universe. Spore Hero will focus on a hero trying to prevent the annihilation of their homeworld. As the journey continues you can battle and solve puzzles to unlock over 250 new creature parts with unique abilities. This allows you to change the way creatures play and fight in the world, and upgrade your hero until you are the strongest around.</p>
<p>Spore Hero Arena focuses on a lone warrior trying to prevent the destruction of planets in his galaxy. As he hops from planet to planet, he can collect new parts and upgrade while unlocking special abilities.</p>
<p>Spore Hero will be available on Wii for $49.99. Spore Hero Arena will be available for $29.99.</p>
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		<title>July&#8217;s picks for Editor&#8217;s Choice</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/julys-picks-for-editors-choice/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/julys-picks-for-editors-choice/#comments</comments>
		<pubDate>Wed, 05 Aug 2009 15:32:27 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Chibi Gamer]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[The Blogs]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Editor's Choice]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=21977</guid>
		<description><![CDATA[July's picks for Editor's Choice are diverse, but fantastic]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s month two of Editor&#8217;s Choice here at Blast Magazine, but thanks to a few dual-console releases, we have just four games to highlight for you. We&#8217;re still experimenting with the format for this series a bit, so feel free to weigh in. This time around we have a game for each major home console, a DS title, and the downloadable title of the month. I&#8217;m still debating whether I should have a digital download award for each system, given how prevalent that distribution is now, but for now, let&#8217;s go with a universal one. Remember, games are picked from the month they were reviewed, so even though a game may have come out in the last few days of June doesn&#8217;t mean it isn&#8217;t eligible. For those wondering where Little King&#8217;s Story is, that&#8217;s a victim of Comic-Con scheduling, and we&#8217;ll have a review for it soon&#8211;that of course means it&#8217;s eligible for August&#8217;s picks.</p>
<p><strong>Wii</strong></p>
<p><strong><a title="Wii Sports Resort review" href="http://blastmagazine.com/the-magazine/gaming/reviews/2009/07/wii-sports-resort-review/" target="_blank">Wii Sports Resort</a>: </strong>&#8220;Even with the few mini-games, Wii Sports Resort packs enough quality into the title to make it a must-own Wii title. It makes great use of the new Wii MotionPlus accessory, and shows us what is possible now that Nintendo has the motion controls we initially believed would be included with the system in place. Donâ€™t be fooled into thinking this is just a simple cash-in using the well-known Wii Sports name though, as Resort is a more than worthy successor, the far superior title, and one that should stay in your collection for both its single and multiplayer qualities.&#8221;</p>
<p><strong>Playstation 3 &amp; Xbox 360</strong></p>
<p><strong><a title="BlazBlue: Calamity Trigger" href="http://blastmagazine.com/the-magazine/gaming/reviews/2009/07/blazblue-calamity-trigger-review/" target="_blank">BlazBlue: Calamity Trigger</a>: </strong>&#8220;Thereâ€™s very little to find fault with in BlazBlue: Calamity Trigger. Sure, the story is nearly incomprehensible, but beyond that this is simply a great fighting game. Thereâ€™s tons of replayability, amazingly diverse characters, smooth and refined controls, and gorgeous graphics. If you like fighting games at all, BlazBlue is a must buy.&#8221;</p>
<p><strong>Nintendo DS/DSi</strong></p>
<p><strong><a title="Shin Megami Tensei Devil Survivor review" href="http://blastmagazine.com/the-magazine/gaming/reviews/2009/07/shin-megami-tensei-devil-survivor-review/" target="_blank">Shin Megami Tensei: Devil Survivor</a>: </strong>Devil Survivor is yet another near-mandatory RPG for the DS.Â  While the storyâ€™s tone and characters arenâ€™t for everybody, if you liked any of the previous SMT games, then this really is mandatory.</p>
<p><strong>Downloadable</strong></p>
<p><strong><a title="Battlefield 1943 review" href="http://blastmagazine.com/the-magazine/gaming/reviews/2009/07/battlefield-1943-review/" target="_blank">Battlefield 1943</a>: </strong>Battlefield 1943 is a great experiment by EA, as it tries to blend classic features from one of their top series along with some of the newer innovations and advancements it has seen. For just $15, you get a first-person shooter with excellent controls, wonderful environments, and tons of variety and depth despite its bite-sized nature. DICE wanted to create a game you can go back to in between all of your larger game purchases, and with Battlefield 1943, itâ€™s safe to say they succeeded with their goal.</p>
<p>For those who loved Battlefield 1943 or are on the fence about buying it, we will soon have an interview with DICE&#8217;s Gordon Van Dyke available.</p>
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		<title>Guitar Hero On Tour: Modern Hits review</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/2009/06/guitar-hero-on-tour-modern-hits-review/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/reviews/2009/06/guitar-hero-on-tour-modern-hits-review/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 13:58:04 +0000</pubDate>
		<dc:creator>Stephen Greenwell</dc:creator>
				<category><![CDATA[DS]]></category>
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		<category><![CDATA[guitar hero on tour]]></category>
		<category><![CDATA[Guitar Hero On Tour: Modern Hits]]></category>
		<category><![CDATA[Vicarious Visions]]></category>
		<category><![CDATA[video games]]></category>

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		<description><![CDATA[The last of the On Tour trilogy is a worthy entry]]></description>
			<content:encoded><![CDATA[<p><img style="float:right;margin-left:5px;" src="http://blastmagazine.com/images/ratings/90.jpg" alt="90" />With its latest entry in the Guitar Hero series, Modern Hits for the DS, Vicarious Visions is proving it is interested in more than just churning out bastardized versions of its top sellers to make a buck.  A special guitar controller accessory and good song selection help to minimize repetition and song quality issues in an otherwise great game. Let&#8217;s start with the controller, since the idea of Guitar Hero on the DS might be confusing to some despite the previous installments.  A four-button attachment plugs into the GBA slot of your DS, and you strum across the touch screen with a (provided) guitar pick.  (Unfortunately, if you did splurge on a DSi, you are out of luck for now.)  You hold the console vertically as you play (i.e. clockwise from the normal DS layout), which is helped by the guitar accessory, which acts as a handle of sorts.  Like the console versions, you hold down the respective colored button as you strum (slash) across the touch screen with the pick.  Whammies / extends are played by holding and rubbing the pick on the touch screen.</p>
<div id="downbox"><strong>Music<br />
Publisher: Activision<br />
Developer: Vicarious Visions<br />
June 9, 2009</strong></div>
<p>Although the complexity is somewhat diminished â€“ the console controller features five buttons vs. four on the DS â€“ the difficulty is retained because the note pace is increased.  I hover between 95 and 99 percent on normal on the console versions of Rock Band and Guitar Hero, and I had a similar mark on Modern Hits.  The most diabolical songs will require you to quickly scratch out 10 notes, followed by a normal rhythm for a couple notes, followed by some quick-switching chords, and then back to a flurry of notes. To sound like Led Zeppelin, the scoring system remains the same in Modern Hits.  You get a base score for hitting each note, and playing strings of notes without error multiples your score.  Certain notes contain energy power for your guitar, and if you collect enough, you can unleash it and double your multiplier for a span of time.  In a clever usage of the DS&#8217;s microphone, yelling at it starts the power-up, which is far easier than the console versions&#8217; requirement of hitting a button or holding your guitar at a 90-degree angle while still trying to play notes.  The higher your score, the more stars you receive for completing a stage.</p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2009/06/fan-request.jpg"><img class="alignnone size-full wp-image-19097" title="fan request" src="http://blastmagazine.com/wp-content/uploads/2009/06/fan-request.jpg" alt="fan request" width="384" height="256" /></a></p>
<p>The limitations of a handheld version of Guitar Hero are smoothed over pretty craftily by the programmers at Vicarious Visions and the content selection.  While the graphics and animation are severely downgraded â€“ there isn&#8217;t much real estate on the DS screen anyway â€“ the sound quality is shockingly good.  I thought it was slightly above the standard set by most cell phones. The content is also smartly confined to modern music, so the scratchiness to some of the songs actually helps.  â€œReptiliaâ€ and The Strokes in general just sound better with a bit of roughness.  The same goes with most of the game&#8217;s roster: The Fratellis, Wolfmother, Weezer, Coldplay, The Kaiser Chiefs, Sum 41, Lenny Kravitz, Modest Mouse.  That&#8217;s a solid range within the â€œmodern rockâ€ sphere, from strictly indy to pop rock and pop punk.  I didn&#8217;t notice a distracting lack of sound quality at any point, and because all modern music is used, every song is the original master as opposed to a cover band version.</p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2009/06/gameplay.jpg"><img class="alignnone size-full wp-image-19096" title="gameplay" src="http://blastmagazine.com/wp-content/uploads/2009/06/gameplay.jpg" alt="gameplay" width="384" height="256" /></a></p>
<p>The only issue I had with Modern Hits was one of repetition.  To unlock new songs, you typically have to beat the two or three songs at a venue, and then complete one, two or three â€œfan requestsâ€ at a venue.  Fan requests are similar to the random challenges in the Rock Band games.  For example, you might have to finish the bass part of a Strokes&#8217; song above a certain percentage, or win a guitar duel.  While this in itself isn&#8217;t bad, being forced to replay songs you&#8217;ve already beaten is somewhat annoying.  I preferred the progression systems in World Tour (earn cash to unlock new venues) and Smash Hits (earn a certain amount of stars between all the game&#8217;s songs) to the one in Modern Hits, which forces a lot of backtracking.  Still, this is a relatively minor quibble in the scheme of things. <strong></strong></p>
<p><strong>Blast Factor: </strong>If the idea of playing Guitar Hero on your DS sounds great to you, then Modern Hits will be great to you.  While it doesn&#8217;t really offer anything new from the console versions, Modern Hits doesn&#8217;t lose much in the transition thanks to some great song choices and its well-designed controlled adapter. <em></em></p>
<p><em>Guitar Hero On Tour: Modern Hits is available exclusively for the Nintendo DS, and is has a suggested price of $39.99</em></p>
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		<title>Iceberg Interactive invites you to Bee Smart in September</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/iceberg-interactive-invites-you-to-bee-smart-in-september/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/iceberg-interactive-invites-you-to-bee-smart-in-september/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 16:30:14 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[bee smart]]></category>
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		<description><![CDATA[The publisher has secured the rights to the game, but what is it?]]></description>
			<content:encoded><![CDATA[<p>Netherlands-based publisher Iceberg Interactive today announced that they&#8217;ve huffed and puffed and now can say that they&#8217;ve secured the rights to publish Bee Smart for the Nintendo DS, DSi, and PC.</p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/06/bs_top01.jpg"><img class="aligncenter size-medium wp-image-18625" title="bs_top01" src="http://blastmagazine.com/wp-content/uploads/2009/06/bs_top01-300x165.jpg" alt="bs_top01" width="300" height="165" /></a></p>
<p>Developed by White Bear Studios (another group with an awesome name), Bee Smart is a brain training game of sorts geared towards the &#8220;younger audience.&#8221;</p>
<p>Through a series of unique puzzles presented with friendly looking bees (call me crazy but bees scared me when I was a kid), children will solve said puzzles with emphasis placed on memory training and hand-eye coordination.</p>
<p>Here&#8217;s some training for you kids. Stay away from bees. They sting, you cry. No fun.</p>
<p>Look for Bee Smart on DS, DSi, and PC September 2009.</p>
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		<title>Steal Princess review</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/2009/06/steal-princess-review/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/reviews/2009/06/steal-princess-review/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 12:46:11 +0000</pubDate>
		<dc:creator>Stephen Greenwell</dc:creator>
				<category><![CDATA[DS]]></category>
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		<category><![CDATA[Atlus]]></category>
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		<category><![CDATA[Steal Princess]]></category>
		<category><![CDATA[video games]]></category>

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		<description><![CDATA[A puzzle platformer with profuse personality.]]></description>
			<content:encoded><![CDATA[<p><img style="float:right;margin-left:5px;" src="http://blastmagazine.com/images/ratings/80.jpg" alt="80" />With a considerable amount of pluck and charm, Steal Princess manages to elevate itself past some middling gameplay mechanics and into the range of an above-average puzzle game. While the premise is utterly bizarre on paper, the tongue-in-check humor reminiscent of Disgaea, Makai  Kingdom and other Atlus imports creates an experience ultimately worth sticking through.</p>
<p>The humor starts within a minute of gaming. After watching your controlled hero, Anise, get caught by an Indiana Jones-esque boulder puzzle while robbing from the Demon Palace during the opening scene, she is seemingly dead. This causes an unidentified voice to remark, &#8220;No!Â  You can&#8217;t die before they reveal my face!&#8221;</p>
<div id="downbox"><strong>Puzzle/Platformer<br />
Publisher: Atlus<br />
Developer: Marvelous/Climax<br />
May 19, 2009</strong></div>
<p>Wisecracks like this are a common element of the game, most emanating from reluctant hero Anise. She wants no part of saving a kidnapped prince and the kingdom at-large from the threat of the Almighty Demon Emperor. Unfortunately, because of a thief with the same name as her â€” wink wink, nudge nudge â€” she takes up the mantle of &#8220;legendary hero&#8221; instead of being strung up at the gallows. The supporting cast is similarly nutty. The unidentified voice from the game&#8217;s opening moments is your guardian fairy, Kukri, who zealously insists that you are the legendary hero, and whom Anise ignores with hilarious thought bubbles for the majority of the game. Although the Demon Emperor is capable and coherent, none of his henchmen are, especially the sprite-ish demon Lucretia. How does she talk? Well, she always asks her own questions and provides her own answers, often repeating, that&#8217;s how she does it!</p>
<p>Steal Princess needs all of this humor and personality in its characters, because the game itself is fairly by the books, and downright frustrating at times. It is a traditional top-down mix of puzzle and adventure, as you use the stylus and control pad to move Anise around a grid layout. Anise comes equipped with a whip, which is mostly used to position enemies and hit switches. Other items, like swords, bombs and lances, are left lying around stages and are used to defeat enemies. The whip is the only item that carries over from stage to stage, and Anise can only carry two items at a time, so much of Steal Princess relies on good planning.</p>

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<p>Most stages require you to complete a stated objective â€” normally, defeat all enemies â€” and to also bring a key dropped by the final enemy to a locked box in the stage. There is no time limit, although beating a stage within certain times earns you gold, silver and bronze medals. Gems are also scattered throughout stages and dropped by defeated enemies, which are used to pay down Anise&#8217;s debt in town and to buy items for your own maps in the Create-A-Map mode.</p>
<p>The initial stages of the Grasslands area walk you through the controls and mechanics, but Steal Princess starts to tax the brain pretty quick, and I hit my first dead end within the first 10 stages. Throughout my experience, there was nothing so ridiculous that I couldn&#8217;t figure out what needed to be done. This isn&#8217;t an esoteric graphical adventure like Myst, or one of the mind-numbing puzzlers from the 1990s like Solstice, The Lost Vikings or Young Merlin. &#8220;Tricky&#8221; is a descriptive and correct term for most of Steal Princess&#8217; difficulty.</p>
<p>When the difficulty of Steal Princess is elevated, it is generally a reflection of the game&#8217;s lack of focus. It mostly rears its ugly head in design and play control. For example, while the game is primarily a puzzler, it throws mini-bosses and stage bosses at you. None of these battles are particularly entertaining, as most either involve running circles around the boss until you get an opening for an attack, or vaulting up to their platforms to take a slash at them. Repeat either tactic for two minutes, and you have victory with minimal effort and danger.</p>
<p>The second issue is the slippery play control. Movement is much easier with the control pad, but vaulting â€” using your whip to scale up several platforms â€” is easier with the stylus. Several stages in a row might require minimal use of whip, meaning you haven&#8217;t used the stylus for 20 minutes, and the next stage will require seven vaults in a row over a chasm that means instant death if you fall. Then, you might be right back to control pad gaming the next stage. There is little rhyme or reason to the game balance.</p>
<p>If you dig the Steal Princess experience, you can also create levels with the custom map maker, and then trade them over WiFi or with friends locally. There are 150 levels to start with, but it will be interesting to see what comes out of the minds of the niche Atlus fan base now that they have been handed the keys. It&#8217;s a solid addition to the game that extends its replay value further, and you can&#8217;t complain about that.</p>
<p>If you can overlook these flaws and focus on the quirky characters and dialogue, then Steal Princess is a good addition to your DS gaming library. It aligns itself closely with the type of off the beaten path games Atlus is known for.</p>
<p><em>Steal Princess is available exclusively for the Nintendo DS and retails for$34.99</em></p>
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		<title>E3 2009: Golden Sun DS screens</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-golden-sun-ds-screens/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-golden-sun-ds-screens/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 22:35:07 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[E3 2009]]></category>
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		<category><![CDATA[Golden Sun DS]]></category>
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		<description><![CDATA[Images and art from one of the surprise announcements at Nintendo's conference.]]></description>
			<content:encoded><![CDATA[<p>Still no info on this game, besides the obvious things like it&#8217;s in 3D and is slated to come out in 2010. While info is minimal, we&#8217;ve got a lot for you visual learners to sneak a peek at. A whole gallery of art and images from the newly announced game, in fact.</p>
<p>I hope we have some Golden Sun fans in the audience, as the previous two games were stellar Game Boy Advance efforts&#8211;it was well past the time to see a proper sequel in many fan&#8217;s minds, but here it is, on its way.</p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_02ss07_e3.jpg"><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_02ss07_e3.jpg"><img class="alignnone size-thumbnail wp-image-16172" title="ntr_goldensunds_02ss07_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_02ss07_e3-70x70.jpg" alt="ntr_goldensunds_02ss07_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_02ss06_e3.jpg"><img class="alignnone size-thumbnail wp-image-16171" title="ntr_goldensunds_02ss06_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_02ss06_e3-70x70.jpg" alt="ntr_goldensunds_02ss06_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_02ss05_e3.jpg"><img class="alignnone size-thumbnail wp-image-16170" title="ntr_goldensunds_02ss05_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_02ss05_e3-70x70.jpg" alt="ntr_goldensunds_02ss05_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_02ss04_e3.jpg"><img class="alignnone size-thumbnail wp-image-16169" title="ntr_goldensunds_02ss04_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_02ss04_e3-70x70.jpg" alt="ntr_goldensunds_02ss04_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_02ss03_e3.jpg"><img class="alignnone size-thumbnail wp-image-16168" title="ntr_goldensunds_02ss03_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_02ss03_e3-70x70.jpg" alt="ntr_goldensunds_02ss03_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_02ss02_e3.jpg"><img class="alignnone size-thumbnail wp-image-16167" title="ntr_goldensunds_02ss02_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_02ss02_e3-70x70.jpg" alt="ntr_goldensunds_02ss02_e3" width="70" height="70" /></a></a></p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_02ss01_e3.jpg"><img class="alignnone size-thumbnail wp-image-16166" title="ntr_goldensunds_02ss01_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_02ss01_e3-70x70.jpg" alt="ntr_goldensunds_02ss01_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_01ss03_e3.jpg"><img class="alignnone size-thumbnail wp-image-16165" title="ntr_goldensunds_01ss03_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_01ss03_e3-70x70.jpg" alt="ntr_goldensunds_01ss03_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_01ss02_e3.jpg"><img class="alignnone size-thumbnail wp-image-16164" title="ntr_goldensunds_01ss02_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_01ss02_e3-70x70.jpg" alt="ntr_goldensunds_01ss02_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_01ss01_e3.jpg"><img class="alignnone size-thumbnail wp-image-16163" title="ntr_goldensunds_01ss01_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_01ss01_e3-70x70.jpg" alt="ntr_goldensunds_01ss01_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_01illu2_e31.jpg"><img class="alignnone size-thumbnail wp-image-16162" title="ntr_goldensunds_01illu2_e31" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_01illu2_e31-70x70.jpg" alt="ntr_goldensunds_01illu2_e31" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_01illu1_e31.jpg"><img class="alignnone size-thumbnail wp-image-16161" title="ntr_goldensunds_01illu1_e31" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_goldensunds_01illu1_e31-70x70.jpg" alt="ntr_goldensunds_01illu1_e31" width="70" height="70" /></a></p>
<p style="text-align: center;">
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		<title>E3 2009: Mario &amp; Luigi RPG screens and art</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-mario-luigi-rpg-screens-and-art/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-mario-luigi-rpg-screens-and-art/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 20:54:17 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[Mario & Luigi RPG: Bowser's Inside Story]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=16045</guid>
		<description><![CDATA[More screens! More art!]]></description>
			<content:encoded><![CDATA[<p>Earlier we showed you <a title="Mario &amp; Luigi RPG: Bowser's Inside Story" href="http:http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-mario-luigi-rpg-bowsers-inside-story-trailer///" target="_blank">gameplay footage</a> straight from E3, but now it&#8217;s time to feast your eyes on some artwork and screens, both of which we have plenty of.</p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_02ss07_e3.jpg"><img class="alignnone size-thumbnail wp-image-16078" title="ntr_marioluigi3_02ss07_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_02ss07_e3-70x70.jpg" alt="ntr_marioluigi3_02ss07_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_02ss06_e3.jpg"><img class="alignnone size-thumbnail wp-image-16077" title="ntr_marioluigi3_02ss06_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_02ss06_e3-70x70.jpg" alt="ntr_marioluigi3_02ss06_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_02ss05_e3.jpg"><img class="alignnone size-thumbnail wp-image-16076" title="ntr_marioluigi3_02ss05_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_02ss05_e3-70x70.jpg" alt="ntr_marioluigi3_02ss05_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_02ss04_e3.jpg"><img class="alignnone size-thumbnail wp-image-16075" title="ntr_marioluigi3_02ss04_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_02ss04_e3-70x70.jpg" alt="ntr_marioluigi3_02ss04_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_02ss03_e3.jpg"><img class="alignnone size-thumbnail wp-image-16074" title="ntr_marioluigi3_02ss03_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_02ss03_e3-70x70.jpg" alt="ntr_marioluigi3_02ss03_e3" width="70" height="70" /></a></p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_02ss02_e3.jpg"><img class="alignnone size-thumbnail wp-image-16073" title="ntr_marioluigi3_02ss02_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_02ss02_e3-70x70.jpg" alt="ntr_marioluigi3_02ss02_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_02ss01_e3.jpg"><img class="alignnone size-thumbnail wp-image-16072" title="ntr_marioluigi3_02ss01_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_02ss01_e3-70x70.jpg" alt="ntr_marioluigi3_02ss01_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_01ss03_e3.jpg"><img class="alignnone size-thumbnail wp-image-16071" title="ntr_marioluigi3_01ss03_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_01ss03_e3-70x70.jpg" alt="ntr_marioluigi3_01ss03_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_01ss02_e3.jpg"><img class="alignnone size-thumbnail wp-image-16070" title="ntr_marioluigi3_01ss02_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_01ss02_e3-70x70.jpg" alt="ntr_marioluigi3_01ss02_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_01ss01_e3.jpg"><img class="alignnone size-thumbnail wp-image-16069" title="ntr_marioluigi3_01ss01_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_01ss01_e3-70x70.jpg" alt="ntr_marioluigi3_01ss01_e3" width="70" height="70" /></a></p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_04illu_e3.jpg"><img class="alignnone size-thumbnail wp-image-16068" title="ntr_marioluigi3_04illu_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_04illu_e3-70x70.jpg" alt="ntr_marioluigi3_04illu_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_03char_e3.jpg"><img class="alignnone size-thumbnail wp-image-16067" title="ntr_marioluigi3_03char_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_03char_e3-70x70.jpg" alt="ntr_marioluigi3_03char_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_02char_e3.jpg"><img class="alignnone size-thumbnail wp-image-16065" title="ntr_marioluigi3_02char_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_02char_e3-70x70.jpg" alt="ntr_marioluigi3_02char_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_09illu_e3.jpg"><img class="alignnone size-thumbnail wp-image-16063" title="ntr_marioluigi3_09illu_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_09illu_e3-70x70.jpg" alt="ntr_marioluigi3_09illu_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_08char_e3.jpg"><img class="alignnone size-thumbnail wp-image-16062" title="ntr_marioluigi3_08char_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_08char_e3-70x70.jpg" alt="ntr_marioluigi3_08char_e3" width="70" height="70" /></a></p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_07char_e3.jpg"><img class="alignnone size-thumbnail wp-image-16061" title="ntr_marioluigi3_07char_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_07char_e3-70x70.jpg" alt="ntr_marioluigi3_07char_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_06char_e3.jpg"><img class="alignnone size-thumbnail wp-image-16060" title="ntr_marioluigi3_06char_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_06char_e3-70x70.jpg" alt="ntr_marioluigi3_06char_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_05illu_e3.jpg"><img class="alignnone size-thumbnail wp-image-16058" title="ntr_marioluigi3_05illu_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_05illu_e3-70x70.jpg" alt="ntr_marioluigi3_05illu_e3" width="70" height="70" /></a><a href="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_01char_e3.jpg"><img class="alignnone size-thumbnail wp-image-16056" title="ntr_marioluigi3_01char_e3" src="http://blastmagazine.com/wp-content/uploads/2009/06/ntr_marioluigi3_01char_e3-70x70.jpg" alt="ntr_marioluigi3_01char_e3" width="70" height="70" /></a></p>
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		<title>E3 2009: Mario &amp; Luigi RPG: Bowser&#8217;s Inside Story gameplay</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-mario-luigi-rpg-bowsers-inside-story-trailer/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/06/e3-2009-mario-luigi-rpg-bowsers-inside-story-trailer/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 18:58:25 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[Mario & Luigi RPG: Bowser's Inside Story]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=15995</guid>
		<description><![CDATA[The latest chapter in the Mario &#038; Luigi RPG series comes to the states this fall. Details and gameplay footage inside.]]></description>
			<content:encoded><![CDATA[<p>We haven&#8217;t heard much about Mario &amp; Luigi&#8217;s latest RPG adventure, despite it already seeing a release in Japan and selling well, but thankfully Nintendo created some gameplay footage for E3, gameplay footage that you can see below.</p>
<p>Mario &amp; Luigi: Bowser&#8217;s Inside Story features Mario and his brother Luigi as microbe sized characters that are traveling around inside of the King of the Koopas. It&#8217;s set to release this fall in both North America and Europe.<br />
<center></p>
<div class="gametrailers_embed_container&gt;"><object width="480" height="392" data="http://www.gametrailers.com/remote_wrap.php?mid=50238" type="application/x-shockwave-flash"><param name="id" value="gtembed" /><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=50238" /><param name="name" value="gtembed" /><param name="align" value="middle" /><param name="allowfullscreen" value="true" /></object></p>
<div style="font-size: 10px; font-family: Verdana; text-align: center; width: 480px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;">
<div><a style="color:#FFFFFF;" title="GameTrailers.com" href="http://www.gametrailers.com">Video Games</a> | <a style="color:#FFFFFF;" title="Mario &amp; Luigi RPG 3" href="http://www.gametrailers.com/game/10342.html">Mario &amp; Luigi RPG 3</a> | <a style="color:#FFFFFF;" title="E3 09: Gameplay Footage" href="http://www.gametrailers.com/player/50238.html">E3 09: Gameplay Footage</a></div>
<div style="padding-top: 3px;"><a style="color:#FFFFFF;" title="XBox 360" href="http://www.gametrailers.com/platformlist/xb360/index.html">XBox 360</a> | <a style="color:#FFFFFF;" title="PS3" href="http://www.gametrailers.com/platformlist/ps3/index.html">Playstation 3</a> | <a style="color:#FFFFFF;" title="Wii" href="http://www.gametrailers.com/platformlist/wii/index.html">Nintendo Wii</a></div>
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		<title>LucasArts announces Star Wars Battlefront: Elite Squadron</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/05/lucasarts-announces-star-wars-battlefront-elite-squadron/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/05/lucasarts-announces-star-wars-battlefront-elite-squadron/#comments</comments>
		<pubDate>Tue, 26 May 2009 17:44:37 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[battle front]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=14913</guid>
		<description><![CDATA[A portable installment in the epic franchise drops next fall.  We've got the first info on the ambitious title.]]></description>
			<content:encoded><![CDATA[<p>What&#8217;s this, a second game announcement preceding the to-be-epic E3 2009 conference next week?Â  Indeed, only this time it&#8217;s not of a gore-fest <a title="Gladiator Game" href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/05/the-conduit-devs-announce-gladiator-ad/" target="_blank">Gladiator game</a>, it&#8217;s the often rumored, but now confirmed, Star Wars Battlefront Elite Squadron for the handheld systems, DS and PSP, to hit shelves this fall.</p>
<p>LucasArts, creators of damn fine Star Wars games, is at it again, this time with lofty promises that Elite Squadron will be the &#8220;deepest and most action-packed Star Wars Battlefront game ever.&#8221;Â  Sure, that&#8217;s just marketing mumbo jumbo, but fans of the Battlefront series are a dedicated and critical bunch, so let&#8217;s just hope LucasArts knows what they&#8217;re doing, as they also announced a fresh take on the series.</p>
<p>That new spin is the ability to start your fight on the comfort of terra firma, then commandeer a vehicle and fight your way through space, and finally land your ship on interstellar-traveling capital starships and raise hell there, too.</p>
<p>Furthermore, LucasArts seems to be pushing the character customization button this time around, and pushing it a lot.Â  On the PSP you&#8217;ll have the ability to deck out your hero with tons of weapons, armor, even manipulate their species, gender, appearance, and strengths, among other unlisted (at the moment) and unlockable goodies.</p>
<p>Everybody loves multiplayer, right?Â  You betcha, and in Elite Squadron on PSP you can take to the skies, or ground, in a frenzied 16 player all-out battle, or on the DS with up to four players in a smaller, but probably equally fun skirmish.</p>
<p>Check out the first batch of screenshots for the title below in their awesomeness for PSP, and with a sense of meh for DS.</p>
<p><a title="LucasArts Battlefront: Elite Squadron" href="http://www.lucasarts.com/games/swbattlefrontelitesquadron/" target="_blank">LucasArts Battlefront: Elite Squadron</a></p>
<div id="attachment_14914" class="wp-caption aligncenter" style="width: 310px"><a href="http://blastmagazine.com/wp-content/uploads/2009/05/ackbar.jpg"><img class="size-medium wp-image-14914" src="http://blastmagazine.com/wp-content/uploads/2009/05/ackbar-300x170.jpg" alt="PSP" width="300" height="170" /></a><p class="wp-caption-text">PSP</p></div>
<div id="attachment_14919" class="wp-caption aligncenter" style="width: 310px"><a href="http://blastmagazine.com/wp-content/uploads/2009/05/psp1.jpg"><img class="size-medium wp-image-14919" src="http://blastmagazine.com/wp-content/uploads/2009/05/psp1-300x170.jpg" alt="PSP" width="300" height="170" /></a><p class="wp-caption-text">PSP</p></div>
<div id="attachment_14920" class="wp-caption aligncenter" style="width: 310px"><a href="http://blastmagazine.com/wp-content/uploads/2009/05/psp3.jpg"><img class="size-medium wp-image-14920" src="http://blastmagazine.com/wp-content/uploads/2009/05/psp3-300x170.jpg" alt="PSP" width="300" height="170" /></a><p class="wp-caption-text">PSP</p></div>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/05/psp4.jpg"><img class="aligncenter size-medium wp-image-14921" src="http://blastmagazine.com/wp-content/uploads/2009/05/psp4-300x170.jpg" alt="psp4" width="300" height="170" /></a></p>
<div id="attachment_14922" class="wp-caption aligncenter" style="width: 310px"><a href="http://blastmagazine.com/wp-content/uploads/2009/05/psp5.jpg"><img class="size-medium wp-image-14922" src="http://blastmagazine.com/wp-content/uploads/2009/05/psp5-300x170.jpg" alt="PSP" width="300" height="170" /></a><p class="wp-caption-text">PSP</p></div>
<div id="attachment_14915" class="wp-caption aligncenter" style="width: 266px"><a href="http://blastmagazine.com/wp-content/uploads/2009/05/ds1.jpg"><img class="size-full wp-image-14915" src="http://blastmagazine.com/wp-content/uploads/2009/05/ds1.jpg" alt="DS" width="256" height="192" /></a><p class="wp-caption-text">DS</p></div>
<div id="attachment_14916" class="wp-caption aligncenter" style="width: 266px"><a href="http://blastmagazine.com/wp-content/uploads/2009/05/ds2.jpg"><img class="size-full wp-image-14916" src="http://blastmagazine.com/wp-content/uploads/2009/05/ds2.jpg" alt="DS" width="256" height="192" /></a><p class="wp-caption-text">DS</p></div>
<div id="attachment_14918" class="wp-caption aligncenter" style="width: 266px"><a href="http://blastmagazine.com/wp-content/uploads/2009/05/ds4.jpg"><img class="size-full wp-image-14918" src="http://blastmagazine.com/wp-content/uploads/2009/05/ds4.jpg" alt="DS" width="256" height="192" /></a><p class="wp-caption-text">DS</p></div>
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		<title>Nintendo sold 1.04 million DS units in April</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/05/nintendo-sold-104-million-ds-units-in-april/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/05/nintendo-sold-104-million-ds-units-in-april/#comments</comments>
		<pubDate>Fri, 15 May 2009 12:26:45 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[it prints money]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=14146</guid>
		<description><![CDATA[The Japanese video game maker revealed U.S. sales figures today.  Take a gander inside. ]]></description>
			<content:encoded><![CDATA[<p>By now you probably know what you&#8217;re reading about when the words Nintendo, NPD, and sales figures are thrown in the same sentence.Â  And yes, you probably could have guessed Nintendo again dominated the market in the month of April, but by how much of a margin?</p>
<p>A statistic filled press release from the big N this morning acts as the pat on the back of the shoulder Nintendo doesn&#8217;t even need right now.</p>
<p>Prepare yourselves.Â  Nintendo sold 827,000 Nintendo DSi systems in April and on top of that, 215,000 Nintendo DS Lite systems.Â  Add them together and what do you get?Â  1.04 million.Â  Oh and, life to date figures for the DS family of portables surged to over 30 million in the month of April.</p>
<p>What about the big brother living upstairs, the Wii?Â  You guessed it.Â  The shiny white console remained the number one system in U.S. homes and pushed over 340,000 units in April bringing the life to date figure to the powerful 20 million mark.Â  Nintendo sold more Wii&#8217;s in April than every other current generation competitor combined.Â  Jeeze.</p>
<p>Yeah, Nintendo is huge.Â  Move along, nothing to see here.Â  Until E3 that is, and then we&#8217;ll have more reasons to surrender our monies to the Japanese company.</p>
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		<title>Littlest Pet Shop Friends all about the party</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/05/littlest-pet-shop-friends-all-about-the-party/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/05/littlest-pet-shop-friends-all-about-the-party/#comments</comments>
		<pubDate>Wed, 13 May 2009 13:29:17 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[littlest pet shop friends]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=13984</guid>
		<description><![CDATA[EA revealed a new Pet Shop game today for Wii and DS.  Details inside.]]></description>
			<content:encoded><![CDATA[<p>Aww, little pets are just so darn cute, but do we need more?Â  Absolutely! Well according to Electronic Arts we do.</p>
<p>Littlest Pet Shop Friends, the second iteration of the successful original was announced today and will hit Wii and DS this fall, this time centered on preparing a party and cooperative play.</p>
<p>EA is strongly pushing this game and franchise towards girls, as is expected, and is offering up 16 new pets on both Wii as DS including the Lady Bug, Great Dane, and Peacock.Â  However, little girls with a DS (and there are a LOT of you) will be treated to not one, but three titles-Littlest Pet Shot City Friends, Littlest Pet Shop Country Friends, and Littlest Pet Shop Beach Friends, each with exclusive pets only available in the specific title, a la PokÃ©mon.</p>
<p>Littlest Pet Shop Friends and others are currently in development by EA Salt Lake and are expected to hit shelves this fall.Â  Oh joy.</p>
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		<title>iCarly set to become video game</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/05/icarly-set-to-become-video-game/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/05/icarly-set-to-become-video-game/#comments</comments>
		<pubDate>Wed, 13 May 2009 12:56:37 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[icarly]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=13977</guid>
		<description><![CDATA[Activision aims to exploit the teeny bopper viewer base with a new video game for Wii and DS]]></description>
			<content:encoded><![CDATA[<p>Ever watch Nickelodeon?Â  If you do, you probably know of a show called iCarly and the energetic and funny Miranda Cosgrove who plays the part of Carly.</p>
<p>The teeny bopper television show is centered on Carly and her web show iCarly.Â  The stunts are wacky, the dialogue is whimsical, and the show is one of Nickelodeon&#8217;s breadwinners ( I miss the good old days..Hey Arnold, Doug, Real Monsters..you know)</p>
<p>Activision seems to think the hilarity and mass following the show has garnered in just a few short years will make a great video game and announced iCarly the video game today due out in the fall on Wii and DS-who Â knew.</p>
<p>&#8220;iCarly is a groundbreaking show that encourages viewers to contribute content of their own,&#8221; said David Oxford, Activision Publishing. &#8220;This game is a natural extension of that creativity, and allows players to interact with the characters they know and love through a variety of different ways, any time they like.&#8221;</p>
<p>The gist of the impending video game is that gamers will create an iCarly webisode with show characters Carly, Freddie, Sam, work their way through mini-games (surprise), and guide them through &#8220;new adventures.&#8221;Â  In addition, an iCreate mode will allow players to swap in and out props, color schemes, characters, audio, and more I guess.</p>
<p>Activision was very scant on details in their official press release on the title and we&#8217;re not too sure what&#8217;s in the Wii and DS versions respectively, but you probably won&#8217;t end up playing the game anyway.</p>
<p>According to the semi-reliable Neilsen TV Ratings, iCarly receives about 26 million viewers per week making the video game transition a no-brainer on the part of Activision.</p>
<p>While I am not a fan of iCarly, I loved School of Rock and thought Cosgrove did a wonderful job in her role as the <a title="domineering Summer Hathaway" href="http://www.imdb.com/title/tt0332379/" target="_blank">domineering Summer Hathaway</a></p>
<p><a title="iCarly.com" href="http://www.iCarly.com" target="_blank">iCarly.com</a></p>
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		<title>Anime Central 2009: With Added Fire Emblem</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/05/anime-central-2009-with-added-fire-emblem/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/05/anime-central-2009-with-added-fire-emblem/#comments</comments>
		<pubDate>Wed, 06 May 2009 17:26:08 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Fire Emblem: Shadow Dragon]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=13494</guid>
		<description><![CDATA[Nintendo's plans for the show are big.  Details inside.]]></description>
			<content:encoded><![CDATA[<p>Anime Central 2009, the Midwest Anime and Manga convention is this week weekend, May 8-10 in Rosemont Illinois and mighty Nintendo is attending.</p>
<p>After you&#8217;ve seen Star Trek Friday night and if you live in the area, the big N has Fire Emblem: Shadow Dragon for DS/DSi on display with a little extra fire to sweeten the experience.</p>
<p>They&#8217;ve built what they call a life-like &#8220;footprint&#8221; on the convention floor resembling an area from the title, for that extra sense of immersion.Â  Hey, don&#8217;t believe me? Check it out below.</p>
<p>In search of a superb DS/DSi title? We absolutely loved Shadow Dragon, read our review <a title="here" href="http://blastmagazine.com/the-magazine/gaming/reviews/2009/02/fire-emblem-shadow-dragon-review/" target="_blank">here</a>.</p>
<div id="attachment_13495" class="wp-caption alignnone" style="width: 310px"><a href="http://blastmagazine.com/wp-content/uploads/2009/05/fe-footprint-5.jpg"><img class="size-medium wp-image-13495" src="http://blastmagazine.com/wp-content/uploads/2009/05/fe-footprint-5-300x225.jpg" alt="fe-footprint-5" width="300" height="225" /></a><p class="wp-caption-text">click to make beautifully larger</p></div>
<p><a title="Anime Central 2009" href="http://www.acen.org/" target="_blank">Anime Central 2009</a></p>
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		<title>Limited edition vehicle comes to Chinatown Wars this week only</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/04/limited-edition-vehicle-comes-to-chinatown-wars-this-week-only/</link>
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		<pubDate>Tue, 28 Apr 2009 19:01:59 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[CHinatown Wars]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[rockstar]]></category>
		<category><![CDATA[social club]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=12886</guid>
		<description><![CDATA[Rockstar are offering up a limited edition automobile.  Details inside on how to acquire the goods.]]></description>
			<content:encoded><![CDATA[<p>Rockstar, developers of Grand Theft Auto: Chinatown Wars announced today that starting this Friday, May 1<sup>st</sup>, gamers with the title will be given the chance to get hold of the extraordinary &#8220;Bulletproof Hellenbach&#8221; vehicle.</p>
<p>If you want the new limited edition auto you&#8217;ll have to register with the web-based Rockstar Social Club, where you can synch your in-game stats via Wi-Fi connection</p>
<p>Full details on how to acquire the coveted vehicle are as follows:</p>
<p>(1) Become a registered Social Club member before 11:59 PM ET on May 7th 2009 (Thursday).</p>
<p>(2) Link your Grand Theft Auto: Chinatown Wars Nintendo DS Friend Code to your Social Club account before 11:59 PM ET on May 7th 2009 (Thursday).</p>
<p>(3) Sync your stats anytime after your Friend Code is linked.</p>
<p>After you&#8217;ve completed the aforesaid process your vehicle awaits you at the Auto Merchant in BAOBO, but you&#8217;ll also have to have completed the early mission &#8220;The Wheelman&#8221; to gain entry to the shop itself.</p>
<p>Head on over to Rockstar&#8217;s <a title="Social Club" href="http://socialclub.rockstargames.com/" target="_blank">Social Club</a> for more info on the weeklong promotion and further details on all Rockstar games.</p>
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		<title>Valkyrie Profile: Covenant of the Plume Review</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/2009/04/valkyrie-profile-covenant-of-the-plume-review/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/reviews/2009/04/valkyrie-profile-covenant-of-the-plume-review/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 15:08:13 +0000</pubDate>
		<dc:creator>Stephen Fry</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Covenant of the Plume]]></category>
		<category><![CDATA[Destiny Plume]]></category>
		<category><![CDATA[square enix]]></category>
		<category><![CDATA[tri-Ace]]></category>
		<category><![CDATA[Valkyrie Profile]]></category>
		<category><![CDATA[video game review]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=12538</guid>
		<description><![CDATA[Swords, sorcery, and sacrificing your friends. ]]></description>
			<content:encoded><![CDATA[<p><img style="float:right;margin-left:5px;" src="http://blastmagazine.com/images/ratings/83.jpg" alt="83" />If one were to combine the sword and sorcery feel of a well-scripted D&amp;D campaign, the strategic elements of a game of chess, and one super-dark game device prompts you to kill your best friends if you&#8217;re not doing well, the result would be developer tri-Ace&#8217;s Valkyrie Profile: Covenant of the Plume for the DS. The majority of the actual gameplay is dedicated to strategic combat elements, but there is also plenty of RPG style combat engagements and a very heavily developed (and incredibly mutable) story to keep any serious gamer engaged for hours.</p>
<p>The story is difficult to nail down (for reasons I will discuss in a minute), but the single consistent element is the protagonist, Wylfred, is deeply distraught by his father&#8217;s death in battle, and has vowed vengeance against the Valkyrie Lenneth, the goddess of fallen soldiers who marks which men are to die in battle and live in glory in Valhalla. Wylfred takes very little solace in the fact that his father is in heaven partying with history&#8217;s greatest warriors, particularly when his little sister dies because the family is steeped in poverty since his father can no longer bring in money. Wyl, like most angst-ridden teenagers, decides the best thing for it is to run away from home, earn money as a mercenary, and, at some point down the road, track down and wreak vengeance upon the goddess of death. And this is just the back story you get during the training level; things get even more depressing after this.</p>
<div id="downbox"><strong>Tactical RPG<br />
Square Enix<br />
Mar. 17, 2009</strong></div>
<p>The game opens as Wylfred and his best friend Ancel, who insists upon accompanying Wyl on his adventures, gear up for their first big battle as mercenaries. One of the monsters defeated in the battle isn&#8217;t quite dead, and mortally wounds Wyl, who, as he lays dying, prays that any power at all be made available to him so that he might not die before fulfilling his quest to destroy the valkyrie. His prayer is answered by Hel, the ruler of the underworld, who also has it out for the valkyrie, and who gives Wyl command of one of the most innovative (and kind of messed up) narrative gameplay tools I&#8217;ve ever seen: the Destiny Plume.</p>
<p>The Destiny Plume is a magical feather that saves Wyl from the brink of death, and can &#8220;unlock the potential&#8221; of any ally, basically turning them into an uber-powered, unstoppable, one-hit-kill machine, who will tear through any and all enemies remaining on the battlefield. There&#8217;s a hell of a catch though: once an ally&#8217;s potential has been unlocked and they&#8217;ve ripped through everything around them, when the battle round is up, they die. And to make this very clear, they do not die the way a Pokemon dies, where you just get it healed up and you can use it again. They do not die the way Mario dies, where he just gets another green mushroom and tries again. No, they die the way Aeris died in FF VII: you can never use them again, there is a little death scene, the other allies cry, the voice actor sighs out a death rattle, and Hel congratulates you for being evil enough to sacrifice your friends for the purpose of your revenge quest. Oh, and you find all this out at the end of the first level when you have to use the plume on Wyl&#8217;s childhood friend Ancel. That&#8217;s right, you kill your best friend in the first ten minutes of the game.<br />
<center><object width="425" height="344" data="http://www.youtube.com/v/hedzKDK5VX8&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/hedzKDK5VX8&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></center><br />
The Plume isn&#8217;t an absolute necessity in combat, just a constant presence and temptation to be a quick fix to sticky tactical situations. In addition to a set number of enemies on each battlefield, Hel requires a certain amount of &#8220;Sin&#8221; be wrought by Wyl in the course of battle, which is achieved by dealing damage to an enemy after his or her HP is drained. If the amount of Sin sought in the battle is not met, Wyl has failed Hel and she will send extra powerful enemies to fight against him in the next battle, but he can always fill his Sin meter up instantly by activating the Plume and sacrificing one of his allies. This objective adds a very nice dimension of depth to the game&#8217;s narrative, since each battle stage has its own unique narrative motivations, and it would be easy to get caught up in the different stories, were it not for the constant reminder of Wyl&#8217;s mission and his covenant with the underworld. There are also a lot of playable characters available to join your party, so the game is structured with the expectation that you will need/want to use the Plume several times, but it is a strategy game and you will eventually run out of allies, so be smart with your sacrifices.</p>
<p>As engaging as Valkyrie Profile&#8217;s story is, the strategic battle system will undoubtedly dominate gameplay. Each battle is between Wyl and his allies and several enemies spread out across a grid-based map. Turns are divided into ally phases and enemy phases, during which each combatant can move around the grid, attack enemies in range, use provisions on themselves or allies, employ tactical measures that will affect enemy units behavior, or, in Wyl&#8217;s case, turn an ally into a raging hulk for the rest of the round.</p>
<p>Allies&#8217; position on the grid is as important, if not more, to RPG elements like spells, weapons and stats. Each unit has a specific range of attack determining which enemies they can attack, which enemies can attack them, and which allies they can help. Attacking an enemy from behind can stun them, making it impossible for them to retaliate, getting inside an archer&#8217;s range means that their bow and arrow is rendered completely ineffective, and attacking with an ally in range means both units get to launch attacks against the single enemy target. There are also offensive and defensive bonuses to be gained for surrounding an enemy in a particular way (e.g. if you position an ally on either side of an enemy, their attacks to 30% more damage), and you can position a weak unit behind a stronger one, and as long as the units remain in line with the enemy, attacks targeting the weaker unit will hit the one in front of it instead.</p>
<p>There is a separate screen for an actual attack against an enemy, where the grid falls away and only the units attacking each other are visible. This stage is also turn based, but reaction time is still important to an extent. I found out the hard way that if an ally&#8217;s magic attack launches an enemy into the air, it&#8217;s no just for show and any physical attacks triggered before the enemy hits the ground will be completely useless. You also get a chance to trigger over-the-top but very satisfying finishing moves if you react fast enough (good for racking up Sin).</p>
<p>The graphics are pretty good: while the environments, dialogue scenes and finishing moves all look nice, the little avatars for the units on the battlefield can be a little goofy looking, especially when they get a triumphant close up at the end of a successful fight. I know DS graphics are capable of that last extra step, and while it&#8217;s refreshing to see a game privilege story over graphics, I&#8217;m still going to keep pushing for games that achieve both in equal measure.</p>
<p>All in all, Valkyrie Profile is a very technically sound game. The story and gameplay are strong, and while using the Destiny Plume may have triggered some slight psychological trauma over the course of gameplay, I definitely count that in its favor, and cannot advocate strongly enough that games follow Valkyrie Profile&#8217;s lead and make story innovation an active part of gameplay. For fans of the strategy genre, it is definitely worth the full forty dollar purchasing price.</p>
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		<title>DS sales reach 100 million worldwide.</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/03/ds-sales-reach-100-million-worldwide/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/03/ds-sales-reach-100-million-worldwide/#comments</comments>
		<pubDate>Wed, 11 Mar 2009 18:44:17 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=10813</guid>
		<description><![CDATA[Nintendo's crazy popular handheld climbs the sales ladder to a new milestone.  Details inside.]]></description>
			<content:encoded><![CDATA[<p>Video game publishers love to quote statistics, they love to tell the world that X video game has sold X amount of copies since its launch X months/days/years ago, and well we love to hear them.Â  Recently Halo 3 celebrated its <a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/03/halo-3-1000000000-games-played/">1 billionth</a> game played, GTA4 shipped its 13 millionth copy, and now the Nintendo DS family of handhelds, which has been teetering close to the milestone, has finally breached 100 million units shipped worldwide since its launch in 2004.</p>
<p><em>&#8220;Consumers have shown their love for Nintendo DS &#8211; 100 million times over,&#8221; </em>said Nintendo of America President Reggie Fils-Aime<em>. &#8220;We are grateful that people of all ages continue to respond to our products, and we will continue to look for ways to please current gamers and create new ones.&#8221;</em></p>
<p>100 million is a huge number, no one is questioning that, but will it eclipse the 119 million the GameBoy sold? The DSi, which is set to release in three and a half short weeks features 2 cameras, larger screens, SD card functionality, and a faster built in web browser, will undoubtedly help sales, but to what extent is to be seen.</p>
<p>Did you buy Nintendo&#8217;s 100 millionth system? Nintendo claims it was sold March 6th. You may just have a little piece of history in your hands, but really there is no way of knowing.</p>
<p>A quick count of my inventory includes 2 DS Lites, 1 Phat, 1 GameBoy Color, 2 GameBoy Advances, 2 GameBoy Pockets, and <em>almost </em>a GameBoy Micro.Â  Whoa.</p>
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		<title>MySims Party launches onto Wii and DS.</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/03/mysims-party-launches-onto-wii-and-ds/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/03/mysims-party-launches-onto-wii-and-ds/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 11:00:11 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[MySims]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>

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		<description><![CDATA[The latest MySims iteration delves into the mini-game scene.  Details inside.]]></description>
			<content:encoded><![CDATA[<p>Electronic Arts announced today that MySims Party has shipped to worldwide retail outlets and is currently available on the Wii and DS.Â  Designed specifically for the popular Nintendo platforms, MySims Party features the same winning mini-game formula and will include something for &#8220;every member of the family&#8221;.</p>
<p>As much as I love today&#8217;s ultra-realistic and overly violent titles, I can&#8217;t help but enjoy the warm and cuddly, open and inviting characters and environments found in the MySims games.Â  The Wii has more mini-game collections than it knows what to do with, but I enjoyed my time with the original, granted it was no party game, but the look and feel will undoubtedly return in Party.Â  Similarly, the ability for local multiplayer mini-game craziness will surely be alluring and exciting on the DS.</p>
<p><em>&#8220;We are very excited to deliver MySims Party and think that it will appeal to new and existing MySims fans with the engaging fun that it provides right from the start,&#8221; </em>said Tim LeTourneau, General Manager of the MySims Franchise<em>. &#8220;The game capitalizes on the universal appeal and trademark humor of the MySims characters, but also takes the franchise in a different direction providing a new way for players to interact through great multiplayer arcade gameplay.&#8221;</em></p>
<p>MySims Party for the Wii features 50 action packed mini-games for up to four players to compete in, testing reflexes, strategy, smarts and speed.Â  Every MySim possesses different character attributes including variances in luck, strength, speed, and endurance; therefore strategically assembling your four man team will have lasting implications.Â  Party gets you off the couch with various mini-games including busting a move in &#8220;Go Go Dancing,&#8221; nailing the trick in &#8220;Extreme Snowboarding Challenege&#8221; and outrunning a giant robot in &#8220;Robo Assault.&#8221;Â  Bored at that family party? Don&#8217;t want to listen to Grandma&#8217;s spiel on the whipper-snapping youth?Â  MySims Party looks to be a great remedy to any dull moment.</p>
<p>The DS version of MySims party looks to effectively incorporate the stylus and touch screen in 40 mini-games that aim simulate the console experience for the on-the-go Sims fan.Â  Some of the mini-games include digging up fossils in &#8220;Excavate-a-Saurus,&#8221; rocking out on guitar in &#8220;Air Guitar Star,&#8221; and a unique first person shooter experience in &#8220;Haunted Hunted.&#8221;Â  Most importantly Party allows for single game card multiplayer where friends can play against each other in Dream Festival and Mini Game mode.</p>
<p>MySims Party is available worldwide for $39.99 and $29.99 for Wii and DS respectively.</p>
<p><strong>About EA:</strong></p>
<p>Dance, Board and Flip With Your Favorite MySims in MySims Party, Shipping This Week</p>
<p><em>MySims Party Provides Hours of Fun for the Whole Family on the Wii and Nintendo DS</em></p>
<p>REDWOOD CITY, Calif.&#8211;(<a href="http://www.businesswire.com/">BUSINESS WIRE</a>)&#8211;EA Play Label of Electronic Arts Inc. (NASDAQ:ERTS), announced that <em>MySims<sup>TM</sup> Party </em>for Wii<sup>TM</sup> and Nintendo DS<sup>TM</sup> ships to retail outlets worldwide tomorrow. The next title from the <em>MySims</em> Franchise features a robust variety of fun and unique mini-games. Designed specifically for the Nintendo platforms, <em>MySims Party</em> offers something for every member of the family.</p>
<p>&#8220;We are very excited to deliver <em>MySims Party</em> and think that it will appeal to new and existing <em>MySims</em> fans with the engaging fun that it provides right from the start,&#8221; said Tim LeTourneau, General Manager of the <em>MySims </em>Franchise. &#8220;The game capitalizes on the universal appeal and trademark humor of the <em>MySims</em> characters, but also takes the franchise in a different direction providing a new way for players to interact through great multiplayer arcade gameplay.&#8221;</p>
<p><strong><em>MySims Party</em></strong><strong> for the Wii</strong></p>
<p>In <em>MySims Party </em>players must pit their reflexes, strategy, smarts and speed against up to three friends in 50 different fast-paced, action-packed mini-games. Each MySim character possesses a unique combination of speed, luck, strength, and endurance, and by strategically hand picking their team of four MySims, players can gain an advantage over their opponents and crush the competition! Whether shaking their groove thing with DJ Candy in the Go Go Dancing mini-game, outrunning the giant robot in Robo-Assault or sticking the trick in the extreme snowboarding challenge, gamers will be off the couch and on their feet, because every gathering is an instant party with <em>MySims Party</em>!</p>
<p><strong><em>MySims Party</em></strong><strong> for the Nintendo DS</strong></p>
<p>Now players can take the party with them anywhere! Using the stylus and touch screen, players can dig up fossils in Excavate-a-Saurus, join Goth Boy on a first-person shooter mission during Haunted Hunted, rock out with Air-Guitar-Star, and much more! With 40 different mini-games designed specifically for the Nintendo DS, there is bound to be a game for every member of the family. Additionally, using one game card, friends can wirelessly play against each other in Dream Festival Mode and Mini-game Mode.</p>
<p><strong>About <em>The Sims </em>Franchise </strong><em>The Sims</em> franchise celebrates an impressive over 100 million units sold since its launch in February 2000. Now translated into 22 different languages in 60 different countries, <em>The Sims</em> has quickly become a universal gaming and cultural phenomenon. For the latest information about <em>The Sims</em> and to check out the hottest creations for <em>The Sims 2</em> made by our community members, please visit <a href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=http%3A%2F%2Fwww.thesims2.com&amp;esheet=5912532&amp;lan=en_US&amp;anchor=www.thesims2.com&amp;index=1" target="_blank">www.thesims2.com</a>. To stay up-to-date on <em>The Sims 3</em> news and information, check out <a href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=http%3A%2F%2Fwww.thesims3.com&amp;esheet=5912532&amp;lan=en_US&amp;anchor=www.thesims3.com&amp;index=2" target="_blank">www.thesims3.com</a>. For information about the <em>MySims</em> franchise, visit <a href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=http%3A%2F%2Fwww.mysims.com&amp;esheet=5912532&amp;lan=en_US&amp;anchor=www.mysims.com&amp;index=3" target="_blank">www.mysims.com</a>.</p>
<p><strong>About Electronic Arts</strong> Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world&#8217;s leading interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, cellular handsets and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS<sup>TM</sup>, EA<sup>TM</sup>, EA SPORTS Freestyle<sup>TM</sup> and POGO<sup>TM</sup>. In fiscal 2008, EA posted GAAP net revenue of $3.67 billion and had 27 titles that sold more than one million copies. EA&#8217;s homepage and online game site is <a href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=http%3A%2F%2Fwww.ea.com&amp;esheet=5912532&amp;lan=en_US&amp;anchor=www.ea.com&amp;index=4" target="_blank">www.ea.com</a>. More information about EA&#8217;s products and full text of press releases can be found on the Internet at <a href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=http%3A%2F%2Finfo.ea.com&amp;esheet=5912532&amp;lan=en_US&amp;anchor=http%3A%2F%2Finfo.ea.com&amp;index=5" target="_blank">http://info.ea.com</a>.</p>
<p>EA, EA SPORTS, EA SPORTS Freestyle, POGO, The Sims and MySims are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. Wii and Nintendo DS are trademarks of Nintendo. All other trademarks are the property of their respective owners.</p>
<p><strong> </strong></p>
<p><strong><br />
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		<title>Metal Slug 7</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/2009/01/metal-slug-7/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/reviews/2009/01/metal-slug-7/#comments</comments>
		<pubDate>Fri, 02 Jan 2009 04:00:51 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[The Magazine]]></category>
		<category><![CDATA[metal slug]]></category>
		<category><![CDATA[metal slug 7]]></category>
		<category><![CDATA[shoot-'em up]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[snk playmore]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=6784</guid>
		<description><![CDATA[If you were on the fence about whether or not Metal Slug 7 was worth it, ask yourself: How great is it to be able to carry a Metal Slug worthy of the series' name with you anywhere you go, with the ability to blast through well-designed levels and enemies whenever you get the urge?]]></description>
			<content:encoded><![CDATA[<p><img src="http://blastmagazine.com/images/ratings/85.jpg" style="float:right;margin-left:5px;" />Like the six &#8220;Metal Slug&#8221; games SNK Playmore released prior to this one, the seventh entry in the series is a bullet-filled explosion festival that is sure to please fans of the series. The gameplay is reminiscent of past Slug games, with plenty of enemies, powerful weapons, POWs to rescue, and amazing visual style, especially for a handheld title. Is there enough to warrant a purchase though, given you can pick up six similar titles (&#8221;Metal Slug Anthology&#8221;) together for roughly the same price?</p>
<div id="downbox"><strong>Run and gun<br />
Ignition Entertainment<br />
Nov. 28, 2008</strong>
</div>
<p>There is not much to complain about when it comes to &#8220;Metal Slug 7.&#8221; Yes, the campaign is short, but you could say the same about other Slug games (and side-scrolling frenetic shooters in general) so it isn&#8217;t a surprise.  The one area where you could win some points in the case against the title is in the lack of multiplayer modes, as in, the game lacks any. Part of the glory of Metal Slug has been co-op, especially with the number of foes on screen and the difficulty levels available, so not even having that option available is a negative that cuts into its value.</p>
<p>Besides this though, there is not much to complain about. The game has brilliant visuals that match up with anything SNK Playmore has done with the series in the past, despite its place on such a tiny screen. The characters and enemies have always been well animated, and that&#8217;s no different on the DS. The art style also retains its excellence, with giant bosses and vehicles that animate fluidly and beautifully.</p>
<p>The campaign mode may be short, but for those obsessed with collecting everything, there is plenty to do, as you need to save all of the prisoners of war successfully or beat through the game without using a continue in order to earn the highest scores possible. This, along with the &#8220;Combat School&#8221;, which is a game mode that gives you a specific task in a level (such as a minimum number of missed shots) gives the title plenty of replay value, in spite of its short length.</p>
<p>Most importantly, you will want to collect as many of the POWs as you can, or achieve new high scores, because the gameplay is excellent. Metal Slug has consistently been one of the better options in its genre since its inception 12 years ago, and this new entry in the series just adds to that rich history. If you were on the fence about whether or not Metal Slug 7 was worth it, ask yourself: How great is it to be able to carry a Metal Slug worthy of the series&#8217; name with you anywhere you go, with the ability to blast through well-designed levels and enemies whenever you get the urge?</p>
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		<title>Two new DS titles from EA</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2008/12/two-new-ds-titles-from-ea/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2008/12/two-new-ds-titles-from-ea/#comments</comments>
		<pubDate>Fri, 26 Dec 2008 03:17:58 +0000</pubDate>
		<dc:creator>Blast Magazine Newsroom</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[hand held]]></category>
		<category><![CDATA[henry hatsworth]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[nintendo ds]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[zubo]]></category>

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		<description><![CDATA[Electronic Arts is putting out two brand new names on the DS in Henry Hatsworth in the Puzzling Adventure and and Zubo.
From EA:
ZUBO
This music-based rhythm-action adventure is an original intellectual property created for 7-11 year old boys and girls. In Zubo, players enter the world of Zubalon to help the colorful and zany characters, the [...]]]></description>
			<content:encoded><![CDATA[<p>Electronic Arts is putting out two brand new names on the DS in Henry Hatsworth in the Puzzling Adventure and and Zubo.</p>
<p>From EA:</p>
<p><img style="float:right;margin-left:5px;" src="http://blastmagazine.com/wp-content/uploads/2008/12/image005.png" alt="image005" width="245" height="238" /><strong>ZUBO</strong></p>
<p>This music-based rhythm-action adventure is an original intellectual property created for 7-11 year old boys and girls. In Zubo, players enter the world of Zubalon to help the colorful and zany characters, the Zubos, defeat an evil force which is bent on world domination.  Players can befriend the Zubos they meet along the way, feed and nurture them, help them gain skills and strength, and assist them in their battles with the enemy, the dastardly Zombos. Available exclusively for the Nintendo DS handheld system in March.</p>
<p><strong>Rated:</strong> E for Everyone<br />
<strong>Release:</strong> March<br />
<strong>Category:</strong> Comedy Action Adventure<br />
<strong>Ages: </strong>Boys and Girls 7-11<br />
<strong>Price:</strong> TBD</p>
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		<title>Sonic Chronicles: The Dark Brotherhood</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/2008/12/sonic-chronicles/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/reviews/2008/12/sonic-chronicles/#comments</comments>
		<pubDate>Wed, 03 Dec 2008 23:42:59 +0000</pubDate>
		<dc:creator>Dylan Brace Sloss</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[animal crossing]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[sonic]]></category>
		<category><![CDATA[sonic chronicles]]></category>
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		<description><![CDATA[While Sonic Chronicles: The Dark Brotherhood is a valiant effort on BioWare's part, it has several flaws.]]></description>
			<content:encoded><![CDATA[<div id="factbox">RPG<br />
Sega/BioWare<br />
Sept. 30, 2008<br />
3 out of 5 stars</div>
<p>In 1996, Nintendo released Super Mario RPG: Legend of the Seven Stars for SNES and decided to have an outside company known for their success in the genre to develop it. Sega must have taken a cue from that, because they went to another popular RPG developer, BioWare, makers of Star Wars: Knights of the Old Republic and Mass Effect, for Sega&#8217;s first mascot-friendly RPG. While Sonic Chronicles: The Dark Brotherhood is a valiant effort on BioWare&#8217;s part, it has several flaws.</p>
<p>The game has a few nods back to Sonic&#8217;s past, and not only his video game past. Growing up, I&#8217;m sure we all would wake up every Saturday morning to catch the Sonic the Hedgehog cartoon. One of Sonic&#8217;s notable traits in his cartoon was how much of a complete and utter asshole he was. Sure, he had a friendly side when he needed it, but for the most part, he was snarky, full of himself, and &#8220;way past cool.&#8221; Bioware titles are notorious for their dialogue sections &#8212; where you pick what the protagonist says in conversations, in a return back to the old Sonic cartoon, you can once again have Sonic be an ass. </p>
<p>This is a nice nod back to the old cartoon. In Dreamcast titles, from Sonic Adventure onward, Sonic  has become rather flat and undeveloped as a character, and itâ€˜s nice to see what BioWare does with him. Another nice nod to the old cartoon is the return of Dr. Robotnik&#8217;s SWATbots. I always thought they were much cooler than those goofy Eggman robots which littered Sonic Heroes and Shadow the Hedgehog.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=41831"/><param name="quality" value="high" /><embed src="http://www.gametrailers.com/remote_wrap.php?mid=41831" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed></object></p>
<p>The music and graphics are good &#8212; nothing really special, but by no means bad. </p>
<p>There is a bittersweet mechanic involving special attacks where one must tap circles on the screen or follow a circle as it glides over a line in a very Elite Beat Agents sort of way. However, the biggest flaw with this mechanic is that unlike EBA, the tapping isn&#8217;t in sync with any kind of musical cue &#8211; Something that some players might find annoying, and it might take a few tries before one can successfully get the hang of initiating or dodging an attack. I guess this mechanic was added in to make the game more upbeat and &#8220;tricky&#8221; like some Sonic games are, but in many cases it becomes tedious and repetitive. This could be a turn off to more traditional RPG gamers.</p>
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		<title>Square Enix&#8217;s Final Fantasy IV is perfect</title>
		<link>http://blastmagazine.com/the-magazine/technology/2008/09/square-enixs-final-fantasy-iv-is-perfect/</link>
		<comments>http://blastmagazine.com/the-magazine/technology/2008/09/square-enixs-final-fantasy-iv-is-perfect/#comments</comments>
		<pubDate>Wed, 17 Sep 2008 19:35:41 +0000</pubDate>
		<dc:creator>Terri Schwartz</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[The Issue]]></category>
		<category><![CDATA[cecil]]></category>
		<category><![CDATA[final fantasy iv]]></category>
		<category><![CDATA[final fantasy vii]]></category>
		<category><![CDATA[kain]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[rydia]]></category>
		<category><![CDATA[sephiroth]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[square enix]]></category>
		<category><![CDATA[whyt]]></category>

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		<description><![CDATA[Without a doubt, Square Enix knows how to make videogames. Even when looking at some of their worst, the mind-bending storylines and intricate characters are better than what is provided in most video games out there. Fortunately, Final Fantasy IV remake for the Nintendo DS is one of their best.]]></description>
			<content:encoded><![CDATA[<div id="factbox">RPG<br />
Square Enix<br />
July 21, 2008<br />
5 out of 5 stars</div>
<p><img src="/images/editorschoice1.jpg" alt="Editor's Choice" style="margin-right: 5px; float: left" />Without a doubt, Square Enix knows how to make videogames. Even when looking at some of their worst, the mind-bending storylines and intricate characters are better than what is provided in most video games out there. Fortunately, Final Fantasy IV remake for the Nintendo DS is one of their best.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/bKmuaU2WoKg&#038;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/bKmuaU2WoKg&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>You follow the storyline of Cecil, commander of the Red Wings, a military sect of the kingdom of Baron. The story picks up after Cecil and his Red Wings have ransacked the town of Mysidia in order to bring their powerful crystal to the king of Baron. Cecil regrets having destroyed the town and is confused at the orders of his king. When he returns to Baron, the king is told of his indecision, and Cecil is stripped of his rank as leader of the Red Wings.</p>
<p>Cecil is then ordered to go to the town of Mist and get their crystal as well. Along with the help of his friendly rival Kain, they go to Mist and end up destroying it as well. They discover that their king has turned completely mad and is, for some unknown reason, trying to collect as many crystals as he can. A young summoner named Rydia is the only survivor of the attack on Mist, and she decides to join the party as well. Kain turns on Cecil and steals Mist&#8217;s crystal from him for the king, and Cecil discovers that whatever spell the king of Baron is under, his friend Kain is under it as well.</p>
<p>The story continues on in a tumult of twists and turns until, 30 plus hours later, the game is completed. Like any Final Fantasy game, IV is complete with a party member named Cid, plenty of airships, Chocobos, and summons.</p>
<p>IV is hands down one of the best Final Fantasy games of the bunch. The game plays like a very straightforward RPG, but the rich storyline feels more like you&#8217;re reading a Terry Goodkind book, which is definitely a positive aspect. Since IV came out before the renowned Final Fantasy VII, it feels like Square Enix had been more focused on creating the most involving game they could versus trying to be innovative and new and recreate the VII success.</p>
<p>The game looks amazing, showing off just how beautiful the DS graphics can get. Just wait until you&#8217;re 20 hours into the game and suddenly you stumble upon the Sylph Cave. Its jungle-like interior is mind-blowing with its constant animation and vibrant color scheme. It is unparalleled to anything this reviewer has ever seen.</p>
<p>Square Enix has recreated the cut sequences in the game so that they are similar in style to the Playstation 2 and other remade GameBoy Advance and DS titles. Take a look at the comparison from the original SNES version of IV to the new DS version below:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/JKV7LV-KynU&#038;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/JKV7LV-KynU&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>The game play is simple and easy; it is just your typical RPG. There are some added features to the gaming experience, however. There is a rabbit that follows you throughout the game who allows you to change the name of your characters (Namingway) or, whenever you complete the map of an area, you get some sort of gift (Mappingway).</p>
<p>The game can be played with or without the stylus; you can either guide your characters around the screen with the DS stylus, or just use the D-pad and A, B, X, and Y buttons to move your characters around the screen.</p>
<p>A new summon has been added to IV by the name of Whyt. Whyt is an interesting new addition because, through a series of mini-games, his attributes can be increased from zero to 99. Scattered throughout the game are nests and, when a gyashi green is used, a giant Chocobo will appear. The Chocobo will allow you to access all the neat features bumping into the rabbit has given you as well as being able to edit Whyt&#8217;s face and play the mini-games. The mini-games are the only part of the game that requires the stylus to be used, and they are ruthlessly addicting.</p>
<p>There is nothing bad about the Nintendo DS version of Final Fantasy IV. If anything, it&#8217;s perfect. Completely, beautifully perfect. Now, after having rereleased almost every original Final Fantasy game for a handheld Nintendo system, we anxiously await seeing if Square Enix can come out with just as perfect a portable adaption of Final Fantasy VII. I guess we&#8217;ll just have to wait and see.</p>
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		<title>E3 2008: The year everyone wanted to rock out</title>
		<link>http://blastmagazine.com/the-magazine/technology/2008/07/e3-2008-the-year-everyone-wanted-to-rock-out/</link>
		<comments>http://blastmagazine.com/the-magazine/technology/2008/07/e3-2008-the-year-everyone-wanted-to-rock-out/#comments</comments>
		<pubDate>Fri, 18 Jul 2008 22:46:39 +0000</pubDate>
		<dc:creator>Terri Schwartz</dc:creator>
				<category><![CDATA[E3 2008]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[disney sing it]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[guitar hero: world tour]]></category>
		<category><![CDATA[lips]]></category>
		<category><![CDATA[playstation 2]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[rock band 2]]></category>
		<category><![CDATA[singstar]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[ultimate band]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=1678</guid>
		<description><![CDATA[This was the year everyone wanted to rock out at E3. With big releases like Rock Band 2 and Wii Music, and smaller debuts like Lips and Ultimate Band, the stage is set for every single class of gamer imaginable.]]></description>
			<content:encoded><![CDATA[<p>LOS ANGELES &#8212; This was the year everyone wanted to rock out at E3. With big releases like Rock Band 2 and Wii Music, and smaller debuts like <strong>Lips</strong> and <strong>Ultimate Band</strong>, the stage is set for every single class of gamer imaginable.</p>
<p>Harmonix&#8217;s <strong>Rock Band 2</strong> was by far the most powerful music gaming release of the convention. It will release on all four major consoles this fall.</p>
<p><img src="/images/RB2_GUITAR.jpg" alt="The Rock Band 2 guitar" /></p>
<p>All old Rock Band songs are compatible with the new installment, said Alex Rigopulos, president of Harmonix, at Microsoft&#8217;s press conference. While there are 84 songs on the Rock Band 2 disc, over 500 songs will be available for play.</p>
<p>Almost all the Rock Band CD songs can be imported into Rock Band 2 automatically, which means no disc swapping, said Rigopulos.</p>
<p>Some major additions have been made to the Rock Band library. A brand new track from Guns N&#8217; Roses will be added to the collection courtesy of Axle Rose. For the first time, Bob Dylan has licensed his songs to a music video game; in Rock Band&#8217;s case, his hit song Tangled Up In Blue. AC/DC will also be exclusively on Rock Band 2.</p>
<p>Twenty bonus tracks will be downloadable in the fall before the release of Rock Band 2.</p>
<p>While Activision withdrew from E3 before the convention, some new information was also released by Microsoft about <strong>Guitar Hero: World Tour</strong>.</p>
<p>The Guitar Hero franchise has sold more than 5 million copies on the Xbox 360, said Kai Huang, president and founder of Red Octane.</p>
<p>The new game features a new wireless drum kit complete with cymbals and a touch slide guitar. The game has more than 85 songs on the disc, though there will be many more available at the launch of World Tour and beyond.</p>
<p>In addition to new instruments, the game features new modes like an online band career and 8-player battle of the bands.</p>
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		<title>E3 2008: Oh no! &#8212; Nintendo fails to deliver</title>
		<link>http://blastmagazine.com/the-magazine/technology/2008/07/oh-no-nintendo-fails-to-deliver/</link>
		<comments>http://blastmagazine.com/the-magazine/technology/2008/07/oh-no-nintendo-fails-to-deliver/#comments</comments>
		<pubDate>Wed, 16 Jul 2008 15:22:33 +0000</pubDate>
		<dc:creator>Terri Schwartz</dc:creator>
				<category><![CDATA[E3 2008]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[animal crossing]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=1607</guid>
		<description><![CDATA[They have charm. They have talent. They have humor. The only thing Nintendo was missing at their E3 press conference this year was breaking news. Sorry Mario. ]]></description>
			<content:encoded><![CDATA[<p>LOS ANGELES &#8212; They have charm. They have talent. They have humor. The only thing Nintendo was missing at their E3 press conference this year was news.</p>
<p>&#8220;I believe it is no longer common sense that players only seek new titles with new [...] graphics and more sophisticated content,&#8221; said Satoru Iwata, president of Nintendo. &#8220;We at Nintendo continue to challenge ourselves to meet these needs.&#8221;</p>
<p>The problem is, Nintendo only had two brand new franchises to announce.</p>
<p>The first game was a snowboarding game for the Wii featuring Shaun White, a professional snowboarder and Olympic gold medalist from 2004. The game, simply called Shaun White Snowboarding, relies heavily on the Wii balance board to simulate a true snowboarding experience.</p>
<p>&#8220;Once we got the board involved, it just enhances the game play,&#8221; said White of the game that his input helped create. White credits his first-hand view of the mountain as an aspect that makes the game so great.</p>
<p>Beyond that, the next and only unique Nintendo title released was Wii Music, the last game of the bunch. Wii Music is a brainchild from early Wii development, Iwata said. The game incorporates Wii&#8217;s new Motion Plus device to capture every slight twist of the wrist to create a very unique music video game. Unlike games like Guitar Hero and Rock Band, Wii Music does not have buttons that coincide with musical notes, but rather hand movements that do. The Wii balance board can even be used as foot petals for the drum set.</p>
<p>Beyond those two titles, there were relatively few big announcements from Nintendo.</p>
<p>Animal Crossing: City Folk was a surprising but anticipated title that was announced, which incorporates the new Wii Speak hardware. Wii Speak is a microphone that allows players to communicate with one another during game play. This is a first for the Nintendo Wii. City Folk moves players from the typical town setting to a new city one where there are additional shops like an auction house and hairdresser. Animal Crossing: City Folk will be released by the end of this year.</p>
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<p>Other Wii titles include Star Wars: Clone Wars for a holiday release, Rayman: Raving Rabbids TV Party in the fall, Call of Duty: World at War coming &#8220;soon,&#8221; and a Wii Sports sequel called Resort which features new games to play, and comes with a new Motion Plus.</p>
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<p>A custom version of Grand Theft Auto: Chinatown Wars will arrive for the Nintendo DS this winter, as well as a new game in the Pokémon Ranger universe coming November 10. In addition, the DS will be the only portable system to have Spore Creatures, and Guitar Hero: On Tour Decades, a sequel to DS&#8217; Guitar Hero On Tour.</p>
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<p>Executive vice president of Nintendo Cammie Dunaway said that the people behind Zelda and Mario were working on projects, but gave no details or tentative release dates. In fact, the only reference to Mario, beyond talk of the previous successful games, was a performance of the Super Mario Bros. theme song by the Wii Music production team in game play.</p>
<p>&#8220;I&#8217;m here today to tell you that fad is no longer operable. It&#8217;s inevitable that when the paradigm shifts, imitation is just around the corner,&#8221; said Reggie Fils-Aime, president of Nintendo in America. &#8220;[Nintendo] is not just the evolution in look, but the revolution in feel.&#8221;</p>
<p>While he can say it all he wants, Fils-Aime did little to prove to their audiences that they really are revolutionizing the market. The incorporation of more balance-board dependant games has the potential to be interesting, but there was no big reinvention for Nintendo like there was for Microsoft.</p>
<p>&#8220;For all of us in the videogame industry, there is danger in standing still,&#8221; said Iwata, and yet Nintendo looks to be not moving.</p>
<p>Fils-Aime spent about half of the shortened press conference talking numbers instead of games. The Wii and DS have accumulated more than $5 billion worldwide. This year almost 50 percent of DS purchasers are women. The lifetime global hardware unit sales of the DS are expected to be more than 100 million systems sold by next March. Nintendo expects the Wii to be the best-selling console of this generation.</p>
<p>Dunaway spoke of some new potential uses Nintendo was testing for the DS, like the ability to claim luggage in an airport or check the scores of other baseball teams while watching the Red Sox in Fenway Park. The problem was that all of the ideas were extremely pre-production. All concepts were in the trial stages, and none were confirmed as definitive new ideas for Nintendo. They introduced the potential to revolutionize the handheld device, but they just didn&#8217;t follow through on it.</p>
<p>&#8220;In many ways the DS may be transforming itself [...] into a natural companion for everyone,&#8221; said Dunaway, which seems to be true as Nintendo showed proof that it has a wider audience than previous years. Iwata said that the DS has sold more than 200,000 units each week worldwide.</p>
<p>&#8220;In a very unexpected way, we are seeing a new form of social interaction,&#8221; said Dunaway of the Nintendo console systems.</p>
<p>They&#8217;ve stated that fact enough. Next year there had better be some pay-off.</p>
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		<title>New Teenage Zombies trailer</title>
		<link>http://blastmagazine.com/the-magazine/technology/2008/05/new-teenage-zombies-trailer/</link>
		<comments>http://blastmagazine.com/the-magazine/technology/2008/05/new-teenage-zombies-trailer/#comments</comments>
		<pubDate>Sat, 24 May 2008 13:12:15 +0000</pubDate>
		<dc:creator>Blast Magazine Newsroom</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[ignition entertainment]]></category>
		<category><![CDATA[side-scroller]]></category>
		<category><![CDATA[teenage zombies]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=1360</guid>
		<description><![CDATA[Ignition Entertainment's new DS side-scroller is a retro, fast-paced button masher that's both addictive and entertaining.]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/UTgJKJbCHsc&#038;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/UTgJKJbCHsc&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Ignition Entertainment&#8217;s new DS side-scroller is a retro, fast-paced button masher that&#8217;s both addictive and entertaining.</p>
<p><strong>About Teenage Zombies: Invasion of the Alien Brain Thingys:</strong></p>
<p>The Earth is under invasion by a horde of Alien Brain &#8230;uh &#8230; Thingys! Humans, succumbing to ray-guns, mind-control, and shiny flying saucers, have failed to defend their planet and have let it fall easily into the clutches of the Big Brain and his army of Brain Thingys. The only hope left for mankind is three Teenage Zombies that have arisen from a graveyard disturbed in the invasion. The undead trio ignores their normal human victims in favor of the pulsing pink brains they see EVERYWHERE, all the while being lured to the ultimate lunch: THE BIG BRAIN! The Big Brain soon realizes he&#8217;s overlooked this &#8220;Super Race&#8221; as they inexplicably resist mind-control, are unaffected by ray-gun wounds, and devour his Brain Thingy Armies like popcorn! He refocuses his efforts and resources to battle the Earth&#8217;s greatest champions: The Teenage Zombies!</p>
<p>With a whimsical style reminiscent of 1950s science-fiction, Teenage Zombies: Invasion of the Alien Brain Thingys features side-scrolling action, stylus mini-games, and challenging puzzles and boss battles. Teenage Zombies: Invasion of the Alien Brain Thingys is now available in stores at a suggested retail price of $19.99.</p>
<p>For more information visit <a href="http://www.teenagezombiesgame.com/">http://www.teenagezombiesgame.com/</a>.</p>
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		<title>Majesco announces air traffic control game</title>
		<link>http://blastmagazine.com/the-magazine/technology/2008/04/majesco-announces-air-traffic-control-game/</link>
		<comments>http://blastmagazine.com/the-magazine/technology/2008/04/majesco-announces-air-traffic-control-game/#comments</comments>
		<pubDate>Wed, 16 Apr 2008 19:39:45 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[air traffic control]]></category>
		<category><![CDATA[airplane]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[majesco]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=1193</guid>
		<description><![CDATA[It's either going to be super-addictive or really, really boring.]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" src="http://blastmagazine.com/images/media/atcbanner.jpg" alt="Mejesco\'s air traffic control game" /> </p>
<p><a href="http://www.majescoentertainment.com">Majesco Entertainment</a> announced Wednesday that they will be marketing Air Traffic Chaos for Nintendo DS.</p>
<p>&#8220;Developed by Sonic Powered Co., Air Traffic Chaos thrusts players into the hotseat of an air traffic controller whose job is to safely manage a myriad of takeoffs and landings at busy airports around the world,&#8221; the company said in a statement.</p>
<p>&#8220;Air Traffic Chaos means fun is taking off from Terminal A,&#8221; said Gui Karyo, Executive Vice President of Operations, Majesco. &#8220;The game&#8217;s frantic pace set against the backdrop of an already high-stress job will challenge fast-fingered Touch Screen gamers in an entirely new way.&#8221;</p>
<blockquote><p>In Air Traffic Chaos, players use the Touch Screen to safely manage takeoffs, gate assignments and landings for all incoming and outgoing airport traffic for 14 different airlines in varying weather conditions. Outstanding performance will earn players 16 different merit badges, including &#8220;Veteran ATC&#8221; and &#8220;ATC Legend.&#8221; An in-depth tutorial teaches players the basics of managing the busy skies while three difficulty levels with five stages in each offer plenty of challenge. Players can also share their high scores with up to 7 friends while Rumble Pack support makes the experience more realistic for aspiring air traffic controllers.</p></blockquote>
<p><strong>Game features:</strong></p>
<ul>
<li>Use the Touch Screen to efficiently and safely manage takeoffs and landings for all incoming and outgoing airport traffic</li>
<li>Keep track of 7 unique types of airplanes for 14 airlines at once in varying weather conditions</li>
<li>Test your mettle in 3 difficulty levels with 5 stages in each</li>
<li>In-depth tutorial teaches you how to handle takeoffs, landings, gate assignments, and more</li>
<li>Earn 16 badges awarded for your actions like &#8220;King of Stress,&#8221; &#8220;ATC Legend&#8221; or &#8220;Ruler of the Skies&#8221;</li>
<li>View and share your high scores with up to 7 friends in the ATC Library</li>
<li>Use the Nintendo Rumble Pak to feel the pressure in your hands</li>
</ul>
<p>Expect the game this summer.</p>
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		<title>Guitar Hero coming to Nintendo DS this summer</title>
		<link>http://blastmagazine.com/the-magazine/technology/2008/03/guitar-hero-coming-to-nintendo-ds-this-summer/</link>
		<comments>http://blastmagazine.com/the-magazine/technology/2008/03/guitar-hero-coming-to-nintendo-ds-this-summer/#comments</comments>
		<pubDate>Thu, 20 Mar 2008 14:06:11 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[guitar hero]]></category>
		<category><![CDATA[guitar hero ds]]></category>
		<category><![CDATA[guitar hero on tour]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/2008/03/guitar-hero-coming-to-nintendo-ds-this-summer/</guid>
		<description><![CDATA[Handheld gamers are getting their chance to rock out this summer Activision releases Guitar Hero: On Tour for Nintendo DS.
The game also signals the arrival of a new grip attachment for the DS &#8212; letting games thrash to their favorite tunes.
&#8220;The game will deliver a unique Guitar Hero experience by challenging handheld gamers to rock out [...]]]></description>
			<content:encoded><![CDATA[<p>Handheld gamers are getting their chance to rock out this summer Activision releases Guitar Hero: On Tour for Nintendo DS.</p>
<p>The game also signals the arrival of a new grip attachment for the DS &#8212; letting games thrash to their favorite tunes.</p>
<p>&#8220;The game will deliver a unique Guitar Hero experience by challenging handheld gamers to rock out and prove their shredding skills on the most diverse set list of master tracks ever offered in a Guitar Hero game, including classic rock, alternative and pop favorites such as Nirvana, OK Go and No Doubt,&#8221; Activision said Thursday in a statement.</p>
<p>The new Guitar Hero Guitar Grip peripheral fits snugly into the DS, and a new Guitar Hero pick-stylus brings a new dimension to handheld gaming and the core gameplay that defines Guitar Hero, Activision said. </p>
<p>&#8220;We are continuing to introduce new and exciting ways to bring music to audiences with Guitar Hero,&#8221; said Dusty Welch, head of publishing for Activision/RedOctane.  &#8220;The Guitar Hero Guitar Grip redefines how games can be played on handheld systems, and the integration of the microphone and touch screen gameplay on the DS further illustrates Guitar Hero&#8217;s leadership in delivering the most unique and creative quality hardware and software on the market.&#8221; </p>
<p>&#8220;We&#8217;re designing Guitar Hero: On Tour from the ground up to take full advantage of the DS platform by integrating signature gameplay with fresh new content and DS specific features,&#8221; said Karthik Bala, CEO of Vicarious Visions.  &#8220;We&#8217;ve taken all of our learnings on the DS platform to date and pushed it to the limits to create a truly innovative <em>Guitar Hero</em> experience.&#8221;</p>
<p>Guitar Hero: On Tour will continue to feature easy-to-play-hard-to-master gameplay, and gives gamers the chance to take their virtual guitar playing skills on the road. There&#8217;s also a career mode built into the game, wireless network co-op mode and unique new battle items made specifically for the DS.</p>
<p>&#8220;On Tour&#8221; also includes five unlockable venues, custom guitar colors and six new characters.</p>
<p>For more information, visit <a target="_blank" href="http://www.guitarheroontour.com/" onclick="return top.js.OpenExtLink(window,event,this)"><strong>http://www.guitarheroontour.com/</strong></a><strong>.</strong></p>
<p><strong><u></u></strong></p>
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